Post: Black Ops Deathstreaks
03-06-2011, 10:47 PM #1
Fikki
Back to NGU and Glitching
(adsbygoogle = window.adsbygoogle || []).push({}); I'm new to this actual hacking of Black Ops, not just glitching, but I hate the game so I could care less if I kill the game or get banned.

Kill Monitor ~ Add this to your onPlayerSpawned()

    self thread killMonitor();

killMonitor()
{
self endon( "death" );
self endon( "disconnect" );
while(1)
{
self waittill( "killed_player" );
self.pw = getCurrentWeapon();
self.sw = getCurrentOffHandWeapon();
self.deaths = 0;
}
}


Death Monitor ~ same as above

    self thread deathMonitor();

deathMonitor()
{
self endon( "death" );
self endon( "disconnect" );
if(!isDefined(self.deaths)) self.deaths = 0;
while(1)
{
self waittill( "death" );
self.deaths++;
if(self.deaths >= 4 )
{
self thread martyDom();
self thread painKiller();
self thread copyCat();
}
}
}


PainKiller

    painKiller()
{
self endon( "painkill_done" );
self waittill( "player_spawned" );
self doMaxHealth();
self VisionSetNakedForPlayer( "berserker", 0.5 );
for(i=10;i>0;i--)
{
self iPrintln( "0:"+i );
wait 1;
}
self VisionSetNakedForPlayer( "default", 0.5 );
self notify( "painkill_done" );
}
doMaxHealth()
{
self endon( "death" );
self endon( "painkill_done" );
max = 200;
while(1)
{
if(self.health<max)
{
self.health = max;
}
}
}


Martydom

    martydom()
{
self endon( "disconnect" );
self waittill( "player_spawned" );
iPrintlnBold( "^1Martydom is Enabled" );
for(;Winky Winky
{
self.loc2 = self.location;
self waittill( "death" );
self.loc1 = self.location
nade = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
self thread martydomNotify();
iPrintln( "^1Martydom at" + self.loc1 );
wait 4;
iPrintln( "^2Martydom at" + self.loc1 + "^5exploded" );
playfx( nade, self.loc1 );
radiusdamage( self.loc1, 25, 25, 15, self );
}
}
martydomNotify()
{
if( checkRange( self.loc1, self.loc2, (1,30,0) )
{
dist = checkDist( self.location, self.loc2 );
for(;Winky Winky
{
self iPrintInBold( "^5You are" + dist + "^5feet from a MartyDom" );
}
}
}
checkDist( location1, location2 )
{
a = undefined;
for( i=0; i<2; i++ )
{
answer = location1[i] - location2[i];
}
return answer;
}
checkRange( location1, location2, range )
{
x = [];
y = [];
z = [];
x[0] = location1[0];
x[1] = location2[0];
y[0] = location1[1];
y[1] = location2[1];
z[0] = location1[2];
z[1] = location2[2];
a = x[0] + y[0] + z[0];
b = x[1] + y[1] + z[1];
for( i=range[0]; i<range[1]; i++ )
{
if( a == i; ) && if( b == i )
{
return true;
}
}
return false;
}


Copycat (Weapons only, nothing else)

    copyCat()
{
self endon( "disconnect" );
self endon( "killcam_over" );
iPrintlnBold( "Press [{weapnext}] to copy class" );
input = self waittill_any_return( "Y", "X" );
switch( input )
{
case "Y";
self takeAllWeapons();
self giveWeapon( self.pw );
self giveWeapon( self.sw );
self switchToWeapon( self.pw );
self notify( "killcam_over" );
break;
case "X";
self notify( "killcam_over" );
break;
}
wait 5;
self notify( "killcam_over" );
}


Button Monitor

    monitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()) self notify("up");
if(self ActionSlotTwoButtonPressed()) self notify("down");
if(self ActionSlotThreeButtonPressed()) self notify ("left");
if(self ActionSlotFourButtonPressed()) self notify ("right");
if(self FragButtonPressed()) self notify("RB");
if(self MeleeButtonPressed()) self notify("RS");
if(self ADSButtonPressed()) self notify ("LT");
if(self AttackButtonPressed()) self notify ("RT");
if(self SecondaryOffHandButtonPressed()) self notify("LB");
if(self JumpButtonPressed()) self notify("A");
if(self UseButtonPressed()) self notify ("X");
if(self ChangeSeatButtonPressed()) self notify ("Y");
if(self ThrowButtonPressed()) self notify ("B");
wait 0.05;
}
}


Please reply how these codes went for you all
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03-07-2011, 12:36 AM #2
Is it me or does this look pretty legit? I don't know shyt about coding so i could be wrong but it looks legit.
03-07-2011, 02:14 AM #3
Fikki
Back to NGU and Glitching
Originally posted by partypoker15 View Post
Is it me or does this look pretty legit? I don't know shyt about coding so i could be wrong but it looks legit.


Worked for me, but I need more testers
03-07-2011, 02:38 AM #4
Swifter
The Swift One
for pc & or xbox right?
03-07-2011, 11:31 PM #5
Fikki
Back to NGU and Glitching
Originally posted by Swifter View Post
for pc & or xbox right?


Uhhh again man I'm new to this I worked it on XBOX but if you can try it on PC let me know

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