Post: Real New Nuke for Black Ops
01-07-2011, 07:42 AM #1
lK U S lH
x9r390rY-p4r4D1$
(adsbygoogle = window.adsbygoogle || []).push({}); Credit goes to NITRAM & nitrambarrell

Here's the code:
[WILL WORK ON JTAG HE CLAIMS] not just pc...


    self thread CallinaNuke();
self thread notifybutton();

//Created By NITRAM

CallinaNuke()
{
self endon ("disconnect");
nuke = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;Winky Winky
{
self thread NukeTimer( 10 );
self waittill( "meleebuttonpressed" );
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
self notify( "Nuke", location );
self waittill( "finished_timer" );
wait 3;
playfx( nuke, location+( 0, 0, 200 ) );
radiusdamage( location+( 0, 0, 200 ), 999999999, 3000, 900, self );
}
}

NukeTimer( time )
{
self waittill( "Nuke", location );
Timer = NewHudElem();
Timer.elemType = "timer";
Timer.alignX = "right";
Timer.alignY = "top";
Timer.horzAlign = "right";
Timer.vertAlign = "top";
Timer.y = 20;
Timer.x = -27;
Timer.foreground = true;
Timer.hideWhenInMenu = true;
Timer.fontScale = 1.3;
Timer.font = "default";
Timer.alpha = 1;
Timer.color = ( 170, 170, 170 );
Timer.glowColor = ( 1, 0, 0 );
Timer.glowAlpha = 25;
Timer SetTimer( time );
Icon = NewHudElem();
Icon.elemType = "icon";
Icon.alignX = "right";
Icon.alignY = "top";
Icon.horzAlign = "right";
Icon.vertAlign = "top";
Icon.foreground = false;
Icon.hideWhenInMenu = true;
Icon.x = -10;
Icon SetShader ( "rank_prestige15" ,60, 60 );
clockObject = spawn( "script_origin", ( 0, 0, 0 ) );
clockObject hide();
for( i = 0; i < time + 1; i++ )
{
clockObject playSound( "mpl_sab_ui_suitcasebomb_timer" );
wait 1;
}
Timer destroy();
Icon destroy();
self notify( "finished_timer" );
PlaySoundAtPosition( "amb_end_nuke", location+(0,0,200) );
}

notifybutton()
{
self endon("disconnect");
for(;Winky Winky
{
if(self meleebuttonpressed()) self notify("meleebuttonpressed");
wait .05;
}
}


[ame=https://www.youtube.com/watch?v=rSiaYhqMg-w]YouTube - Call In a Nuke[/ame]
(adsbygoogle = window.adsbygoogle || []).push({});
01-07-2011, 07:48 AM #2
dude just wow lol i would love to have the pc game now and **** with my friends lol
01-07-2011, 07:50 AM #3
ShadowSoldier36
Trophy Request King
:wtf:there was no nuke in the video
01-07-2011, 08:01 AM #4
lK U S lH
x9r390rY-p4r4D1$
Originally posted by All View Post
:wtf:there was no nuke in the video


0:46 seconds into the video he calls it in. It's codded as a napalm strike. It gets a double kill. Then he calls in another one at 1:12 and when it hits at 1:36 it gets a kill and destroys a spy plane. Are we all watching the same video here?
01-07-2011, 08:51 AM #5
xbox sucks :bye:

The following 2 users say thank you to fefantomm for this useful post:

agtiger, cerj
01-07-2011, 11:35 AM #6
Console
Keepin it real
haha nice man
01-07-2011, 02:05 PM #7
lK U S lH
x9r390rY-p4r4D1$
Originally posted by fefantomm View Post
xbox sucks :bye:


If yoU had read the post or watched the video you would have seen it was on PC and it MAY BE possible on xbox...
01-07-2011, 05:09 PM #8
Clanor
I PWN ZOMBIES!
Originally posted by oneupkidparadis View Post
Credit goes to NITRAM & nitrambarrell

Here's the code:
[WILL WORK ON JTAG HE CLAIMS] not just pc...


    self thread CallinaNuke();
self thread notifybutton();

//Created By NITRAM

CallinaNuke()
{
self endon ("disconnect");
nuke = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;Winky Winky
{
self thread NukeTimer( 10 );
self waittill( "meleebuttonpressed" );
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
self notify( "Nuke", location );
self waittill( "finished_timer" );
wait 3;
playfx( nuke, location+( 0, 0, 200 ) );
radiusdamage( location+( 0, 0, 200 ), 999999999, 3000, 900, self );
}
}

NukeTimer( time )
{
self waittill( "Nuke", location );
Timer = NewHudElem();
Timer.elemType = "timer";
Timer.alignX = "right";
Timer.alignY = "top";
Timer.horzAlign = "right";
Timer.vertAlign = "top";
Timer.y = 20;
Timer.x = -27;
Timer.foreground = true;
Timer.hideWhenInMenu = true;
Timer.fontScale = 1.3;
Timer.font = "default";
Timer.alpha = 1;
Timer.color = ( 170, 170, 170 );
Timer.glowColor = ( 1, 0, 0 );
Timer.glowAlpha = 25;
Timer SetTimer( time );
Icon = NewHudElem();
Icon.elemType = "icon";
Icon.alignX = "right";
Icon.alignY = "top";
Icon.horzAlign = "right";
Icon.vertAlign = "top";
Icon.foreground = false;
Icon.hideWhenInMenu = true;
Icon.x = -10;
Icon SetShader ( "rank_prestige15" ,60, 60 );
clockObject = spawn( "script_origin", ( 0, 0, 0 ) );
clockObject hide();
for( i = 0; i < time + 1; i++ )
{
clockObject playSound( "mpl_sab_ui_suitcasebomb_timer" );
wait 1;
}
Timer destroy();
Icon destroy();
self notify( "finished_timer" );
PlaySoundAtPosition( "amb_end_nuke", location+(0,0,200) );
}

notifybutton()
{
self endon("disconnect");
for(;Winky Winky
{
if(self meleebuttonpressed()) self notify("meleebuttonpressed");
wait .05;
}
}


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Work in anymap or just nuketown ? cuz in nuketown in the end there is a nuke coming
01-07-2011, 06:10 PM #9
Brentdevent
I defeated!
not bad..
but i cant make it better :p
01-07-2011, 06:35 PM #10
Great jobClaps

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