Post: Future Zombie Map Ideas
09-08-2011, 10:26 PM #1
shooterace247
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Zombies has been a huge success for treyarch I can't see why it would end I know some people are saying that moon was an epic end to zombies because of the big bang theory and the storyline but I think treyarch have got another great storyline for us because everyone loves zombies. So I don't see why they would want an end to it when they have made it a hugh success and got alot of money out of it so that is why in the next treyarch call of duty zombies game it will be back better than before with a new storyline for us. Here is some ideas that I think the treyarch zombies team should consider I have put together for future zombie maps they should include more stuff for us players to take zombies to a whole new level here are some things they should bring to make zombies more better:

New Perks- Candolier similar to bandolier but you can get some spare ammo for your box weapons so if you had a ray gun it would be 160 but with candolier it will double to 320 and the perk will cost around 3000 points.

Also a new perk called Pack a munch that allows us to pack a punch a weapon more than once so everytime you want to pack a punch a weapon twice it doubles every time so you pack a punch a weapon costs 5,000 then again but it will cost you 10,000 if you manage to get alot of points you can pack a punch a third time but it will cost you 20,000 so it doubles each time for the same weapon it will cost around 5000 points.

New traps- More new traps to kill zombies with so you could have Auto Grenade turret that fires auto grenades and other traps from previous maps.

Pro perks- So you buy a perk and you buy the same perk again that will become pro so if you buy the same perk again it will double from 2000 and cost you 4000 points to make it pro for example:

Quick Revive Pro- Lets you revive players almost instantly and you won't lose all your perks when you go down you will have one random perk remaining when you get revived.

Juggernog Pro- Lets you take 8-10 hits from zombies before going down.

Double Tap Pro- Increased rate of fire by 40% Semi automatic weapons become 3 round bursts weapons with 3 round bursts like the M16 will become fully automatic.

Speed Cola Pro- Faster Aiming down sights recover from knifing, sprinting throwing grenades and using equipment faster.

Phd Flopper Pro- Explosion will happen at any time you dive to prone not just from heights.

Deadshot Daiquiri Pro- Lethal Headshots will give 500 points not 100.

Mule Kick Pro- Allows you to buy up to 5 perks.

Candolier Pro- Ammunition will regenerate over time.

New Boss Waves- So every few rounds a zombie boss will come and attack the other players. Also there will be infected zombies that will be easy to kill but if they attack a player that player will become infected and lose 500 points every 5 seconds they become infected. If its 30 seconds you’re infected you will lose a perk. The only way to get rid of infected players is to shoot one of your teamates they will instantly go down lose there perks depending if you have quick revive pro or let the person who is infected battle it off so he rapidly has to press a number of buttons to get the infection off but if he doesn't it will come at a cost he will lose around 1000 points but still would of kept his perks if he is downed. If the person manages to kill the infected zombies without it harming your team mates you will get a reward like a ramdom perk bottle each or a max ammo at the end of the round.

Ranking Up System- So everytime you play co op mode with friends or others on zombies you will earn a certain amount of xp for each zombie you kill and if you get really far in zombies you will get a huge match bonus like in multiplayer and they will be 50 ranks and prestige up to 5 times.

Hope you like some of my ideas for the future zombie maps if you think there pretty impressive use some of these suggestions to treyarch and the zombies team who make zombies then we can take zombies to a whole new level and give players a new experience when it comes to playing zombies. Smile
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09-08-2011, 11:25 PM #2
OGKUSH
Keeper
good ideas ... but
treyarch is to stubborn to do something like that
i mean some of the perks (pro) would make zombies to easy
im pretty sure treyarch is going to make another zombie saga that will be better
and (pack a munch) they would only do it so you can do it twice not multiple
but i get what your saying it would be cool to have that stuff
great ideas man
09-09-2011, 01:05 AM #3
Jakeyy
Expect the unexpected!
Originally posted by shooterace247 View Post
Zombies has been a huge success for treyarch I can't see why it would end I know some people are saying that moon was an epic end to zombies because of the big bang theory and the storyline but I think treyarch have got another great storyline for us because everyone loves zombies. So I don't see why they would want an end to it when they have made it a hugh success and got alot of money out of it so that is why in the next treyarch call of duty zombies game it will be back better than before with a new storyline for us. Here is some ideas that I think the treyarch zombies team should consider I have put together for future zombie maps they should include more stuff for us players to take zombies to a whole new level here are some things they should bring to make zombies more better:

New Perks- Candolier similar to bandolier but you can get some spare ammo for your box weapons so if you had a ray gun it would be 160 but with candolier it will double to 320 and the perk will cost around 3000 points.

Also a new perk called Pack a munch that allows us to pack a punch a weapon more than once so everytime you want to pack a punch a weapon twice it doubles every time so you pack a punch a weapon costs 5,000 then again but it will cost you 10,000 if you manage to get alot of points you can pack a punch a third time but it will cost you 20,000 so it doubles each time for the same weapon it will cost around 5000 points.

New traps- More new traps to kill zombies with so you could have Auto Grenade turret that fires auto grenades and other traps from previous maps.

Pro perks- So you buy a perk and you buy the same perk again that will become pro so if you buy the same perk again it will double from 2000 and cost you 4000 points to make it pro for example:

Quick Revive Pro- Lets you revive players almost instantly and you won't lose all your perks when you go down you will have one random perk remaining when you get revived.

Juggernog Pro- Lets you take 8-10 hits from zombies before going down.

Double Tap Pro- Increased rate of fire by 40% Semi automatic weapons become 3 round bursts weapons with 3 round bursts like the M16 will become fully automatic.

Speed Cola Pro- Faster Aiming down sights recover from knifing, sprinting throwing grenades and using equipment faster.

Phd Flopper Pro- Explosion will happen at any time you dive to prone not just from heights.

Deadshot Daiquiri Pro- Lethal Headshots will give 500 points not 100.

Mule Kick Pro- Allows you to buy up to 5 perks.

Candolier Pro- Ammunition will regenerate over time.

New Boss Waves- So every few rounds a zombie boss will come and attack the other players. Also there will be infected zombies that will be easy to kill but if they attack a player that player will become infected and lose 500 points every 5 seconds they become infected. If its 30 seconds you’re infected you will lose a perk. The only way to get rid of infected players is to shoot one of your teamates they will instantly go down lose there perks depending if you have quick revive pro or let the person who is infected battle it off so he rapidly has to press a number of buttons to get the infection off but if he doesn't it will come at a cost he will lose around 1000 points but still would of kept his perks if he is downed. If the person manages to kill the infected zombies without it harming your team mates you will get a reward like a ramdom perk bottle each or a max ammo at the end of the round.

Ranking Up System- So everytime you play co op mode with friends or others on zombies you will earn a certain amount of xp for each zombie you kill and if you get really far in zombies you will get a huge match bonus like in multiplayer and they will be 50 ranks and prestige up to 5 times.

Hope you like some of my ideas for the future zombie maps if you think there pretty impressive use some of these suggestions to treyarch and the zombies team who make zombies then we can take zombies to a whole new level and give players a new experience when it comes to playing zombies. Smile


Boss wave rounds will never happen they said at CoD XP during the Zombie panel talk its just zombies thats the core of the game play they said, so zombies and bonus zombies are all we will ever see.

Pro perks wont happen will make it way easy, the perma perks for doing easter eggs help already so pro perks to easy.

The Bandolier perk you talked about was ment to be in shi no numa and der riese but removed at last minute there were sound files in the game for that and another perk that never made it.

As for Pack a Punching more than once again will be too easy but if you did it twice if it only gave twice the ammo then yes will appreciate it, or if its a box gun you can re pack a puch for 7500 or something for ammo, so like raygun ammo in the Pack a Punch for when you run out
09-09-2011, 01:21 AM #4
wowaka
Former Staff
I would like another default map, Nacht Der Untoten v2. The core of zombies without added features. Most people have all their hours on that map, and well, Der Reise. They should have added a basic (easy) map instead of dead ops arcade No.

What's next? Eh, haven't played Moon yet :p. Let's focus on spec ops again :y:.
09-09-2011, 03:48 PM #5
Jakeyy
Expect the unexpected!
Originally posted by Julian View Post
I would like another default map, Nacht Der Untoten v2. The core of zombies without added features. Most people have all their hours on that map, and well, Der Reise. They should have added a basic (easy) map instead of dead ops arcade No.

What's next? Eh, haven't played Moon yet :p. Let's focus on spec ops again :y:.


Whats next? a brand new story if they continue with zombies might do something completely new, and as for your idea of Nacht V2 that would be good but maybe add jug and PaP so it does work for those who like the later maps

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