(adsbygoogle = window.adsbygoogle || []).push({});
You must login or register to view this content.
When you think of the most successful games to ever grace the XBOX/PS3 consoles, you instantly think about Call of Duty; in recent years catering to 40 million monthly active players across all of the Call of Duty titles, with 10 million Call of Duty: Elite users and 2 million paying annual members. However, with the audience for the series increasing ever more, the demand for improvement is ever increasing too. We're now going to go through some of the idea's that's been suggested by the COD community.
Engine:
Many Call of Duty players have expressed their desire for an overhaul to the Call of Duty engine as opposed to “refreshes” or “upgrades”. Call of Duty is popular for it’s gameplay and mechanics – it’s one of those games whereby you can pick up the controller at your local game store and get right in to the action.
Get enough practice and you’ll evolve as a player, improve your profile statistics, build upon your arsenal of weapons and earn weapon upgrades.
With each Call of Duty release, refinements and graphical improvements are made across the board from textures and lighting to the detail of your players hand. The question to ask here is – why fix what ain’t broken?
It’s fair to say that a total overhaul of the engine will be due at some point further down the road (and these take years of development by the way!) but until then, the current engine continues to deliver one of the smoothest first person gaming experiences at 60fps!
Standalone Zombies Game:
One reason behind COD's success in recent years, has been down to Treyarch's Zombies gamemode. Now, if you've played Zombies you'll know that it's not just about surviving for the longest amount possible... It's also full of amazing story lines and easter eggs. It seems the fans can't get enough of the Zombies series, so the chances of a Zombies only game is extremely high according to various sources within the COD franchise. With a development team dedicated to constructing the story, maps/world, weapons and easter eggs, it would open the door to limitless possibilities – throw in some community involvement and you’re looking at a game with endless replay value.
More Guns:
The Xbox 360 and Playstation 3 are 8 years old, yes, 8! The hardware in these machines is considerably outdated, therefore the burden of adding additional weapons and any other extras is simply impossible when trying to deliver a smooth gaming experience at 60fps. It’s been covered numerous times in the past by Call of Duty developers, these systems simply cannot deal with it.
As mentioned earlier in this post, there’s finally light at the end of the tunnel, and by that I mean the Xbox One and Playstation 4. With the upgraded hardware, these issues will be a thing of the past. In fact some developers are saying they don’t know what to do with all the power available – that’s a very good problem to have!
Lag Compensation / Dedicated Servers:
All games lag, it’s the nature of the internet. You may not notice it, you may not experience it, but you’re lagging in every game you play, and so is everyone else. The internet is a wonderful creation where we can communicate with each other from every corner of the earth, but the quality of people’s connections and their distance to you is just a drop in the ocean behind the technicalities of lag.
How this lag impacts players in a Call of Duty match is very much down to the developers and mechanics of the particular game you’re playing – in this instance, Call of Duty. To try and combat the delays in connection between players of a Call of Duty match, they introduce a system called ‘Lag Compensation’.
Dedicated Servers I hear you say? There’s no denying this will improve the overall multiplayer experience and reduce the impact of lag even further, but many people have forgotten the cost element. With hundreds of thousands of people playing Call of Duty at any given time, it’s simply not a sustainable option.
Rent-a-Server option anyone?
You must login or register to view this content.