Post: claymores and george
05-17-2011, 09:47 PM #1
waterboy1248
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); so today i bought claymores and i was running circles on the second floor from the bottom of the light house. i put a claymore own and it literally killed all the zombies and im sure i had the max amount of zombies on the map. so i kind of figure they must be pretty dang powerful. so what i was wondering is how many claymores do you think it would take to kill george in CO-OP. i thought that if everyone went and bought claymores and like round 2-4 with 4 people thats at least 8 claymores a round maybe more if you got a max. how many claymores do you think it would take to kill george?

I think it would take around 100 claymores but when it come to 8 around its not that long. it would only take about 12 rounds give or take if 4 people had claymores and if it only took somewhere around 100 claymores.
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05-17-2011, 10:12 PM #2
darcyo
Keeper
i was thinkin the same thing cause you can put your claymores against a wall and save them up, and they are REALLY powerful
05-17-2011, 10:43 PM #3
041c0unterPart
Bounty hunter
Semtex kicks his ass aswell!

The following user thanked 041c0unterPart for this useful post:

waterboy1248
05-17-2011, 10:56 PM #4
waterboy1248
Climbing up the ladder
good idea. i wonder how many semtex it would take too. i think someone should test these out Happy in co-op not solo
05-17-2011, 11:35 PM #5
TairyHesticles
Add Me on PSN/X-Box Live!
Each Claymore does 1000 Damage. Line up all your claymores every round at a place in the map where zombies don't go unless you lead them there, like the little island with Quick Revive. That makes 8 claymores each round if you have 4 players, not counting any you get from max ammos, starting at Round 8, means about 50 claymores by Round 13. That should take Romero out
05-17-2011, 11:38 PM #6
Dark Spirits
Climbing up the ladder
good idea hopefully it can work
05-18-2011, 07:14 PM #7
claymores are a 1 hit kill till around round 27
05-18-2011, 07:57 PM #8
ilovepizzaa
Bounty hunter
on "5" we used to fill one of the little rooms in the basement up with claymores after every round, by the time the scientist came around we all went into that room and let the claymores do the work,

It used to work every time without using any ammo,

so this is what we are goin to do on cotd (when it bloody comes out on ps), mite take more claymores on cotd but u get the picture
05-18-2011, 08:02 PM #9
theres already a way to take him out , the pack a punched vr11 scavenger
05-19-2011, 10:20 PM #10
Press ►
am r supr fgt
Originally posted by king
theres already a way to take him out , the pack a punched vr11 scavenger


Do you mean the Pack-a-Punched VR11 and the Scavenger?

If you don't, they're two different weapons: VR11 / VR11 Lazarus, and Scavenger / Hyena Infra-Dead.

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