0x83793FC0 - Type: BOOL - aim_input_graph_enabled
Use graph for adjusting view input
0x837940A0 - Type: DWORD - aim_input_graph_index
Which input graph to use
0x83794EA0 - Type: BOOL - aim_lockon_debug
Turn on debugging info for aim lock on
0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
The amount of stick deflection for the lockon to activate
0x83794E30 - Type: BOOL - aim_lockon_enabled
Aim lock on helps the player to stay on target
0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
The amount of aim assistance given by the target lock on (pitch)
0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates(0-480)
0x83795060 - Type: FLOAT1 - aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates(0-640)
0x83794F80 - Type: FLOAT1 - aim_lockon_strength
The amount of aim assistance given by the target lock on (yaw)
0x83795140 - Type: BOOL - aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
0x83794490 - Type: BOOL - aim_slowdown_debug
Turn on debugging info for aim slowdown
0x83794420 - Type: BOOL - aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
The screen height of the extended aim assist slowdown region
0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
The screen width of the extended aim slowdown region
0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
The screen height of the aim assist slowdown region
0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
The screen width of the aim slowdown region
0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down the sight
0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
The frustum expansion to determine if a target is on screen. Positive is inwards.
0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
If target is inside this distance frustum culling is not applied.
0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
The radius used to calculate frustum target center for a sentient(actor or player)
0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
The radius used to calculate target bounds for a sentient(actor or player)
0x83793E70 - Type: BOOL - aim_target_smp
Use worker threads to add aim target entities
Emblems/Prestige Titles/Create a class Dvars
[/COLOR]
0x8377C400 - Type: BOOL - allEmblemsPurchased
Allows all emblem icons and layers to be purchased
0x8377C390 - Type: BOOL - allEmblemsUnlocked
Unlock all emblem icons and layers
0x83754D90 - Type: BOOL - allItemsPurchased
Allows all items to be equiped in Create-a-Class
0x83754D20 - Type: BOOL - allItemsUnlocked
Allows all items to be purchased in the Black Market
0x8376A730 - Type: BOOL - ammoCounterHide
Hide the Ammo Counter
0x8373EEB0 - Type: BOOL - arcademode
Current game is an arcade mode game
0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
The height that a player will take maximum damage when falling
0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
The height that a player will start to take minimum damage if they fall
0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
The time between each foliage sound when moving quickly
0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
The speed that a player must be going to make maximum noise while moving through foliage
0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
The speed that a player must be going to make minimum noise while moving through foliage
0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
The time interval before foliage sounds are reset after the player has stopped moving
0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
The time between each foliage sound when moving slowly
0x8376DA60 - Type: DWORD - bg_forceDurationOverride
Force all player animations to have this duration
0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
When set, all bullet weapons will fire explosive rounds (Simulates Perk)
0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
Toggles clipping to the heli patch rectangle.
0x83770BD0 - Type: FLOAT1 - bg_gravity
Gravity in inches per second per second
0x83771B90 - Type: FLOAT1 - bg_gunXOffset
This will offset where the bullets come out of the gun
0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
The maximum angle that a player can look around while on a ladder
0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
The amount the player's leg yaw can differ from his torso before moving to match while prone
0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x83770C40 - Type: FLOAT1 - bg_lowGravity
Low gravity for slow or floaty objects, in inches per second per second
set g_compassShowEnemies "1" // Shows Enemies on Radar always
set r_znear "35" //Things closer than this aren't drawn.
set cg_drawFPS "1" //FPS in the upper right hand corner
set g_speed "900" // Speed and Movement Increased
set phys_gravity "99" //Bodys and glass float
set compassSize "1.5" // Bigger radar
CrossHair Dvars
x83762700 - Type: FLOAT1 - cg_crosshairAlpha
The alpha value of the crosshair
0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
The minimum alpha value of the crosshair when it fades in
0x837627E0 - Type: BOOL - cg_crosshairDynamic
Crosshair is Dynamic
0x83762850 - Type: BOOL - cg_crosshairEnemyColor
The crosshair color when over an enemy
0x8375FC90 - Type: DWORD - cg_cursorHints
Draw cursor hints where:
0: no hints
1: sin size pulse
2: one way size pulse
3: alpha pulse
Splitscreen Mods and Sniper Dvars
0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
The size of the player's icon on the full map
0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
The size of the player's icon on the full map
0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
0x83793FC0 - Type: BOOL - aim_input_graph_enabled
Use graph for adjusting view input
0x837940A0 - Type: DWORD - aim_input_graph_index
Which input graph to use
0x83794EA0 - Type: BOOL - aim_lockon_debug
Turn on debugging info for aim lock on
0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
The amount of stick deflection for the lockon to activate
0x83794E30 - Type: BOOL - aim_lockon_enabled
Aim lock on helps the player to stay on target
0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
The amount of aim assistance given by the target lock on (pitch)
0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates(0-480)
0x83795060 - Type: FLOAT1 - aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates(0-640)
0x83794F80 - Type: FLOAT1 - aim_lockon_strength
The amount of aim assistance given by the target lock on (yaw)
0x83795140 - Type: BOOL - aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
0x83794490 - Type: BOOL - aim_slowdown_debug
Turn on debugging info for aim slowdown
0x83794420 - Type: BOOL - aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
The screen height of the extended aim assist slowdown region
0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
The screen width of the extended aim slowdown region
0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
The screen height of the aim assist slowdown region
0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
The screen width of the aim slowdown region
0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down the sight
0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
The frustum expansion to determine if a target is on screen. Positive is inwards.
0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
If target is inside this distance frustum culling is not applied.
0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
The radius used to calculate frustum target center for a sentient(actor or player)
0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
The radius used to calculate target bounds for a sentient(actor or player)
0x83793E70 - Type: BOOL - aim_target_smp
Use worker threads to add aim target entities
Emblems/Prestige Titles/Create a class Dvars
[/COLOR]
0x8377C400 - Type: BOOL - allEmblemsPurchased
Allows all emblem icons and layers to be purchased
0x8377C390 - Type: BOOL - allEmblemsUnlocked
Unlock all emblem icons and layers
0x83754D90 - Type: BOOL - allItemsPurchased
Allows all items to be equiped in Create-a-Class
0x83754D20 - Type: BOOL - allItemsUnlocked
Allows all items to be purchased in the Black Market
0x8376A730 - Type: BOOL - ammoCounterHide
Hide the Ammo Counter
0x8373EEB0 - Type: BOOL - arcademode
Current game is an arcade mode game
0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
The height that a player will take maximum damage when falling
0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
The height that a player will start to take minimum damage if they fall
0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
The time between each foliage sound when moving quickly
0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
The speed that a player must be going to make maximum noise while moving through foliage
0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
The speed that a player must be going to make minimum noise while moving through foliage
0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
The time interval before foliage sounds are reset after the player has stopped moving
0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
The time between each foliage sound when moving slowly
0x8376DA60 - Type: DWORD - bg_forceDurationOverride
Force all player animations to have this duration
0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
When set, all bullet weapons will fire explosive rounds (Simulates Perk)
0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
Toggles clipping to the heli patch rectangle.
0x83770BD0 - Type: FLOAT1 - bg_gravity
Gravity in inches per second per second
0x83771B90 - Type: FLOAT1 - bg_gunXOffset
This will offset where the bullets come out of the gun
0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
The maximum angle that a player can look around while on a ladder
0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
The amount the player's leg yaw can differ from his torso before moving to match while prone
0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x83770C40 - Type: FLOAT1 - bg_lowGravity
Low gravity for slow or floaty objects, in inches per second per second
set g_compassShowEnemies "1" // Shows Enemies on Radar always
set r_znear "35" //Things closer than this aren't drawn.
set cg_drawFPS "1" //FPS in the upper right hand corner
set g_speed "900" // Speed and Movement Increased
set phys_gravity "99" //Bodys and glass float
set compassSize "1.5" // Bigger radar
CrossHair Dvars
x83762700 - Type: FLOAT1 - cg_crosshairAlpha
The alpha value of the crosshair
0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
The minimum alpha value of the crosshair when it fades in
0x837627E0 - Type: BOOL - cg_crosshairDynamic
Crosshair is Dynamic
0x83762850 - Type: BOOL - cg_crosshairEnemyColor
The crosshair color when over an enemy
0x8375FC90 - Type: DWORD - cg_cursorHints
Draw cursor hints where:
0: no hints
1: sin size pulse
2: one way size pulse
3: alpha pulse
Splitscreen Mods and Sniper Dvars
0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
The size of the player's icon on the full map
0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
The size of the player's icon on the full map
0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
float is like a number, float is program talk. and bool,stands for boolean. like true or false. dword i am not sure about. i think its a term used in their coding. probley terms they have defined in their coding.
float is like a number, float is program talk. and bool,stands for boolean. like true or false. dword i am not sure about. i think its a term used in their coding. probley terms they have defined in their coding.
It's to distinguish what the code does... like the type of thing that it does compared to another group.
0x83793FC0 - Type: BOOL - aim_input_graph_enabled
Use graph for adjusting view input
0x837940A0 - Type: DWORD - aim_input_graph_index
Which input graph to use
0x83794EA0 - Type: BOOL - aim_lockon_debug
Turn on debugging info for aim lock on
0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
The amount of stick deflection for the lockon to activate
0x83794E30 - Type: BOOL - aim_lockon_enabled
Aim lock on helps the player to stay on target
0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
The amount of aim assistance given by the target lock on (pitch)
0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates(0-480)
0x83795060 - Type: FLOAT1 - aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates(0-640)
0x83794F80 - Type: FLOAT1 - aim_lockon_strength
The amount of aim assistance given by the target lock on (yaw)
0x83795140 - Type: BOOL - aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
0x83794490 - Type: BOOL - aim_slowdown_debug
Turn on debugging info for aim slowdown
0x83794420 - Type: BOOL - aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
The screen height of the extended aim assist slowdown region
0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
The screen width of the extended aim slowdown region
0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
The screen height of the aim assist slowdown region
0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
The screen width of the aim slowdown region
0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down the sight
0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
The frustum expansion to determine if a target is on screen. Positive is inwards.
0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
If target is inside this distance frustum culling is not applied.
0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
The radius used to calculate frustum target center for a sentient(actor or player)
0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
The radius used to calculate target bounds for a sentient(actor or player)
0x83793E70 - Type: BOOL - aim_target_smp
Use worker threads to add aim target entities
Emblems/Prestige Titles/Create a class Dvars
[/COLOR]
0x8377C400 - Type: BOOL - allEmblemsPurchased
Allows all emblem icons and layers to be purchased
0x8377C390 - Type: BOOL - allEmblemsUnlocked
Unlock all emblem icons and layers
0x83754D90 - Type: BOOL - allItemsPurchased
Allows all items to be equiped in Create-a-Class
0x83754D20 - Type: BOOL - allItemsUnlocked
Allows all items to be purchased in the Black Market
0x8376A730 - Type: BOOL - ammoCounterHide
Hide the Ammo Counter
0x8373EEB0 - Type: BOOL - arcademode
Current game is an arcade mode game
0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
The height that a player will take maximum damage when falling
0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
The height that a player will start to take minimum damage if they fall
0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
The time between each foliage sound when moving quickly
0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
The speed that a player must be going to make maximum noise while moving through foliage
0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
The speed that a player must be going to make minimum noise while moving through foliage
0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
The time interval before foliage sounds are reset after the player has stopped moving
0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
The time between each foliage sound when moving slowly
0x8376DA60 - Type: DWORD - bg_forceDurationOverride
Force all player animations to have this duration
0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
When set, all bullet weapons will fire explosive rounds (Simulates Perk)
0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
Toggles clipping to the heli patch rectangle.
0x83770BD0 - Type: FLOAT1 - bg_gravity
Gravity in inches per second per second
0x83771B90 - Type: FLOAT1 - bg_gunXOffset
This will offset where the bullets come out of the gun
0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
The maximum angle that a player can look around while on a ladder
0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
The amount the player's leg yaw can differ from his torso before moving to match while prone
0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
The amount the player's leg yaw can differ from his torso before moving to match
0x83770C40 - Type: FLOAT1 - bg_lowGravity
Low gravity for slow or floaty objects, in inches per second per second
set g_compassShowEnemies "1" // Shows Enemies on Radar always
set r_znear "35" //Things closer than this aren't drawn.
set cg_drawFPS "1" //FPS in the upper right hand corner
set g_speed "900" // Speed and Movement Increased
set phys_gravity "99" //Bodys and glass float
set compassSize "1.5" // Bigger radar
CrossHair Dvars
x83762700 - Type: FLOAT1 - cg_crosshairAlpha
The alpha value of the crosshair
0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
The minimum alpha value of the crosshair when it fades in
0x837627E0 - Type: BOOL - cg_crosshairDynamic
Crosshair is Dynamic
0x83762850 - Type: BOOL - cg_crosshairEnemyColor
The crosshair color when over an enemy
0x8375FC90 - Type: DWORD - cg_cursorHints
Draw cursor hints where:
0: no hints
1: sin size pulse
2: one way size pulse
3: alpha pulse
Splitscreen Mods and Sniper Dvars
0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
The size of the player's icon on the full map
0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
The size of the player's icon on the full map
0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
Damn look like this took a while, although I personally wouldn't see much use of this mainly because I wouldn't know what to do with it haha but anyway- nice post keep it up =D
your only the 27674764676 person who has a ps3 to ask this question! its obviously for the wii. :dunce: read previous threads. gpd mean gamer profile data. obviously NOT for ps3. think before you ask questions like this next time >