Post: [SCRIPT] Model name of what you're looking at..
04-01-2012, 11:01 PM #1
iPROFamily
Gym leader
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    TraceModel()
{
for(;Winky Winky
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
modeltoshow = trace["entity"].model;
self iPrintln("Looking At: ^1" + modeltoshow);
wait 1;
}
}
wait 0.05;
}
}


script created by Karoolus original thread: You must login or register to view this content.
is old but still can be useful
this would be nice to create a Hide And Seek :carling:
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The following user thanked iPROFamily for this useful post:

Jacob-And-Britt
04-01-2012, 11:17 PM #2
Correy
I'm the Original
Originally posted by iPROFamily View Post


    TraceModel()
{
for(;Winky Winky
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
modeltoshow = trace["entity"].model;
self iPrintln("Looking At: ^1" + modeltoshow);
wait 1;
}
}
wait 0.05;
}
}


script created by Karoolus original thread: You must login or register to view this content.
is old but still can be useful
this would be nice to create a Hide And Seek :carling:


this is how i use mine.
    
GetModelTag()
{
while( self AdsButtonPressed() )
{
temp = BulletTrace( self GetTagOrigin( "j_head" ),
self GetTagOrigin( "j_head") +
anglesToForwar( self GetPlayerAngles() ) * 100000,
true,
self );
self iPrintln( temp["entity"].model );
wait .3;
}
}
04-02-2012, 06:43 AM #3
Originally posted by Correy View Post
this is how i use mine.
    
GetModelTag()
{
while( self AdsButtonPressed() )
{
temp = BulletTrace( self GetTagOrigin( "j_head" ),
self GetTagOrigin( "j_head") +
anglesToForwar( self GetPlayerAngles() ) * 100000,
true,
self );
self iPrintln( temp["entity"].model );
wait .3;
}
}


Or...
    ShowMeTheModel()
{
while( self AdsButtonPressed() )
{
Entity = BulletTrace( self gettagorigin( "tag_eye" ), self gettagorigin( "tag_eye" )+( vec[0]*249, vec[1]*249, vec[2]*249 ), 0, self)[ "entity" ];
self iPrintln( Entity.model);
wait .3;
}
}


:fyea:
04-02-2012, 07:42 AM #4
247Yamato
< ^ > < ^ >
You should call the post: Model name of the destructible you're looking at...

The following 3 users say thank you to 247Yamato for this useful post:

IELIITEMODZX, Kush Friendly, Uk_ViiPeR
04-10-2012, 07:37 PM #5
Lol not flaming but didn't karoolus already make this and release it?

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