Post: [PS3] Out of Zombies
12-27-2010, 11:25 PM #272
maoz11
Do a barrel roll!
Originally posted by Dutch View Post
Pretty sure.

kk thnx for helping me out + repping you
12-27-2010, 11:43 PM #273
*SCHAOS*
ILLUMINATUS
I've released a tutorial look here
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12-28-2010, 12:44 PM #274
Aspire.
The future is in your hands
Nice pictures dude.
12-29-2010, 10:48 AM #275
eazynow82
Are you high?
i have finally figured it out apart from super jump any help?
12-30-2010, 03:11 AM #276
dm430
I defeated!
Originally posted by Pauliinho14 View Post
Mine is BLES01031, the offsets might be different yeah?


no there the same (Not rele sure why they wouldn't be)
12-31-2010, 12:36 AM #277
is it patched yet
12-31-2010, 12:38 AM #278
boombrshot
Little One
Originally posted by lv View Post
is it patched yet


no it's not patched yet, all they can really do is move the offsets ...
12-31-2010, 11:03 AM #279
RavagedBoom
Sing My Guitar
Originally posted by SCHAOS
Here are some pics I took while running around the Kino map. As you can see I can get outside,above, and under the map. I have godmode and unlimited ammo, superjump and many more. I also have the files for MP, allthough superjump sucks because of the low ceiling boundry in all the maps. Right now this is for 3.41 only Winky Winky. Might release some offsets in the near future, I need to compile them first.
As stated here are some offsets and values. ( BLUS version) This is just a quick compilation, as I am still testing. These changes were made to the debug EBOOT. Make a copy of the Dubug EBOOT after you edit it and rename that copy t5_ps3f.self. Copy and paste both into your gamez file and overwrite. Make sure you delete the 1.02/1.03 patch. Some values work in both MP and Zombies, aswell as single player campaign because your editing the EBOOT. To get more mods in MP you must edit the t5mp_ps3f.self. I will update this list when I compile more "addresses" *cough* :tits:
FOR a FULL TUTORIAL FOLLOW THIS LINK
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VALUES FOUND HERE ......UPDATE ADDED MORE OFFSETS (12-9) Enjoy


EBOOT offset ..................PERK ...............Default Value................ New Value

007A94D4 ...................health regen multiplier........... 1.5............................................ 99.0

007A94AC.................. mantle reduction....................... 1.15 ..........................................99.0

007A94E8 .................perk_armorPiercing....................... 40.0 ........................................99.0

007A94A4 .................perk_speedMultiplier...................... 1.07 ......................................5.0

007A94A0 ...................EXTRA MONEY MULTIPLIER............... 0.2 .......................................1.0

007A94CC.................... perk_bulletPenetrationMultiplier. 30.0..................................... 99.0

00A025B0 ....................perk_weapMeleeMultiplier............... 3.40.................................... 99.0

007A949C ....................perk_weapSwitchMultiplier............. .0099..................................... .0001

007A94C8 .....................perk_weapRateMultiplier................. .75.......................................... .0001

007A94C0...................... perk_weapReloadMultiplier............ 2.0............................................ .0001

007A40F0 ......................dtp_fall_damage_min_height.......... 65.0 ........................................9998

007A40FC ......................dtp_fall_damage_max_height ...........200.......................................... 9999

007A49D8 ........................bg_fall damagemin height.............. 128 ........................................9998

007A49DC .......................Bg_falldamage max height.............. 350 ........................................9999

007A4A08 ............................bg_force explosive bullets .............300 ..........................................9999

007A4A04...............................bg_force explosive bullets # 2 ..........11.0........................................9999


007A49AC ...............................player sustain ammo...................... 2.0...........................................999

0005DF64.................................playersustainammo .........................0.............................................1

007A49F0.................................Sprintspeedscale........................... 1.50..........................................5.0

00784A4C.............................. ...BURSTFIRE COOL DOWN ................02 ...........................................0002

0005F078 ..................................REDCROSSHAIRS............................. 0 .............................................1

007A2150 .................................meleerange ...................................64 ...........................................999

007A4A14................................ meleerange# 2................................. 64 ...........................................999

003866B8..................................enabledevcheats............................. 0 ..............................................1

0005E550................................. playersprintspeedscale #2................ 2.4............................................ 5.0

007A49F8 .................................playersprintunlimited...................... 0 ..............................................1

007A48DC ................................burstfirecooldown # 2.................... .2............................................0002

007C8318 .................................g_player_maxhealth......................1.0.............................................99

Good sub areas to look in and their contents.
1 sub_C6858 Player_perks
2 sub_38EAB8 god and ufo
3 sub_3E6F98 zombie weapon info
4 sub_767EB8 rsa key ?


NEW! R-DATA STRING OFFSETS


.rodata:0000000000807148 0000000sv_cheats
.rodata:000000000081EA58 0000000A C sv_cheats
.rodata:0000000000804348 000000sv_cheats
.rodata:00000000007D7AF0 0000000ACsv_cheats
.rodata:00000000007FFB08 0000000Asv_cheats
.rodata:0000000000804438 00000016Csv_botsPressAttackBtn
.rodata:00000000008044D8 00000011 C sv_assistWorkers
.rodata:00000000008043E0 00000010Csv_allowedClan2
.rodata:00000000008043D0 00000010 C sv_allowedClan1
.rodata:00000000007F17D0 00000012 C sv_UnlockAllSlots
.rodata:00000000007F17B8 00000012 C sv_UnlockAllIntel
.rodata:00000000007F1768 00000010 C sv_TripleBullet
.rodata:00000000007F1750 00000012 C sv_SuperPenetrate
.rodata:0000000000804248 00000010 C sv_SnapshotPeek
.rodata:0000000000804218 00000012 C sv_SnapshotManLaw
.rodata:00000000007F1800 0000000E C sv_SetAllFree
.rodata:00000000007F1728 00000011 C sv_RadarAlwaysOn
.rodata:00000000007F1778 00000017 C sv_QuickHealthRecharge
.rodata:0000000000804230 00000016 C sv_NoShapshotWarnings
.rodata:00000000007F16F0 0000000A C sv_NoClip
.rodata:00000000007F1828 0000000E C sv_MakeMeHost
.rodata:00000000007F1740 0000000D C sv_Invisible
.rodata:00000000007F1790 00000011 C sv_InstantReload
.rodata:00000000007F1710 00000012 C sv_InfiniteSprint
.rodata:0000000000804310 00000021 C sv_HostBandwidthMinimumPerPlayer
.rodata:00000000007F1700 0000000C C sv_FullAmmo
.rodata:0000000000804258 00000014 C sv_FakeRemoteClient
.rodata:00000000007F1810 00000013 C sv_EnableSuperuser
.rodata:00000000007F16D8 00000013 C sv_EnableDevCheats
.rodata:00000000007F17E8 00000013 C sv_DoubleCodPoints
.rodata:00000000007F1838 00000012 C sv_DisableTheatre
.rodata:00000000007F1850 0000000F C sv_BigHeadMode
.rodata:00000000007B8F08 0000001A C specialty_unlimitedsprint
.rodata:00000000007B8F28 00000014 C specialty_scavanger
.rodata:00000000007B8FF0 0000000E C specialty_rof
.rodata:00000000007B8FC0 00000016 C specialty_quickrevive
.rodata:00000000007B8EF0 00000017 C specialty_longersprint
.rodata:00000000007B8F90 00000015 C specialty_flakjacket
.rodata:00000000007B8F40 00000015 C specialty_fastreload
.rodata:00000000007B9000 00000014 C specialty_extraammo
.rodata:00000000007B9018 00000014 C specialty_endurance
.rodata:00000000007B8F58 00000017 C specialty_bulletdamage
.rodata:00000000007B8F70 00000019 C specialty_bulletaccuracy
.rodata:00000000007B8FA8 00000014 C specialty_armorvest
.rodata:00000000007B8FD8 00000013 C specialty_altmelee
.rodata:00000000007D7B00 0000000D C spdevmap %s\n
.rodata:0000000000803720 00000009 C spdevmap
.rodata:00000000007D58F8 00000013 C setweaponammostock
.rodata:00000000007D58E0 00000012 C setweaponammoclip
.rodata:0000000000817958 0000000D C scr_hardcore
.rodata:00000000007B4470 00000011 C scr_friendlyfire
.rodata:0000000000804AC0 00000011 C scr_friendlyfire
.rodata:00000000007D84A0 0000000F C scr_dof_enable
.rodata:00000000007F18A0 00000015 C scr_codpointsxpscale
.rodata:00000000007F18D0 0000001A C scr_codpointsperchallenge
.rodata:00000000007F18B8 00000018 C scr_codpointsmatchscale



.rodata:00000000007D7C78 00000022 C player_takeDirectDamageInVehicles
.rodata:00000000007B5480 00000010 C player_swimTime
.rodata:00000000007B54A8 0000001B C player_swimDamagerInterval
.rodata:00000000007B5490 00000012 C player_swimDamage
.rodata:00000000007B4A48 00000013 C player_sustainAmmo
.rodata:00000000007B4D08 00000018 C player_strafeSpeedScale
.rodata:00000000007B4D38 0000001A C player_strafeAnimCosAngle
.rodata:00000000007B4DE8 00000017 C player_sprintUnlimited
.rodata:00000000007B4E00 00000012 C player_sprintTime
.rodata:00000000007B4C48 00000018 C player_sprintThreshhold
.rodata:00000000007B4E50 0000001E C player_sprintStrafeSpeedScale
.rodata:00000000007B4DD0 00000018 C player_sprintSpeedScale
.rodata:00000000007B4E30 0000001B C player_sprintRechargePause
.rodata:00000000007B4E18 00000015 C player_sprintMinTime
.rodata:00000000007B4DB0 0000001C C player_sprintForwardMinimum
.rodata:00000000007B4E70 00000017 C player_sprintCameraBob
.rodata:00000000007B4D70 0000001A C player_spectateSpeedScale
.rodata:00000000007B4D58 00000016 C player_slopeAnimAngle
.rodata:00000000007B4CC8 00000019 C player_sliding_wishspeed
.rodata:00000000007B4CE8 0000001C C player_sliding_velocity_cap
.rodata:00000000007B4CB0 00000018 C player_sliding_friction
.rodata:00000000007E3030 0000001C C player_setoffscreenmaterial
.rodata:00000000007E3050 00000020 C player_setoffscreendownmaterial
.rodata:00000000007B49D8 00000019 C player_scopeExitOnDamage
.rodata:00000000007B4BC0 00000017 C player_runbkThreshhold
.rodata:00000000007B4C10 00000015 C player_runThreshhold
.rodata:00000000007B4B08 0000001B C player_reviveTriggerRadius
.rodata:00000000007B4B28 00000021 C player_revivePlayerListCycleTime
.rodata:00000000007D7C38 0000001E C player_radiusDamageMultiplier
.rodata:00000000007B4A10 0000001C C player_move_factor_on_torso
.rodata:00000000007B4BD8 00000016 C player_moveThreshhold
.rodata:00000000007B53D8 00000012 C player_meleeWidth
.rodata:00000000007B53C0 00000012 C player_meleeRange
.rodata:00000000007B53F0 00000013 C player_meleeHeight
.rodata:00000000007D7C58 0000001D C player_meleeDamageMultiplier
.rodata:00000000007D7CA0 0000001D C player_maxGrenadeCatchHeight
.rodata:00000000007B4AE0 00000022 C player_lastStandHealthOverlayTime
.rodata:00000000007B4AA0 00000025 C player_lastStandBleedoutTimeNoRevive
.rodata:00000000007B4A80 0000001D C player_lastStandBleedoutTime
.rodata:00000000007B4C28 0000001F C player_knockbackMoveThreshhold
.rodata:0000000000803F98 00000014 C player_healthMedium
.rodata:0000000000803FB0 00000012 C player_healthHard
.rodata:0000000000803FC8 00000010 C player_healthFu
.rodata:0000000000803F80 00000012 C player_healthEasy
.rodata:00000000007B5598 00000019 C player_forceRedCrosshair
.rodata:00000000007B4BF0 0000001B C player_footstepsThreshhold
.rodata:00000000007B4C78 00000012 C player_floatSpeed
.rodata:00000000007B4D90 0000001B C player_enduranceSpeedScale
.rodata:00000000007B4B60 0000001A C player_enableShuffleAnims
.rodata:00000000007B4F18 0000001D C player_dmgtimer_timePerPoint
.rodata:00000000007B4F70 0000001C C player_dmgtimer_stumbleTime
.rodata:00000000007B4F50 00000019 C player_dmgtimer_minScale
.rodata:00000000007B4F38 00000018 C player_dmgtimer_maxTime
.rodata:00000000007B4F90 0000001B C player_dmgtimer_flinchTime
.rodata:00000000007B4C90 0000001D C player_disableWeaponsInWater
.rodata:00000000007D64A0 0000000B C player_die
.rodata:00000000007B4A30 00000013 C player_debugHealth
.rodata:00000000007D82A0 00000025 C player_deathInvulnerableToProjectile
.rodata:00000000007D8280 00000020 C player_deathInvulnerableToMelee
.rodata:0000000000803FD8 0000001D C player_deathInvulnerableTime
.rodata:00000000007D8260 0000001D C player_deathInvulnerableTime
.rodata:0000000000803F68 00000018 C player_damageMultiplier
.rodata:00000000007D7C20 00000018 C player_damageMultiplier
.rodata:00000000007B4A60 0000001A C player_clipSizeMultiplier
.rodata:00000000007B5440 00000019 C player_burstFireCooldown
.rodata:00000000007B4930 00000017 C player_breath_snd_lerp
.rodata:00000000007B4948 00000018 C player_breath_snd_delay
.rodata:00000000007B4890 00000018 C player_breath_hold_time
.rodata:00000000007B4900 00000018 C player_breath_hold_lerp
.rodata:00000000007B48A8 00000018 C player_breath_gasp_time
.rodata:00000000007B48E0 00000019 C player_breath_gasp_scale
.rodata:00000000007B4918 00000018 C player_breath_gasp_lerp
.rodata:00000000007B48C0 00000019 C player_breath_fire_delay
.rodata:00000000007B5420 00000019 C player_bayonetTargetDist
.rodata:00000000007B5408 00000014 C player_bayonetRange
.rodata:00000000007DCB30 00000014 C player_bayonetRange
.rodata:00000000007B4EF8 00000019 C player_bayonetLaunchZCap
.rodata:00000000007B4EB8 0000001A C player_bayonetLaunchProof
.rodata:00000000007B4ED8 0000001E C player_bayonetLaunchDebugging
.rodata:00000000007B4D20 00000016 C player_backSpeedScale
.rodata:00000000007B4960 00000010 C player_aqs_time
.rodata:00000000007B49C0 00000017 C player_aqs_sway_factor
.rodata:00000000007B4988 0000001D C player_aqs_spread_multiplier
.rodata:00000000007B49A8 00000016 C player_aqs_spread_max
.rodata:00000000007B4970 00000011 C player_aqs_scale
.rodata:00000000007B4BA0 0000001A C player_animWalkThreshhold
.rodata:00000000007B4B80 00000019 C player_animRunThreshhold
.rodata:00000000007B49F8 00000014 C player_adsExitDelay
.rodata:00000000007EDB58 00000011 C phys_gravity_dir
.rodata:00000000007EDB40 0000000D C phys_gravity
.rodata:00000000008271D0 00000014 C phys_gjk_collide_jq
.rodata:00000000007EE0C8 0000000B C phys_fluid
.rodata:00000000007B8BD8 0000001A C perk_weapSwitchMultiplier
.rodata:00000000007B8B80 0000001A C perk_weapSpreadMultiplier
.rodata:00000000007B8BA0 0000001A C perk_weapReloadMultiplier
.rodata:00000000007B8BC0 00000018 C perk_weapRateMultiplier
.rodata:00000000007B8C10 00000019 C perk_weapMeleeMultiplier
.rodata:00000000007B8BF8 00000017 C perk_weapAdsMultiplier
.rodata:00000000007B8E40 0000001A C perk_throwbackInnerRadius
.rodata:00000000007B8D88 0000001E C perk_sprintRecoveryMultiplier
.rodata:00000000007B8CA0 00000016 C perk_sprintMultiplier
.rodata:00000000007B8D50 00000015 C perk_speedMultiplier
.rodata:00000000007B8DE8 00000019 C perk_shellShockReduction
.rodata:00000000007B8E08 00000015 C perk_mantleReduction
.rodata:00000000007B8CD8 00000019 C perk_killstreakReduction
.rodata:00000000007B8E20 0000001D C perk_interactSpeedMultiplier
.rodata:00000000007B8DA8 0000001B C perk_healthRegenMultiplier
.rodata:00000000007B8CB8 0000001A C perk_grenadeTossBackTimer
.rodata:00000000007B8C70 00000012 C perk_grenadeDeath
.rodata:00000000007B8E70 00000019 C perk_flakJacket_hardcore
.rodata:00000000007B8E60 00000010 C perk_flakJacket
.rodata:00000000007B8E90 0000000F C perk_fireproof
.rodata:00000000007B8CF8 0000001A C perk_extraMoneyMultiplier
.rodata:00000000007B8C30 00000011 C perk_extraBreath
.rodata:00000000007B8EB8 00000015 C perk_dogsAttackGhost
.rodata:00000000007B8D30 00000019 C perk_disarmExplosiveTime
.rodata:00000000007B8D18 00000018 C perk_delayExplosiveTime
.rodata:00000000007B8D68 0000001E C perk_deathStreakCountRequired
.rodata:00000000007B8DC8 00000019 C perk_damageKickReduction
.rodata:00000000007B8C48 00000021 C perk_bulletPenetrationMultiplier
.rodata:00000000007B8ED0 0000001D C perk_blackbirdShowsGpsJammer
.rodata:00000000007B8EA0 00000013 C perk_armorPiercing
.rodata:00000000007C0E18 0000000D C noclip print
.rodata:00000000007C0D60 00000007 C noclip
.rodata:00000000007EBB88 00000007 C noclip
.rodata:00000000007D6278 00000007 C noclip
.rodata:00000000007D2468 0000000A C maxhealth
.rodata:00000000007E8440 0000000A C maxhealth
.rodata:00000000007BB330 00000005 C heat
.rodata:0000000000803788 0000000A C heartbeat
.rodata:00000000007ECC78 0000000A C healthmin
.rodata:00000000007ECC88 0000000A C healthmax
.rodata:00000000007ECC68 0000000E C healthdefault
.rodata:00000000007B82F0 0000000A C healthMin
.rodata:00000000007B8300 0000000A C healthMax
.rodata:00000000007B82E0 0000000E C healthDefault
.rodata:00000000007D0FA0 0000000B C health: %i
.rodata:00000000007D2460 00000007 C health
.rodata:000000000080EFF0 00000007 C health
.rodata:00000000007D61D0 00000007 C health
.rodata:00000000007E83F0 00000007 C health
00000000007B3860 0000000E C dtp_min_speed
.rodata:00000000007B37A8 00000017 C dtp_max_slide_duration
.rodata:00000000007B37C0 00000017 C dtp_max_slide_addition
.rodata:00000000007B38C0 00000016 C dtp_max_apex_duration
.rodata:00000000007BB8F0 00000009 C dtp_loop
.rodata:00000000007C45D0 00000009 C dtp_land
.rodata:00000000007BB8E8 00000007 C dtp_in
.rodata:00000000007B3808 0000001B C dtp_fall_damage_min_height
.rodata:00000000007B3828 0000001B C dtp_fall_damage_max_height
.rodata:00000000008038D8 0000000B C devmap %s\n
.rodata:00000000007F8B30 0000000B C devmap %s\n
.rodata:0000000000803718 00000007 C devmap
.rodata:00000000007CB950 00000007 C devgui
.rodata:00000000007CB648 00000007 C devgui
.rodata:00000000007CC998 00000007 C devgui
.rodata:00000000007C1E78 00000007 C devgui
.rodata:00000000007F13F8 00000011 C developer_script
.rodata:0000000000811348 00000012 C developer codepos
.rodata:00000000007F13E8 0000000A C developer
.rodata:000000000081EA48 0000000A C developer
.rodata:00000000007F7F48 0000000A C developer
.rodata:000000000080AD40 0000000A C developer
.rodata:00000000007E5C10 0000000A C devaddyaw
.rodata:00000000007E5C20 0000000B C devaddroll
.rodata:00000000007E5C00 0000000C C devaddpitch
.rodata:00000000007EA058 00000016 C devOutput/save/%s.svg
.rodata:0000000000803938 00000012 C devOutput/save/%s
.rodata:000000000080F7C0 00000017 C devOutput/games_mp.log
.rodata:000000000081EFD8 0000000F C dev-only blink
.rodata:00000000007D1DB8 0000000A C damageyaw
.rodata:00000000007D1DD8 0000000D C damageweapon
.rodata:00000000007D1D98 0000000C C damagetaken
.rodata:00000000007D1DE8 0000000A C damagemod
.rodata:00000000007D1DC8 0000000F C damagelocation
.rodata:00000000007D1DA8 0000000A C damagedir
.rodata:00000000007E5238 00000010 C damageconetrace
.rodata:00000000007EB948 0000000F C damage_notdone
.rodata:00000000007EA300 00000012 C damage_afterdeath
.rodata:00000000007F40D0 0000000A C damageYaw
.rodata:00000000007F3C68 0000000C C damageTimer
.rodata:00000000007F40F8 0000000C C damagePitch
.rodata:00000000007BC960 0000000F C damageInterval
.rodata:00000000007F4078 0000000C C damageEvent
.rodata:00000000007BC950 0000000F C damageDuration
.rodata:00000000007F4390 0000000F C damageDuration
.rodata:00000000007F4028 0000000C C damageCount
.rodata:00000000007BD690 00000010 C damageConeAngle
.rodata:00000000007EA2F8 00000007 C damage
.rodata:00000000007BC948 00000007 C damage


PICS

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Okay I followed your IDA modification and I am having trouble. Here are my questions.

-Which do I load up to modify zombies? t5_ps3f or t5mp_ps3f?
-Do I need to install the 1.02 patch for this to work?
12-31-2010, 11:11 AM #280
apoelultras
Save Point
very good!!!!!!!!!!!!!!!!!!!!!!!!

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