Post: anti-lag, removing effects...
10-04-2009, 05:45 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); does anyone know any codes that remove bullet marks in walls, blast marks from noob tubes/RPGs and the smoke from RPGs being fired and exploding so the game dont lag in a 18 player, S&Awesome face cage match? i have already tried, set cg_marks "0", for the bullet marks and that didnt work. i have also tried, g_antilag "1", to supposedly get rid of the lag....that didnt work either. is there one code that removes all effects?
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10-04-2009, 06:34 PM #2
Is this what your talking about?

bind DPAD_RIGHT "jump_height 47 ; g_speed 208 ; cg_fov 80 ; cg_drawshellshock 0 ; toggle r_lodscalerigid 4 1 ; toggle r_fullbright 1 0 ; toggle fx_enable 0 1 ; toggle r_fog 0 1 ; bg_fallDamageMaxHeight 99999 ; bg_fallDamageMinHeight 99999"

+REP & THANK
10-04-2009, 07:52 PM #3
Originally posted by TyLeR61093 View Post
Is this what your talking about?

bind DPAD_RIGHT "jump_height 47 ; g_speed 208 ; cg_fov 80 ; cg_drawshellshock 0 ; toggle r_lodscalerigid 4 1 ; toggle r_fullbright 1 0 ; toggle fx_enable 0 1 ; toggle r_fog 0 1 ; bg_fallDamageMaxHeight 99999 ; bg_fallDamageMinHeight 99999"

+REP & THANK


i guess lol. wuts all of it do?

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