Originally posted by Dutch
Hey guess what? I think I know where the decryption code is for the ff's! Really off topic, I know lol
I have located the key aswell (in it's compressed format). They have broken it up into 8 different segments and encrypted each one with a different block cipher. So, to get it back to usable form, you have to find 8 different block ciphers and the key they used to encrypt the .FF key. Basically it's an encryption within an encryption. Here is a passage from some literature:
In
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block cipher is a
You must login or register to view this content. You must login or register to view this content. operating on fixed-length groups of
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You must login or register to view this content., with an unvarying transformation. A block cipher encryption algorithm might take (for example) a 128-bit block of
You must login or register to view this content. as input, and output a corresponding 128-bit block of ciphertext. The exact transformation is controlled using a second input — the secret
You must login or register to view this content.. Decryption is similar: the decryption algorithm takes, in this example, a 128-bit block of ciphertext together with the secret key, and yields the original 128-bit block of plaintext.
A message longer than the
You must login or register to view this content. (128 bits in the above example) can still be encrypted with a block cipher by breaking the message into blocks and encrypting each block individually. However, in this method all blocks are encrypted with the same key, which degrades security (because each repetition in the plaintext becomes a repetition in the ciphertext). To overcome this issue,
You must login or register to view this content. are used to make encryption probabilistic. Some modes of operation, despite the fact that their underlying implementation is a block cipher, allow to encrypt individual bits. The resulting cipher is called a
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---------- Post added at 09:29 PM ---------- Previous post was at 09:22 PM ----------
Originally posted by hunter12
of course I did that xD
The only vars in zombies I used where
Jump height
fall damage
sprint speed...
zombies is better tweaked but not modded to where its just
pointless and boring xD
I agree, super modding got boring in about a day. Here's an Idea to keep all you guys busy; When I first figured out how to mod the jump height I without hesitation put it to 999. Well, I got a brilliant Idea one day; I calculated by my best "guestimation" that the average height one may achieve from a "zombie smack" to be 4 feet. Through trial and error, I found a numerical value that gives me that jump height. I ran around the maps trying to get on anything that I could at that height, in an attempt to find more things like the "table glitch" and "railing glitch", you would be surprised what I found

.