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r_znear_depthhack
See Through Walls
Put This In MP
set r_gamma "1"
set snd_volume "0.8"
set input_invertPitch "0"
set input_viewSensitivity "4"
set input_autoAim "1"
set gpad_sticksConfig "default_mp"
Put this in CM
set playlist "7"
set clanName "wWm*"
set ps3_voiceSpeakerGain "1.2"
set perk_weapRateMultiplier "0.000000001"
set perk_weapReloadMultiplier "0.000001"
set perk_weapSpreadMultiplier "0.0000001"
bind DPAD_LEFT "sv_cheats "1"
set gpad_buttonsConfig "r_znear_depthhack "16"
What Does It Do
The r_znear and r_zfar commands work together to define the distance at which objects are clipped. The r_znear_depthhack command is also involved, although I'm not sure precisely how. Altering these values typically results in objects in the near or far distance disappearing or appearing transparent.