Post: Black Ops 2 - Sub-Machine Guns Recoil Compilation
12-07-2012, 11:14 PM #1
Muay Thai Panda
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Here some recoil testing of the SMG'S to get a better view of which is slightly less recoil, & better/easier for some of you to use. Ill be uploading the Assault Guns next.


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12-08-2012, 12:07 AM #2
ResistTheSun
In Flames Much?
Originally posted by Muay
Here some recoil testing of the SMG'S to get a better view of which is slightly less recoil, & better/easier for some of you to use. Ill be uploading the Assault Guns next.




You need to do it at a longer distance this set of recoil plots is pointless.

Also wait until 1.04 is out on all platforms.

The following user thanked ResistTheSun for this useful post:

Nubz
12-08-2012, 01:27 AM #3
Muay Thai Panda
Do a barrel roll!
1.04 came out yesterday but it wont change much, mostly penetration threw walls, I still used some of this guns that they buffed, I didn't feel shit, it was the same exact thing, & if you do it from far, it will be higher recoil, its common sense, so I stand just a bit close were you will do a lot of close range fights!
12-08-2012, 10:37 AM #4
Curtyy
Pokemon Trainer
You need to fire a set amount of shots rather than a full clip, since the guns have different mag sizes, the ones with a bigger mag will travel up further. Also, nobody really fires a full clip in one spray, so it's not very realistic. But anyway, good initiative for making a video like this Smile
12-08-2012, 12:13 PM #5
wardy
[move]Smilies bk plz[/move]
Originally posted by Muay
so I stand just a bit close were you will do a lot of close range fights!


Recoil doesn't really make a difference when it's close range, it only counts for long range. That's why it needs to be further away.
12-08-2012, 01:25 PM #6
ResistTheSun
In Flames Much?
Originally posted by Muay
1.04 came out yesterday but it wont change much, mostly penetration threw walls, I still used some of this guns that they buffed, I didn't feel shit, it was the same exact thing, & if you do it from far, it will be higher recoil, its common sense, so I stand just a bit close were you will do a lot of close range fights!


From what I seen no guns have been buffed in this patch with direct stats just indirect buffs.
At close range recoil is not much of a factor it more TTK numbers which means guns with higher ROFs wins in that game.
Biggest change is the hipfire spread and bullet spread within that spread. Recoil changes have been done to the two best range smgs in the game.
Oh well thanks for doing it anywho Smile
12-08-2012, 06:14 PM #7
sonofpops
Are you high?
Originally posted by ResistTheSun View Post
TTK


What?

Originally posted by ResistTheSun View Post
ROFs


What?

lol am I a noob because I do not know what these mean?
12-08-2012, 06:22 PM #8
ResistTheSun
In Flames Much?
Originally posted by sonofpops View Post
What?



What?

lol am I a noob because I do not know what these mean?


Time to kill Winky Winky
Damage x Rate of fire = TTK

ROF = Rate of fire how many shots can be fired over a time frame.

The following user thanked ResistTheSun for this useful post:

sonofpops
12-08-2012, 07:09 PM #9
sonofpops
Are you high?
Originally posted by ResistTheSun View Post
Time to kill Winky Winky
Damage x Rate of fire = TTK

ROF = Rate of fire how many shots can be fired over a time frame.


Lol thanks man
12-11-2012, 10:14 PM #10
Muay Thai Panda
Do a barrel roll!
Lol it was supposed to be for long range & close range, i dont no how you guys shoot, but when I shoot I hold my trigger down & empty the clip, so its a good way to see WHICH gun jumps more, doesnt matter about range much, just the jumping & what position the gun goes, so when you shoot you can tell if it will go right or left or what else.

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