Post: Black-Ops II [Patch v.104] Out now for PS3(NOTES)
12-07-2012, 08:22 AM #1
2RAW4THESTREET
The Best who ever lived
(adsbygoogle = window.adsbygoogle || []).push({}); Patch v.104 was released for the PS3 and here are the official notes:

Originally posted by another user
6 Dec 2012 – PS3 Game Update (1.04) Notes:

New Features & Feature Improvements
Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Added a number of security system enhancements.

Issues Addressed
Fixed a rare hang (“Awaiting Textures”Winky Winky upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
Awesome facerop Shot” medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay

Equipment/grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.

Assault rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.

Shotguns:
R870: reduced one-hit kill range by 45 inches.

Pistols
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1


Here is the official thread: You must login or register to view this content.

NOTE: Xbox 360 users will see the update this weekend according to David V.


What are you most happy to see in this patch? What was not addressed that ypu wished was addressed? I personally am glad the R870 got it's range reduced. It was too powerful for the size of the maps. Wish they would have addressed those annoying shock charges though.
Last edited by 2RAW4THESTREET ; 12-07-2012 at 07:13 PM.

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ChillChiefly96, dznut5, ResistTheSun, sonofpops
12-07-2012, 08:54 AM #2
Nubz
< ^ > < ^ >
Originally posted by another user
UAV: cost increased from 350 to 425.


Why?

Why change it back?

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jovany2008
12-07-2012, 01:49 PM #3
x420XP
Utter Perfectionist
The only thing I agree with on here is the nerf on the R870, everything else was fine as it was. If they're going to nerf anything, reduce the fire rate of the Skorpion by around 5-10 bullets per minute.

Bouncing Betty's are easy enough to avoid as it is, but now it's just been made even easier! :L

Actually, now that I think about it, I agree with the nerf on Concussion grenades too.

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Xx_Lil-marsh_xX

The following user groaned x420XP for this awful post:

sonofpops
12-07-2012, 01:57 PM #4
sonofpops
Are you high?
Amazing truly amazing I love the part about the partys and LAG oh wait....

We wont fix the lag lets or party issues lets just fuck up all the good guns
Last edited by sonofpops ; 12-07-2012 at 02:23 PM.

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Tupac
12-07-2012, 02:01 PM #5
this shit not have fix server error....3arc= shit
12-07-2012, 02:20 PM #6
wardy
[move]Smilies bk plz[/move]
I was hoping they would remove the "your equipment has been hacked" warning.

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|ManiaC|, bmxrcodol04, chiefclueless, Matiomo1906, xd366
12-07-2012, 02:34 PM #7
A lot of NOTES for this PATCH! I agree and disagree on a lot of these but 3ARC NEEDS to ADDRESS the HARDCORE PLAYLIST and ADD KC already!!!

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dela_tiges12, Xx_Lil-marsh_xX
12-07-2012, 02:41 PM #8
Hack-Tivision
French Hack
Not Fix Server Error :mad: F**K
12-07-2012, 03:06 PM #9
A lot of these were unnecessary! Fix what needs to be fixed Treyarch (Lag compensation)

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FuntCase
12-07-2012, 03:14 PM #10
ResistTheSun
In Flames Much?
Originally posted by x0XP View Post
The only thing I agree with on here is the nerf on the R870, everything else was fine as it was. If they're going to nerf anything, reduce the fire rate of the Skorpion by around 5-10 bullets per minute.

Bouncing Betty's are easy enough to avoid as it is, but now it's just been made even easier! :L

Actually, now that I think about it, I agree with the nerf on Concussion grenades too.


I doubt you even have 100 kills with the 870.
Should never touched if you die to a shotgun in this game you did something wrong.
Only thing I'm happy about is the nerf to concussions.

Should be good to see how it changes the metagame with this patch.

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