this is why i hardly open any of the doors to the power room. i try and save up for jug. having to go 7 rounds without it is f**kin frustrating because you have to watch out and not get hit twice. But seriously though Treyarch really didn't have to set jug so far away from the power room. it's kind of the reason players go down fast and the game ends. if only treyarch put jug where quick revive is. i don't even think people actually buy quick revive unless they got allot of points to burn.