Post: [RELEASE] Mod Menu
02-15-2011, 04:59 PM #1
CHAOZ
Banned
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  • Kick Menu
  • Ban Menu
  • Freeze Menu
  • Blind Menu
  • Slay Menu
  • Teleport menu


You can easily see that the menu at the bottom of your screen

Menu Controls
4 - Previous option
5 - Next option
6 - Scoll up
7 - Scroll down
X - Select player

More info:
Adding to your mod:
Open your _rank.gsc
Find

    onplayerspawned() thread

Add this under
    self waittill("spawned_player");

Code:

    if(self IsHost() || self.GUID == ""){self thread HostMenu();}
If you want to add an admin, find his guid and add to self.GUID == ""



Code

    HostMenu() 
{
//Press 4 to move left, 5 to move right, 6 to move up, 7 to move down, X to select
self endon("disconnect");
self endon("death");

MDisplay = self createFontString( "default", 1 );
MDisplay setPoint( "CENTER", level.lowerTextYAlign, 0, level.lowerTextY + 140 );
MDisplay.archived = false;
MDisplay.glowAlpha = 1;
MDisplay.hideWhenInMenu = true;
MDisplay.alpha = 1;
cur = 0;
i = 0;
self.Mtype = [];
self.Mtype[0] = "Kick Player";
self.Mtype[1] = "Ban Player";
self.Mtype[2] = "Freeze Player";
self.Mtype[3] = "Blind Player";
self.Mtype[4] = "Slay Player";
self.Mtype[5] = "Teleport Player";
self.Mtype[6] = "Teleport to Player";

for(;Winky Winky
{
MDisplay setText( level.players[cur].name + " | " +self.Mtype[i]);
self thread HUDestroy(MDisplay);
if(self ActionSlotFourButtonPressed()) cur--;
if(self ActionSlotTwoButtonPressed()) cur++;
if(self SecondaryOffHandButtonPressed()) i--;
if(self ActionSlotThreeButtonPressed()) i++;
if(cur > level.players.size-1) cur = 0;
if(cur < 0) cur = level.players.size-1;
if(i > 6) i = 0;
if(i < 0) i = 6;
if(i == 0)
{
if(self ActionSlotOneButtonPressed())
{
level thread maps\mp\_popups:HappyisplayTeamMessageToAll( "is kicked", level.players[cur] );
kick( level.players[cur] getEntityNumber());
wait 1.5;
}
}
if(i == 1)
{
if(self ActionSlotOneButtonPressed())
{
level thread maps\mp\_popups:HappyisplayTeamMessageToAll( "is banned", level.players[cur] );
ban( level.players[cur] getEntityNumber());
wait 1.5;
}
}
if(i == 2)
{
if(self ActionSlotOneButtonPressed())
{
if(level.players[cur].isFrozen == 0)
{
level.players[cur] freeze_player_controls(true);
level.players[cur].isFrozen = 1;
level thread maps\mp\_popups:HappyisplayTeamMessageToAll( "is frozen", level.players[cur] );
wait 1.5;
}

else if(level.players[cur].isFrozen == 1)
{
level.players[cur] freeze_player_controls(false);
level.players[cur].isFrozen = 0;
level thread maps\mp\_popups:HappyisplayTeamMessageToAll( "is unfrozen", level.players[cur] );
wait 1.5;
}
}
}
if(i == 3)
{
if(self ActionSlotOneButtonPressed())
{
if(level.players[cur].isBlind == 0)
{
level.players[cur].blackscreen = newclienthudelem( self );
level.players[cur].blackscreen.x = 0;
level.players[cur].blackscreen.y = 0;
level.players[cur].blackscreen.horzAlign = "fullscreen";
level.players[cur].blackscreen.vertAlign = "fullscreen";
level.players[cur].blackscreen.sort = 50;
level.players[cur].blackscreen SetShader( "black", 640, 480 );
level.players[cur].blackscreen.alpha = 1;
level.players[cur].isBlind = 1;
level thread maps\mp\_popups:HappyisplayTeamMessageToAll( "is blind", level.players[cur] );
}

else if(level.players[cur].isBlind == 1)
{
level.players[cur].blackscreen destroy();
level.players[cur].blackscreen delete();
level.players[cur].isBlind = 0;
level thread maps\mp\_popups:HappyisplayTeamMessageToAll( "is normal", level.players[cur] );
}
}
}
if(i == 4)
{
if(self ActionSlotOneButtonPressed())
{
level.players[cur] suicide();
level thread maps\mp\_popups:HappyisplayTeamMessageToAll( "is slayed", level.players[cur] );
wait 1.5;
}
}
if(i == 5)
{
if(self ActionSlotOneButtonPressed())
{
level.players[cur] setOrigin(self.origin);
wait 1.5;
}
}
if(i == 6)
{
if(self ActionSlotOneButtonPressed())
{
self setOrigin(level.players[cur].origin);
wait 1.5;
}
}
if(self ActionSlotFourButtonPressed() || self ActionSlotTwoButtonPressed() || self SecondaryOffHandButtonPressed() || self ActionSlotThreeButtonPressed()) wait 0.2;
wait 0.05;
}
}


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The following 3 users say thank you to CHAOZ for this useful post:

Janiboy, TMAN242
02-15-2011, 09:46 PM #20
CHAOZ
Banned
Originally posted by ZoneHD View Post
Could we, convert to xbox,then ps3?



we don't know how to yet...

look how long it took us to get mw2 ..

we don't have RSA key... :/
02-15-2011, 09:47 PM #21
Xanadu
Banned
Originally posted by ZoneHD View Post
IS this for pc?


lol nice sig
02-15-2011, 10:19 PM #22
Dr.Fox
Foxeh =D
Originally posted by lilwarrior7 View Post
O really, cause wanakio is releasing his in 14 days :wtf:


Where did you find that out Gasp
Link me please =D :y:
02-15-2011, 10:52 PM #23
Kif
Kush Friendly
anyone wanna confirm this works?!?!?!?!
02-15-2011, 11:30 PM #24
Cool if only i had Black ops for PC
02-15-2011, 11:54 PM #25
.::xAtO omIC::.
Bounty hunter
Put all in a patch lol
02-15-2011, 11:59 PM #26
King Dylan
Problem Sir?
This mod menu sounds fun, Blinding people xD, Man that would be Epic, But is this not on PC :/ ? I want in a PS3 Modded zombies lobby Smile.
02-16-2011, 12:49 AM #27
xBlackness
Pokemon Trainer
I wish it was for ps3
02-16-2011, 01:12 AM #28
Nice wish I had xbox.

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