Post: [SCRIPT] Water Gun CoD4
07-25-2012, 09:28 PM #1
iPROFamily
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Credit to Hxrry for the video:



Put this in init:
    level._effect["iPRO"] = loadfx("explosions/grenadeExp_water");


For Default Weapon Only:
    WaterGunDefault()
{
self endon("death");
self endon("disconnect");
self giveWeapon("defaultweapon_mp",6);
self switchtoweapon("defaultweapon_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "defaultweapon_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["iPRO"],trace);
}
wait 0.1;
}
}


For All Weapons:
    WaterGun()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
playfx(level._effect["iPRO"],bullettrace(self getEye(), self getEye()+anglestoforward(self getplayerangles())*100000,0,self)["position"]);
}
}


I Made it for cod5 but works for CoD4 to
(adsbygoogle = window.adsbygoogle || []).push({});

The following 11 users say thank you to iPROFamily for this useful post:

codybenti, Harry, Jacob-And-Britt, Josh Moss, Karoolus, kempson87, LightModz, Cmd-X, Simple-_-Modz, xMrSuperMoDzZ--
07-25-2012, 09:31 PM #2
kempson87
Bounty hunter
nice to see somthing new thanks man
07-25-2012, 10:11 PM #3
Looks nice, it is something very new. :y:
07-25-2012, 10:19 PM #4
LightModz
League Champion
Originally posted by iPROFamily View Post



Put this in init:
    level._effect["iPRO"] = loadfx("explosions/grenadeExp_water");


For Default Weapon Only:
    WaterGunDefault()
{
self endon("death");
self endon("disconnect");
self giveWeapon("defaultweapon_mp",6);
self switchtoweapon("defaultweapon_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "defaultweapon_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["iPRO"],trace);
}
wait 0.1;
}
}


For All Weapons:
    WaterGun()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["iPRO"],trace);
}
wait 0.1;
}
}


I Made it for cod5 but works for CoD4 to



nice work we could probably get this working for mw2,cod4 aswel Happy

The following user thanked LightModz for this useful post:

Simple-_-Modz
07-25-2012, 10:33 PM #5
iPROFamily
Gym leader
Originally posted by LightModz View Post
nice work we could probably get this working for mw2,cod4 aswel Happy


it works for cod4 already and welcome LOL

The following user thanked iPROFamily for this useful post:

Simple-_-Modz
07-25-2012, 10:43 PM #6
Harry
Former Staff
Originally posted by LightModz View Post
nice work we could probably get this working for mw2,cod4 aswel Happy


This already works for MW2, He made it a while ago. Not sure if same FX tho ^^

Originally posted by iPROFamily View Post
it works for cod4 already and welcome LOL


You released this? stare Wheres my credits for video .... :FU:
07-26-2012, 02:41 AM #7
Nice post^^

replace level._effect["iPRO"] with level.flamez and you'll have incendiary bullets!

Put this in init:
level.flamez=loadfx("fire/tank_fire_engine");
07-26-2012, 03:34 AM #8
Cmd-X
It's been awhile.
Awesome find! I wonder what other effects there are that we don't know about... stare

The following user thanked Cmd-X for this useful post:

Simple-_-Modz
07-26-2012, 05:05 AM #9
iPROFamily
Gym leader
Originally posted by Boomerz View Post
Awesome find! I wonder what other effects there are that we don't know about... stare


well i found some good shaders and stuff like that and got some more cool effects
07-26-2012, 01:49 PM #10
Correy
I'm the Original
Originally posted by The
Looks nice, it is something very new. :y:


its just the same as nuke bullets with a different FX :fyea:

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo