Post: Multiplayer EFX list [for all maps]
03-23-2012, 05:23 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,this mite have been posted before (i dont know, someone link me if it has) but i got the full working EFX (FX) list for multiplayer, all these should work on EVERY map so go ahead and give it a try!

    
fire/jet_afterburner
smoke/jet_contrail
smoke/hallway_smoke_light
dust/light_shaft_dust_large
dust/room_dust_200_blend
dust/room_dust_100_blend
smoke/battlefield_smokebank_s
dust/dust_ceiling_ash_large
dust/ash_spiral_runner
smoke/car_damage_whitesmoke
smoke/car_damage_blacksmoke
smoke/car_damage_blacksmoke_fire
explosions/small_vehicle_explosion
props/car_glass_large
props/car_glass_med
props/car_glass_headlight
props/car_glass_brakelight
misc/ui_flagbase_black
misc/ui_flagbase_red
misc/light_c4_blink
misc/claymore_laser
explosions/clusterbomb
explosions/artilleryexp_dirt_brown
explosions/wall_explosion_pm_a
treadfx/heli_dust_default
treadfx/heli_water
explosions/tanker_explosion
explosions/helicopter_explosion_cobra
explosions/aerial_explosion_large
explosions/aerial_explosion
smoke/smoke_trail_white_heli
smoke/smoke_trail_black_heli
fire/fire_smoke_trail_l



and use this to play them:

    level.efx = playfx("FX HERE");
level.efx = loadfx("FX HERE");


thanks,
CodGlitcher
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The following 2 users say thank you to Uk_ViiPeR for this useful post:

Kush Friendly, Taylor
03-23-2012, 06:23 PM #2
247Yamato
< ^ > < ^ >
Weird way of loading a fx. Why is there a "vacant" in the list?
03-23-2012, 06:55 PM #3
Originally posted by 247Yamato View Post
Weird way of loading a fx. Why is there a "vacant" in the list?


i cannot find the other way that we all used in the past, and vacant was a mistake,its for the next couple of stuff im going to release.
03-23-2012, 06:56 PM #4
247Yamato
< ^ > < ^ >
Originally posted by ViiPeR View Post
i cannot find the other way that we all used in the past, and vacant was a mistake,its for the next couple of stuff im going to release.


level.efx = loadfx("FX HERE");
03-23-2012, 06:57 PM #5
Originally posted by 247Yamato View Post
level.efx = loadfx("FX HERE");


ye,i only just noticed that lol, fixed it Smile

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