Post: Difficult One Plz Help
10-11-2009, 05:50 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Yo thank you for looking at this thread. I made this hack with the help of Tonsillitis example. This is what I created so far, but it doesn't work. Can you see what I did wrong or is the file just too large? (I use the hacks for splitscreen, not online play)

MP-FILE:
set playlist "12"
set clanName "^7VP"
set ps3_voiceSpeakerGain "1"
set motd "An important message today: 'Some birds can fly, most can't noclip.'"
set customclass1 "^4S^2niper"
set customclass2 ""
set customclass3 ""
set customclass4 ""
set customclass5 ""
set cg_blood "0"
set Nick "vstr Nick1"
set Nick1 "vstr Nick1a; set Nick vstr Nick2"
set Nick1a "say ^4 No Scope Time ; bind DPAD_UP vstr Nick2a ; bind BUTTON_RSHLDR vstr Nick2b"
set Nick1b "say ^1 Map Changing ; bind BUTTON_BACK vstr Nick2c ; bind DPAD_LEFT vstr Nick2d ; bind DPAD_RIGHT vstr Nick2e ; bind BUTTON_LSHLDR vstr Nick2f ; bind BUTTON_LTRIG vstr Nick2g ; bind BUTTON_RSHLDR vstr Nick2h ; bind BUTTON_RTRIG vstr Nick2i ; bind BUTTON_A vstr Nick2j"
set Nick1c "say ^2 Fun Time!! ; bind DPAD_UP toggle jump_height 100 1000 39; toggle bg_fallDamageMaxHeight 150 1000 90; toggle bg_fallDamageMinHeight 110 1000 50 ; bind DPAD_RIGHT toggle cg_laserForceOn 1 0 ; bind DPAD_LEFT toggle player_sprintSpeedScale 5 1.5"
set Nick2 "vstr Nick1b; set Nick vstr Nick3"
set Nick2a "give m40a3_mp ; give ammo ; +actionslot 1 ; -actionslot 1"
set Nick2b "+attack ; set perk_weapSpreadMultiplier 0.001 ; wait 0.5 ; set perk_weapSpreadMultiplier 0.65"
set Nick2c "say ^4 Legend: Left = Bloc // Right = District // L1 = Ambush // L2 = Downpour // R1 = Overgrown // R2 = Pipeline // X = Strike"
set Nick2d "map mp_bloc"
set Nick2e "map mp_citystreets"
set Nick2f "map mp_convoy"
set Nick2g "map mp_farm"
set Nick2h "map mp_overgrown"
set Nick2i "map mp_pipeline"
set Nick2j "map mp_strike"
set Nick3 "vstr Nick1c set Nick vstr Nick1"
bind DPAD_DOWN "vstr Nick"
bind BUTTON_START "noclip ; togglemenu ; exec enable_art ; toggle r_znear 50 4"

I know how the system of Tonsillitis works, I made some stuff myself with it that worked. But now I tried to make a real big one and as you see it didn't work.
Most credit goes to Tonsillitis and of course the other hackers here of whom I learned a lot. So please rep them if you liked this. If you like it that I made this hack from Tonsillitis hack then I would be glad if you repped me too. Thanks for reading.
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10-11-2009, 05:53 PM #2
The file can't be any larger than 1kb and this is. Which means it will get automatically overwritten. And it also looks like you have a good bit of this wrong.
10-11-2009, 05:54 PM #3
lol thank you.

EDIT:
If I would share the MP-FILE with the CM-FILE (so I put one half in one file and the other half in the other), would it work?
"And it also looks like you have a good bit of this wrong." - It aint wrong, if the file sizes could be bigger if would work fine.
10-11-2009, 06:05 PM #4
Yeah, its just a little to big, make it shorter.
LINK TO HELP:
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Rep+ If I Helped
10-11-2009, 06:41 PM #5
Link to help? I know that whole link out of my head (by now Winky Winky) But dw, it's nice you wanna help.
But could you guys give an example of how to share the hacks between the CM-FILE and the MP-FILE so I still have them all, of course I could delete some of them, but that's just to easy.
10-15-2009, 09:22 AM #6
aks_1337
Bounty hunter
Originally posted by K View Post

set Nick1a "say ^4 No Scope Time ; bind DPAD_UP vstr Nick2a ; bind BUTTON_RSHLDR vstr Nick2b"
set Nick1b "say ^1 Map Changing ; bind BUTTON_BACK vstr Nick2c ; bind DPAD_LEFT vstr Nick2d ; bind DPAD_RIGHT vstr Nick2e ; bind BUTTON_LSHLDR vstr Nick2f ; bind BUTTON_LTRIG vstr Nick2g ; bind BUTTON_RSHLDR vstr Nick2h ; bind BUTTON_RTRIG vstr Nick2i ; bind BUTTON_A vstr Nick2j"
set Nick1c "say ^2 Fun Time!! ; bind DPAD_UP toggle jump_height 100 1000 39; toggle bg_fallDamageMaxHeight 150 1000 90; toggle bg_fallDamageMinHeight 110 1000 50 ; bind DPAD_RIGHT toggle cg_laserForceOn 1 0 ; bind DPAD_LEFT toggle player_sprintSpeedScale 5 1.5"
.


you cant have bind commands inside a set. bind is its own command. also a portion of the whole coding is wrong. u need to have the right GPAD0_CM coding aswell for the binds to work, rather than having "set", just use a multiple bind command. e.g. bind BUTTON_BACK "god ; notarget". that makes you invisible to enemy and makes u invincible
10-15-2009, 03:14 PM #7
Originally posted by 1337 View Post
you cant have bind commands inside a set. bind is its own command. also a portion of the whole coding is wrong. u need to have the right GPAD0_CM coding aswell for the binds to work, rather than having "set", just use a multiple bind command. e.g. bind BUTTON_BACK "god ; notarget". that makes you invisible to enemy and makes u invincible


You CAN have bind commands inside a set. I DON'T need to have the right GPADO_CM coding, because I am using GPADO_MP. AND MP and CM are the same, it doesn't matter wich one you use. AND god, notarget, laser on off etc binds are just basic binds everyone knows about.
10-15-2009, 07:09 PM #8
aks_1337
Bounty hunter
Originally posted by K View Post
You CAN have bind commands inside a set. I DON'T need to have the right GPADO_CM coding, because I am using GPADO_MP. AND MP and CM are the same, it doesn't matter wich one you use. AND god, notarget, laser on off etc binds are just basic binds everyone knows about.


yeaah sorry yur right, when i tried using a set it never worked thats why i said not to use it

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