Post: [Release] Script AI Spawning! - INGAME!
06-17-2011, 01:49 PM #1
Wolf07x
Its in the Game
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Thx to teh Winky Winky
Script:
    doLeetness()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self ActionSlotTwoButtonPressed())
{
if(self.aic>=1Cool Man (aka Tustin)
self.aic=0;
else
self.aic++;
self iprintlnbold("AI Count Set to: ^1"+self.aic);
wait 0.7;
}
if(self ActionSlotOneButtonPressed())
{
if(self.wantai==0){
self thread doSpawnai(self.aic);
self maps\mp\gametypes\_hud_message::hintMessage("Spawning AI", 2);
self.wantai=1;
}else{
self.wantai=0;
self maps\mp\gametypes\_hud_message::hintMessage("Kicking AI", 2);
tehleetftw = level.players;
for ( i = 1; i <= tehleetftw.size; i++ )
{

kick( i );
wait(0.25);
}
}
wait 5;
}
wait 0.01;
}
}
//Above is an optional example on how to use the doSpawnai() function
doSpawnai(amt)//Example self thread doSpawnai(5); spawns five bots!
{
player = GetHostPlayer();
team = player.pers[ "team" ];
spawned_bots = 0;
while ( spawned_bots < amt )
{
wait( 0.25 );
bot = AddTestClient();

if ( !IsDefined( bot ) )
{
continue;
}

spawned_bots++;
bot.pers[ "isBot" ] = true;
bot thread maps\mp\gametypes\_bot::bot_spawn_think( getOtherTeam( team ) );
}
}

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06-17-2011, 02:05 PM #2
PussayPatrol
I'm a neat monster...
Originally posted by Wolf07x View Post


Thx to teh Winky Winky
Script:
    doLeetness()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self ActionSlotTwoButtonPressed())
{
if(self.aic>=1Cool Man (aka Tustin)
self.aic=0;
else
self.aic++;
self iprintlnbold("AI Count Set to: ^1"+self.aic);
wait 0.7;
}
if(self ActionSlotOneButtonPressed())
{
if(self.wantai==0){
self thread doSpawnai(self.aic);
self maps\mp\gametypes\_hud_message::hintMessage("Spawning AI", 2);
self.wantai=1;
}else{
self.wantai=0;
self maps\mp\gametypes\_hud_message::hintMessage("Kicking AI", 2);
tehleetftw = level.players;
for ( i = 1; i <= tehleetftw.size; i++ )
{

kick( i );
wait(0.25);
}
}
wait 5;
}
wait 0.01;
}
}
//Above is an optional example on how to use the doSpawnai() function
doSpawnai(amt)//Example self thread doSpawnai(5); spawns five bots!
{
player = GetHostPlayer();
team = player.pers[ "team" ];
spawned_bots = 0;
while ( spawned_bots < amt )
{
wait( 0.25 );
bot = AddTestClient();

if ( !IsDefined( bot ) )
{
continue;
}

spawned_bots++;
bot.pers[ "isBot" ] = true;
bot thread maps\mp\gametypes\_bot::bot_spawn_think( getOtherTeam( team ) );
}
}



hey man nice patch...

i know this is XBOX 360 but why is'ent there any Hacks For PS3? :\

The following user groaned PussayPatrol for this awful post:

Assassin
06-17-2011, 02:37 PM #3
Originally posted by 69r View Post
hey man nice patch...

i know this is XBOX 360 but why is'ent there any Hacks For PS3? :\


Fastfiles were never cracked on PS3, they probably never will be. The only thing that could happen involving hacks is someone decrypts the latest retail self and mods it, but that wouldn't be online until a PSN Solution for 3.55 is released.

The following user thanked ihatecompvir for this useful post:

Wolf07x
06-17-2011, 05:09 PM #4
PussayPatrol
I'm a neat monster...
Originally posted by Ihatecompvir View Post
Fastfiles were never cracked on PS3, they probably never will be. The only thing that could happen involving hacks is someone decrypts the latest retail self and mods it, but that wouldn't be online until a PSN Solution for 3.55 is released.


ohhh ok thank you :y:

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