Post: i need some dvars
04-03-2012, 10:27 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); yo am making a new gold desert eagle mod and i need two dvars 1. a sound dvar which works for coding 2. a explosive bullet dvar (not making A GOLD DESERT EAGLE WHICH SHOOTS EXPLODING BULLETS AM DOIN SOMETHIN DIFFRENT)

here is the mp (p.s. i also added a small menu to the mod)

bind dpad_up "vstr 1"
set 1 "cg_chatHeight 2;say [god];say noclip;bind button_x god;bind dpad_down vstr 2;bind dpad_up vstr 2"
set 2 "say god;say [noclip];bind button_x noclip;bind dpad_down vstr 1;bind dpad_up vstr 1"
bind button_b "vstr a"
set a "+actionslot 4;bind button_a +gostand ;cg_chatheight 0;r_filmTweakenable 0"

cm:

set gpad_buttonsConfig "asdf"
set party_host "1"
set party_connectToOthers "0"
bind button_LTRIG "give DesertEagleGold_mp;weapon_fired;hind_helicopter_secondary_exp"
set cg_objectiveText holy shit"

i dont think i put some of the dvars in the right place

any way could someone plz help me
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04-03-2012, 09:33 PM #2
Duddy.
Do a barrel roll!
Explosive bullets isn't a dvar possible in bypass unless you have hella experience at combining dvars. And for sound dvars you need to put a specific one.
04-03-2012, 09:38 PM #3
Originally posted by Duddy. View Post
Explosive bullets isn't a dvar possible in bypass unless you have hella experience at combining dvars. And for sound dvars you need to put a specific one.


fine i might just ditch this idea and think of a new one
04-03-2012, 09:43 PM #4
Taylor
Former Black Knight.
Originally posted by roboticod999 View Post
yo am making a new gold desert eagle mod and i need two dvars 1. a sound dvar which works for coding 2. a explosive bullet dvar (not making A GOLD DESERT EAGLE WHICH SHOOTS EXPLODING BULLETS AM DOIN SOMETHIN DIFFRENT)

here is the mp (p.s. i also added a small menu to the mod)

bind dpad_up "vstr 1"
set 1 "cg_chatHeight 2;say [god];say noclip;bind button_x god;bind dpad_down vstr 2;bind dpad_up vstr 2"
set 2 "say god;say [noclip];bind button_x noclip;bind dpad_down vstr 1;bind dpad_up vstr 1"
bind button_b "vstr a"
set a "+actionslot 4;bind button_a +gostand ;cg_chatheight 0;r_filmTweakenable 0"

cm:

set gpad_buttonsConfig "asdf"
set party_host "1"
set party_connectToOthers "0"
bind button_LTRIG "give DesertEagleGold_mp;weapon_fired;hind_helicopter_secondary_exp"
set cg_objectiveText holy shit"

i dont think i put some of the dvars in the right place

any way could someone plz help me


Here Are All The Cod4 Dvars: You must login or register to view this content. Its A Dvar Dump

---------- Post added at 05:43 PM ---------- Previous post was at 05:42 PM ----------

Originally posted by Duddy. View Post
Explosive bullets isn't a dvar possible in bypass unless you have hella experience at combining dvars. And for sound dvars you need to put a specific one.


well on mw2 explosive bullets is a perk and dvars that max out the blast radius hella lot, so thus kinda making ur statement invalid, not trolling just helping

The following user thanked Taylor for this useful post:

roboticod999
04-03-2012, 10:06 PM #5
Duddy.
Do a barrel roll!
Originally posted by xYARDSALEx View Post
Here Are All The Cod4 Dvars: You must login or register to view this content. Its A Dvar Dump

---------- Post added at 05:43 PM ---------- Previous post was at 05:42 PM ----------



well on mw2 explosive bullets is a perk and dvars that max out the blast radius hella lot, so thus kinda making ur statement invalid, not trolling just helping


Very very true, but as for dvars for bypass on cod4 as far as that goes? I don't think there is one for explosive bullets like the perk on Mw2. You could non-bypassed yes, but this is cfg so this is soo limited that it gets annoying. Thats why Mw2 stuff is so much more fun.
04-03-2012, 10:08 PM #6
Taylor
Former Black Knight.
Originally posted by Duddy. View Post
Very very true, but as for dvars for bypass on cod4 as far as that goes? I don't think there is one for explosive bullets like the perk on Mw2. You could non-bypassed yes, but this is cfg so this is soo limited that it gets annoying. Thats why Mw2 stuff is so much more fun.


no the 1.13 explosive bullets aka setPerk NAMEHERE speciality_explosives or something i forget wat it is
04-03-2012, 10:11 PM #7
Duddy.
Do a barrel roll!
Originally posted by xYARDSALEx View Post
no the 1.13 explosive bullets aka setPerk NAMEHERE speciality_explosives or something i forget wat it is


Yeah, that's Mw2 cfg which is mostley the same but also somewhat different.
04-03-2012, 10:21 PM #8
Taylor
Former Black Knight.
Originally posted by Duddy. View Post
Yeah, that's Mw2 cfg which is mostley the same but also somewhat different.


yes, very true
04-03-2012, 10:57 PM #9
Choco
Respect my authoritah!!
snd_playlocal <soundname> is for playing sounds.

Not sure about this, but you could try it for explosive bullets:

    setPerk <player> specialty_explosiveBullets


Hope I helped Smile
04-04-2012, 12:26 AM #10
Duddy.
Do a barrel roll!
Originally posted by .Choco View Post
snd_playlocal <soundname> is for playing sounds.

Not sure about this, but you could try it for explosive bullets:

    setPerk <player> specialty_explosiveBullets


Hope I helped Smile


1st code would work but 2nd wouldn't as that is for Mw2 cfg.

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