Post: MW2 Style Killstreak Inbound
10-01-2012, 02:16 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); Now this is very simple yet very nice in my opinion, you can make it look how you wish this is just the basic template.
i havent really been doing much recently as i have alot of work to do.

anyway first you will need my _hardpoints.gsc You must login or register to view this content.

Please Note: After Downloading, Open in favorite editing software and find "maps\mp\nay1995\nay1995::KStext" and swap to where ever youve put it. (Or simply #include the .gsc at the top and just thread it, either way will work)

then you will need the following:

My script:
    
KStext(player,ttext,mtext,btext)
{
player endon("death");
player endon("disconnect");
TopT = createServerText("console",1.8,"LEFT","LEFT",1000,-50,1,10,ttext);
KST = createServerText("console",1.5,"LEFT","LEFT",1000,-32,1,10,mtext);
BT = createServerText("console",1.4,"LEFT","LEFT",1000,-20,1,10,btext);
KST MoveKS(2,500);
TopT MoveKS(2,500);
BT MoveKS(2,500);
wait 7;
KST MoveKS(2,1000);
TopT MoveKS(2,1000);
BT MoveKS(2,1000);
wait 3;
KST destroy();
TopT destroy();
BT destroy();
}
MoveKS(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}


Then this:
    
CreateServerText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
level.h = level CreateServerFontString( Font, Fontscale );
level.h SetPoint( Align, Relative, X, Y );
level.h.alpha = Alpha;
level.h.sort = Sort;
level.h SetText( Text );
return level.h;
}


Features:
- slides in and out
- 3 different text sizes
- looks nice

Image Below Of What It Looks Like:

[ATTACH=CONFIG]19545[/ATTACH]

Note: To use this on a console you will need to either clean the _hardpoints.gsc given so it fits or make the filesize bigger using any method.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to nay1995 for this useful post:

Jacob-And-Britt, ThePhantom410., Uk_ViiPeR
10-01-2012, 02:49 PM #2
Originally posted by nay View Post
Now this is very simple yet very nice in my opinion, you can make it look how you wish this is just the basic template.
i havent really been doing much recently as i have alot of work to do.

anyway first you will need my _hardpoints.gsc You must login or register to view this content.

Please Note: After Downloading, Open in favorite editing software and find "maps\mp\nay1995\nay1995::CreateServerText" and swap to where ever youve put it. (Or simply #include the .gsc at the top and just thread it, either way will work)

then you will need the following:

My script:
    
KStext(player,ttext,mtext,btext)
{
player endon("death");
player endon("disconnect");
TopT = createServerText("console",1.8,"LEFT","LEFT",1000,-50,1,10,ttext);
KST = createServerText("console",1.5,"LEFT","LEFT",1000,-32,1,10,mtext);
BT = createServerText("console",1.4,"LEFT","LEFT",1000,-20,1,10,btext);
KST MoveKS(2,500);
TopT MoveKS(2,500);
BT MoveKS(2,500);
wait 7;
KST MoveKS(2,1000);
TopT MoveKS(2,1000);
BT MoveKS(2,1000);
wait 3;
KST destroy();
TopT destroy();
BT destroy();
}
MoveKS(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}


Then this:
    
CreateServerText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
level.h = level CreateServerFontString( Font, Fontscale );
level.h SetPoint( Align, Relative, X, Y );
level.h.alpha = Alpha;
level.h.sort = Sort;
level.h SetText( Text );
return level.h;
}


Features:
- slides in and out
- 3 different text sizes
- looks nice

Image Below Of What It Looks Like:

[ATTACH=CONFIG]19545[/ATTACH]

Note: To use this on a console you will need to either clean the _hardpoints.gsc given so it fits or make the filesize bigger using any method.


nice :y:, but it looks more like the MW3 Killstreak inbound style ^^
10-01-2012, 04:52 PM #3
Taylor
Former Black Knight.
Originally posted by nay View Post
Now this is very simple yet very nice in my opinion, you can make it look how you wish this is just the basic template.
i havent really been doing much recently as i have alot of work to do.

anyway first you will need my _hardpoints.gsc You must login or register to view this content.

Please Note: After Downloading, Open in favorite editing software and find "maps\mp\nay1995\nay1995::CreateServerText" and swap to where ever youve put it. (Or simply #include the .gsc at the top and just thread it, either way will work)

then you will need the following:

My script:
    
KStext(player,ttext,mtext,btext)
{
player endon("death");
player endon("disconnect");
TopT = createServerText("console",1.8,"LEFT","LEFT",1000,-50,1,10,ttext);
KST = createServerText("console",1.5,"LEFT","LEFT",1000,-32,1,10,mtext);
BT = createServerText("console",1.4,"LEFT","LEFT",1000,-20,1,10,btext);
KST MoveKS(2,500);
TopT MoveKS(2,500);
BT MoveKS(2,500);
wait 7;
KST MoveKS(2,1000);
TopT MoveKS(2,1000);
BT MoveKS(2,1000);
wait 3;
KST destroy();
TopT destroy();
BT destroy();
}
MoveKS(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}


Then this:
    
CreateServerText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
level.h = level CreateServerFontString( Font, Fontscale );
level.h SetPoint( Align, Relative, X, Y );
level.h.alpha = Alpha;
level.h.sort = Sort;
level.h SetText( Text );
return level.h;
}


Features:
- slides in and out
- 3 different text sizes
- looks nice

Image Below Of What It Looks Like:

[ATTACH=CONFIG]19545[/ATTACH]

Note: To use this on a console you will need to either clean the _hardpoints.gsc given so it fits or make the filesize bigger using any method.


Amanda already did this but okay
10-02-2012, 06:13 AM #4
Jacob-And-Britt
I’m too L33T
Originally posted by nay View Post
Now this is very simple yet very nice in my opinion, you can make it look how you wish this is just the basic template.
i havent really been doing much recently as i have alot of work to do.

anyway first you will need my _hardpoints.gsc You must login or register to view this content.

Please Note: After Downloading, Open in favorite editing software and find "maps\mp\nay1995\nay1995::CreateServerText" and swap to where ever youve put it. (Or simply #include the .gsc at the top and just thread it, either way will work)

then you will need the following:

My script:
    
KStext(player,ttext,mtext,btext)
{
player endon("death");
player endon("disconnect");
TopT = createServerText("console",1.8,"LEFT","LEFT",1000,-50,1,10,ttext);
KST = createServerText("console",1.5,"LEFT","LEFT",1000,-32,1,10,mtext);
BT = createServerText("console",1.4,"LEFT","LEFT",1000,-20,1,10,btext);
KST MoveKS(2,500);
TopT MoveKS(2,500);
BT MoveKS(2,500);
wait 7;
KST MoveKS(2,1000);
TopT MoveKS(2,1000);
BT MoveKS(2,1000);
wait 3;
KST destroy();
TopT destroy();
BT destroy();
}
MoveKS(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}


Then this:
    
CreateServerText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
level.h = level CreateServerFontString( Font, Fontscale );
level.h SetPoint( Align, Relative, X, Y );
level.h.alpha = Alpha;
level.h.sort = Sort;
level.h SetText( Text );
return level.h;
}


Features:
- slides in and out
- 3 different text sizes
- looks nice

Image Below Of What It Looks Like:

[ATTACH=CONFIG]19545[/ATTACH]

Note: To use this on a console you will need to either clean the _hardpoints.gsc given so it fits or make the filesize bigger using any method.
Its good to see you back in the cod 4 section, welcome back! Smile
10-02-2012, 06:59 PM #5
nay1995
The Master
Originally posted by Britt View Post
Its good to see you back in the cod 4 section, welcome back! Smile


well.... cheers.

---------- Post added at 07:59 PM ---------- Previous post was at 07:58 PM ----------

Originally posted by ThePhantom410. View Post
nice :y:, but it looks more like the MW3 Killstreak inbound style ^^


MW3, MW2 whatever lol Smile

The following 2 users say thank you to nay1995 for this useful post:

Jacob-And-Britt, ThePhantom410.

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