Post: AC130 V1.01 by Me
08-26-2012, 11:27 PM #1
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CONTROLS:
DPAD UP to USE AC130
DPAD DOWN to CLOSE AC130
TRIANGLE to CHANGE weapons

    

CM

set gpad_buttonsConfig a
set cg_chatheight 3
aim_automelee_range 255
aim_automelee_region_height 480
aim_automelee_region_width 640
aim_autoaim_enabled 1
aim_autoaim_lerp 100
aim_autoaim_region_height 480
aim_autoaim_region_width 480
aim_autoAimRangeScale 2
aim_lockon_debug 1
aim_lockon_enabled 1
aim_lockon_region_height 0
aim_lockon_region_width 640
aim_lockon_strength 1
aim_lockon_deflection 0.05
aim_input_graph_debug 0
aim_input_graph_enabled 1
loc_warningsAsErrors "1"

MP

bind dpad_up "say ^1Enemy AC130 inbound ^0(^3take cover!^0);god;wait 90;give briefcase_bomb_mp;wait 350;r_filmusetweaks 1;r_filmtweakenable 1;r_desaturation 4;setviewpos 820 -4485 1269;cg_drawCrosshair 0;aim_lockon_debug 1;g_gravity 1;cg_drawgun 0;ui_hud_hardcore 1;set scr_do_notify ^3Press triangle to change gunners;vstr 1"
bind dpad_down "say ^2Enemy AC130 Expired;say ^2AC130 patch Created By iLoveDeePeePee;take weapons;give ak47_mp;give frag_grenade_mp;cg_drawgun 1;setviewpos 10 51 252;ui_hud_hardcore 0;g_gravity 800;aim_lockon_debug 0;r_desaturation 0;r_filmtweakenable 0;timescale 1.0"
bind Button_Ltrig "developer 0;^1off"
set 1 "take weapons;give rpg_mp;bind button_y vstr a;cg_chatTime 99999;cg_hudchatposition 0 200;say 35mm;say 75mm;say ^3105mm;timescale 0.8"
set a "take weapons;give M4_gl_mp;bind button_y vstr b;say 35mm;say ^375mm;say 105mm"
set b "take weapons;give skorpion_mp;bind button_y vstr 1;say ^335mm;say 75mm;say 105mm"
set player_sustainAmmo 1

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08-27-2012, 03:00 AM #2
Originally posted by Vageener View Post
Try this out for yourself! Gaspink:

CONTROLS:
DPAD UP to USE AC130
DPAD DOWN to CLOSE AC130
TRIANGLE to CHANGE weapons

    

CM

set gpad_buttonsConfig a
set cg_chatheight 3
aim_automelee_range 255
aim_automelee_region_height 480
aim_automelee_region_width 640
aim_autoaim_enabled 1
aim_autoaim_lerp 100
aim_autoaim_region_height 480
aim_autoaim_region_width 480
aim_autoAimRangeScale 2
aim_lockon_debug 1
aim_lockon_enabled 1
aim_lockon_region_height 0
aim_lockon_region_width 640
aim_lockon_strength 1
aim_lockon_deflection 0.05
aim_input_graph_debug 0
aim_input_graph_enabled 1
loc_warningsAsErrors "1"

MP

bind dpad_up "say ^1Enemy AC130 inbound ^0(^3take cover!^0);god;wait 90;give briefcase_bomb_mp;wait 350;r_filmusetweaks 1;r_filmtweakenable 1;r_desaturation 4;setviewpos 820 -4485 1269;cg_drawCrosshair 0;aim_lockon_debug 1;g_gravity 1;cg_drawgun 0;ui_hud_hardcore 1;set scr_do_notify ^3Press triangle to change gunners;vstr 1"
bind dpad_down "say ^2Enemy AC130 Expired;say ^2AC130 patch Created By iLoveDeePeePee;take weapons;give ak47_mp;give frag_grenade_mp;cg_drawgun 1;setviewpos 10 51 252;ui_hud_hardcore 0;g_gravity 800;aim_lockon_debug 0;r_desaturation 0;r_filmtweakenable 0;timescale 1.0"
bind Button_Ltrig "developer 0;^1off"
set 1 "take weapons;give rpg_mp;bind button_y vstr a;cg_chatTime 99999;cg_hudchatposition 0 200;say 35mm;say 75mm;say ^3105mm;timescale 0.8"
set a "take weapons;give M4_gl_mp;bind button_y vstr b;say 35mm;say ^375mm;say 105mm"
set b "take weapons;give skorpion_mp;bind button_y vstr 1;say ^335mm;say 75mm;say 105mm"
set player_sustainAmmo 1



why do you put bind Button_Ltrig "developer 0;^1off" when you dont even enable it ? o.o
08-27-2012, 03:49 AM #3
xAssasin
☯ Y.O.L.O ☯
ima want try it later Awesome face

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