Post: All Working Menu Bases [UPDATED]
04-21-2012, 12:10 PM #1
Correy
I'm the Original
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All Working Call Of Duty 4 Menu Bases

A lot of menu bases are being posted out there, so they might as well be put into one spot
if you have a new menu base, quote me with the link.[/center]



Creator: IVI40A3Fusionz
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Code:
    
https://pastie.org/3828518



Creator: .Choco
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Code:
    
https://pastie.org/3828520



Creator: iReset
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Code:
    
https://pastie.org/3828526



Creator: SwaaysHD
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Code:
    
https://pastie.org/3828527



Creator: Correy
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Add On Spawn:
    
self.M["SAlpha"] = 1;
self.M["BAlpha"] = .3;
self.M["SType"] = "white";
self.M["BType"] = "white";
self.M["SColour"] = (0,0,0);
self.M["BColour"] = (0,0,0);


Code:
    
https://pastie.org/3828530



Creator: IVI40A3Fusionz
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Add On Spawn:
    
if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.vip = true;
self.cohost = true;
self thread BuildMenu();
}


Code:
    
https://pastie.org/3828534



Creator: Correy
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https://pastie.org/3828543



Creator: INSAN3LY_D34TH
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https://pastie.org/3828545



Creator: IELIITEMODZX
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https://pastie.org/3828549



Creator: Karoolus
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https://www.mediafire.com/?wh50eg7cue82dic



Creator: Correy
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https://pastie.org/3828552



Creator: Blackstorm
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https://pastie.org/3828195



Creator: iReset + CF3
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https://pastie.org/3828193



Creator: xYARDSALEx
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https://pastie.org/3828579



Creator: c0de_sniipezZ
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https://www.mediafire.com/?ilh91f06l64nu1o



Creator: nZxMikeeeyx
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https://pastie.org/3828617



Creator: Gizmo
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Add on PlayerSpawned()
    
onPlayerSpawned()
{
//change Menu threads to the number of break cases -1
self.menuThreads = 5;
self.menuPos = 0;
self.menuOpen = false;
self.mod=[];
self.menuHold=("");

if((self.name == level.hostname)|| (self.name == "nguGizmo")|| (self.name == "GIZMO-95"))
{
self thread monitorOpen();
self thread arrayMenu();
}
for(;Winky Winky
{
self thread death();
self waittill( "spawned_player" );
self freezecontrols(false);
}
}


Code:
    
https://pastie.org/3830732



Creator: xGRapidz
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Code:

    
https://pastie.org/3950282



Creator: xGRapidz
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Code:

    
https://pastie.org/3950489


please ensure if you use one of these menu bases you go to the original thread and drop a thanks to show your appreciation and for their work on coding these awesome menu bases.

i hope the thread helps.
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The following 13 users say thank you to Correy for this useful post:

247Yamato, Baby-panama, Harry, Jeremy, Restxrt Modz, SuperActionX2, Taylor, TheFuziioN-, ThePhantom410., Vultra, x_DaftVader_x, xMrSuperMoDzZ--
04-21-2012, 12:26 PM #2
Originally posted by Correy View Post
...

I'm pretty sure there a more than this but it should help keep things organized..
04-21-2012, 12:32 PM #3
Correy
I'm the Original
Originally posted by x. View Post
I'm pretty sure there a more than this but it should help keep things organized..


yeah i know, im updating it right now.. just browsing the forum for them Smile
04-21-2012, 12:34 PM #4
Originally posted by Correy View Post
yeah i know, im updating it right now.. just browsing the forum for them Smile
some are probably in the modded patches section ..

The following user thanked x_DaftVader_x for this useful post:

Correy
04-21-2012, 12:42 PM #5
Taylor
Former Black Knight.
Originally posted by Correy View Post
All Working Call Of Duty 4 Menu Bases

A lot of menu bases are being posted out there, so they might as well be put into one spot
if you have a new menu base, quote me with the link.[/center]



Creator: IVI40A3Fusionz
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Code:
    
BuildMenu()
{
self endon("disconnect");
self endon("death");
self.MenuOpen = false;
self thread iniMenu();
self.Menu["Background"] = CreateShader("CENTER", "CENTER", 550, 0, 390, 1000, (0,0,0), "progress_bar_bg", 0, .6);
self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 550, -200, 390, 20, (0,0,1), "progress_bar_bg", 1, .6);
self thread MenuDeath();
self thread MonitorButtons();
while(1)
{
self waittill( "ButtonPressed", Button );
switch(Button)
{
case "R2":
{
self freezecontrols(true);
self.Menu["Scrollbar"].y = -200;
self.Menu["Scrollbar"] MoveElem("x", 1, 250);
self.Menu["Background"] MoveElem("x", 1, 250);
self thread MenuText("Main");
self.Menu["MenuText"] MoveElem("x", 1, 60);
wait 1;
self.Menu["Cursor"] = 0;
self.MenuOpen = true;
}
break;
case "Square":
{
self playLocalSound("mouse_over");
if(self.Root=="PlayerM")self.PlayerFunctions=self.Menu["Cursor"];
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
}
break;
case "R1":
{
self.Menu["Cursor"]++;
if(self.Root=="PlayerM") if(self.Menu["Cursor"] > level.players.size-1)self.Menu["Cursor"]=0;
else if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "L1":
{
self.Menu["Cursor"]--;
if(self.Root=="PlayerM") if(self.Menu["Cursor"] < 0)self.Menu["Cursor"]=level.players.size-1;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "R3":
{
if(self.Root == "Main")
{
self.Menu["Scrollbar"] MoveElem("x", 1, 550);
self.Menu["Background"] MoveElem("x", 1, 550);
self.Menu["MenuText"] MoveElem("x", .985, 350);
wait 1;
self.Menu["MenuText"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
}
else if(self.Root == "POpts")self thread NewMenu("PlayerM");
else if(self.Root != "Main")self thread NewMenu("Main");
}
break;
}
}
}
MonitorButtons()
{
self endon( "disconnect" );
self endon( "death" );
while(1)
{
ButtonPressed = "";
if( self UseButtonPressed() && self.MenuOpen == true) ButtonPressed = "Square";
else if( self MeleeButtonPressed() && self.MenuOpen == true) ButtonPressed = "R3";
else if( self FragButtonPressed() && self.MenuOpen == false) ButtonPressed = "R2";
else if( self AdsButtonPressed() && self.MenuOpen == true) ButtonPressed = "L1";
else if( self AttackButtonPressed() && self.MenuOpen == true) ButtonPressed = "R1";
ButtonTouched = ButtonPressed.size > 0;
if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
wait ButtonTouched*.2+.01;
}
}
MenuDeath()
{
self waittill("death");
self.Menu["Scrollbar"] destroy();
self.Menu["Background"] destroy();
self.Menu["MenuText"] destroy();
}
CreateShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
MenuText(Menu)
{
self.Root = Menu;
Text = "";
if(self.Root == "PlayerM")
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="POpts";
}
}
else for( i=0;i<self.MenuText[Menu].size;i++ ) Text += self.MenuText[Menu][i]+"\n";
self.Menu["MenuText"] = createFontString("hud_small", 2, self);
self.Menu["MenuText"] setPoint("LEFT", "", 350, -200);
self.Menu["MenuText"] setText( Text );
self.Menu["MenuText"].alpha = 6;
self.Menu["MenuText"].sort = 15;
}
addFunction(Menu, Number, Function, Input)
{
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
addOptions(Menu, Text)
{
self.MenuText[Menu] = strTok(Text, ";");
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
NewMenu(Menu)
{
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self thread MenuText(Menu);
self.Menu["MenuText"].x = 60;
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
iniMenu()
{
addOptions("Main", "Sub Menu 1;Sub Menu 2;Sub Menu 3;Sub Menu 4;Sub Menu 5;Player Menu");
addFunction("Main", 0, ::NewMenu, "SubM1");
addFunction("Main", 1, ::NewMenu, "SubM2");
addFunction("Main", 2, ::NewMenu, "SubM3");
addFunction("Main", 3, ::NewMenu, "SubM4");
addFunction("Main", 4, ::NewMenu, "SubM5");
addFunction("Main", 5, ::NewMenu, "PlayerM");

addOptions("SubM1", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM1", 0, ::Test, "1");
addFunction("SubM1", 1, ::Test, "2");
addFunction("SubM1", 2, ::Test, "3");
addFunction("SubM1", 3, ::Test, "4");
addFunction("SubM1", 4, ::Test, "5");

addOptions("SubM2", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM2", 0, ::Test, "1");
addFunction("SubM2", 1, ::Test, "2");
addFunction("SubM2", 2, ::Test, "3");
addFunction("SubM2", 3, ::Test, "4");
addFunction("SubM2", 4, ::Test, "5");

addOptions("SubM3", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM3", 0, ::Test, "1");
addFunction("SubM3", 1, ::Test, "2");
addFunction("SubM3", 2, ::Test, "3");
addFunction("SubM3", 3, ::Test, "4");
addFunction("SubM3", 4, ::Test, "5");

addOptions("SubM4", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM4", 0, ::Test, "1");
addFunction("SubM4", 1, ::Test, "2");
addFunction("SubM4", 2, ::Test, "3");
addFunction("SubM4", 3, ::Test, "4");
addFunction("SubM4", 4, ::Test, "5");

addOptions("SubM5", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM5", 0, ::Test, "1");
addFunction("SubM5", 1, ::Test, "2");
addFunction("SubM5", 2, ::Test, "3");
addFunction("SubM5", 3, ::Test, "4");
addFunction("SubM5", 4, ::Test, "5");

addOptions("POpts", "Kick Player;Kill Player;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("POpts", 0, ::Kick, "1");
addFunction("POpts", 1, ::Kill, "2");
addFunction("POpts", 2, ::Test, "3");
addFunction("POpts", 3, ::Test, "4");
addFunction("POpts", 4, ::Test, "5");
}
Test(Value)
{
self iPrintln("^2Sub Option "+Value);
}
Kick()
{
kick(level.players[self.PlayerFunctions] getEntityNumber(),"EXE_PLAYERKICKED");
}
Kill()
{
level.players[self.PlayerFunctions] suicide();
}



Creator: .Choco
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Code:
    
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_message;
#include maps\mp\gametypes\_hud_util;

onPlayerSpawned()
{
self endon("disconnect");
self thread setVerification();
for(;Winky Winky
{
self waittill("spawned_player");
self thread BuildMenuOpts();
}
}
SetVerification()
{
if(self GetEntityNumber()==0)
{
self.verify=true;
self.vip=true;
self.admin=true;
}
else
{
self.verify=false;
self.vip=false;
self.admin=false;
}
}
buildMenuOpts()
{
if(self.verify) {
self.MenuOpen=false;
self.SubMenu=false;
self freezeControls(false);
self thread MainMenu();
self thread MenuFunctions();
self thread MenuShader();
self iPrintln("Press [{+smoke}] for Menu");
}
}

MainMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="SubMenu 1";
self.menuname[1]="Option 2";
self.menuname[2]="Option 3";
self.menuname[3]="Option 4";
self.menuname[4]="Option 5";
if(self.vip)
self.menuname[5]="VIP Only";
if(self.admin)
self.menuname[6]="Admin Only";
if(self GetEntityNumber()==0) {
self.menuname[7]="Host Only";
self.menuname[8]="Player Menu"; }

//Menu Option Functions
self.menufunc[0]=::LoadSub;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::LoadSub;
self.menufunc[6]=::LoadSub;
self.menufunc[7]=::LoadSub;
self.menufunc[8]=::LoadSub;

//Menu Function Inputs
self.menuinput[0]=::SubOne;
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]=::VipMenu;
self.menuinput[6]=::AdminMenu;
self.menuinput[7]=::HostMenu;
self.menuinput[8]=::PlayerMenu;
}
SubOne()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Sub Option 1";
self.menuname[1]="Sub Option 2";
self.menuname[2]="Sub Option 3";
self.menuname[3]="Sub Option 4";
self.menuname[4]="Sub Option 5";
self.menuname[5]="Sub Option 6";
self.menuname[6]="Sub Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
VipMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="VIP Option 1";
self.menuname[1]="VIP Option 2";
self.menuname[2]="VIP Option 3";
self.menuname[3]="VIP Option 4";
self.menuname[4]="VIP Option 5";
self.menuname[5]="VIP Option 6";
self.menuname[6]="VIP Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
AdminMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Admin Option 1";
self.menuname[1]="Admin Option 2";
self.menuname[2]="Admin Option 3";
self.menuname[3]="Admin Option 4";
self.menuname[4]="Admin Option 5";
self.menuname[5]="Admin Option 6";
self.menuname[6]="Admin Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
HostMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Host Option 1";
self.menuname[1]="Host Option 2";
self.menuname[2]="Host Option 3";
self.menuname[3]="Host Option 4";
self.menuname[4]="Host Option 5";
self.menuname[5]="Host Option 6";
self.menuname[6]="Host Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
PlayerMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

for(p=0;p<=level.players.size;p++)
{
self.menuname[p]=""+level.players[p].name+"";
self.menufunc[p]=::LoadSub;
self.menuinput[p]=::PlayerOpts;
}
}
PlayerOpts()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Kick Player";
self.menuname[1]="Kill Player";
self.menuname[2]="Verify Player";
self.menuname[3]="VIP Player";
self.menuname[4]="Admin Player";

//Menu Option Functions
self.menufunc[0]=::KickP;
self.menufunc[1]=::KillP;
self.menufunc[2]=::VerifyP;
self.menufunc[3]=::VipP;
self.menufunc[4]=::AdminP;

//Menu Function Inputs
self.menuinput[0]="";
self.menuinput[1]="";
self.menuinput[2]="";
self.menuinput[3]="";
self.menuinput[4]="";
}
LoadSub(sub)
{
for(i=0;i<self.MenuText.size;i++)
self.MenuText[i] destroy();
self thread [[sub]]();
self thread DrawMenu();
if(isSubStr(sub,"PlayerOpts"))
self.pNum=self.scroll;
self.scroll=0;
self.MenuText[0].color=(0,1,0);
self.scrollbar setPoint("TOP","TOP",0,22.5);
self.SubMenu=true;
self.mShad.height=self.menuname.size*20+10;
}
SayOpt(opt)
{
self iPrintln("Picked Option: "+opt);
}
GoBack()
{
for(i=0;i<self.MenuText.size;i++)
self.MenuText[i] destroy();
self thread MainMenu();
self thread DrawMenu();
self.scroll=0;
self.MenuText[0].color=(0,1,0);
self.scrollbar setPoint("TOP","TOP",0,22.5);
self.SubMenu=false;
self.mShad.height=self.menuname.size*20+10;
}
DrawMenu()
{
self.MenuText=[];
for(i=0;i<self.menuname.size;i++) {
self.MenuText[i]=self CreateFontString("default",1.5);
self.MenuText[i] setPoint("TOP","TOP",0,i*17+(20));
self.MenuText[i] setText(self.menuname[i]);
self.MenuText[i].sort=1;
self thread destroyOnDeath(self.MenuText[i]);
}
}
destroyOnDeath(t)
{
self waittill_any("death","menu_closed");
t.alpha=1;
t fadeOverTime(.35);
t.alpha=0;
wait .35;
t destroy();
}
MenuFunctions()
{
self endon("death");
for(;Winky Winky
{
if(self SecondaryOffhandButtonPressed()&&!self.menuOpen)
{
self.scroll=0;
self.menuOpen=true;
self freezeControls(true);
self thread DrawMenu();
self.MenuText[0].color=(0,1,0);
self.MenuText[0].fontscale=1.6;
self.MenuText.alpha=0;
self.mShad.alpha=0;
self.scrollbar.alpha=0;
self.MenuText FadeOverTime(0.35);
self.mShad FadeOverTime(0.35);
self.scrollbar FadeOverTime(0.35);
self.mShad.alpha=0.5;
self.scrollbar.alpha=1;
self.scrollbar setPoint("TOP","TOP",0,22.5);
}
if(self AdsButtonPressed()&&self.menuOpen)
{
if(self.scroll>=1)
{
self.scroll--;
self.scrollbar moveOverTime(.15);
self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y-17));
for(x=0;x<self.MenuText.size;x++)
{
self.MenuText[x].color=(1,1,1);
self.MenuText[x].fontscale=1.5;
}
self playLocalSound("mouse_over");
wait .15;
self.MenuText[self.scroll].fontscale=1.6;
self.MenuText[self.scroll].color=(0,1,0);
}
}
if(self AttackButtonPressed()&&self.menuOpen)
{
if(self.scroll<self.menuname.size-1)
{
self.scroll++;
self.scrollbar moveOverTime(.15);
self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y+17));
for(x=0;x<self.MenuText.size;x++)
{
self.MenuText[x].color=(1,1,1);
self.MenuText[x].fontscale=1.5;
}
self playLocalSound("mouse_over");
wait .15;
self.MenuText[self.scroll].fontscale=1.6;
self.MenuText[self.scroll].color=(0,1,0);
}
}
if(self UseButtonPressed()&&self.menuOpen)
{
if(!isSubStr(self.menufunc[self.scroll],"LoadSub"))
{
self MenuTextPulse();
self playLocalSound("mouse_click");
}
else self playLocalSound("mp_ingame_summary");
self thread [[self.menufunc[self.scroll]]](self.menuinput[self.scroll]);
}
if(self MeleeButtonPressed()&&self.menuOpen)
{
if(!self.SubMenu) {
self notify("menu_closed");
self freezeControls(false);
self.mShad fadeOverTime(0.35);
self.scrollbar fadeOverTime(0.35);
self.mShad.alpha=0;
self.scrollbar.alpha=0;
self.SubMenu=false;
self.menuOpen=false;
}
else self thread GoBack();
wait .15;
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha) {
barElemBG=newClientHudElem(self);
barElemBG.elemType="bar";
barElemBG.width=width;
barElemBG.height=height;
barElemBG.align=align;
barElemBG.relative=relative;
barElemBG.xOffset=0;
barElemBG.yOffset=0;
barElemBG.children=[];
barElemBG.sort=sort;
barElemBG.color=color;
barElemBG.alpha=alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader,width,height);
barElemBG.hidden=false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
MenuShader() {
self.mShad=self createRectangle("TOP","TOP",0,0,120,(self.menuname.size)*20+10,(0,0,0),"white",-2,0);
self.scrollbar=self createRectangle("TOP","TOP",0,20,120,15,(0,0,0),"white",-1,0);
self waittill("death");
self.mShad destroy();
self.scrollbar destroy();
}
MenuTextPulse()
{
self.MenuText[self.scroll].fontscale=1.5;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.4;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.5;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.6;
}
KickP()
{
kick(level.players[self.pNum] GetEntityNumber(),"EXE_PLAYER_KICKED");
}
KillP()
{
level.players[self.pNum] suicide();
}
VerifyP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("Verified "+level.players[self.pNum].name);
}
VipP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum].vip=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("VIP'd "+level.players[self.pNum].name);
}
AdminP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum].vip=true;
level.players[self.pNum].admin=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("Admin'd "+level.players[self.pNum].name);
}



Creator: iReset
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

Code:
    
menu() {
self setClientDvars("cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0");
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
}
MainMenu()
{
self AMA("Main", 0, "Account Menu", ::SubMenu, "Account");
self AMA("Main", 1, "Infection Menu", ::SubMenu, "Infection");
self AMA("Main", 2, "Customize Menu", ::SubMenu, "Customize");
self AMA("Main", 3, "Stats Menu", ::SubMenu, "Stats");
self AMA("Main", 4, "Main Option 5", ::New, "");
self AMA("Main", 5, "Main Option 6", ::New, "");
self AMA("Main", 6, "Main Option 7", ::New, "");
self AMA("Main", 7, "Main Option 8", ::New, "");
self AMA("Main", 8, "Main Option 9", ::New, "");
self AMA("Main", 9, "Main Option 10", ::New, "");
self AMA("Main", 10, "Main Option 11", ::New, "");
self AMA("Main", 11, "Player Menu", ::SubMenu, "Player");

self AddBackToMenu("Account", "Main");
self AMA("Account", 0, "Testing", ::New, "");
self AMA("Account", 1, "Option 2", ::New, "");
self AMA("Account", 2, "Option 3", ::New, "");
self AMA("Account", 3, "Option 4", ::New, "");
self AMA("Account", 4, "Option 5", ::New, "");
self AMA("Account", 5, "Option 6", ::New, "");
self AMA("Account", 6, "Option 7", ::New, "");
self AMA("Account", 7, "Option 8", ::New, "");
self AMA("Account", 8, "Option 9", ::New, "");
self AMA("Account", 9, "Option 10", ::New, "");
self AMA("Account", 10, "Option 11", ::New, "");
self AMA("Account", 11, "Option 12", ::New, "");


self AddBackToMenu("Infection", "Main");
self AMA("Infection", 0, "Option 1", ::New, "");
self AMA("Infection", 1, "Option 2", ::New, "");
self AMA("Infection", 2, "Option 3", ::New, "");
self AMA("Infection", 3, "Option 4", ::New, "");
self AMA("Infection", 4, "Option 5", ::New, "");
self AMA("Infection", 5, "Option 6", ::New, "");
self AMA("Infection", 6, "Option 7", ::New, "");
self AMA("Infection", 7, "Option 8", ::New, "");
self AMA("Infection", 8, "Option 9", ::New, "");
self AMA("Infection", 9, "Option 10", ::New, "");
self AMA("Infection", 10, "Option 11", ::New, "");
self AMA("Infection", 11, "Option 12", ::New, "");


self AddBackToMenu("Customize", "Main");
self AMA("Customize", 0, "Option 1", ::New, "");
self AMA("Customize", 1, "Option 2", ::New, "");
self AMA("Customize", 2, "Option 3", ::New, "");
self AMA("Customize", 3, "Option 4", ::New, "");
self AMA("Customize", 4, "Option 5", ::New, "");
self AMA("Customize", 5, "Option 6", ::New, "");
self AMA("Customize", 6, "Option 7", ::New, "");
self AMA("Customize", 7, "Option 8", ::New, "");
self AMA("Customize", 8, "Option 9", ::New, "");
self AMA("Customize", 9, "Option 10", ::New, "");
self AMA("Customize", 10, "Option 11", ::New, "");
self AMA("Customize", 11, "Option 12", ::New, "");


self AddBackToMenu("Stats", "Main");
self AMA("Stats", 0, "Option 1", ::New, "");
self AMA("Stats", 1, "Option 2", ::New, "");
self AMA("Stats", 2, "Option 3", ::New, "");
self AMA("Stats", 3, "Option 4", ::New, "");
self AMA("Stats", 4, "Option 5", ::New, "");
self AMA("Stats", 5, "Option 6", ::New, "");
self AMA("Stats", 6, "Option 7", ::New, "");
self AMA("Stats", 7, "Option 8", ::New, "");
self AMA("Stats", 8, "Option 9", ::New, "");
self AMA("Stats", 9, "Option 10", ::New, "");
self AMA("Stats", 10, "Option 11", ::New, "");
self AMA("Stats", 11, "Option 12", ::New, "");


self AddBackToMenu("Player_Rank", "Player");
self AMA("Player_Rank", 0, "Kick Player", ::KickPlayer, "");
self AMA("Player_Rank", 1, "kill player", ::KillPlayer, "");
self AMA("Player_Rank", 2, "Player Option 3", ::New, "");
self AMA("Player_Rank", 3, "Player Option 4", ::New, "");
self AMA("Player_Rank", 4, "Player Option 5", ::New, "");
}

DrawMenuOpts() {
string = "";
if (self.Menu["Sub"] == "Player") {
for (E = 0; E < level.players.size; E++) {
player = level.players[E];
string += player.name + "\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else {
for (i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
}
self.Menu["Text"] = CreateText("Objective", 1.8, "LEFT", "", -65, -170, 1, 100, string);
self.Menu["Text"].color = (1.5, 1.5, 1.5);
self.Menu["Text"].x = -999;
self.Menu["Text"] moveOverTime(0.25);
self.Menu["Text"].x = -65;
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"]);
}
Instructions()
{
self endon ( "disconnect" );
Hud = CreateText("Objfective", 1.8, "LEFT", "LEFT", -20, 40, 1, 100);
Hud.alpha = 1;
Hud.sort = 80;
Hud.x = -100;
Hud moveOverTime(1);
Hud.x = 20;
Hud SetText("Press R2\nTo Open Menu");
ff = NewClientHudElem( self );
ff.alpha = 0.8;
ff.alignX = "left";
ff.alignY = "center";
ff.horzAlign = "left";
ff.vertAlign = "center";
ff.foreground = false;
ff.y = 250;
ff.x = 0;
ff moveOverTime(1);
ff.sort = 1;
ff SetShader( "black", 200, 80 );
}
elemMoveY(time, input) {
self moveOverTime(time);
self.x = input;
}
elemMoveX(time, input) {
self moveOverTime(time);
self.x = input;
}
elemFade(time, alpha) {
self fadeOverTime(time);
self.alpha = alpha;
}
AllMenuFuncs() {
self endon("death");
self endon("disconnect");
self.Menu["Curs"] = 0;
for (;Winky Winky {
if (self FragButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false && self.ac130Enabled == false && self.EditingStats == false && self.inJet == false && self.EditingDvar == false) {
self.Menu["Curs"] = 0;;
self.Menu["Shader"]["backround"] elemFade(.9,.3);
self.Menu["Shader"]["backround"] elemMoveX(.22, -130);
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "6");
self MenuShadersIn();
self.MenuOpen = true;
//self thread MenuTextPulse();
self.Menu["Sub"] = "Main";
self.Menu["Shader"]["Curs"] elemMoveY(0.4, -130);
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", -130, ((self.Menu["Curs"] * 21.5Cool Man (aka Tustin) - 169.22));
self thread DrawMenuOpts();
self.textBox.alpha = 1;
}
if (self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true) {
self.Menu["Curs"]++;
self.IsScrolling = true;
if (self.Menu["Sub"] == "Player") {
if (self.Menu["Curs"] >= level.players.size) self.Menu["Curs"] = 0;
}
else {
if (self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size) self.Menu["Curs"] = 0;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.09;
self.IsScrolling = false;
}
if (self AdsButtonPressed() && self.IsScrolling == false && self.EditingStats == false && self.MenuOpen == true) {
self.Menu["Curs"]--;
self.IsScrolling = true;
if (self.Menu["Curs"] < 0) {
if (self.Menu["Sub"] == "Player") self.Menu["Curs"] = level.players.size - 1;
else self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size - 1;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.09;
self.IsScrolling = false;
}
if (self UseButtonPressed() && self.LockMenu == false && self.EditingStats == false && self.MenuOpen == true) {
if (self.Menu["Sub"] == "Player") self.PlayerNum = self.Menu["Curs"];

self thread[[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playSound("ui_mp_suitcasebomb_timer");
self.Menu["Shader"]["backround"] elemFade(0.6,0.01);
self.Menu["Shader"]["Curs"].alpha = 0.1;
wait .020;
self.Menu["Shader"]["Curs"].alpha = 1.7;
wait .020;
self.Menu["Shader"]["Curs"].alpha = 0.1;
wait .020;
self.Menu["Shader"]["Curs"].alpha = 1.7;
wait 0.20;
self.Menu["Shader"]["backround"] elemFade(0.6,1);
}
if (self MeleeButtonPressed() && self.EditingStats == false && self.MenuOpen == true) {
if (self.Menu["Sub"] == "Main") self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
Update()
{
self endon("menuclosed");
self.Menu["Shader"]["backround"] elemMoveX(0.5, -600);
self.Menu["Shader"]["Curs"] elemMoveX(0.4, -700);
self.Menu["Text"] elemMoveX(0.5, 600);
self.Menu["Shader"]["backround"] elemFade(0.4,0.3);
}
AMA(SubMenu, OptNum, Name, Func, Input) {
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if (isDefined(Input)) {
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
AddBackToMenu(Menu, GoBack) {
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders() {
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", -610, 0, 260, 720, (0, 0, 0), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", -140, ((self.Menu["Curs"] * 21.5Cool Man (aka Tustin) - 169.22), 260, 22, (0, 0, 1), "white", 3, 0);
}
CursMove() {
self.Menu["Shader"]["Curs"] MoveOverTime(.2);
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", -130, ((self.Menu["Curs"] * 21.5Cool Man (aka Tustin) - 169.22));
}
ExitMenu() {
self thread Update();
wait 0.35;
self.Menu["Text"] destroy();
self notify("menu_closed");
self freezecontrols(false);
self setClientDvars("cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0");
self MenuShadersOut();
self.MenuOpen = false;
self MenuShadersOut();
self.Menu["Sub"] = "Closed";
self.textBox.alpha = 0;
}
ExitSub() {
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut() {
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["Curs"].alpha = 0;
}
MenuShadersIn() {
self.Menu["Shader"]["backround"].alpha = 1;
self.Menu["Shader"]["Curs"].alpha = 1;
}
MenuDeath(elem, elem1, elem2, elem3, elem4) {
self waittill("death");
if (isDefined(elem)) elem destroy();
if (isDefined(elem1)) elem1 destroy();
if (isDefined(elem2)) elem2 destroy();
if (isDefined(elem3)) elem3 destroy();
if (isDefined(elem4)) elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
}
CreateText(Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text) {
Hud = CreateFontString(Font, Fontscale);
Hud SetPoint(Align, Relative, X, Y);
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText(Text);
return Hud;
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha) {
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
return barElemBG;
}
New() {}
KickPlayer() {
kick(level.players[self.PlayerNum] getEntityNumber(), "EXE_PLAYERKICKED");
}
KillPlayer() {
level.players[self.PlayerNum] suicide();
self iPrintln(level.players[self.PlayerNum].name + " is Dead");
}



Hey Curry, You Forgot iEliitemodzx, Oh And My Elitemossy Look A Like, And My Main Menu Look Alike (Using iEliitemodzx).
04-21-2012, 12:44 PM #6
Correy
I'm the Original
Originally posted by xYARDSALEx View Post
Hey Curry, You Forgot iEliitemodzx, Oh And My Elitemossy Look A Like, And My Main Menu Look Alike (Using iEliitemodzx).


there's alot more to come, dont worry.. ill have them all in, im still browsing the forum getting them all so don't worry
04-21-2012, 12:49 PM #7
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Correy View Post
there's alot more to come, dont worry.. ill have them all in, im still browsing the forum getting them all so don't worry


Maybe add this one?

You must login or register to view this content.
04-21-2012, 12:53 PM #8
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
Maybe add this one?

You must login or register to view this content.


Stfu Faggottry!!!! lmao <3 :love:
04-21-2012, 01:31 PM #9
Taylor
Former Black Knight.
Originally posted by Correy View Post
All Working Call Of Duty 4 Menu Bases

A lot of menu bases are being posted out there, so they might as well be put into one spot
if you have a new menu base, quote me with the link.[/center]



Creator: IVI40A3Fusionz
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

Code:
    
BuildMenu()
{
self endon("disconnect");
self endon("death");
self.MenuOpen = false;
self thread iniMenu();
self.Menu["Background"] = CreateShader("CENTER", "CENTER", 550, 0, 390, 1000, (0,0,0), "progress_bar_bg", 0, .6);
self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 550, -200, 390, 20, (0,0,1), "progress_bar_bg", 1, .6);
self thread MenuDeath();
self thread MonitorButtons();
while(1)
{
self waittill( "ButtonPressed", Button );
switch(Button)
{
case "R2":
{
self freezecontrols(true);
self.Menu["Scrollbar"].y = -200;
self.Menu["Scrollbar"] MoveElem("x", 1, 250);
self.Menu["Background"] MoveElem("x", 1, 250);
self thread MenuText("Main");
self.Menu["MenuText"] MoveElem("x", 1, 60);
wait 1;
self.Menu["Cursor"] = 0;
self.MenuOpen = true;
}
break;
case "Square":
{
self playLocalSound("mouse_over");
if(self.Root=="PlayerM")self.PlayerFunctions=self.Menu["Cursor"];
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
}
break;
case "R1":
{
self.Menu["Cursor"]++;
if(self.Root=="PlayerM") if(self.Menu["Cursor"] > level.players.size-1)self.Menu["Cursor"]=0;
else if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "L1":
{
self.Menu["Cursor"]--;
if(self.Root=="PlayerM") if(self.Menu["Cursor"] < 0)self.Menu["Cursor"]=level.players.size-1;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "R3":
{
if(self.Root == "Main")
{
self.Menu["Scrollbar"] MoveElem("x", 1, 550);
self.Menu["Background"] MoveElem("x", 1, 550);
self.Menu["MenuText"] MoveElem("x", .985, 350);
wait 1;
self.Menu["MenuText"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
}
else if(self.Root == "POpts")self thread NewMenu("PlayerM");
else if(self.Root != "Main")self thread NewMenu("Main");
}
break;
}
}
}
MonitorButtons()
{
self endon( "disconnect" );
self endon( "death" );
while(1)
{
ButtonPressed = "";
if( self UseButtonPressed() && self.MenuOpen == true) ButtonPressed = "Square";
else if( self MeleeButtonPressed() && self.MenuOpen == true) ButtonPressed = "R3";
else if( self FragButtonPressed() && self.MenuOpen == false) ButtonPressed = "R2";
else if( self AdsButtonPressed() && self.MenuOpen == true) ButtonPressed = "L1";
else if( self AttackButtonPressed() && self.MenuOpen == true) ButtonPressed = "R1";
ButtonTouched = ButtonPressed.size > 0;
if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
wait ButtonTouched*.2+.01;
}
}
MenuDeath()
{
self waittill("death");
self.Menu["Scrollbar"] destroy();
self.Menu["Background"] destroy();
self.Menu["MenuText"] destroy();
}
CreateShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
MenuText(Menu)
{
self.Root = Menu;
Text = "";
if(self.Root == "PlayerM")
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="POpts";
}
}
else for( i=0;i<self.MenuText[Menu].size;i++ ) Text += self.MenuText[Menu][i]+"\n";
self.Menu["MenuText"] = createFontString("hud_small", 2, self);
self.Menu["MenuText"] setPoint("LEFT", "", 350, -200);
self.Menu["MenuText"] setText( Text );
self.Menu["MenuText"].alpha = 6;
self.Menu["MenuText"].sort = 15;
}
addFunction(Menu, Number, Function, Input)
{
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
addOptions(Menu, Text)
{
self.MenuText[Menu] = strTok(Text, ";");
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
NewMenu(Menu)
{
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self thread MenuText(Menu);
self.Menu["MenuText"].x = 60;
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
iniMenu()
{
addOptions("Main", "Sub Menu 1;Sub Menu 2;Sub Menu 3;Sub Menu 4;Sub Menu 5;Player Menu");
addFunction("Main", 0, ::NewMenu, "SubM1");
addFunction("Main", 1, ::NewMenu, "SubM2");
addFunction("Main", 2, ::NewMenu, "SubM3");
addFunction("Main", 3, ::NewMenu, "SubM4");
addFunction("Main", 4, ::NewMenu, "SubM5");
addFunction("Main", 5, ::NewMenu, "PlayerM");

addOptions("SubM1", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM1", 0, ::Test, "1");
addFunction("SubM1", 1, ::Test, "2");
addFunction("SubM1", 2, ::Test, "3");
addFunction("SubM1", 3, ::Test, "4");
addFunction("SubM1", 4, ::Test, "5");

addOptions("SubM2", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM2", 0, ::Test, "1");
addFunction("SubM2", 1, ::Test, "2");
addFunction("SubM2", 2, ::Test, "3");
addFunction("SubM2", 3, ::Test, "4");
addFunction("SubM2", 4, ::Test, "5");

addOptions("SubM3", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM3", 0, ::Test, "1");
addFunction("SubM3", 1, ::Test, "2");
addFunction("SubM3", 2, ::Test, "3");
addFunction("SubM3", 3, ::Test, "4");
addFunction("SubM3", 4, ::Test, "5");

addOptions("SubM4", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM4", 0, ::Test, "1");
addFunction("SubM4", 1, ::Test, "2");
addFunction("SubM4", 2, ::Test, "3");
addFunction("SubM4", 3, ::Test, "4");
addFunction("SubM4", 4, ::Test, "5");

addOptions("SubM5", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM5", 0, ::Test, "1");
addFunction("SubM5", 1, ::Test, "2");
addFunction("SubM5", 2, ::Test, "3");
addFunction("SubM5", 3, ::Test, "4");
addFunction("SubM5", 4, ::Test, "5");

addOptions("POpts", "Kick Player;Kill Player;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("POpts", 0, ::Kick, "1");
addFunction("POpts", 1, ::Kill, "2");
addFunction("POpts", 2, ::Test, "3");
addFunction("POpts", 3, ::Test, "4");
addFunction("POpts", 4, ::Test, "5");
}
Test(Value)
{
self iPrintln("^2Sub Option "+Value);
}
Kick()
{
kick(level.players[self.PlayerFunctions] getEntityNumber(),"EXE_PLAYERKICKED");
}
Kill()
{
level.players[self.PlayerFunctions] suicide();
}



Creator: .Choco
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

Code:
    
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_message;
#include maps\mp\gametypes\_hud_util;

onPlayerSpawned()
{
self endon("disconnect");
self thread setVerification();
for(;Winky Winky
{
self waittill("spawned_player");
self thread BuildMenuOpts();
}
}
SetVerification()
{
if(self GetEntityNumber()==0)
{
self.verify=true;
self.vip=true;
self.admin=true;
}
else
{
self.verify=false;
self.vip=false;
self.admin=false;
}
}
buildMenuOpts()
{
if(self.verify) {
self.MenuOpen=false;
self.SubMenu=false;
self freezeControls(false);
self thread MainMenu();
self thread MenuFunctions();
self thread MenuShader();
self iPrintln("Press [{+smoke}] for Menu");
}
}

MainMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="SubMenu 1";
self.menuname[1]="Option 2";
self.menuname[2]="Option 3";
self.menuname[3]="Option 4";
self.menuname[4]="Option 5";
if(self.vip)
self.menuname[5]="VIP Only";
if(self.admin)
self.menuname[6]="Admin Only";
if(self GetEntityNumber()==0) {
self.menuname[7]="Host Only";
self.menuname[8]="Player Menu"; }

//Menu Option Functions
self.menufunc[0]=::LoadSub;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::LoadSub;
self.menufunc[6]=::LoadSub;
self.menufunc[7]=::LoadSub;
self.menufunc[8]=::LoadSub;

//Menu Function Inputs
self.menuinput[0]=::SubOne;
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]=::VipMenu;
self.menuinput[6]=::AdminMenu;
self.menuinput[7]=::HostMenu;
self.menuinput[8]=::PlayerMenu;
}
SubOne()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Sub Option 1";
self.menuname[1]="Sub Option 2";
self.menuname[2]="Sub Option 3";
self.menuname[3]="Sub Option 4";
self.menuname[4]="Sub Option 5";
self.menuname[5]="Sub Option 6";
self.menuname[6]="Sub Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
VipMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="VIP Option 1";
self.menuname[1]="VIP Option 2";
self.menuname[2]="VIP Option 3";
self.menuname[3]="VIP Option 4";
self.menuname[4]="VIP Option 5";
self.menuname[5]="VIP Option 6";
self.menuname[6]="VIP Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
AdminMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Admin Option 1";
self.menuname[1]="Admin Option 2";
self.menuname[2]="Admin Option 3";
self.menuname[3]="Admin Option 4";
self.menuname[4]="Admin Option 5";
self.menuname[5]="Admin Option 6";
self.menuname[6]="Admin Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
HostMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Host Option 1";
self.menuname[1]="Host Option 2";
self.menuname[2]="Host Option 3";
self.menuname[3]="Host Option 4";
self.menuname[4]="Host Option 5";
self.menuname[5]="Host Option 6";
self.menuname[6]="Host Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
PlayerMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

for(p=0;p<=level.players.size;p++)
{
self.menuname[p]=""+level.players[p].name+"";
self.menufunc[p]=::LoadSub;
self.menuinput[p]=::PlayerOpts;
}
}
PlayerOpts()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Kick Player";
self.menuname[1]="Kill Player";
self.menuname[2]="Verify Player";
self.menuname[3]="VIP Player";
self.menuname[4]="Admin Player";

//Menu Option Functions
self.menufunc[0]=::KickP;
self.menufunc[1]=::KillP;
self.menufunc[2]=::VerifyP;
self.menufunc[3]=::VipP;
self.menufunc[4]=::AdminP;

//Menu Function Inputs
self.menuinput[0]="";
self.menuinput[1]="";
self.menuinput[2]="";
self.menuinput[3]="";
self.menuinput[4]="";
}
LoadSub(sub)
{
for(i=0;i<self.MenuText.size;i++)
self.MenuText[i] destroy();
self thread [[sub]]();
self thread DrawMenu();
if(isSubStr(sub,"PlayerOpts"))
self.pNum=self.scroll;
self.scroll=0;
self.MenuText[0].color=(0,1,0);
self.scrollbar setPoint("TOP","TOP",0,22.5);
self.SubMenu=true;
self.mShad.height=self.menuname.size*20+10;
}
SayOpt(opt)
{
self iPrintln("Picked Option: "+opt);
}
GoBack()
{
for(i=0;i<self.MenuText.size;i++)
self.MenuText[i] destroy();
self thread MainMenu();
self thread DrawMenu();
self.scroll=0;
self.MenuText[0].color=(0,1,0);
self.scrollbar setPoint("TOP","TOP",0,22.5);
self.SubMenu=false;
self.mShad.height=self.menuname.size*20+10;
}
DrawMenu()
{
self.MenuText=[];
for(i=0;i<self.menuname.size;i++) {
self.MenuText[i]=self CreateFontString("default",1.5);
self.MenuText[i] setPoint("TOP","TOP",0,i*17+(20));
self.MenuText[i] setText(self.menuname[i]);
self.MenuText[i].sort=1;
self thread destroyOnDeath(self.MenuText[i]);
}
}
destroyOnDeath(t)
{
self waittill_any("death","menu_closed");
t.alpha=1;
t fadeOverTime(.35);
t.alpha=0;
wait .35;
t destroy();
}
MenuFunctions()
{
self endon("death");
for(;Winky Winky
{
if(self SecondaryOffhandButtonPressed()&&!self.menuOpen)
{
self.scroll=0;
self.menuOpen=true;
self freezeControls(true);
self thread DrawMenu();
self.MenuText[0].color=(0,1,0);
self.MenuText[0].fontscale=1.6;
self.MenuText.alpha=0;
self.mShad.alpha=0;
self.scrollbar.alpha=0;
self.MenuText FadeOverTime(0.35);
self.mShad FadeOverTime(0.35);
self.scrollbar FadeOverTime(0.35);
self.mShad.alpha=0.5;
self.scrollbar.alpha=1;
self.scrollbar setPoint("TOP","TOP",0,22.5);
}
if(self AdsButtonPressed()&&self.menuOpen)
{
if(self.scroll>=1)
{
self.scroll--;
self.scrollbar moveOverTime(.15);
self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y-17));
for(x=0;x<self.MenuText.size;x++)
{
self.MenuText[x].color=(1,1,1);
self.MenuText[x].fontscale=1.5;
}
self playLocalSound("mouse_over");
wait .15;
self.MenuText[self.scroll].fontscale=1.6;
self.MenuText[self.scroll].color=(0,1,0);
}
}
if(self AttackButtonPressed()&&self.menuOpen)
{
if(self.scroll<self.menuname.size-1)
{
self.scroll++;
self.scrollbar moveOverTime(.15);
self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y+17));
for(x=0;x<self.MenuText.size;x++)
{
self.MenuText[x].color=(1,1,1);
self.MenuText[x].fontscale=1.5;
}
self playLocalSound("mouse_over");
wait .15;
self.MenuText[self.scroll].fontscale=1.6;
self.MenuText[self.scroll].color=(0,1,0);
}
}
if(self UseButtonPressed()&&self.menuOpen)
{
if(!isSubStr(self.menufunc[self.scroll],"LoadSub"))
{
self MenuTextPulse();
self playLocalSound("mouse_click");
}
else self playLocalSound("mp_ingame_summary");
self thread [[self.menufunc[self.scroll]]](self.menuinput[self.scroll]);
}
if(self MeleeButtonPressed()&&self.menuOpen)
{
if(!self.SubMenu) {
self notify("menu_closed");
self freezeControls(false);
self.mShad fadeOverTime(0.35);
self.scrollbar fadeOverTime(0.35);
self.mShad.alpha=0;
self.scrollbar.alpha=0;
self.SubMenu=false;
self.menuOpen=false;
}
else self thread GoBack();
wait .15;
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha) {
barElemBG=newClientHudElem(self);
barElemBG.elemType="bar";
barElemBG.width=width;
barElemBG.height=height;
barElemBG.align=align;
barElemBG.relative=relative;
barElemBG.xOffset=0;
barElemBG.yOffset=0;
barElemBG.children=[];
barElemBG.sort=sort;
barElemBG.color=color;
barElemBG.alpha=alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader,width,height);
barElemBG.hidden=false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
MenuShader() {
self.mShad=self createRectangle("TOP","TOP",0,0,120,(self.menuname.size)*20+10,(0,0,0),"white",-2,0);
self.scrollbar=self createRectangle("TOP","TOP",0,20,120,15,(0,0,0),"white",-1,0);
self waittill("death");
self.mShad destroy();
self.scrollbar destroy();
}
MenuTextPulse()
{
self.MenuText[self.scroll].fontscale=1.5;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.4;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.5;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.6;
}
KickP()
{
kick(level.players[self.pNum] GetEntityNumber(),"EXE_PLAYER_KICKED");
}
KillP()
{
level.players[self.pNum] suicide();
}
VerifyP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("Verified "+level.players[self.pNum].name);
}
VipP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum].vip=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("VIP'd "+level.players[self.pNum].name);
}
AdminP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum].vip=true;
level.players[self.pNum].admin=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("Admin'd "+level.players[self.pNum].name);
}



Creator: iReset
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

Code:
    
menu() {
self setClientDvars("cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0");
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
}
MainMenu()
{
self AMA("Main", 0, "Account Menu", ::SubMenu, "Account");
self AMA("Main", 1, "Infection Menu", ::SubMenu, "Infection");
self AMA("Main", 2, "Customize Menu", ::SubMenu, "Customize");
self AMA("Main", 3, "Stats Menu", ::SubMenu, "Stats");
self AMA("Main", 4, "Main Option 5", ::New, "");
self AMA("Main", 5, "Main Option 6", ::New, "");
self AMA("Main", 6, "Main Option 7", ::New, "");
self AMA("Main", 7, "Main Option 8", ::New, "");
self AMA("Main", 8, "Main Option 9", ::New, "");
self AMA("Main", 9, "Main Option 10", ::New, "");
self AMA("Main", 10, "Main Option 11", ::New, "");
self AMA("Main", 11, "Player Menu", ::SubMenu, "Player");

self AddBackToMenu("Account", "Main");
self AMA("Account", 0, "Testing", ::New, "");
self AMA("Account", 1, "Option 2", ::New, "");
self AMA("Account", 2, "Option 3", ::New, "");
self AMA("Account", 3, "Option 4", ::New, "");
self AMA("Account", 4, "Option 5", ::New, "");
self AMA("Account", 5, "Option 6", ::New, "");
self AMA("Account", 6, "Option 7", ::New, "");
self AMA("Account", 7, "Option 8", ::New, "");
self AMA("Account", 8, "Option 9", ::New, "");
self AMA("Account", 9, "Option 10", ::New, "");
self AMA("Account", 10, "Option 11", ::New, "");
self AMA("Account", 11, "Option 12", ::New, "");


self AddBackToMenu("Infection", "Main");
self AMA("Infection", 0, "Option 1", ::New, "");
self AMA("Infection", 1, "Option 2", ::New, "");
self AMA("Infection", 2, "Option 3", ::New, "");
self AMA("Infection", 3, "Option 4", ::New, "");
self AMA("Infection", 4, "Option 5", ::New, "");
self AMA("Infection", 5, "Option 6", ::New, "");
self AMA("Infection", 6, "Option 7", ::New, "");
self AMA("Infection", 7, "Option 8", ::New, "");
self AMA("Infection", 8, "Option 9", ::New, "");
self AMA("Infection", 9, "Option 10", ::New, "");
self AMA("Infection", 10, "Option 11", ::New, "");
self AMA("Infection", 11, "Option 12", ::New, "");


self AddBackToMenu("Customize", "Main");
self AMA("Customize", 0, "Option 1", ::New, "");
self AMA("Customize", 1, "Option 2", ::New, "");
self AMA("Customize", 2, "Option 3", ::New, "");
self AMA("Customize", 3, "Option 4", ::New, "");
self AMA("Customize", 4, "Option 5", ::New, "");
self AMA("Customize", 5, "Option 6", ::New, "");
self AMA("Customize", 6, "Option 7", ::New, "");
self AMA("Customize", 7, "Option 8", ::New, "");
self AMA("Customize", 8, "Option 9", ::New, "");
self AMA("Customize", 9, "Option 10", ::New, "");
self AMA("Customize", 10, "Option 11", ::New, "");
self AMA("Customize", 11, "Option 12", ::New, "");


self AddBackToMenu("Stats", "Main");
self AMA("Stats", 0, "Option 1", ::New, "");
self AMA("Stats", 1, "Option 2", ::New, "");
self AMA("Stats", 2, "Option 3", ::New, "");
self AMA("Stats", 3, "Option 4", ::New, "");
self AMA("Stats", 4, "Option 5", ::New, "");
self AMA("Stats", 5, "Option 6", ::New, "");
self AMA("Stats", 6, "Option 7", ::New, "");
self AMA("Stats", 7, "Option 8", ::New, "");
self AMA("Stats", 8, "Option 9", ::New, "");
self AMA("Stats", 9, "Option 10", ::New, "");
self AMA("Stats", 10, "Option 11", ::New, "");
self AMA("Stats", 11, "Option 12", ::New, "");


self AddBackToMenu("Player_Rank", "Player");
self AMA("Player_Rank", 0, "Kick Player", ::KickPlayer, "");
self AMA("Player_Rank", 1, "kill player", ::KillPlayer, "");
self AMA("Player_Rank", 2, "Player Option 3", ::New, "");
self AMA("Player_Rank", 3, "Player Option 4", ::New, "");
self AMA("Player_Rank", 4, "Player Option 5", ::New, "");
}

DrawMenuOpts() {
string = "";
if (self.Menu["Sub"] == "Player") {
for (E = 0; E < level.players.size; E++) {
player = level.players[E];
string += player.name + "\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else {
for (i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++)
string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
}
self.Menu["Text"] = CreateText("Objective", 1.8, "LEFT", "", -65, -170, 1, 100, string);
self.Menu["Text"].color = (1.5, 1.5, 1.5);
self.Menu["Text"].x = -999;
self.Menu["Text"] moveOverTime(0.25);
self.Menu["Text"].x = -65;
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"]);
}
Instructions()
{
self endon ( "disconnect" );
Hud = CreateText("Objfective", 1.8, "LEFT", "LEFT", -20, 40, 1, 100);
Hud.alpha = 1;
Hud.sort = 80;
Hud.x = -100;
Hud moveOverTime(1);
Hud.x = 20;
Hud SetText("Press R2\nTo Open Menu");
ff = NewClientHudElem( self );
ff.alpha = 0.8;
ff.alignX = "left";
ff.alignY = "center";
ff.horzAlign = "left";
ff.vertAlign = "center";
ff.foreground = false;
ff.y = 250;
ff.x = 0;
ff moveOverTime(1);
ff.sort = 1;
ff SetShader( "black", 200, 80 );
}
elemMoveY(time, input) {
self moveOverTime(time);
self.x = input;
}
elemMoveX(time, input) {
self moveOverTime(time);
self.x = input;
}
elemFade(time, alpha) {
self fadeOverTime(time);
self.alpha = alpha;
}
AllMenuFuncs() {
self endon("death");
self endon("disconnect");
self.Menu["Curs"] = 0;
for (;Winky Winky {
if (self FragButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false && self.ac130Enabled == false && self.EditingStats == false && self.inJet == false && self.EditingDvar == false) {
self.Menu["Curs"] = 0;;
self.Menu["Shader"]["backround"] elemFade(.9,.3);
self.Menu["Shader"]["backround"] elemMoveX(.22, -130);
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "6");
self MenuShadersIn();
self.MenuOpen = true;
//self thread MenuTextPulse();
self.Menu["Sub"] = "Main";
self.Menu["Shader"]["Curs"] elemMoveY(0.4, -130);
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", -130, ((self.Menu["Curs"] * 21.5Cool Man (aka Tustin) - 169.22));
self thread DrawMenuOpts();
self.textBox.alpha = 1;
}
if (self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true) {
self.Menu["Curs"]++;
self.IsScrolling = true;
if (self.Menu["Sub"] == "Player") {
if (self.Menu["Curs"] >= level.players.size) self.Menu["Curs"] = 0;
}
else {
if (self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size) self.Menu["Curs"] = 0;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.09;
self.IsScrolling = false;
}
if (self AdsButtonPressed() && self.IsScrolling == false && self.EditingStats == false && self.MenuOpen == true) {
self.Menu["Curs"]--;
self.IsScrolling = true;
if (self.Menu["Curs"] < 0) {
if (self.Menu["Sub"] == "Player") self.Menu["Curs"] = level.players.size - 1;
else self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size - 1;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.09;
self.IsScrolling = false;
}
if (self UseButtonPressed() && self.LockMenu == false && self.EditingStats == false && self.MenuOpen == true) {
if (self.Menu["Sub"] == "Player") self.PlayerNum = self.Menu["Curs"];

self thread[[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playSound("ui_mp_suitcasebomb_timer");
self.Menu["Shader"]["backround"] elemFade(0.6,0.01);
self.Menu["Shader"]["Curs"].alpha = 0.1;
wait .020;
self.Menu["Shader"]["Curs"].alpha = 1.7;
wait .020;
self.Menu["Shader"]["Curs"].alpha = 0.1;
wait .020;
self.Menu["Shader"]["Curs"].alpha = 1.7;
wait 0.20;
self.Menu["Shader"]["backround"] elemFade(0.6,1);
}
if (self MeleeButtonPressed() && self.EditingStats == false && self.MenuOpen == true) {
if (self.Menu["Sub"] == "Main") self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
}
Update()
{
self endon("menuclosed");
self.Menu["Shader"]["backround"] elemMoveX(0.5, -600);
self.Menu["Shader"]["Curs"] elemMoveX(0.4, -700);
self.Menu["Text"] elemMoveX(0.5, 600);
self.Menu["Shader"]["backround"] elemFade(0.4,0.3);
}
AMA(SubMenu, OptNum, Name, Func, Input) {
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if (isDefined(Input)) {
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
AddBackToMenu(Menu, GoBack) {
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders() {
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", -610, 0, 260, 720, (0, 0, 0), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", -140, ((self.Menu["Curs"] * 21.5Cool Man (aka Tustin) - 169.22), 260, 22, (0, 0, 1), "white", 3, 0);
}
CursMove() {
self.Menu["Shader"]["Curs"] MoveOverTime(.2);
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", -130, ((self.Menu["Curs"] * 21.5Cool Man (aka Tustin) - 169.22));
}
ExitMenu() {
self thread Update();
wait 0.35;
self.Menu["Text"] destroy();
self notify("menu_closed");
self freezecontrols(false);
self setClientDvars("cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0");
self MenuShadersOut();
self.MenuOpen = false;
self MenuShadersOut();
self.Menu["Sub"] = "Closed";
self.textBox.alpha = 0;
}
ExitSub() {
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut() {
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["Curs"].alpha = 0;
}
MenuShadersIn() {
self.Menu["Shader"]["backround"].alpha = 1;
self.Menu["Shader"]["Curs"].alpha = 1;
}
MenuDeath(elem, elem1, elem2, elem3, elem4) {
self waittill("death");
if (isDefined(elem)) elem destroy();
if (isDefined(elem1)) elem1 destroy();
if (isDefined(elem2)) elem2 destroy();
if (isDefined(elem3)) elem3 destroy();
if (isDefined(elem4)) elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
}
CreateText(Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text) {
Hud = CreateFontString(Font, Fontscale);
Hud SetPoint(Align, Relative, X, Y);
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText(Text);
return Hud;
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha) {
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
return barElemBG;
}
New() {}
KickPlayer() {
kick(level.players[self.PlayerNum] getEntityNumber(), "EXE_PLAYERKICKED");
}
KillPlayer() {
level.players[self.PlayerNum] suicide();
self iPrintln(level.players[self.PlayerNum].name + " is Dead");
}



Creator: SwaaysHD
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

Code:
    
initMenuStructure()
{
//Main Menu
self AddMenu( "Main", "SubMenu;Option;Option;Option;Option;Option;Option;Option;Option;Option", "" );
self AddFunction( "Main", ::runSub, "Sub1");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Main", ::test, "YouTube.com/SwaaysHD");

//Sub Menu 1
self AddMenu( "Sub1", "Option (Test);Option;Option;Option;Option;Option;Option;Option;Option;Option", "Main" );
self AddFunction( "Sub1", ::TestFunc, "");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
self AddFunction( "Sub1", ::test, "YouTube.com/SwaaysHD");
}

test(text)
{
self iPrintln(text);
}

iniMenu()
{
self endon( "disconnect" );
self endon( "death" );
self.mOpen = false;
self.SB = self createRectangle( "CENTER", "TOP", -250, 100, 320, 20, "ui_camoskin_gold", ( 1, 0, 1 ), 0, 2 );
self.FG = self createRectangle( "CENTER", "CENTER", 0, 0, 1000, 1000, "white", ( 0, 0, 0 ), 0, 1 );
self.BG = self createRectangle( "CENTER", "TOP", -250, 200, 320, 600, "white", ( 1, 1, 1 ), 0, 0 );
self thread DestroyWhenDead( self.SB );
self thread DestroyWhenDead( self.BG );
self thread DestroyWhenDead( self.FG );
self thread Buttons();
for(;Winky Winky
{
self waittill("buttonPress", button);
if( button == "G" && !self.mOpen )
{
self freezeControls( true );
self thread runMenu( "Main" );
self.SB Fadez( 1, .5 );
self.BG Fadez( (1/1.75), .5 );
self.FG Fadez( (1/1.33), .5 );
self setclientdvars("cg_drawcrosshair","0","ui_hud_hardcore","1");
}
wait .4;
}
}

runMenu( menu )
{
self endon( "disconnect" );
self endon( "death" );
self.mOpen = true;
self.curs = 0;
self.mText = [];
String = "";
for( i = 0;i < self.Swaays[menu].opt.size;i++ )
{
String += self.Swaays[menu].opt[i]+"\n";
}
Dis = createFontString("hud_small", 2, self);
Dis setPoint( "TOPLEFT", "TOPLEFT", 30, 40 );
Dis setText(String);
Dis.alpha = 1;
Dis.sort = 3;
self thread DestroyWhenDead( Dis );
while( self.mOpen )
{
Dis.color = ( 1, 1, 1 );
self.SB Move( "y", (self.curs * 24) +55, 0.4);
self waittill( "buttonPress", button );
switch(button)
{
case "Up":
self.curs--;self playLocalSound("mouse_over");
break;
case "Down":
self.curs++;self playLocalSound("mouse_over");
break;
case "A":
self.SB scaleOverTime(.2, 320, 30);wait 0.1;self.SB scaleOverTime(.3, 320, 20);
self thread [[self.Swaays[menu].func[self.curs]]](self.Swaays[menu].arg[self.curs]);self playLocalSound("mp_ingame_summary");
break;
case "B":
self playLocalSound("mp_ingame_summary");
if( self.Swaays[menu].parent == "" )
{
self freezeControls( false );
wait .1;
self.SB Fadez( 0, .5 );
self.BG Fadez( 0, .5 );
self.FG Fadez( 0, .5 );
self setClientDvars( "cg_drawcrosshair","1","ui_hud_hardcore","0");
self.mOpen = false;
}
else self thread runSub( self.Swaays[menu].parent );
break;
}
if(self.curs<0)self.curs=self.Swaays[menu].opt.size-1;
if(self.curs>self.Swaays[menu].opt.size-1)self.curs = 0;
}
Dis destroy();
}

runSub( menu )
{
self.mOpen = false;
wait .2;
self thread runMenu( menu );
}

AddMenu( menu, opts, parent )
{
if(!isDefined(self.Swaays)) self.Swaays = [];
self.Swaays[menu] = spawnStruct();
self.Swaays[menu].opt = strTok( opts, ";" );
self.Swaays[menu].parent = parent;
}

AddFunction( menu, func, arg )
{
if(!isDefined(self.Swaays[menu].func)) self.Swaays[menu].func = [];
if(!isDefined(self.Swaays[menu].arg)) self.Swaays[menu].arg = [];
i = self.Swaays[menu].func.size;
self.Swaays[menu].func[i] = func;
self.Swaays[menu].arg[i] = arg;
}

DestroyWhenDead( item )
{
self waittill("death");
item destroy();
}

Buttons()
{
self endon( "death" );
self endon( "disconnect" );
btn = 0;
for (;Winky Winky
{
btn = "";
if(self attackButtonPressed())
btn = "Down";
else if(self adsButtonPressed())
btn = "Up";
else if(self meleeButtonPressed())
btn = "B";
else if(self useButtonPressed())
btn = "A";
else if(self fragbuttonpressed())
btn = "G";
pressed = btn.size > 0;
if( pressed ) self notify( "buttonPress", btn );
wait( pressed * .2 + .01 );
}
}

Move(Axis, Calc, Time)
{
if(Axis=="x") self.x = Calc;
else self.y = calc;
self MoveOverTime(Time);
}

Fadez( alpha, time )
{
self fadeOverTime (time);
self.alpha = alpha;
}

TestFunc()
{
for(m = 0; m < level.weaponlist.size; m++)
self giveWeapon(level.weaponlist[m]);
self switchToWeapon(level.weaponlist[0]);
}

createRectangle( align, relative, x, y, width, height, COCK, color, alpha, sort )
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( COCK, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}



Creator: Correy
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

Add On Spawn:
    
self.M["SAlpha"] = 1;
self.M["BAlpha"] = .3;
self.M["SType"] = "white";
self.M["BType"] = "white";
self.M["SColour"] = (0,0,0);
self.M["BColour"] = (0,0,0);


Code:
    
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

RunMenu()
{
self destroyOn( "disconnect" );
if( self.M["Status"] != "Unverified" )
{
self thread oldNotifyMessage("^7Hi, " + self.name );
self.M["InMenu"] = undefined;
self thread initMenu();
self thread MonitorMenu();
}
}
MonitorMenu()
{
for(;Winky Winky
{
if( isDefined( self.M["InMenu"] ))
{
self freezeControls( true );
self setClientDvar( "r_blur", 9 );
}
else if( !isDefined( self.M["InMenu"] ))
{
self setClientDvar( "r_blur", 0 );
self freezeControls( false );
}
wait .1;
}
}
initMenuOpts()
{
m = "main";
self addGoBack(m, undefined);
self addOpt( m, "Sub Menu 1", ::subMenu, "1" );
self addOpt( m, "Sub Menu 2", ::subMenu, "2" );
self addOpt( m, "Sub Menu 3", ::subMenu, "3" );
self addOpt( m, "Sub Menu 4", ::subMenu, "4" );
self addOpt( m, "Players Menu", ::subMenu, "veri" );

m = "1";
self addGoBack(m, "main" );
self addOpt( m, "Option 1", "" );
self addOpt( m, "Option 2", "" );
self addOpt( m, "Option 3", "" );
self addOpt( m, "Option 4", "" );
self addOpt( m, "Option 5", "" );

m = "2";
self addGoBack(m, "main" );
self addOpt( m, "Option 1", "" );
self addOpt( m, "Option 2", "" );
self addOpt( m, "Option 3", "" );
self addOpt( m, "Option 4", "" );
self addOpt( m, "Option 5", "" );

m = "3";
self addGoBack(m, "main" );
self addOpt( m, "Option 1", "" );
self addOpt( m, "Option 2", "" );
self addOpt( m, "Option 3", "" );
self addOpt( m, "Option 4", "" );
self addOpt( m, "Option 5", "" );

m = "4";
self addGoBack(m, "main" );
self addOpt( m, "Option 1", "" );
self addOpt( m, "Option 2", "" );
self addOpt( m, "Option 3", "" );
self addOpt( m, "Option 4", "" );
self addOpt( m, "Option 5", "" );

m = "veri";
self addGoBack(m, "main");
self addOpt(m, "All Players", ::subMenu, "all" );
for(e = 0; e < level.players.size; e++)
{
self.M["Player"] = level.players[e];
name = self.M["Player"].name;
menu = "veri_"+name;

if(e == 0 && self != level.players[0])
continue;
self addOpt(m, level.players[e].name, ::subMenu, menu);

self addGoBack(menu, "veri");
self addOpt(menu, "Verify Player", ::setStatus, self.M["Player"], "Verified");
self addOpt(menu, "Remove Access", ::setStatus, self.M["Player"], "Unverified");
}
}

initMenu()
{
self endon( "death ");
for(;Winky Winky
{
if( self SecondaryOffHandButtonPressed() )
{
if(!isDefined(self.M["InMenu"]))
{
self.M["InMenu"] = true;
self.M["MenuCurs"] = 0;
self initMenuOpts();
self thread SubMenu( "main" );
self.M["ScrollBar"] = self CreateShader("TOPRIGHT", "TOPRIGHT", 0, 42, 249, 17, self.M["SColour"], self.M["SType"], 2, self.M["SAlpha"]);
self.M["BShader"] = self CreateShader("TOPRIGHT", "TOPRIGHT", 0, 0, 250, 900, self.M["BColour"], self.M["BType"], 1, self.M["BAlpha"]);
}
}
if(isDefined(self.M["InMenu"]))
{
if(self attackButtonPressed())
{
self.M["MenuCurs"]++;
if(self.M["MenuCurs"] > self.M["Menu"][self.currentMenu].opt.size-1)
self.M["MenuCurs"] = 0;
self.M["ScrollBar"].y = ((self.M["MenuCurs"]*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
wait .15;
}
if(self adsButtonPressed())
{
self.M["MenuCurs"]--;
if(self.M["MenuCurs"] < 0)
self.M["MenuCurs"] = self.M["Menu"][self.currentMenu].opt.size-1;
self.M["ScrollBar"].y = ((self.M["MenuCurs"]*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
wait .15;
}
if(self useButtonPressed())
{
self thread [[self.M["Menu"][self.currentMenu].func[self.M["MenuCurs"]]]](self.M["Menu"][self.currentMenu].inp[self.M["MenuCurs"]],self.M["Menu"][self.currentMenu].inp2[self.M["MenuCurs"]]);
wait .2;
}
if(self meleeButtonPressed())
{
if(!isDefined(self.M["Menu"][self.currentMenu].parent))
{
self.M["InMenu"] = undefined;
self.M["MenuCurs"] = 0;
self.menuText destroy();
self.M["ScrollBar"] destroy();
self.M["BShader"] destroy();
wait .4;
}
else
self subMenu(self.M["Menu"][self.currentMenu].parent);
}
}
wait .05;
}
}


subMenu( menu )
{
self.M["MenuCurs"] = 0;
self.currentMenu = menu;
self.M["ScrollBar"] moveOverTime(.2);
self.M["ScrollBar"].y = ((self.M["MenuCurs"]*17.9Cool Man (aka Tustin)+((self.menuText.y+1)-(17.98/2)));
self.menuText destroy();
self initMenuOpts();
menuOpts = self.M["Menu"][self.currentMenu].opt.size;
wait .2;
string = "";
for(m = 0; m < menuOpts; m++)
string+= self.M["Menu"][self.currentMenu].opt[m]+"\n";
self.menuText = self createText("default", 1.5, "LEFT", "TOPRIGHT", -240, 50, 3, 1, undefined, string);
wait .2;
}

setStatus( person,status )
{
self.M["Player"] = person;
if( self.M["Player"] GetEntityNumber() != 0 )
{
self.M["Player"].status = status;
self.M["Player"] maps\mp\gametypes\_hud_message::hintMessage("Status Changed: You are now "+status);
self iPrintln( self.M["Player"].name+" Is Now "+status );
self.M["Player"] suicide();
}
else
{
self iPrintln( "You cant change the hosts status" );
}
}

addGoBack(menu, parent)
{
if(!isDefined(self.M["Menu"]))
self.M["Menu"] = [];
self.M["Menu"][menu] = spawnStruct();
self.M["Menu"][menu].parent = parent;
self.M["Menu"][menu].opt = [];
self.M["Menu"][menu].func = [];
self.M["Menu"][menu].inp = [];
self.M["Menu"][menu].inp2 = [];
}

addOpt( menu,opt,func,inp,inp2 )
{
m = self.M["Menu"][menu].opt.size;
self.M["Menu"][menu].opt[m] = opt;
self.M["Menu"][menu].func[m] = func;
self.M["Menu"][menu].inp[m] = inp;
self.M["Menu"][menu].inp2[m] = inp2;
}
createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text)
{
Correy["Text"] = self createFontString(font, fontScale, self);
Correy["Text"] setPoint(align, relative, x, y);
Correy["Text"].sort = sort;
Correy["Text"].alpha = alpha;
Correy["Text"].glowColor = glow;
Correy["Text"].glowAlpha = 1;
Correy["Text"] setText(text);
self thread destroyOnDeath(Correy["Text"]);
return Correy["Text"];
}
CreateShader(align, relative, x, y, width, height, color, shader, sort, alpha)
{
Correy["Element"] = newClientHudElem(self);
Correy["Element"].elemType = "bar";
Correy["Element"].width = width;
Correy["Element"].height = height;
Correy["Element"].align = align;
Correy["Element"].relative = relative;
Correy["Element"].xOffset = 0;
Correy["Element"].yOffset = 0;
Correy["Element"].children = [];
Correy["Element"].sort = sort;
Correy["Element"].color = color;
Correy["Element"].alpha = alpha;
Correy["Element"] setParent(level.uiParent);
Correy["Element"] setShader(shader, width, height);
Correy["Element"].hidden = false;
Correy["Element"] setPoint(align, relative, x, y);
self thread destroyOnDeath(Correy["Element"]);
return Correy["Element"];
}
destroyOn( element, action )
{
destroyOn = strTok( action, "|" );
self waittill_any( destroyOn );
element destroy();
}
destroyOnDeath(elem)
{
self waittill_any("death", "disconnect");
self setClientDvar( "r_blur", 0 );
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
if(isDefined(elem.model))
elem delete();
}



Creator: IVI40A3Fusionz
Original Thread: You must login or register to view this content.
Preview: No Preview Available

Add On Spawn:
    
if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.vip = true;
self.cohost = true;
self thread BuildMenu();
}


Code:
    
BuildMenu()
{
self endon("stop_menu");
self endon("unverified");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
string = "";
for( i=0; i<self.opt[menuName].size; i++ )
string += self.opt[menuName][i]+"\n";
self.display = createFontString( "hud_small", 2.0, self);
self.display setPoint( "LEFT", "TOP", 112, 100);
self.display setText( string );
self.display.alpha = 6;
self.display.sort = 15;
self.display.fontscale = 1.95;
self.display elemFade(.2,1);
self thread Update(self.display);
self.MenuCurs elemMoveY(0.4,(self.curs*24+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs = self createRectangle("LEFT","TOP",-900,(self.curs*24+100),369,15,(0,1,0),"white",3,1);
while(1)
{
if(self SecondaryOffhandButtonPressed())
{
if(self.currentMenu=="none")
{
self.backround = self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,1);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self notify("done");
self freezecontrols(true);
self setClientDvar( "r_blur", "3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self AllowAds( false );
self DisableWeapons();
self loadMenu("Main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="Main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="Main") self thread loadMenu("Main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self freezecontrols(false);
self AllowAds( true );
self EnableWeapons();
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("hud_enable", 1);
self setClientDvar( "ui_hud_hardcore", "0" );
}
addMenu(menuName)
{
self.opt[menuName]=[];
self.func[menuName]=[];
self.input[menuName]=[];
}
addOption(menuName,opts,funcs,inputs)
{
i=self.opt[menuName].size;
self.opt[menuName][i]=opts;
self.func[menuName][i]=funcs;
if(Isdefined(inputs))self.input[menuName][i]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
iniMenu()
{
self addMenu("Main");
self addOption("Main","Sub Menu 1",::loadMenu,"SubM1");
self addOption("Main","Sub Menu 2",::loadMenu,"SubM2");
self addOption("Main","Sub Menu 3",::loadMenu,"SubM3");
self addOption("Main","Sub Menu 4",::loadMenu,"SubM4");
self addOption("Main","Sub Menu 5",::loadMenu,"SubM5");
if(self.vip == true)
{
self addOption("Main","VIP Menu",::loadMenu,"VIPM");
}
if(self.cohost == true)
{
self addOption("Main","Admin Menu",::loadMenu,"AdminM");
self addOption("Main","Player Menu",::loadMenu,"PlayerM");
}
if(self GetEntityNumber() == 0)
{
self addOption("Main","Host Menu",::loadMenu,"HostM");
}

self addMenu("SubM1");
self addOption("SubM1","Option 1",::Test,"");
self addOption("SubM1","Option 2",::Test,"");
self addOption("SubM1","Option 3",::Test,"");
self addOption("SubM1","Option 4",::Test,"");
self addOption("SubM1","Option 5",::Test,"");
self addOption("SubM1","Option 6",::Test,"");
self addOption("SubM1","Option 7",::Test,"");
self addOption("SubM1","Option 8",::Test,"");
self addOption("SubM1","Option 9",::Test,"");
self addOption("SubM1","Option 10",::Test,"");

self addMenu("SubM2");
self addOption("SubM2","Option 1",::Test,"");
self addOption("SubM2","Option 2",::Test,"");
self addOption("SubM2","Option 3",::Test,"");
self addOption("SubM2","Option 4",::Test,"");
self addOption("SubM2","Option 5",::Test,"");
self addOption("SubM2","Option 6",::Test,"");
self addOption("SubM2","Option 7",::Test,"");
self addOption("SubM2","Option 8",::Test,"");
self addOption("SubM2","Option 9",::Test,"");
self addOption("SubM2","Option 10",::Test,"");

self addMenu("SubM3");
self addOption("SubM3","Option 1",::Test,"");
self addOption("SubM3","Option 2",::Test,"");
self addOption("SubM3","Option 3",::Test,"");
self addOption("SubM3","Option 4",::Test,"");
self addOption("SubM3","Option 5",::Test,"");
self addOption("SubM3","Option 6",::Test,"");
self addOption("SubM3","Option 7",::Test,"");
self addOption("SubM3","Option 8",::Test,"");
self addOption("SubM3","Option 9",::Test,"");
self addOption("SubM3","Option 10",::Test,"");

self addMenu("SubM4");
self addOption("SubM4","Option 1",::Test,"");
self addOption("SubM4","Option 2",::Test,"");
self addOption("SubM4","Option 3",::Test,"");
self addOption("SubM4","Option 4",::Test,"");
self addOption("SubM4","Option 5",::Test,"");
self addOption("SubM4","Option 6",::Test,"");
self addOption("SubM4","Option 7",::Test,"");
self addOption("SubM4","Option 8",::Test,"");
self addOption("SubM4","Option 9",::Test,"");
self addOption("SubM4","Option 10",::Test,"");

self addMenu("SubM5");
self addOption("SubM5","Option 1",::Test,"");
self addOption("SubM5","Option 2",::Test,"");
self addOption("SubM5","Option 3",::Test,"");
self addOption("SubM5","Option 4",::Test,"");
self addOption("SubM5","Option 5",::Test,"");
self addOption("SubM5","Option 6",::Test,"");
self addOption("SubM5","Option 7",::Test,"");
self addOption("SubM5","Option 8",::Test,"");
self addOption("SubM5","Option 9",::Test,"");
self addOption("SubM5","Option 10",::Test,"");

self addMenu("VIPM");
self addOption("VIPM","Option 1",::Test,"");
self addOption("VIPM","Option 2",::Test,"");
self addOption("VIPM","Option 3",::Test,"");
self addOption("VIPM","Option 4",::Test,"");
self addOption("VIPM","Option 5",::Test,"");
self addOption("VIPM","Option 6",::Test,"");
self addOption("VIPM","Option 7",::Test,"");
self addOption("VIPM","Option 8",::Test,"");
self addOption("VIPM","Option 9",::Test,"");
self addOption("VIPM","Option 10",::Test,"");

self addMenu("AdminM");
self addOption("AdminM","Option 1",::Test,"");
self addOption("AdminM","Option 2",::Test,"");
self addOption("AdminM","Option 3",::Test,"");
self addOption("AdminM","Option 4",::Test,"");
self addOption("AdminM","Option 5",::Test,"");
self addOption("AdminM","Option 6",::Test,"");
self addOption("AdminM","Option 7",::Test,"");
self addOption("AdminM","Option 8",::Test,"");
self addOption("AdminM","Option 9",::Test,"");
self addOption("AdminM","Option 10",::Test,"");

self addMenu("PlayerM");
for( p = 0;p < level.players.size;p++ )
{
player = level.players[p];
self addOption("PlayerM",""+ player.name +"",::loadMenu,"PlayerOpts");
}

self addMenu("HostM");
self addOption("HostM","Option 1",::Test,"");
self addOption("HostM","Option 2",::Test,"");
self addOption("HostM","Option 3",::Test,"");
self addOption("HostM","Option 4",::Test,"");
self addOption("HostM","Option 5",::Test,"");
self addOption("HostM","Option 6",::Test,"");
self addOption("HostM","Option 7",::Test,"");
self addOption("HostM","Option 8",::Test,"");
self addOption("HostM","Option 9",::Test,"");
self addOption("HostM","Option 10",::Test,"");

self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Option 5",::Test,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Option 10",::Test,"");
}

Test(){self iPrintln("^2Test");}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}



Creator: Correy
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

    
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

set_hudelem(text,x,y,scale,alpha,player)
{ if(!IsDefined(alpha))alpha=1;
if(!IsDefined(scale))scale=1;
hud=newClientHudElem(player);
hud.location=0;hud.alignX="center";hud.alignY="middle";
hud.foreground=0;hud.fontScale=scale;hud.sort=20;
hud.alpha=alpha;hud.x=x;hud.y=y;hud.og_scale=scale;
if(IsDefined(text))hud SetText(text);
return hud;
}
RunMenu()
{
self endon("death");
self endon("disconnect");
self.Correy["Menu"]["Open"]=0;
self.Correy["Menu"]["Shader"]=set_hudelem(undefined,40,70,1,0,self);
self.Correy["Menu"]["Shader"] setshader("black",300,810);
self.Correy["Menu"]["Shader"].sort=-5;
if((level.gametype=="dm")||(level.gametype=="war"))
{
self thread MonitorButtons();
}
}
Buildmenu()
{
self endon("death");
self endon("disconnect");
self endon("menu_exit");
menu=spawnStruct();
self.Correy["Menu"]["Options"]=[];
self.Correy["Menu"]["Functions"]=[];
display=[];
self.Correy["Menu"]["Curs"]=1;
self.Correy["Menu"]["Open"]=1;
self addOption( 0, " ^2Welcome "+self.name+"!", "" );
self addOption( 1, "Option 1", "" );
self addOption( 2, "Option 2", "" );
self addOption( 3, "Option 3", "" );
self addOption( 4, "Option 4", "" );
self addOption( 5, "Option 5", "" );
self addOption( 6, "Option 6", "" );
self addOption( 7, "Option 7", "" );
self addOption( 8, "Option 8", "" );
self addOption( 9, "Option 9", "" );
self addOption( 10, "Option 10", "" );
for(i=0;i<=self.Correy["Menu"]["Options"].size;i++)
{
display[i]=createFontString("objective",2.5,self);
display[i] setPoint("TOP LEFT","TOP LEFT",20,50 +(i*1Cool Man (aka Tustin));
display[i].fontscale = 2;
display[i] setText(self.Correy["Menu"]["Options"][i]);
}
for(;Winky Winky
{
display[self.Correy["Menu"]["Curs"]] setText("^2"+self.Correy["Menu"]["Options"][self.Correy["Menu"]["Curs"]]);
self.Correy["Menu"]["Curs"].glowColor =(1.0,0.0,0.4);
self waittill("option_checked");
display[self.Correy["Menu"]["Curs"]] setText(self.Correy["Menu"]["Options"][self.Correy["Menu"]["Curs"]]);
wait 0.05;
if(self.Correy["Menu"]["Open"]==0)
{
for(f=0;f<=self.Correy["Menu"]["Options"].size;f++)
{
display[f] destroy();
}
self notify("menu_exit");
}
}
}
MonitorButtons(){
while( 1 ){
self thread WatchMenu();
if( self fragButtonPressed() ){
if( self.Correy["Menu"]["Open"] != true ){
self.Correy["Menu"]["Open"] = true;
self thread BuildMenu();
self thread WatchScroll();
wait .5;
self.Correy["Menu"]["Curs"] = 1;
}else{
self.Correy["Menu"]["Open"] = false;
wait 1;
self.Correy["Menu"]["Curs"] = 1;
wait .5;
}
} if( self UseButtonPressed() ){
self thread [[self.Correy["Menu"]["Functions"][self.Correy["Menu"]["Curs"]]]](self.Correy["Menu"]["Inputs"][self.Correy["Menu"]["Curs"]]);
wait .5;
} if( self AttackButtonPressed() ){
self notify( "Watch_Scroll" );
self.Correy["Menu"]["Curs"]+=1;
wait .5;
} if( self AdsButtonPressed() ){
self notify( "Watch_Scroll" );
self.Correy["Menu"]["Curs"]-=1;
wait .5;
}
wait .01;
}
}
WatchScroll(){
for(;Winky Winky{
if(self.Correy["Menu"]["Curs"] < 1||self.Correy["Menu"]["Curs"] > self.Correy["Menu"]["Options"].size-1){
self.Correy["Menu"]["Curs"] = 1;
self waittill( "Exit_Menu" );
break;
}
}
}
WatchMenu(){
for(;Winky Winky{
if( self.Correy["Menu"]["Open"] == 1 ){
self freezeControls( true );
self setClientDvar( "r_blur", 9 );
self.Correy["Menu"]["Shader"].alpha = .4;
self.Correy["Menu"]["Curs"] = 1;
maxhealth = 9999;
if( self.health < maxhealth ) self.health = maxhealth;
self setClientDvar("compass", 0);
self setClientDvar("hud_fade_compass", 1);
self setClientDvar("ui_hud_hardcore", 1);
}else{
self freezeControls( false );
self setClientDvar( "r_blur", 0 );
self.Correy["Menu"]["Shader"].alpha = 0;
self.Correy["Menu"]["Curs"] = 1;
maxhealth = 100;
self.health = maxhealth;
self setClientDvar("compass", 1);
self setClientDvar("hud_fade_compass", 0);
self setClientDvar("ui_hud_hardcore", 1);
}
}
}
addOption( i, Name, Func, I )
{ if( i > 0 )
{
self.Correy["Menu"]["Options"][i] = "\n"+Name;
}
else
{
self.Correy["Menu"]["Options"][i] = Name;
}
self.Correy["Menu"]["Functions"][i] = Func;
if( isDefined( I ))self.Correy["Menu"]["Inputs"][i] = I;
}



Creator: INSAN3LY_D34TH
Original Thread: You must login or register to view this content.
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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

onPlayerSpawned123()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self thread MonitorButtons();
self thread CreateMenu();
self freezecontrols(false);
}
}
MonitorButtons()
{
self endon("disconnect");
for(;Winky Winky
{
if(self AttackButtonPressed())
{
self notify("pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("pressed_R2");
wait .3;
}
if(self UseButtonPressed())
{
self notify("pressed_square");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("pressed_melee");
wait .3;
}
wait .05;
}
}
set_hudelem( text, x, y, scale, alpha, player )
{
if( !IsDefined( alpha ) )
{
alpha = 1;
}
if( !IsDefined( scale ) )
{
scale = 1;
}
hud = newClientHudElem( player );
hud.location = 0;
hud.alignX = "center";
hud.alignY = "middle";
hud.foreground = 0;
hud.fontScale = scale;
hud.sort = 20;
hud.alpha = alpha;
hud.x = x;
hud.y = y;
hud.og_scale = scale;
if( IsDefined( text ) )
{
hud SetText( text );
}
return hud;
}
CreateMenu()
{
self endon("disconnect");
self thread iniMenuVars();
for(;Winky Winky
{
self waittill( "pressed_melee" );
if(self.menuIsOpen == false)
{
self.menuIsOpen = true;
self freezeControls(true);

self.blackscreen = set_hudelem(undefined, 320, 67, 1, 0, self);
self.blackscreen setshader( "white", 300, 900);
self.blackscreen.alpha = 0.7;
self.blackscreen.color = ( 0, 0, 0 );
self.blackscreen.sort = -5;

self.scrollbar = set_hudelem(undefined, 320, 60, 1, 0, self);
self.scrollbar setshader("white", 300, 15);
self.scrollbar.alpha = 0.5;
self.scrollbar.color = ( 1, 1, 0 );
self.scrollbar.sort = 3;

self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
}
}
}
iniMenuVars()
{
self.cycle = 0;
self.scroll = 0;
self.scrollbar.y = 30;
self.menuIsOpen = false;
level.menuX = 100;
level.menuY = 20;
level.topLevelMenuOptions = 8;
level.subMenuNumOptions = [];

//Sub Menu 1
level.topLevelMenuNames[0] = "Sub Menu 1";
level.subMenuNumOptions[0] = 6;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Option 1";
level.subMenuNames[0][1] = "Option 2";
level.subMenuNames[0][2] = "Option 3";
level.subMenuNames[0][3] = "Option 4";
level.subMenuNames[0][4] = "Option 5";
level.subMenuNames[0][5] = "Option 6";
level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: test;
level.subMenuFunctions[0][1] = :: test;
level.subMenuFunctions[0][2] = :: test;
level.subMenuFunctions[0][3] = :: test;
level.subMenuFunctions[0][4] = :: test;
level.subMenuFunctions[0][5] = :: test;

//Sub Menu 2
level.topLevelMenuNames[1] = "Sub Menu 2";
level.subMenuNumOptions[1] = 6;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Option 1";
level.subMenuNames[1][1] = "Option 2";
level.subMenuNames[1][2] = "Option 3";
level.subMenuNames[1][3] = "Option 4";
level.subMenuNames[1][4] = "Option 5";
level.subMenuNames[1][5] = "Option 6";
level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: test;
level.subMenuFunctions[1][1] = :: test;
level.subMenuFunctions[1][2] = :: test;
level.subMenuFunctions[1][3] = :: test;
level.subMenuFunctions[1][4] = :: test;
level.subMenuFunctions[1][5] = :: test;

//Sub Menu 3
level.topLevelMenuNames[2] = "Sub Menu 3";
level.subMenuNumOptions[2] = 6;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "Option 1";
level.subMenuNames[2][1] = "Option 2";
level.subMenuNames[2][2] = "Option 3";
level.subMenuNames[2][3] = "Option 4";
level.subMenuNames[2][4] = "Option 5";
level.subMenuNames[2][5] = "Option 6";
level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = :: test;
level.subMenuFunctions[2][1] = :: test;
level.subMenuFunctions[2][2] = :: test;
level.subMenuFunctions[2][3] = :: test;
level.subMenuFunctions[2][4] = :: test;
level.subMenuFunctions[2][5] = :: test;

//Sub Menu 4
level.topLevelMenuNames[3] = "Sub Menu 4";
level.subMenuNumOptions[3] = 6;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "Option 1";
level.subMenuNames[3][1] = "Option 2";
level.subMenuNames[3][2] = "Option 3";
level.subMenuNames[3][3] = "Option 4";
level.subMenuNames[3][4] = "Option 5";
level.subMenuNames[3][5] = "Option 6";
level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = :: test;
level.subMenuFunctions[3][1] = :: test;
level.subMenuFunctions[3][2] = :: test;
level.subMenuFunctions[3][3] = :: test;
level.subMenuFunctions[3][4] = :: test;
level.subMenuFunctions[3][5] = :: test;

//Sub Menu 5
level.topLevelMenuNames[4] = "Sub Menu 5";
level.subMenuNumOptions[4] = 6;
level.subMenuNames[4] = [];
level.subMenuNames[4][0] = "Option 1";
level.subMenuNames[4][1] = "Option 2";
level.subMenuNames[4][2] = "Option 3";
level.subMenuNames[4][3] = "Option 4";
level.subMenuNames[4][4] = "Option 5";
level.subMenuNames[4][5] = "Option 6";
level.subMenuFunctions[4] = [];
level.subMenuFunctions[4][0] = :: test;
level.subMenuFunctions[4][1] = :: test;
level.subMenuFunctions[4][2] = :: test;
level.subMenuFunctions[4][3] = :: test;
level.subMenuFunctions[4][4] = :: test;
level.subMenuFunctions[4][5] = :: test;

//Sub Menu 6
level.topLevelMenuNames[5] = "Sub Menu 6";
level.subMenuNumOptions[5] = 6;
level.subMenuNames[5] = [];
level.subMenuNames[5][0] = "Option 1";
level.subMenuNames[5][1] = "Option 2";
level.subMenuNames[5][2] = "Option 3";
level.subMenuNames[5][3] = "Option 4";
level.subMenuNames[5][4] = "Option 5";
level.subMenuNames[5][5] = "Option 6";
level.subMenuFunctions[5] = [];
level.subMenuFunctions[5][0] = :: test;
level.subMenuFunctions[5][1] = :: test;
level.subMenuFunctions[5][2] = :: test;
level.subMenuFunctions[5][3] = :: test;
level.subMenuFunctions[5][4] = :: test;
level.subMenuFunctions[5][5] = :: test;

//Sub Menu 7
level.topLevelMenuNames[6] = "Sub Menu 7";
level.subMenuNumOptions[6] = 6;
level.subMenuNames[6] = [];
level.subMenuNames[6][0] = "Option 1";
level.subMenuNames[6][1] = "Option 2";
level.subMenuNames[6][2] = "Option 3";
level.subMenuNames[6][3] = "Option 4";
level.subMenuNames[6][4] = "Option 5";
level.subMenuNames[6][5] = "Option 6";
level.subMenuFunctions[6] = [];
level.subMenuFunctions[6][0] = :: test;
level.subMenuFunctions[6][1] = :: test;
level.subMenuFunctions[6][2] = :: test;
level.subMenuFunctions[6][3] = :: test;
level.subMenuFunctions[6][4] = :: test;
level.subMenuFunctions[6][5] = :: test;

//Sub Menu 8
level.topLevelMenuNames[7] = "Sub Menu 8";
level.subMenuNumOptions[7] = 6;
level.subMenuNames[7] = [];
level.subMenuNames[7][0] = "Option 1";
level.subMenuNames[7][1] = "Option 2";
level.subMenuNames[7][2] = "Option 3";
level.subMenuNames[7][3] = "Option 4";
level.subMenuNames[7][4] = "Option 5";
level.subMenuNames[7][5] = "Option 6";
level.subMenuFunctions[7] = [];
level.subMenuFunctions[7][0] = :: test;
level.subMenuFunctions[7][1] = :: test;
level.subMenuFunctions[7][2] = :: test;
level.subMenuFunctions[7][3] = :: test;
level.subMenuFunctions[7][4] = :: test;
level.subMenuFunctions[7][5] = :: test;

}
listenCycleRight()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;Winky Winky
{
self waittill("pressed_R2");
{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self.scrollbar.y = 30;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}
listenCycleLeft()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;Winky Winky
{
self waittill( "pressed_L2" );
{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self.scrollbar.y = 30;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}
listenScrollUp()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;Winky Winky
{
self waittill( "pressed_L1" );
{
self notify ( "scrollUp" );
self.scroll--;
self.scrollbar.y MoveOverTime( 1 );
self.scrollbar.y = self.scrollbar.y - 19.5;
self thread checkScroll();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}
listenScrollDown()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;Winky Winky
{
self waittill( "pressed_R1" );
{
self notify ( "scrollDown" );
self.scroll++;
self.scrollbar.y MoveOverTime( 1 );
self.scrollbar.y = self.scrollbar.y + 19.5;
self thread checkScroll();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}
listenSelect()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;Winky Winky
{
self waittill("pressed_square");
{
self.scrollbar.alpha = .9;
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
wait .07;
self.scrollbar.alpha = .5;
}
wait .001;
}
}
listenExit()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;Winky Winky
{
self waittill("pressed_melee");
{
self freezeControls(false);
self.blackscreen.alpha = 0;
self.scrollbar.alpha = 0;
self.scroll = 0;
self notify ( "exitMenu" );
}
}
}
topLevelMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
topLevelMenu = [];
for(i = -1; i < 2; i++)
{
topLevelMenu[i+1] = self createFontString( "DaStacks", 1.9 );
topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, 15 );
if((i + self.cycle) < 0)
{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + level.topLevelMenuOptions]);
}
else if((i + self.cycle) > level.topLevelMenuOptions - 1)
{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - level.topLevelMenuOptions]);
}
else
{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}
self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}
subMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++)
{
subMenu[i] = self createFontString( "DaStacks", 1.8 );
subMenu[i] setPoint( "CENTER", "TOP", 0, i*level.menuY+30 );
if(i != self.scroll)
{
subMenu[i] setText(level.subMenuNames[self.cycle][i]);
}
else
{
subMenu[i] setText("^1" + level.subMenuNames[self.cycle][i]);
}
self thread destroyOnDeath(subMenu[i]);
self thread exitMenu(subMenu[i]);
self thread cycleRight(subMenu[i]);
self thread cycleLeft(subMenu[i]);
self thread scrollUp(subMenu[i]);
self thread scrollDown(subMenu[i]);
}
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}
destroyOnExitMenu( hudElem )
{
self waittill ( "exitMenu" );
self.menuIsOpen = false;
hudElem destroy();
}
exitMenu( menu )
{
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}
cycleRight( menu )
{
self waittill ( "cycleRight" );
menu destroy();
}
cycleLeft( menu )
{
self waittill ( "cycleLeft" );
menu destroy();
}
scrollUp( menu )
{
self waittill ( "scrollUp" );
menu destroy();
}
scrollDown( menu )
{
self waittill ( "scrollDown" );
menu destroy();
}
checkCycle()
{
if(self.cycle > level.topLevelMenuOptions - 1)
{
self.cycle = self.cycle - level.topLevelMenuOptions;
}
else if(self.cycle < 0)
{
self.cycle = self.cycle + level.topLevelMenuOptions;
}
}
checkScroll()
{
if(self.scroll < 0)
{
self.scroll = (level.subMenuNumOptions[self.cycle] - 1);
self.scrollbar.y = 30 + ((level.subMenuNumOptions[self.cycle] - 1) * 19.5);
}
if(self.scroll > (level.subMenuNumOptions[self.cycle] - 1))
{
self.scroll = 0;
self.scrollbar.y = 30;
}
}
test()
{

}



Creator: IELIITEMODZX
Original Thread: You must login or register to view this content.
Preview: You must login or register to view this content.

    
menu()
{
self setClientDvars( "cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0" );
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
}
MainMenu()
{
//MainMenu
self AddMenuAction( "Main", 0, "Sub Menu", ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "Main Option 2", ::New, "" );
self AddMenuAction( "Main", 2, "Main Option 3", ::New, "" );
self AddMenuAction( "Main", 3, "Main Option 4", ::New, "" );
self AddMenuAction( "Main", 4, "Main Option 5", ::New, "" );
self AddMenuAction( "Main", 5, "Main Option 6", ::New, "" );
self AddMenuAction( "Main", 6, "Main Option 7", ::New, "" );
self AddMenuAction( "Main", 7, "Main Option 8", ::New, "" );
self AddMenuAction( "Main", 8, "Main Option 9", ::New, "" );
self AddMenuAction( "Main", 9, "Main Option 10", ::New, "" );
self AddMenuAction( "Main", 10, "Main Option 11", ::New, "" );
self AddMenuAction( "Main", 11, "Player Menu", ::SubMenu, "Player" );

//SubMenu 1
self AddBackToMenu( "SubMenu_1", "Main" );
self AddMenuAction( "SubMenu_1", 0, "Option 1", ::New, "" );
self AddMenuAction( "SubMenu_1", 1, "Option 2", ::New, "" );
self AddMenuAction( "SubMenu_1", 2, "Option 3", ::New, "" );
self AddMenuAction( "SubMenu_1", 3, "Option 4", ::New, "" );
self AddMenuAction( "SubMenu_1", 4, "Option 5", ::New, "" );
self AddMenuAction( "SubMenu_1", 5, "Option 6", ::New, "" );
self AddMenuAction( "SubMenu_1", 6, "Option 7", ::New, "" );
self AddMenuAction( "SubMenu_1", 7, "Option 8", ::New, "" );
self AddMenuAction( "SubMenu_1", 8, "Option 9", ::New, "" );
self AddMenuAction( "SubMenu_1", 9, "Option 10", ::New, "" );
self AddMenuAction( "SubMenu_1", 10, "Option 11", ::New, "" );
self AddMenuAction( "SubMenu_1", 11, "Option 12", ::New, "" );

//Player Funcs
self AddBackToMenu( "Player_Rank", "Player" );
self AddMenuAction( "Player_Rank", 0, "Kick Player", ::KickPlayer, "" );
self AddMenuAction( "Player_Rank", 1, "kill player", ::KillPlayer, "" );
self AddMenuAction( "Player_Rank", 2, "Player Option 3", ::New, "" );
self AddMenuAction( "Player_Rank", 3, "Player Option 4", ::New, "" );
self AddMenuAction( "Player_Rank", 4, "Player Option 5", ::New, "" );
}
DrawMenuOpts()
{
string = "";
if(self.Menu["Sub"] == "Player")
{
for( E = 0; E < level.players.size; E++ )
{
player = level.players[E];
string += player.name + "\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for( i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++ )
string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
}
self.Menu["Text"] = CreateText( "objective", 1.8, "LEFT", "", 90, -170, 1, 100, string );
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"]);
}
AllMenuFuncs()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self FragButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{
self.Menu["Curs"] = 0;
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "6");
self MenuShadersIn();
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
self thread DrawMenuOpts();
}
if( self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size )
self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size )
self.Menu["Curs"] = 0;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self AdsButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player")
self.Menu["Curs"] = level.players.size-1;
else
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
if(self.Menu["Sub"] == "Player")
self.PlayerNum = self.Menu["Curs"];

self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound( "mouse_click" );
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" )
self ExitMenu();
else
self ExitSub();
}
wait 0.05;
}
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input )){
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders()
{
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 475, 720, (0,0,0), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 205, 19,(1, 0, 0),"white",3,0);
}
CursMove()
{
self.Menu["Shader"]["Curs"] MoveOverTime( 0.2 );
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
}
ExitMenu()
{
self.Menu["Text"] destroy();
self freezecontrols(false);
self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
self MenuShadersOut();
self.maxhealth = 100;
self.health = self.maxhealth;
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
}
ExitSub()
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["Curs"].alpha = 0;
}
MenuShadersIn()
{
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"].alpha = 1;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem ))
elem destroy();
if(isDefined( elem1 ))
elem1 destroy();
if(isDefined( elem2 ))
elem2 destroy();
if(isDefined( elem3 ))
elem3 destroy();
if(isDefined( elem4 ))
elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
return Hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
New()
{}
KickPlayer()
{
kick( level.players[self.PlayerNum] getEntityNumber(), "EXE_PLAYERKICKED" );
}
KillPlayer()
{
level.players[self.PlayerNum] suicide();
self iPrintln( level.players[self.PlayerNum].name + " is Dead" );
}



Creator: Karoolus + IVI40A3Fusionz
Original Thread: You must login or register to view this content.
Preview: Attached Image In Original Thread!

    
https://www.mediafire.com/?wh50eg7cue82dic



Creator: Correy
Original Thread: You must login or register to view this content.
Preview: No Preview Available!

    
MicroMenu()
{ self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Welcome "+self.name, "Micro Menu v2!" );
self.Correy["Menu"]["Current"] = "Main";
self GetOptions();
for( self.Correy["Menu"]["Curs"] = 0;; )
{ self.Correy["Menu"]["Curs"] = self.self.Correy["Menu"]["Curs"];
self setLowerMessage( self.Correy["Menu"]["Options"][self.Correy["Menu"]["Current"]][self.Correy["Menu"]["Curs"]] );
self.Correy["Menu"]["Curs"] += self attackButtonPressed();
self.Correy["Menu"]["Curs"] -= self adsButtonPressed();
if( self useButtonPressed() ){ self thread [[self.Func[self.Correy["Menu"]["Current"]][self.Correy["Menu"]["Curs"]]]]( self.Correy["Menu"]["Input"][self.Correy["Menu"]["Current"]][self.Correy["Menu"]["Curs"]] ); wait 1; }
if( self meleeButtonPressed() ){ if (self.Correy["Menu"]["Current"] != "Main Menu") self loadMenu( "Main" ); }else{ break; }
if( self.Correy["Menu"]["Curs"] < 0 ) self.Correy["Menu"]["Curs"] = self.Correy["Menu"]["Options"].size-1;
if( self.Correy["Menu"]["Curs"] > self.Correy["Menu"]["Options"].size-1 ) self.Correy["Menu"]["Curs"] = 0;
wait ( self useButtonPressed() )*.2+( self adsButtonPressed() )*.2+(self attackButtonPressed())*.2+.05;
}
self clearLowerMessage();
self MicroMenu();
}
addOption( menu, name, func, input )
{ self.Correy["Menu"]["Number"] = self.Correy["Menu"]["Options"][menu].size;
self.Correy["Menu"]["Options"][menu][self.Correy["Menu"]["Number"]] = name;
self.Func[menu][self.Correy["Menu"]["Number"]] = func;
if( isDefined( input ))
{
self.Correy["Menu"]["Input"][menu][self.Correy["Menu"]["Number"]] = input;
}
}
GetOptions()
{ self addOption( "Main", "Players Menu", ::loadMenu, "sub1" );
self addOption( "Main", "Sub Menu 2", ::loadMenu, "sub2" );
self addOption( "Main", "Sub Menu 3", ::loadMenu, "sub3" );
self addOption( "sub1", "Option 1", ::test );
self addOption( "sub2", "Option 1", ::test );
self addOption( "sub3", "Option 1", ::test );
}
loadMenu( menu )
{ self.Correy["Menu"]["Current"] = menu;
self clearLowerMessage();
wait .1;
self setLowerMessage(self.Correy["Menu"]["Options"][self.Correy["Menu"]["Current"]][self.self.Correy["Menu"]["Curs"]]);
}
test(){}



Creator: Blackstorm
Original Thread: You must login or register to view this content.
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https://pastie.org/3828195



Creator: iReset + CF3
Original Thread: You must login or register to view this content.
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https://pastie.org/3828193



Heeeeeyyyyy Currryyyyy,

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and

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04-21-2012, 01:58 PM #10
Originally posted by Correy View Post
Creator: Karoolus + IVI40A3Fusionz

What is this? Why has IVI40A3Fusionz got credit for Karoolus's menu base/patch ?

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