Post: AK-74U to be Nerfed to 20 Rounds per clip ???
01-17-2011, 05:38 PM #1
lsaajack
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Ok I don't no how true this is so don't take it as gospel and I coudn't find a thread on here on this so thought it needed discussing.

Anyway I was just listining to the painkiller allready podcast and they were discussing how Treyarch are considering bringing the clip size of the Ak74U down to 20 to bring it in line with all the other SMG'S

what's everyone's views on this do you think if they bring the clip size down to 20 a lot less people will start using this weapon,
will you still use it if it goes down to 20?
if you use this gun all the time will you go with another smg or switch to an AR?
what attachment would you use on it if ammo was reduced?
would you use extended mag's on it to make up for the lack of ammo
what perks would you use with it?
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01-17-2011, 07:57 PM #11
ResistTheSun
In Flames Much?
Originally posted by sample View Post
Noooooo.....
Contrary to popular belief, the 74u is NOT overpowered. Nerfing it will just make one of the few useful weapons USELESS. They need to fix the lag/hit detection, get rid of Second Chance, improve Matchmaking, improve spawns, get rid of underbarrel attachments, .etc, before worrying about nerfing weapons.

As far as I'm concerned, there are no overpowered weapons, only shit players complaining about what they get killed by. However, the stuff I mentioned above actually pertains to REAL problems that the game has.


Hit detection on snipers is bit off......so that need fixing. If you don't believe me go into a game with two controllers fire at a guy behind a wall. Your see a invisblale wall with the shot not regging.
Also corners have that problem too along with alot of other objects.
Hutch made a video and believe WOR also has one.

Rest of the hit detection is fine from what i seen.
Already said they can't remove a perk from a game :/ not going to happen

Still don't get the hate on second chance , it the same setup as last stand etc
Believe most people are annoyed with not getting a kill so fix that (trey said they are looking into it)

Improve Matchmaking hmmm not sure what else trey can do with this.....apart from making it so anybody running wireless at 1% can't get a game.

Underbarrel attachments? first person i seen complain about them explain......

Problems with this game right now are simple ones which still effect COD on consoles
Netcode being poor and spawns at times.
Most of the time spawns are ok

Only things i would change tbh
Objectives gain you KSs so make it like MOH score chain.....
Maybe think about beefing up the other SMGs and making shotguns bit more constant.

Originally posted by Travis View Post
I agree, although what needs to be fixed with the snipers? You want it like CoD4 sniping? I don't understand why they can't just make the knifing like WaW or CoD4, it never was annoying on those games. I don't know why we need a lunge like that.


Certain objects have walls around them shots won't reg with snipers
It makes sniping already hard due to the nerf even harder......

Can show you a video showing what i mean if you want infact two.
I just want the hit detection like MW2 for snipers i could use them then.

Knife i agree on still think no lunge like old school COD.
Sadly COD devs appears to want to keep the lunge shame tbh
And the netcode needs to be redone.....it never worked in COD4 why keep using it.
Killzone 2 P2P and best P2P i seen.
01-17-2011, 07:57 PM #12
EZeeH
Bounty hunter
just remove the grip !
01-17-2011, 08:19 PM #13
stoolio_sample
Pokemon Trainer
Originally posted by ResistTheSun View Post
Hit detection on snipers is bit off......so that need fixing. If you don't believe me go into a game with two controllers fire at a guy behind a wall. Your see a invisblale wall with the shot not regging.
Also corners have that problem too along with alot of other objects.
Hutch made a video and believe WOR also has one.

Rest of the hit detection is fine from what i seen.
Already said they can't remove a perk from a game :/ not going to happen

Still don't get the hate on second chance , it the same setup as last stand etc
Believe most people are annoyed with not getting a kill so fix that (trey said they are looking into it)

Improve Matchmaking hmmm not sure what else trey can do with this.....apart from making it so anybody running wireless at 1% can't get a game.

Underbarrel attachments? first person i seen complain about them explain......

Problems with this game right now are simple ones which still effect COD on consoles
Netcode being poor and spawns at times.
Most of the time spawns are ok

Only things i would change tbh
Objectives gain you KSs so make it like MOH score chain.....
Maybe think about beefing up the other SMGs and making shotguns bit more constant.



Certain objects have walls around them shots won't reg with snipers
It makes sniping already hard due to the nerf even harder......

Can show you a video showing what i mean if you want infact two.
I just want the hit detection like MW2 for snipers i could use them then.

Knife i agree on still think no lunge like old school COD.
Sadly COD devs appears to want to keep the lunge shame tbh
And the netcode needs to be redone.....it never worked in COD4 why keep using it.
Killzone 2 P2P and best P2P i seen.


My problem with underbarrel attachments goes a little like this:
ITS WRONG TO BE ABLE TO SHOOT GRENADES! Haven't we learned that from cross-map toobers in WaW and MW2? I'm tired of trying to kill someone and instantly blowing up. The Masterkey is wayyy unbalanced, a 3rd weapon at litttle real cost to the user. They could be kept, but maybe with a heavier restriction, such as disabling a secondary weapon or first perk.

Second Chance, especially the pro version, is just wrong. Why it hasn't been removed after THREE GAMES is ****ing rediculous. I normally dont get killed by it, but in group situations I tend to get killed by it indirectly, as I have to spend extra time on the second chance user. His teammate usually ends up killing me. Second Chance has also resulted in many kills being stolen from me, either with teammates killing a guy that I put into Second Chance or an enemy reviving the guy I shot.

The spawns are very predictable by comparison to other COD games, and they flip way too randomly. Sometimes I'll walk out of my spawn and have enemies immediately popping up behind me, especially on Nuketown, but on other maps as well. There's so much footage in my recent games to confirm this.

But this all goes back to my original point: Treyarch (a shit dev that usurped from IW no doubt- we all should have learned from COD3 & W@W) need to foucus on real, somewhat gamebreaking, issues rather than noobish complainers whining about the 74u.
01-17-2011, 08:23 PM #14
Porter_Justice
Cake is a lie
Originally posted by sample View Post
Noooooo.....
Contrary to popular belief, the 74u is NOT overpowered. Nerfing it will just make one of the few useful weapons USELESS. They need to fix the lag/hit detection, get rid of Second Chance, improve Matchmaking, improve spawns, get rid of underbarrel attachments, .etc, before worrying about nerfing weapons.

As far as I'm concerned, there are no overpowered weapons, only shit players complaining about what they get killed by. However, the stuff I mentioned above actually pertains to REAL problems that the game has.


Not sure what's wrong with underbarrel attachments...

But I agree with this. The main point is people hate dying. So if they die by something more often than something else, then OBVIOUS that gun is the issue and not them.

Sports games have this problem. Where say for instance most people want it easy so they pick the LA Lakers. Whereas someone else wants to use the Bobcats. Difference is sports games can't nerf a good team because people always want to use them.

Leave the gun like it is. I doubt if the 74u was nerfed people's K/D would go up .50 or something. After playing MW2 and dealing with noobtubes every damn day, I welcome the 74u.

That gun will not make a scrub good.
01-17-2011, 09:48 PM #15
HxC-AzN
Pokemon Trainer
jesus christ.

quit ya bitchin.

'if you can't beat them, join them'.
01-18-2011, 03:03 AM #16
mattk3650
Climbing up the ladder
Scar-H was my favorite MW2 gun. 20 round mag don't mean shit.
01-18-2011, 04:29 AM #17
Porter_Justice
Cake is a lie
We all hate dying, I understand that. But people make way too many excuses. Just respawn and have fun. Stop crying and trying to make things weaker. How is making the clip smaller "balancing" anything? I bet you the damage stats of that gun are similar to other guns in this game. I love killing the people who use the 74u...Some people are terrible in this game. So if they nerf the 74u, they are only going to be worse.

So the truth is most people don't want to nerf it to make the game "balance" they want it nerfed for selfish reasons and because either they get killed by it a lot or when they use the 74u they can't do good.

I say accept the challenge like a man. Stop trying to make a gun weaker, to make yourself better at a game. If you aren't good you aren't good. Simple as that.

Originally posted by mattk3650 View Post
Scar-H was my favorite MW2 gun. 20 round mag don't mean shit.


And people complained about that gun, along with the Tar, FAMAS, M16, ACR, UMP, FAL...People complain about too many things. Maybe cuz I play for fun and I play to be decent at the game. I don't see people consider themselves men but they have the nerve to ask TreyArc to nerf a gun for them.

The FAMAS for instance is as deadly as the 74u....But since that's not overused people don't complain as much. The FAL is too. Difference is you need a quick trigger and aim to use it.

Regardless of what gun someone uses, if you're going to die you're going to die. They can't make EVERY gun the same. Some of you should just die and STFU. Noobtubes and other glitches I'm all for stopping. But how gay do some of you sound asking Treyarc to nerf a gun.

Oh and i don't even use that gun. I use the AUG or G11...I know I know those guns are "overpowered" too. Maybe I'll use the Scorpion.
01-18-2011, 05:07 AM #18
atifI0
Are you high?
why cant they add the mp40, that will balance the 74u out
01-18-2011, 05:24 AM #19
-{OVOXO}-
PSN: awong_
The AK74u is NOT overpowered. It may seem elite compared to other SMGs, but theres no way on hell that it can beat out a Famas or a Commando at long ranged. On those close ranged maps, it may seem dominant, but there are other options such as the MP5K or the gun with the triangular iron sights (MPL I think?). Instead of being overpowered, I personally think it's more overused.

If they do nerf the clip size, then people will just use extended mags. Combo that with Grip or Rapid Fire will make it as devastating.

And even if Treyarch manages to nerf the 74U and make all the SMGs *balanced* people will move onto Assualt Rifles, which is even more overused than the SMGs. In a game with 12 people, I'd say 6 people use assault rifles, 3-4 with AK74 and the rest with something else.

@above Definitely no. Nuff said.

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