Post: Call of duty Black Ops Update, Fixes Sniper Rifles
03-01-2011, 07:19 PM #1
Superdry▪
極度乾燥(しなさい
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Treyarch has just gone ahead and updated Call of Duty: Black Ops. And four months in, we now have a non-nerfed sniper rifle. Joy! It won't be long now until the complaining starts that they made it too powerful. Aside from the sniper rife adjustments there were a few other issues addressed like matchmaking tweaks which now match you with comparable opponents. With Treyarch leaving in tunable settings so that adjustments to matchmaking can now be done on the fly. Zombie mode got a few updates as well regarding exploits on the boards and leaderboard glitches.



Treyarch has just gone ahead and updated Call of Duty: Black Ops. And four months in, we now have a non-nerfed sniper rifle. Joy! It won't be long now until the complaining starts that they made it too powerful. Aside from the sniper rife adjustments there were a few other issues addressed like matchmaking tweaks which now match you with comparable opponents. With Treyarch leaving in tunable settings so that adjustments to matchmaking can now be done on the fly. Zombie mode got a few updates as well regarding exploits on the boards and leaderboard glitches. The full list is in the read more.


Update 7:


Matchmaking improvements to return higher quality results faster. This change includes settings that are tunable in the live environment, so tweaking may continue beyond initial release of this update.

The in-game store now hides DLC map packs that do not match the language of the player’s disc to decrease the possibility of users downloading the incorrect language version.

Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely. Required timing-specific button presses.

Split screen players are now able to change camera perspectives and cycle through players as a spectator.

Addressed an issue where the most recent match played in Zombies could overwrite the best match played on the leaderboard.

Improved Zombies lobbies to prevent players from erroneously receiving the error “Unable to join game session” under certain circumstances.

Addressed a number of community-discovered Zombies gameplay exploits.
Additional security feature updates.

Additional sniper rifle tuning.


SOURCE
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The following user thanked Superdry▪ for this useful post:

Snapback
03-01-2011, 07:35 PM #2
juddylovespizza
I'VE GOT JUNGLE FEVER
took awhile didn't it.. jesus.
03-01-2011, 07:59 PM #3
NyanCat
trololo
Meh, can you give me a link to the post/announcment where treyarch stated it. Cause sniper rifle tuning doesnt mean it will be like before.
03-01-2011, 08:20 PM #4
Originally posted by Juddy View Post
took awhile didn't it.. jesus.


Yea i dont support QS'n but there no reaosn to nerf it like they did in patch 1.01 that was UNNESSICARY

also: YOU DA REPZ WHORE
03-01-2011, 08:29 PM #5
So what do the sniper have now? more power? accuracy for QS?

The following user thanked Cole MacGrath for this useful post:

Snapback
03-01-2011, 08:30 PM #6
Assassin
Easter Egg!
just hope they havn`t patched the new map pack glitches :(
03-01-2011, 08:33 PM #7
Snapback
Climbing up the ladder
I haven't used any sniper, since the update. But IDK whats been going on with the lag. I played 3 games with a 2 and 1 bar connection. (3 Different lobbies also).

---------- Post added at 01:33 PM ---------- Previous post was at 01:32 PM ----------

Originally posted by Im
So what do the sniper have now? more power? accuracy for QS?


Thats exactly what I wanna know.
03-01-2011, 10:35 PM #8
So, did the matchmaking improved? Did the bullet detection improve? They better not release that map pack in Ps3 if they haven't fix it yet or else I'm gonna bombard their forums with spams.
03-01-2011, 11:18 PM #9
USA007
Error… Cat invasion!
I think the snipers recieved more power, but I didn't notice a difference in quick scoping
03-01-2011, 11:50 PM #10
Was this update today? March 1st

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