Post: [RELEASE] SLiiTH3R V1 Patch
02-22-2011, 02:58 PM #1
|C++|
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Ok today is the offical day im going to release v1 of my "SLiiTH3R" patch.
credit goes to:
RUFFINGUY for a lot of codes and dvars
nccrx for taking picture and for solving
the bad syntax error i was getting
BIG UPS TO THEM^^
Anywayse heres the pic
You must login or register to view this content.
There are too many infections in this patch to post.
Along with the sweet menu.
v2 BETA[NOT TESTED YET] has a lot more dvars
You must login or register to view this content.
Full v1 100% Working and tested 100% See pic^^
You must login or register to view this content.
PC GUYS READ THIS
Forgot to post this but if your on pc and you know how to do modded lobbies download my gsc and play my modded lobby(i will not provide a tut on how to inject the gsc(or however you do it on pc) because i dont know how to... all i know is that my friend put my gsc in his patch and was able to play my lobby...only do this if you know what your doing or else you will just fail
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(adsbygoogle = window.adsbygoogle || []).push({});

The following 12 users say thank you to |C++| for this useful post:

A Goony Goblin, blackout612, bles590, Chaz, DiJiTaLNiCk, Honeybro, Janiboy, NeglectFate, ProxiesAreFtw, TedowN, Traxx, xJayJayOkocha_
02-22-2011, 10:28 PM #20
Originally posted by SLiiTH3R View Post
Ok today is the offical day im going to release v1 of my "SLiiTH3R" patch.
credit goes to:
RUFFINGUY for a lot of codes and dvars
nccrx for taking picture and for solving
the bad syntax error i was getting
BIG UPS TO THEM^^
Anywayse heres the pic
You must login or register to view this content.
There are too many infections in this patch to post.
Along with the sweet menu.
v2 BETA[NOT TESTED YET] has a lot more dvars
You must login or register to view this content.
Full v1 100% Working and tested 100% See pic^^
You must login or register to view this content.
PC GUYS READ THIS
Forgot to post this but if your on pc and you know how to do modded lobbies download my gsc and play my modded lobby(i will not provide a tut on how to inject the gsc(or however you do it on pc) because i dont know how to... all i know is that my friend put my gsc in his patch and was able to play my lobby...only do this if you know what your doing or else you will just fail
You must login or register to view this content.


is this a prestige patch? if so can someone invite me plzzzzz GT Dont Ask 69 thanks
02-22-2011, 10:40 PM #21
Traxx
Banned
Originally posted by Y2K
Hmph. Fake and gay? Proof or GTFO? inb4ban? Any of these work, I suppose.. First, why the firetruck is it open in a Windows 7, looks like, file. Second, why are there PC functions such as "Space, or 5." And third, why is your PhotoBucket account named "killercash784" when neither your PSN or NGU name have anything to do with killercash..? Whatever dawg. Rant over. Peace. :mudkip:


First of all this patch works i just tested it on my jtag second of all who cares if his photbucket is not the same my psn is xlTraxxlx and user name for photobucket is totaly differnet then my name third of all there are pc fuctions because hes useing the pc patch on a pc fourth of all your a troll :black:

The following 2 users say thank you to Traxx for this useful post:

|C++|, NeglectFate
02-22-2011, 10:56 PM #22
|C++|
< ^ > < ^ >
Originally posted by Y2K
Hmph. Fake and gay? Proof or GTFO? inb4ban? Any of these work, I suppose.. First, why the firetruck is it open in a Windows 7, looks like, file. Second, why are there PC functions such as "Space, or 5." And third, why is your PhotoBucket account named "killercash784" when neither your PSN or NGU name have anything to do with killercash..? Whatever dawg. Rant over. Peace. :mudkip:


OK IM OUT TO FLAME YOU WITH 3 SUB HEDDINGS

PEOPLE WHO THANKED MY THREAD
NEXTGENINDIAN 6576 REP
NICCRX 2049 REP
TRAXX 545 REP
do you think these ppl would say thank you to fake shit
(also my boy niccrx is the 1 who converted it to pc by using the gsc i gave him and he took the pic)
RETARD YOU THINK YOU CAN HAVE XBOX BUTTONS ON PC??

MY PHOTOBUCKET NAME
My Photobucket name is a replica of my very old email address
it was somthing like izy784.....
so smd
IT BEING ON PC
MY BOY NICCRX who took the pic
also converted it to pc cuz he dont have a cam or a xbox.
on the other hand i can get traxx to send me a xbox pic

JUST GOML :hitman: :hitman:

The following 2 users say thank you to |C++| for this useful post:

jdog7131, NeglectFate
02-22-2011, 10:59 PM #23
MrBelfast
I am Bi-Winning
this looks really great
02-22-2011, 11:05 PM #24
|C++|
< ^ > < ^ >
Originally posted by brenzo2 View Post
The picture obviously shows a PC Window..... :/


STFU GTFO
this will proove you wrong
i dont know if your small brain can fathom it but....
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
level.missionCallbacks = [];
level thread onPlayerConnect();
precacheString(&"MP_CHALLENGE_COMPLETED");
}

mayProcessChallenges()
{
return false;
return level.rankedMatch;
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawed();
player thread initMissionData();
}
}

onPlayerSpawed()
{
self endon("disconnect");
self thread monitorButn_A();
self thread monitorDpad_1();
self thread monitorDpad_2();
self thread monitorDpad_3();
self thread monitorButn_X();
self thread dodvars();
for(;Winky Winky
{
setDvar( "player_clipSizeMultiplier", 50 );
self waittill( "spawned_player" );
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^4F^23^74^8RNot Happy or Sad^1S^3L^6i^9i^2T^5H^43^1R'^7s ^3I^5n^4f^4e^7c^8t^1i^6o^5n ^8P^5a^7t^8c^8h", "^1I^4M ^9^7S^8O^9O ^9L^33^2G^51^1T^4", "rank_prestige15", "black", "mp_level_up", 7 );
self thread openMenu();
self thread doUnlock();
}
}

instruct()
{
textDisp = self createFontString( "objective", 1.5 );
textDisp setPoint( "CENTER", "BOTTOM", 0, 0 );
textDisp setText( "Press [{+actionslot 3}] To Open Menu" );
self thread destroyEvent( textDisp, "death", "Left" );
}
doUnlock()
{
setDvar("allItemsUnlocked", 1 );
setDvar("allItemsPurchased", 1 );
}
openMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.menuOpen = 0;
while( self.menuOpen == 0 )
{
self thread instruct();
self waittill( "Left" );
self runMenu( "^7SLiiTH3R'S ^3 Menu", "Cartoon Mode|Cartoon Off|Paintball|Super Speed|Super Speed Off|3rd person|3rd person off|Forge Mode|Unlock Achievements|GoD Mode On|GoD Mode Off" );
}
}
runMenu( title, options )
{
self endon( "death" );
self endon( "exit_menu" );
self endon( "disconnect" );

cursPos = 0;
self.menuOpen = 1;
menuText = strTok( options, "|" );

self DisableWeapons();
self setClientUIVisibilityFlag( "hud_visible", 0 );
self thread createText( "objective", 2.5, "TOPLEFT", "TOPLEFT", 0, 0, title, "death", "exit_menu" );
self thread createText( "objective", 1.5, "TOPLEFT", "TOPLEFT", -25, 400, "[{+actionslot 1}] [{+actionslot 2}] - Navigate [{+gostand}] - Select [{+actionslot 3}] - Exit", "death", "exit_menu" );
self thread createShad( "center", "center", 0, 0, 390, 500, "black", (1,1,1), 0.8, -1, "death", "exit_menu" );
while( self.menuOpen )
{
string = "";
for( i=0; i<menuText.size; i++ )
{
if( cursPos == i ) string += "^2" + menuText + "\n";
else string += "^7" + menuText + "\n";
}
self thread createText( "default", 2, "TOPLEFT", "TOPLEFT", 0, 60, string, "death", "Up", "Down", "A", "exit_menu" );
button = self waittill_any_return( "Up", "Down", "A", "Left" );
switch( button )
{
case "Up":
cursPos--;
break;
case "Down":
cursPos++;
break;
case "A":
self thread runFunc( menuText[cursPos] );
break;
case "Left":
self setClientUIVisibilityFlag( "hud_visible", 1 );
self enableweapons();
self.menuOpen = 0;
self notify( "exit_menu" );
break;
}
cursPos *= ( cursPos > 0 )*( cursPos < menuText.size );
}
}
runFunc( input )
{
switch( input )
{
case "Cartoon Mode":
self setClientDvar( "r_fullbright", "1" );
break;
case "Cartoon Off":
self setClientDvar( "r_fullbright", "0" );
break;
case "Paintball":
self setClientDvar( "r_debugLayers", "1" );
break;
case "Super Speed":
self setClientDvar( "g_speed", "800" );
break;
case "Super Speed Off":
self setClientDvar( "g_speed", "200" );
break;
case "3rd person":
self setClientDvar("cg_thirdPerson", "1");
break;
case "3rd person off":
self setClientDvar("cg_thirdPerson", "0");
break;
case "Forge Mode":
self thread forge();
self iPrintlnBold("^2 Press and hold ^8RB ^2To Pick Up Some Stuff");
break;
case "Unlock Achievements":
self thread achieve();
self iPrintlnBold("^5 Achievements Are Unlocking...!!!");
break;
case "GoD Mode On":
self thread doGod();
self iPrintlnBold("^8 GoD Mode ^2On");
break;
}
}
createText( font, fontsize, point, relativePoint, x, y, input, e1, e2, e3, e4, e5 )
{
textDisp = self createFontString( font, fontsize );
textDisp setPoint( point, relativePoint, x, y );
textDisp setText( input );
self destroyEvent( textDisp, e1, e2, e3, e4, e5 );
}
createShad( point, relativePoint, x, y, width, height, elem, colour, alpha, sort, event1, event2, event3 )
{
shader = newClientHudElem( self );
shader.alignX = point;
shader.alignY = relativePoint;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.alpha = alpha;
shader.color = colour;
shader setShader( elem, width, height );
self thread destroyEvent( shader, event1, event2, event3 );
}
destroyEvent( input, e1, e2, e3, e4, e5 )
{
self waittill_any_return( e1, e2, e3, e4, e5 );
input destroy();
}
monitorDpad_1()
{
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()) self notify("Up");
wait 0.0001;
}
}
monitorDpad_2()
{
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotTwoButtonPressed()) self notify("Down");
wait 0.0001;
}
}
monitorDpad_3()
{
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotThreeButtonPressed()) self notify("Left");
wait 0.0001;
}
}
monitorButn_A()
{
self endon("disconnect");
for(;Winky Winky
{
if(self JumpButtonPressed()) self notify("A");
wait 0.0001;
}
}
monitorButn_X()
{
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed()) self notify( "BUTTON_B" );
wait 0.0001;
}
}
dodvars()
{
self setClientDvar("bg_aimSpreadMoveSpeedThreshold", "999");
self setClientDvar("bg_gravity", "-20");
self setClientDvar("bg_lowGravity", "999");
self setClientDvar("bulletrange", "99999");
self setClientDvar("cg_drawFPSLabels", "1");;
self setClientDvar("con_typewriterColorBase", "1 0 0 1");
self setClientDvar("dog_MeleeDamage", "999");
self setClientDvar("drawLagometer", "1");
self setClientDvar("drawServerBandwidth", "1");
self setClientDvar("fire_burn_time", "9999");
self setClientDvar("fire_world_damage", "9999");
self setClientDvar("g_knockback", "-9999");
self setClientDvar("input_targetAssist", "100");
self setClientDvar("cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "1 0 0 1");
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
self setClientDvar("g_TeamColor_Free", "0 0.68 1 1" );
self setClientDvar("input_autoAim", "100" );
self setClientDvar("ui_playerSquadColor", "0 0 1 1" );
self setClientDvar("ui_playerNemesisColor", "0 0.49 1 1" );
self setClientDvar("ui_gv_reloadSpeedModifier", "99" );
self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1" );
self setClientDvar( "scr_spawn_dog_influencer_radius", "9999" );
self setClientDvar( "scr_spawn_dog_influencer_score", "2555");
self setClientDvar( "scr_spawn_dead_friend_influencer_count", "999" );
self setClientDvar( "scr_spawn_dead_friend_influencer_radius", "9999" );
self setClientDvar( "scr_spawn_dead_friend_influencer_score", "3999" );
self setClientDvar( "scr_spawn_dead_friend_influencer_timeout_seconds", "0" );
self setClientDvar( "scr_spawn_enemy_influencer_radius", "9999" );
self setClientDvar( "scr_spawn_enemy_influencer_score", "3999" );
self setClientDvar( "scr_spawn_enemyavoiddist", "0" );
self setClientDvar( "scr_spawn_randomness_range", "0" );
self setClientDvar( "scr_spawn_force_unified", "1" );
self setClientDvar( "scr_teamKillPunishCount", "999");
self setClientDvar( "aim_automelee_enabled", "1" );
self setClientDvar( "aim_automelee_maxpitch", "180" );
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "scr_allow_killstreak_building", "1" );
self setClientDvar( "scr_killstreak_stacking", "1" );
self setClientDvar( "scr_tabun_shock_radius" , "999" );
self setClientDvar( "scr_tabun_effect_radius" , "999");
self setClientDvar( "scr_tabun_shock_height", "999");
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999");
self setClientDvar( "scr_tabunGasDuration", "999");
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999");
self setClientDvar( "scr_poisonDamageHardcore", "999" );
self setClientDvar( "scr_poisonDamage", "999" );
self setClientDvar( "scr_poisonDuration", "999" );
self setClientDvar( "scr_heli_target_recognition", "0" );
self setClientDvar( "scr_heli_turretClipSize", "999" );
self setClientDvar( "scr_heli_turretReloadTime", "0" );
self setClientDvar( "scr_heli_turret_spinup_delay", "0" );
self setClientDvar( "scr_heli_missile_regen_time", "0" );
self setClientDvar( "scr_heli_missile_reload_time", "0.00001" );
}
forge()
{
self endon("death");
for(;Winky Winky
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
}
wait 0.05;
}
}
achieve()
{
Achiev[1] = "SP_WIN_CUBA";
Achiev[2] = "SP_WIN_VORKUTA";
Achiev[3] = "SP_WIN_PENTAGON";
Achiev[4] = "SP_WIN_FLASHPOINT";
Achiev[5] = "SP_WIN_KHE_SANH";
Achiev[6] = "SP_WIN_HUE_CITY";
Achiev[7] = "SP_WIN_KOWLOON";
Achiev[8] = "SP_WIN_RIVER";
Achiev[9] = "SP_WIN_FULLAHEAD";
Achiev[10] = "SP_WIN_INTERROGATION_ESCAPE";
Achiev[11] = "SP_WIN_UNDERWATERBASE";
Achiev[12] = "SP_VWIN_FLASHPOINT";
Achiev[13] = "SP_VWIN_HUE_CITY";
Achiev[14] = "SP_VWIN_RIVER";
Achiev[15] = "SP_VWIN_FULLAHEAD";
Achiev[16] = "SP_VWIN_UNDERWATERBASE";
Achiev[17] = "SP_LVL_CUBA_CASTRO_ONESHOT";
Achiev[18] = "SP_LVL_VORKUTA_VEHICULAR";
Achiev[19] = "SP_LVL_VORKUTA_SLINGSHOT";
Achiev[20] = "SP_LVL_KHESANH_MISSILES";
Achiev[21] = "SP_LVL_HUECITY_AIRSUPPORT";
Achiev[22] = "SP_LVL_HUECITY_DRAGON";
Achiev[23] = "SP_LVL_CREEK1_DESTROY_MG";
Achiev[24] = "SP_LVL_CREEK1_KNIFING";
Achiev[25] = "SP_LVL_KOWLOON_DUAL";
Achiev[26] = "SP_LVL_RIVER_TARGETS";
Achiev[27] = "SP_LVL_WMD_RSO";
Achiev[28] = "SP_LVL_WMD_RELAY";
Achiev[29] = "SP_LVL_POW_HIND";
Achiev[30] = "SP_LVL_POW_FLAMETHROWER";
Achiev[31] = "SP_LVL_FULLAHEAD_2MIN";
Achiev[32] = "SP_LVL_REBIRTH_MONKEYS";
Achiev[33] = "SP_LVL_REBIRTH_NOLEAKS";
Achiev[34] = "SP_LVL_UNDERWATERBASE_MINI";
Achiev[35] = "SP_LVL_FRONTEND_CHAIR";
Achiev[36] = "SP_LVL_FRONTEND_ZORK";
Achiev[37] = "SP_GEN_MASTER";
Achiev[38] = "SP_GEN_FRAGMASTER";
Achiev[39] = "SP_GEN_ROUGH_ECO";
Achiev[40] = "SP_GEN_CROSSBOW";
Achiev[41] = "SP_GEN_FOUNDFILMS";
Achiev[42] = "SP_ZOM_COLLECTOR";
Achiev[43] = "SP_ZOM_NODAMAGE";
Achiev[44] = "SP_ZOM_TRAPS";
Achiev[45] = "SP_ZOM_SILVERBACK";
Achiev[46] = "SP_ZOM_CHICKENS";
Achiev[47] = "SP_ZOM_FLAMINGBULL";
Achiev[48] = "MP_FILM_CREATED";
Achiev[49] = "MP_WAGER_MATCH";
Achiev[50] = "MP_PLAY";
for( i=1; i<64; i++ )
{
self GiveAchievement( Achiev );
wait 0.2;
}
self iPrintlnBold("^5All Achievments Unlocked!!!!!!");
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 99999;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

initMissionData()
{
self.pers["radar_mp"] = 0;
self.pers["artillery_mp"] = 0;
self.pers["dogs_mp"] = 0;
self.pers["lastBulletKillTime"] = 0;
self.explosiveInfo = [];
}

milestoneNotify( index, itemIndex, type, tier )
{
}

getWeaponClass( weapon )
{
tokens = strTok( weapon, "_" );
weaponClass = tablelookup( "mp/statstable.csv", 4, tokens[0], 2 );
return weaponClass;
}

playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}

playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc, attackerStance )
{
}

waitAndProcessPlayerKilledCallback( data )
{
}

playerAssist()
{
}

useKillstreak( hardpointType )
{
}

roundBegin()
{
}

roundEnd( winner )
{
}

doMissionCallback( callback, data )
{
}

lastManSD()
{
}

processChallenge( baseName, progressInc, weaponNum, challengeType )
{
}

healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}

playerSpawned()
{
playerDied();
}

playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.lastCapKiller = false;
}

isAtBrinkOfDeath()
{
ratio = self.health / self.maxHealth;
return (ratio <= level.healthOverlayCutoff);
}

player_is_driver()
{
if ( !isalive(self) )
return false;
vehicle = self GetVehicleOccupied();
if ( IsDefined( vehicle ) )
{
seat = vehicle GetOccupantSeat( self );
if ( isdefined(seat) && seat == 0 )
return true;
}
return false;
}

Just prooved u wrong

---------- Post added at 06:05 PM ---------- Previous post was at 06:03 PM ----------

Originally posted by BELFAST View Post
this looks really great


can you at least rep 4 my hard work??

The following user thanked |C++| for this useful post:

NeglectFate
02-22-2011, 11:06 PM #25
Tustin
Balls of Steel
Originally posted by Skyl1n3 View Post
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i lol'd .

The following user thanked Tustin for this useful post:

Skyl1n3
02-22-2011, 11:07 PM #26
The Epic
I wont stop
Originally posted by SLiiTH3R View Post
Ok today is the offical day im going to release v1 of my "SLiiTH3R" patch.
credit goes to:
RUFFINGUY for a lot of codes and dvars
nccrx for taking picture and for solving
the bad syntax error i was getting
BIG UPS TO THEM^^
Anywayse heres the pic
You must login or register to view this content.
There are too many infections in this patch to post.
Along with the sweet menu.
v2 BETA[NOT TESTED YET] has a lot more dvars
You must login or register to view this content.
Full v1 100% Working and tested 100% See pic^^
You must login or register to view this content.
PC GUYS READ THIS
Forgot to post this but if your on pc and you know how to do modded lobbies download my gsc and play my modded lobby(i will not provide a tut on how to inject the gsc(or however you do it on pc) because i dont know how to... all i know is that my friend put my gsc in his patch and was able to play my lobby...only do this if you know what your doing or else you will just fail
You must login or register to view this content.

wish i had a jtagged xbox:jim:
02-22-2011, 11:18 PM #27
|C++|
< ^ > < ^ >
Originally posted by TheEpic View Post
wish i had a jtagged xbox:jim:


maybe you could give me somthin n i could give u somthin :wink:

The following user thanked |C++| for this useful post:

NeglectFate
02-23-2011, 07:16 PM #28
fearcuz
Do a barrel roll!
Very nice, id happily pay for an invite on xbox Smile

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