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Now what patch 1.04 did was lower the time it took for a sniper bullet to register (be able to hit a target) after zooming in. Sway time is still the same.
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Regarding the video, I've tested/compared the IR to a regular scope, and it seems that the sway distance is smaller than that of the variable or regular scope.
Of course, the only issue to quickscoping as of now is the sway. The sway causes you to zoom in away from your original pinpoint, then "sways" towards it.
*This can cause inaccuracy to quickscoping from a medium to a long-ranged distance. So unless you've got down the pattern and position of the sway, it's not recommended to quickscope.
However, it is now much easier to dragscope due to no more hit registration delay. :y:
I haven't tried online, but I tried in Combat Training and it was horrible.
No, I don't suck lol, I put it on Recruit to see if it worked...I know it is back, but maybe it isn't on Combat Training...
I'll check online later to see if I can, but QSing is boring for me unless its Private Match. This is just my opinion, personally, I don't support nor approve of QSing. Why? Well, if someone else is using it, I can kill them so that's good...But if my team is a bunch of 10 year olds that are trying to make super cool montages, I'm dead.