Post: [SCRIPT]Spawn-class
09-02-2012, 08:58 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello guys this is one of my new scripts i made its pretty cool took me a bit to get it looking as good as it does! Smile Some of the perk models might show up as fx's in some maps that doesn't support it.

Precache These
    
level.oldSchoolCircleRed = loadFX( "misc/ui_pickup_unavailable" );
precachemodel ( "weapon_ak74u" );
precachemodel ( "weapon_beretta" );
precachemodel ( "perc_doubletap" );
precachemodel ( "perc_slieghtofhand" );


Class script
    
class_spawn()
{
self endon("death");
wait 2;
self thread Guns1();
level.redcircle = loadfx( "misc/ui_pickup_unavailable" );
Class_circle = SpawnFx(level.redcircle, self.origin+(0,-180,0));
TriggerFX(Class_circle);
for(;Winky Winky
{
for( i = 0; i < level.players.size; i++ )
{
Player = level.players[i];
clearLowerMessage(1);
if(distance(Player.origin, Class_circle.origin)<80)
{
clearLowerMessage(1);
setLowerMessage("^3Press F To Get Custom Class!");
if(Player UseButtonPressed())
{
Player takeallweapons();
Player giveweapon ("ak74u_mp");
Player giveweapon ("beretta_mp");
Player switchtoweapon ("ak74u_mp");
Player giveweapon ("frag_mp");
Player setperk ("specialty_fastreload");
Player setperk ("specialty_rof");
wait .001;
}
}
wait .01;
}
}
wait 0.01;
}

Guns1()
{
Main_gun1 = spawn( "script_model", self.origin+(2,-180,100) );
Main_gun1 setModel( "weapon_ak74u" );
Main_gun2 = spawn( "script_model", self.origin+(2,-180,80) );
Main_gun2 setModel( "weapon_beretta" );
Main_gun3 = spawn( "script_model", self.origin+(2,-180,60) );
Main_gun3 setModel( "perc_doubletap" );
Main_gun4 = spawn( "script_model", self.origin+(2,-180,30) );
Main_gun4 setModel( "perc_slieghtofhand" );
for(;Winky Winky
{
Main_gun1 rotateYaw(-360,4);
Main_gun2 rotateYaw(-360,4);
Main_gun3 rotateYaw(-360,4);
Main_gun4 rotateYaw(-360,4);
wait 4;
Main_gun1 rotateYaw(360,4);
Main_gun2 rotateYaw(360,4);
Main_gun3 rotateYaw(360,4);
Main_gun4 rotateYaw(360,4);
}
}


Video:
Go to 2:10


Credits:
xYARDSALEx - For telling me how to fix it to work for all players.
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The following 3 users say thank you to Jacob-And-Britt for this useful post:

Harry, LightModz,
09-02-2012, 09:04 PM #2
Looks Nice!
09-02-2012, 09:04 PM #3
Harry
Former Staff
haha, another good script that's going into my COD4 Patch Winky Winky. Keep this stuff coming :love:
09-02-2012, 09:13 PM #4
Jacob-And-Britt
I’m too L33T
Originally posted by .haz View Post
haha, another good script that's going into my COD4 Patch Winky Winky. Keep this stuff coming :love:
Lol im releasing all my scripts and starting fresh! Smile
09-02-2012, 09:59 PM #5
Harry
Former Staff
Originally posted by Britt View Post
Lol im releasing all my scripts and starting fresh! Smile


What you mean "Starting Fresh" ? :confused:
09-02-2012, 10:04 PM #6
Jacob-And-Britt
I’m too L33T
Originally posted by .haz View Post
What you mean "Starting Fresh" ? :confused:
Makeing a new menu base with a bunch of new scripts.
09-02-2012, 10:07 PM #7
Harry
Former Staff
Originally posted by Britt View Post
Makeing a new menu base with a bunch of new scripts.


So are you going to be releasing "The New v2" ? + Making your own base? Good luck :y:

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