Post: Hardened Pro
01-29-2011, 05:23 PM #1
Nightmair-
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); I don't really see this perk being used much, even though it prevents/reduces flinching from bullets, most people underestimate this perk's pro version. Most decent player's deaths from shootouts are because the other person started shooting first, which causes flinching, making them miss. [Dropshotting helps] With hardened Pro, it would actually prevent that which would increase accuracy, unless you have really bad aim, this perk is really nice to have. What do you guys think about the perk?
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01-29-2011, 05:29 PM #2
IL--U--IK--IE
At least I can fight
Originally posted by Nightmair
I don't really see this perk being used much, even though it prevents/reduces flinching from bullets, most people underestimate this perk's pro version. Most decent player's deaths from shootouts are because the other person started shooting first, which causes flinching, making them miss. [Dropshotting helps] With hardened Pro, it would actually prevent that which would increase accuracy, unless you have really bad aim, this perk is really nice to have. What do you guys think about the perk?


I use hardened on my SMG's
I use sleight of hand on my assault rifle's

One exception: G11 I use hardened because you need to hit all 3 bullets for a OHK. Any slight kick would throw the OHK off.

So Hardened and SoH both have their advantages, and are the best perks in their teirs, hands down.
01-29-2011, 05:30 PM #3
ZeroSasurai
Auxillary Priest
Sleight of hand is just the better option. I have seen people use hardened and it is only useful for someone who is sitting behind a wall. I tried using hardened pro and didn't really see any difference in my gameplay
01-29-2011, 05:38 PM #4
bmxrcodol04
Im a Hitmarker
People underestimate this perk just as much as Tactical Mask Pro. I have HArdened and TM pro and they are the most unused pro perks ive ever seen. Idk why people dont use them, it gives a big advantage in my opinon.
01-29-2011, 05:40 PM #5
Nightmair-
Bounty hunter
Originally posted by IE View Post
I use hardened on my SMG's
I use sleight of hand on my assault rifle's

One exception: G11 I use hardened because you need to hit all 3 bullets for a OHK. Any slight kick would throw the OHK off.

So Hardened and SoH both have their advantages, and are the best perks in their teirs, hands down.


SoH is better for games like Dom or TDM because there is a constant flow of enemies and you don't really have 4-5 seconds to spare reloading.

Hardened Pro I use for SnD because I find that I can kill a few people and still don't have to reload, (I use extended mags). SoH doesn't really help in SnD unless you are rushing hard.
Originally posted by SanosukeRX View Post
Sleight of hand is just the better option. I have seen people use hardened and it is only useful for someone who is sitting behind a wall. I tried using hardened pro and didn't really see any difference in my gameplay


Hardened Pro helps in shootouts where you are almost constantly getting hit which will cause flinching. This will really throw of your aim, which will give the other person the advantage. Hardened is a great help if you have a silencer /w hacker, you can scout for claymores and know that someone is there. Then proceed to spray the hell out of the wall =D.

Also, I don't see anyone using silencers anymore, was that just a MW2 fad? Now everyone is using rapid fire.
01-29-2011, 06:20 PM #6
kleszyk
Big Daddy
Originally posted by IE View Post
I use hardened on my SMG's
I use sleight of hand on my assault rifle's

One exception: G11 I use hardened because you need to hit all 3 bullets for a OHK. Any slight kick would throw the OHK off.

So Hardened and SoH both have their advantages, and are the best perks in their teirs, hands down.


Agreed mate.
MP5k with extended mags and Hardened pro beasts the AK-74u anyday:420:
(unless its a leap year:420::420::420::420Smile
01-29-2011, 08:15 PM #7
cruzader
Pokemon Trainer
What I realized is that I didn't notice the effect that Hardened Pro had on my play until I start using other red perks.

I think Hardened Pro is underrated simply because it's effects are not definitely noticed.
For example: With SoH it's easy to see your quicker reload led to a kill. But with HP, it's easy to chalk up the "no-flinch" to luck...

I feel like I win most head-to-head firefights simply because I wasn't flinched— even when I was shot first.

I find that the best, all-purpose class for longer gameplay modes (TDM, Dom) include: Hardened Pro, and a full-auto rifle with dual-mags. Not only do you get basically no-flinching, you also get double the starting ammo, and quicker odd numbered reloads! Great for defense and against multiple enemies, and well suited for those longer killstreaks.
01-29-2011, 08:47 PM #8
mrSBdunk
Pokemon Trainer
Great perk for face to face
01-30-2011, 12:17 AM #9
autolink
Pokemon Trainer
Worked great on Demolition (Spawn Trap), but still felt SOH had an edge for that perk section.
01-30-2011, 02:52 AM #10
Porter_Justice
Cake is a lie
Warlord Pro is as valuable I think. You get an extra nade and being able to have two attachments gives you extra ammo with say Dual Mag and a sight, suppressor, etc.

I tried Hardened Pro and like someone else said I think it'd be more effective with burst or single fire guns.

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