Juggernaut()
{
self endon("death");
if(self.jugg==0)
{
if(self getCurrentWeapon()!= "briefcase_bomb_mp")
{
self.cuWeap=self getCurrentWeapon();
self takeWeapon(self.cuWeap);
self.cuWeap1=self getCurrentWeapon();
self takeWeapon(self.cuWeap1);
}
self.jugg=1;
self giveWeapon("m60e4_grip_mp");
self switchToWeapon("m60e4_grip_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self SetMoveSpeedScale( 0.6 );
self iPrintln("Juggernaut ^2ON");
while(self.jugg==0)
{
if(self getCurrentWeapon() != "m60e4_grip_mp")
{
self giveWeapon("m60e4_grip_mp");
wait .01;
self switchToWeapon("m60e4_grip_mp");
}
wait .01;
}
}
else
{
self.jugg=0;
self takeWeapon("m60e4_grip_mp");
self giveWeapon(self.cuWeap);
self giveWeapon(self.cuWeap1);
self switchToWeapon(self.cuWeap);
self SetMoveSpeedScale(1);
self iPrintln("Juggernaut ^1OFF");
}
}
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