map mp_nuked
map <mapname here>
map mp_array
map mp_cairo (Havana)
map mp_cosmodrome (Launch)
map mp_cracked
map mp_crisis
map mp_duga (Grid)
map mp_firingrange
map mp_hanoi
map mp_havoc (Jungle)
map mp_mountain (Summit)
map mp_nuked (Nuketown)
map mp_radiation
map mp_russianbase (WMD)
map mp_villa
Binding buttons
bind DPAD_UP say hello
< - this will say hello on your screen when you press your directional up button.
bind <button here> <cmd/dvar here> <value or multiple dvars here>
bind DPAD_UP (directinal up)
bind DPAD_DOWN (directinal down)
bind DPAD_LEFT (directinal left)
bind DPAD_RIGHT (directinal right)
bind BUTTON_A (X)
bind BUTTON_B (circle)
bind BUTTON_X (square)
bind BUTTON_Y (triangle)
bind BUTTON_RTRIG (R2 - Frag
bind BUTTON_LTRIG (L2 - Smoke)
bind BUTTON_RSHLDR (R1)
bind BUTTON_LSHLDR (L1)
bind BUTTON_LSTICK (L3 - Sprint)
bind BUTTON_RSTICK (R3 - MELEE)
set <dvar here> <value here>
set clanname "{CG}"
<- remember to put the "" at the front & end to include the mods in that percific command & not effect the whole file.
bind DPAD_UP "vstr <any value here>"
set <your vstr value above> "<your own mods in here>"
bind DPAD_UP "vstr A"
set A "god"
exec <cfg file name here with the extention of .cfg>
exec defaultconfig.cfg
set <dvar> <max/min value>
set g_speed "99999"
Physics
phys_gravity
phys_gravity_dir
phys_vehicleGravityMultiplier
phys_vehicleDamageFroceScale
phys_vehicleUsePredictedPosition
phys_bulletUpBias
phys_bulletSpinScale
phys_msecstep
phys_drawcontacts
phys_drawCollisionObj
phys_debugBigQueries
phys_debugCallback
phys_debugDangerousRigidBodies
phys_debugExpensivePushout
phys_drawNitrousVehicle
phys_drawNitrousVehicleEffects
phys_entityCollision
phys_vehicleWheelEntityCollision
phys_vehicleFriction
phys_ragdoll_joint_damp_scale
phys_dragLinear
phys_dragAngular
phys_userRigidBodies
phys_waterDragLinear
phys_waterDragAngular
phys_maxFloatTime
phys_buoyancyDistanceCutoff
phys_piecesSpawnDistanceCutoff
phys_floatTimeVariance
phys_buoyancyRippleFrequency
phys_buoyancyRippleVariance
phys_buoyancyFastComputation
phys_buoyancy
phys_ragdoll_buoyancy
debug_trace
debugRenderBulletMeshes
debugRenderEntityBrushes
debugRenderPatches
debugRenderBrushes
debugRenderColoredPatches
debugRenderMask
debugRenderCollisionDistance
debugRenderStaticModelsBounds
dumpStaticModels
debugRenderGjkTraceGeom
phys_player_collision_mode
phys_player_collision_adjust_height
phys_ai_collision_mode
render_player_collision
render_actor_collision
render_bpi_env_collision
enable_moving_paths
enable_new_prone_check
phys_heavyTankSwitch
phys_fluid
Client (includes a couple of commands)
cl_socketpool_enabled
cl_socketpool_size
ui_wagerbet
openmenu QuickWagerConfirmation
openmenu WagerDeadBeat
cl_noprint
playlist
category
categoryPlaylist
wagerCategory
wagerCategoryPlaylist
customGameMode
cl_hudDrawsBehindUI
cl_voice
cl_timeout
cl_connectTimeout
cl_connectionAttempts
cl_shownet
cl_shownuments
cl_showServerCommands
cl_showSend
cl_showTimeDelta
cl_freezeDemo
activeAction
cl_avidemo
cl_forceavidemo
cl_clientDemoName
cl_clientDemoUseMemoryBuffer
cl_clientDemoType
cl_clientDemoMaxRecordTime
cl_clientDemoRequestPingTime
cl_clientDemoCoolMomentExtendEnabled
cl_clientDemoCoolMomentExtendTime
cl_yawspeed
cl_pitchspeed
cl_anglespeedkey
cl_maxpackets
cl_packetdup
sensitivity
cl_mouseAccel
cl_freelook
cl_showmouserate
cl_allowDownload
cl_wwwDownload
cl_talking
r_inGameVideo
cl_serverStatusResendTime
cl_maxppf
cl_bypassMouseInput
m_pitch
m_yaw
m_forward
m_side
m_filter
ui_custom_newname
cl_socketpool_enabled
cl_socketpool_size
ui_clantag_new
cl_demoFFSpeed
cl_demoSkipToTime
cl_demoLiveStreaming
input_invertPitch
input_viewSensitivity
team_indicator
cl_motdString
cl_ingame
cl_wasconnected
cl_maxPing
Unknown Soldier
name
clanName
rate
snaps
cl_punkbuster
password
nextdemo
mortarStrikesLeft
hud_enable
cg_blood
cg_allow_mature
cg_mature
cl_serverchallenge
motd
cmd
configstrings
clientinfo
vid_restart
vid_restart
snd_restart
snd_restart
disconnect
disconnect
record
stoprecord
demo
demo
timedemo
timedemo
dm_7
demos
demo
dm_7
demos
timedemo
toggledemorecording
ui_animate
logo
connect
reconnect
findservers
rcon
showContextItem
ping
serverstatus
setenv
showip
toggleMenu
fs_openedList
fs_referencedList
updatehunkusage
startSingleplayer
cubemapShot
openScriptMenu
setclanname
ui_keyboard_new
ui_clear_keyboard_active
ui_keyboard_complete
updateListboxPos
clearKeyStates
selectStringTableEntryInDvar
resetStats
uploadStats
setupviewport
provisionallydisableallclients
disableallbutprimaryclients
disableallclients
setclientbeingusedandprimary
setclientbeingusedandprimaryandactive
setclientbeingused
setclientbeingusedandactive
setclientnotbeingused
setclientprimary
signclientout
SetCategoryFilter
SetPrevPlaylist
GetPrevPlaylist
getOldCustomName
setNewCustomName
Server Browser
ui_joinGametype
ui_netGametypeName
ui_dedicated
ui_currentNetMap
ui_browserShowFull
ui_browserShowEmpty
ui_browserShowPassword
ui_browserShowPure
ui_browserMod
ui_browserShowDedicated
ui_browserFriendlyfire
ui_browserKillcam
ui_browserVoiceChat
ui_browserGameMode
ui_friendNameNew
ui_friendSelectedInd
ui_friendPendingSelectedInd
ui_inviteSelectedInd
ui_inviteScreen
ui_browserPlayerCount
ui_browserDedicatedServerCount
ui_browserShowToolTip
ui_browserShowMapTip
ui_browserToolTip
ui_browserShowInfo
ui_browserShowPunkBuster
ui_allowConsole
ui_allowFov
HUD
compassSize
compassMaxRange
compassMinRange
compassMinRadius
compassSoundPingFadeTime
compassClampIcons
compassFriendlyWidth
compassFriendlyHeight
compassPlayerWidth
compassPlayerHeight
compassCoords
compassECoordCutoff
compassRotation
compassTickertapeStretch
compassRadarPingFadeTime
compassRadarUpdateTime
compassRadarUpdateFastTime
compassSatelliteStaticImageFadeTime
compassSatellitePingFadeTime
compassStaticImageUpdateTime
compassSatelliteScanTime
compassRadarLineThickness
compassLocalRadarUpdateTime
compassLocalRadarRadius
compassObjectiveWidth
compassObjectiveHeight
compassObjectiveArrowWidth
compassObjectiveArrowHeight
compassObjectiveArrowOffset
compassObjectiveArrowRotateDist
compassObjectiveMaxRange
compassObjectiveMinAlpha
compassObjectiveNumRings
compassObjectiveRingTime
compassObjectiveRingSize
compassObjectiveTextScale
compassObjectiveTextHeight
compassObjectiveDrawLines
compassObjectiveIconWidth
compassObjectiveIconHeight
compassObjectiveIconWidthZombie
compassObjectiveIconHeightZombie
compassObjectiveNearbyDist
compassObjectiveMinDistRange
compassObjectiveDetailDist
compassObjectiveMinHeight
compassObjectiveMaxHeight
compassPartialType
compassSpectatorsSeeEnemies
compassEnemyFootstepMaxRange
compassEnemyFootstepMaxZ
compassEnemyFootstepMinSpeed
compassEnemyFootstepEnabled
compassShowEnemies
compassForcePlayerIcon
compassGridEnabled
compassGridRows
compassGridCols
compassGridAlign
compassScaleDuration
compassScaleDiff
compassScaleTimer
compassScaleReset
typeWriterCod7LetterFXTime
popInLetterFXTime
redactionDisplayTime
redactionFadeDuration
redactionStartStrokeTime
redactionStrokeTime
cg_showZombieMap
cg_hudMapRadarLineThickness
cg_hudMapFriendlyWidth
cg_hudMapFriendlyHeight
cg_hudMapPlayerWidth
cg_hudMapPlayerHeight
cg_hudMapBorderWidth
cg_showZombieControls
Console
con_inputBoxColor
con_inputHintBoxColor
con_outputBarColor
con_outputSliderColor
con_outputWindowColor
con_gameMsgWindow%dMsgTime //On screen time for game messages in seconds in game message window %d
con_gameMsgWindow%dLineCount //Maximum number of lines of text visible at once in game message window %d
con_gameMsgWindow%dScrollTime //Time to scroll messages when the oldest message is removed in game message window %d
con_gameMsgWindow%dFadeInTime //Time to fade in new messages in game message window %d
con_gameMsgWindow%dFadeOutTime //Time to fade out old messages in game message window %d
con_gameMsgWindow%dSplitscreenScale //Scaling of game message window %d in splitscreen
con_errormessagetime
con_minicontime
con_miniconlines
con_typewriterEnabledSounds
con_typewriterPrintSpeed
con_typewriterDecayStartTime
con_typewriterDecayDuration
con_typewriterColorBase
con_typewriterColorGlowUpdated
con_typewriterColorGlowCompleted
con_typewriterColorGlowFailed
con_typewriterColorGlowCheckpoint
server hosting
sv_hostname
Unknown Soldier
sv_noname
maxreservedslots
sv_clientSideBullets
sv_clientSideVehicles
penetrationCount
penetrationCount_axis
penetrationCount_allies
bulletrange
fxfrustumCutoff
sv_punkbuster
sv_security
sv_ranked
ui_ranked
sv_dedicatedmaxclients
sv_maxclients
sv_maxRate
sv_minPing
sv_maxPing
sv_timeout
sv_connectTimeout
sv_floodprotect
sv_writeConfigStrings
scr_writeConfigStrings
sv_keywords
sv_dwlsgerror
sv_allowAnonymous
sv_disableClientConsole
sv_privatePassword
sv_allowDownload
sv_iwds
sv_iwdNames
sv_referencedIwds
sv_referencedIwdNames
sv_FFCheckSums
sv_FFNames
sv_referencedFFCheckSums
sv_referencedFFNames
sv_authenticating
sv_voice
sv_voiceQuality
sv_cheats
sv_pure
rcon_password
sv_fps
sv_showPingSpam
sv_zombietime
sv_reconnectlimit
sv_padPackets
sv_allowedClan1
sv_allowedClan2
sv_packet_info
sv_showAverageBPS
sv_kickBanTime
sv_mapRotation
sv_mapRotationCurrent
sv_debugRate
sv_debugReliableCmds
nextmap
com_movieIsPlaying
sv_wwwDownload
sv_wwwBaseURL
sv_wwwDlDisconnected
sv_smp
sv_network_fps
sv_assistWorkers
sv_clientArchive
localhost
HUD Overall
hud_fadeout_speed
hud_enable
hud_fade_ammodisplay
hud_fade_healthbar
hud_fade_compass
hud_fade_stance
hud_fade_offhand
hud_fade_sprint
hud_fade_vehiclecontrols
hud_health_startpulse_injured
hud_health_startpulse_critical
hud_health_pulserate_injured
hud_health_pulserate_critical
hud_deathQuoteFadeTime
hud_healthOverlay_regenPauseTime
hud_healthOverlay_pulseStart
hud_healthOverlay_pulseStop
hud_healthOverlay_phaseOne_toAlphaAdd
hud_healthOverlay_phaseOne_pulseDuration
hud_healthOverlay_phaseTwo_toAlphaMultiplier
hud_healthOverlay_phaseTwo_pulseDuration
hud_healthOverlay_phaseThree_toAlphaMultiplier
hud_healthOverlay_phaseThree_pulseDuration
hud_healthOverlay_phaseEnd_fromAlpha
hud_healthOverlay_phaseEnd_toAlpha
hud_healthOverlay_phaseEnd_pulseDuration
cg_sprintMeterFullColor
cg_sprintMeterEmptyColor
cg_sprintMeterDisabledColor
cg_drawTalk
I R Noob
cg_heliKillCamFov
cg_heliKillCamNearBlur
cg_heliKillCamFarBlur
cg_heliKillCamFarBlurStart
cg_heliKillCamFarBlurDist
cg_heliKillCamNearBlurStart
cg_heliKillCamNearBlurEnd
cg_scriptedKillCamFov
cg_scriptedKillCamCloseXYDist
cg_scriptedKillCamCloseZDist
cg_scriptedKillCamNearBlur
cg_scriptedKillCamFarBlur
cg_scriptedKillCamFarBlurStart
cg_scriptedKillCamFarBlurDist
cg_scriptedKillCamNearBlurStart
cg_scriptedKillCamNearBlurEnd
cg_destructibleKillCamFov
cg_destructibleKillCamCloseXYDist
cg_destructibleKillCamCloseZDist
cg_destructibleKillCamNearBlur
cg_destructibleKillCamFarBlur
cg_destructibleKillCamFarBlurStart
cg_destructibleKillCamFarBlurDist
cg_destructibleKillCamNearBlurStart
cg_destructibleKillCamNearBlurEnd
cg_destructibleKillCamZIncrease
cg_destructibleKillCamRegularHeight
cg_explosiveKillCamUpDist
cg_explosiveKillCamBackDist
cg_explosiveKillCamWallOutDist
cg_explosiveKillCamWallSideDist
cg_explosiveKillCamGroundUpDist
cg_explosiveKillCamGroundBackDist
cg_rocketKillCamUpDist
cg_rocketKillCamBackDist
cg_explosiveKillCamStopDist
cg_explosiveKillCamStopDecelDist
cg_dogKillCamFov
cg_dogKillCamForwardDist
cg_dogKillCamUpDist
cg_dogKillCamSideDist
cg_dogKillCamDistFromEyes
cg_dogKillMinDistFromTarget
cg_artilleryKillCamFov
cg_artilleryKillCamUpDist
cg_artilleryKillCamBackDist
cg_artilleryKillCamWallOutDist
cg_artilleryKillCamWallSideDist
cg_artilleryKillCamGroundUpDist
cg_artilleryKillCamGroundBackDist
cg_turretKillCamFov
cg_turretKillCamCloseXYDist
cg_turretKillCamCloseZDist
cg_turretKillCamNearBlur
cg_turretKillCamFarBlur
cg_turretKillCamFarBlurStart
cg_turretKillCamFarBlurDist
cg_turretKillCamNearBlurStart
cg_turretKillCamNearBlurEnd
cg_turretKillCamHeightIncrease
cg_turretKillCamBackOffset
cg_turretKillCamSideOffset
cg_turretKillCamDistanceIncrease
cg_infraredBlurTime
Server Bots
sv_botFov
sv_botGoalRadius
sv_botCloseDistance
sv_botSprintDistance
sv_botCrouchDistance
sv_botTargetLeadBias
sv_botUseFriendNames
sv_botAllowGrenades
sv_botMinGrenadeTime
sv_botMaxGrenadeTime
sv_botMinAdsTime
sv_botMaxAdsTime
sv_botMinPitchTime
sv_botMaxPitchTime
sv_botMinCrouchTime
sv_botMaxCrouchTime
sv_botMinDeathTime
sv_botMaxDeathTime
sv_botMinFireTime
sv_botMaxFireTime
sv_botMinReactionTime
sv_botMaxReactionTime
sv_botYawSpeed
sv_botYawSpeedAds
sv_botPitchUp
sv_botPitchDown
sv_botPitchSpeed
sv_botPitchSpeedAds
sv_botStrafeChance
sv_botMinStrafeTime
sv_botMaxStrafeTime
Animation
bg_viewKickScale
bg_viewKickMax
bg_viewKickMin
bg_viewKickRandom
player_view_pitch_up
player_view_pitch_down
player_lean_shift
player_lean_shift_crouch
player_lean_rotate
player_lean_rotate_crouch
player_useSlopeAnims
bg_ladder_yawcap
bg_prone_yawcap
bg_foliagesnd_minspeed
bg_foliagesnd_maxspeed
bg_foliagesnd_slowinterval
bg_foliagesnd_fastinterval
bg_foliagesnd_resetinterval
scr_team_fftype
bg_fallDamageMinHeight
bg_fallDamageMaxHeight
friction
stopspeed
cg_ufo_scaler
bg_swingSpeed
bg_proneSwingSpeed
bg_legYawTolerance
bg_legYawCrouchTolerance
bg_legYawProneTolerance
bg_viewBobAmplitudeBase
bg_viewBobAmplitudeSprinting
bg_viewBobAmplitudeDtp
bg_viewBobAmplitudeSwimming
bg_viewBobAmplitudeStanding
bg_viewBobAmplitudeStandingAds
bg_viewBobAmplitudeDucked
bg_viewBobAmplitudeDuckedAds
bg_viewBobAmplitudeProne
bg_viewBobAmplitudeRoll
bg_bobMax
bg_forceDurationOverride
bg_blendTimeOverride
bg_weaponBobAmplitudeBase
bg_weaponBobAmplitudeSprinting
bg_weaponBobAmplitudeDtp
bg_weaponBobAmplitudeSwimming
bg_weaponBobAmplitudeStanding
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRoll
bg_weaponBobMax
bg_weaponBobLag
bg_weaponBobFrequencySwimming
bg_weaponBobHeavyWeaponScalar
bg_forceExplosiveBullets
bg_aimSpreadMoveSpeedThreshold
bg_maxGrenadeIndicatorSpeed
player_breath_hold_time
player_breath_gasp_time
player_breath_fire_delay
player_breath_gasp_scale
player_breath_hold_lerp
player_breath_gasp_lerp
player_breath_snd_lerp
player_breath_snd_delay
player_scopeExitOnDamage
player_adsExitDelay
player_move_factor_on_torso
player_debugHealth
player_sustainAmmo
player_clipSizeMultiplier
player_lastStandBleedoutTime
player_lastStandBleedoutTimeNoRevive
revive_time_taken
player_lastStandHealthOverlayTime
player_reviveTriggerRadius
player_revivePlayerListCycleTime
bg_vsmode_hud
player_enableShuffleAnims
player_animRunThreshhold
player_animWalkThreshhold
player_runbkThreshhold
player_moveThreshhold
player_footstepsThreshhold
player_runThreshhold
player_knockbackMoveThreshhold
player_sprintThreshhold
player_waterSpeedScale
player_floatSpeed
player_disableWeaponsInWater
player_sliding_friction
player_sliding_wishspeed
player_sliding_velocity_cap
player_strafeSpeedScale
player_backSpeedScale
player_strafeAnimCosAngle
player_slopeAnimAngle
player_spectateSpeedScale
player_enduranceSpeedScale
player_sprintForwardMinimum
player_sprintSpeedScale
player_sprintUnlimited
player_sprintTime
player_sprintMinTime
player_sprintRechargePause
player_sprintStrafeSpeedScale
player_sprintCameraBob
player_turnRateScale
player_turnAnims
player_bayonetLaunchProof
player_bayonetLaunchDebugging
player_bayonetLaunchZCap
player_dmgtimer_timePerPoint
player_dmgtimer_maxTime
player_dmgtimer_minScale
player_dmgtimer_stumbleTime
player_dmgtimer_flinchTime
shellshock_loop
bg_shock_soundLoop
shellshock_loop_silent
bg_shock_soundLoopSilent
shellshock_end
bg_shock_soundEnd
shellshock_end_abort
bg_shock_soundEndAbort
bg_shock_screenType
bg_shock_screenBlurBlendTime
bg_shock_screenBlurBlendFadeTime
bg_shock_screenFlashWhiteFadeTime
bg_shock_screenFlashShotFadeTime
bg_shock_viewKickPeriod
bg_shock_viewKickRadius
bg_shock_viewKickFadeTime
bg_shock_sound
bg_shock_soundFadeInTime
bg_shock_soundFadeOutTime
bg_shock_soundLoopFadeTime
bg_shock_soundLoopEndDelay
default
bg_shock_soundRoomType
bg_shock_soundDryLevel
bg_shock_soundWetLevel
bg_shock_soundModEndDelay
default
bg_shock_soundSnapshot
bg_shock_lookControl
bg_shock_lookControl_maxpitchspeed
bg_shock_lookControl_maxyawspeed
bg_shock_lookControl_mousesensitivityscale
bg_shock_lookControl_fadeTime
bg_shock_movement
bg_shock_animation
bg_shock_visionset_name
bg_shock_visionset_inTime
bg_shock_visionset_outTime
player_meleeRange
player_meleeWidth
player_meleeHeight
player_bayonetRange
player_bayonetTargetDist
player_burstFireCooldown
bg_gravity
bg_lowGravity
player_swimTime
player_swimDamage
player_swimDamagerInterval
player_viewLockEnt
player_viewRateScale
player_topDownCamMode
player_topDownCamOffset
player_topDownCamAngles
player_topDownCamCenterPos
player_topDownCursorDist
player_topDownCursorPos
player_forceRedCrosshair
bullet_penetrationMinFxDist
cg_cinematicFullscreen
cg_debugMounting
player_AimBlend_Back_Low
player_AimBlend_Back_Mid
player_AimBlend_Back_Up
player_AimBlend_Pelvis
player_AimBlend_Neck
player_AimBlend_Head
player_AimBlend_Shoulder
dog_MeleeDamage
vehControlMode
vehRecenterDelay
vehLockTurretToPlayerView
vehLocationalVehicleSeatEntry
vehicle_perk_boost_duration_seconds
vehicle_riding
vehicle_selfCollision
debugRenderPlayerCollision
bg_disableWeaponPlantingInWater
bg_plantInWaterDepth
bg_drawGrenadeInHand
bg_playStandToCrouchAnims
bg_maxWeaponAnimScale
bg_gunXOffset
tag_weapon_left
bg_weaponleftbone
tag_weapon_right
bg_weaponrightbone
bg_slopeFrames
debug_rope
vehicle_sounds_cutoff
footstep_sounds_cutoff
show_reticle_during_swimming
ragdoll_reactivation_cutoff
bg_teleportAlignTime
bg_enableIKActiveFix
waterbrush_entity
dive2swim
dive_recharge
playerPushAmount
bg_freeCamClipToHeliPatch
Demo
demo_enabled
demo_recordBasicTraining
demo_recordPrivateMatch
demo_filesizeLimit
demo_debug
demo_drawdebuginformation
demo_errortitle
demo_errormessage
demo_client
demo_recordingrate
demo_keyframerate
demo_pause
demo_usefilesystem
demo_save_smp
demo_timescale
demo_timeScaleRate
demo_cmdnum
demo_bookmarkEventThresholdTime
demo_controllerConfig
demo_defaultSegmentTag
demo_selectedSegmentIndex
demo_packetsPerSecondMin
demo_bytesPerSecondMin
demo_packetsPerSecondMax
demo_bytesPerSecondMax
Leaderboard
incrementescrow
downloadingleaderboard
reportuser
lb_minrefresh
lb_filter
lb_maxrows
lb_type
lb_typeByResetPeriod
lb_prestige
lb_forceLbWrite
lb_LastFetchTime
lb_escrowTimeout
lb_escrowRefresh
Movement Binds
motorcycle_player
+gas
+reverse
+handbrake
+vehicleattack
+vehicleattacksecond
+vehiclemoveup
+vehiclemovedown
+switchseat
+vehicleboost
+vehiclespecialability
+vehiclefirepickup
+vehicleswappickup
+vehicledropdeployable
bind DPAD_UP "give <weapons here>"
give <weapon>_<scope>_<underbarrelAttachment>_<clip>_<silencer>_mp
ak47_
ak74u_
asp_
aspdw_
aug_
wa2000_
knife_ballistic_
cz75_
cz75dw_
china_lake_
commando_
crossbow_explosive_
defaultweapon_ (FINGER GUN)
dragunov_
enfield_
fnfal_
famas_
g11_
galil_
hk21_
hs10_
hs10dw_
kiparis_
kiparisdw_
l96a1_
m14_
m16_
m1911_
m1911dw_
m202_flash_ (GRIM REAPER)
m220_tow_killstreak_ (VALKYRIE ROCKET)
m60_
m72_law_
mac11_
mac11dw_
minigun_ (DEATH MACHINE)
mp5k_
mpl_
makarov_
pm63_
pm63dw_
psg1_
python_
pythondw_
rpg_
rpk_
spas_
strela_
skorpion_
skorpiondw_
spectre_
stakeout_
stoner63_
uzi_
Zombies
ak47_mk_upgraded_zm
ak47_mk_zm
ak47_upgraded_zm
ak47_zm
ak74u_upgraded_zm
ak74u_zm
asp_upgraded_zm
asp_zm
aug_acog_mk_upgraded_zm
aug_acog_zm
aug_gl_upgraded_zm
aug_upgraded_zm
aug_zm
bowie_knife_zm
china_lake_upgraded_zm
china_lake_zm
claymore_zm
commando_upgraded_zm
commando_zm
crossbow_explosive_upgraded_zm
crossbow_explosive_zm
crossbow_upgraded_zm
crossbow_zm
cz75_upgraded_zm
cz75_zm
cz75dw_upgraded_zm
cz75dw_zm
cz75lh_upgraded_zm
cz75lh_zm
dog_bite_zm
dragunov_upgraded_zm
dragunov_zm
enfield_upgraded_zm
enfield_zm
explosive_bolt_upgraded_zm
explosive_bolt_zm
famas_upgraded_zm
famas_zm
fnfal_upgraded_zm
fnfal_zm
frag_grenade_zm
freezegun_upgraded_zm
freezegun_zm
g11_lps_upgraded_zm
g11_lps_zm
g11_zm
galil_upgraded_zm
galil_zm
gl_aug_zm
gl_m16_upgraded_zm
gl_m16_zm
hk21_upgraded_zm
hk21_zm
hs10_upgraded_zm
hs10_zm
hs10lh_upgraded_zm
hs10lh_zm
ithaca_upgraded_zm
ithaca_zm
kiparis_zm
kiparisdw_upgraded_zm
kiparisdw_zm
kiparislh_upgraded_zm
kiparislh_zm
knife_ballistic_bowie_upgraded_zm
knife_ballistic_bowie_zm
knife_ballistic_upgraded_zm
knife_ballistic_zm
knife_zm
ks23_upgraded_zm
ks23_zm
l96a1_upgraded_zm
l96a1_zm
m14_upgraded_zm
m14_zm
m16_gl_upgraded_zm
m16_gl_zm
m16_upgraded_zm
m16_zm
m1911_upgraded_zm
m1911_zm
m1911lh_upgraded_zm
m202_flash_upgraded_zm
m202_flash_zm
m60_upgraded_zm
m60_zm
m72_law_upgraded_zm
m72_law_zm
mac11_upgraded_zm
mac11_zm
mac11dw_zm
mac11lh_zm
makarov_zm
minigun_upgraded_zm
minigun_zm
mk_ak47_upgraded_zm
mk_ak47_zm
mk_aug_upgraded_zm
mk_aug_zm
mk_commando_upgraded_zm
mk_commando_zm
mp40_upgraded_zm
mp40_zm
mp5k_upgraded_zm
mp5k_zm
mpl_upgraded_zm
mpl_zm
pm63_upgraded_zm
pm63_zm
pm63lh_upgraded_zm
pm63lh_zm
psg1_zm
python_upgraded_zm
python_zm
ray_gun_upgraded_zm
ray_gun_zm
rottweil72_upgraded_zm
rottweil72_zm
rpk_upgraded_zm
rpk_zm
sabertooth_360_upgraded_zm
sabertooth_360_zm
sabertooth_upgraded_zm
sabertooth_zm
skorpion_upgraded_zm
skorpion_zm
spas_upgraded_zm
spas_zm
spectre_upgraded_zm
spectre_zm
spike_acoustic_zm
stoner63_upgraded_zm
stoner63_zm
tesla_gun_upgraded_zm
tesla_gun_zm
thundergun_upgraded_zm
thundergun_zm
turret_ray_gun_zm
turret_rocket_zm
uzi_upgraded_zm
uzi_zm
wa2000_upgraded_zm
wa2000_zm
Dead Ops Arcade
china_lake_zt
hind_minigun_pilot_zt //default weapon
hind_rockets_zt //same as minigun_pilot
m202_flash_zt //gives flash grenade?
m2_flamethrower_zt
m60_zt //doesnt give m60, just says "m60 ammo full"
minigun_zt
ray_gun_zt
rpg_zt
spas_zt
turret_bullet_zt //same as minigun_pilot
upgradesight_ (Upgraded Iron Sights)
vzoom_ (Variable Zoom)
acog_ (ACOG Scope)
reflex_ (Reflex Sight)
elbit_ (Red Dot Sight)
lps_ (Low Power Scope)
ir_ (Infrared Scope)
_ (None/Default)
gl_ (Grenade Launcher)
ft_ (Flamethrower)
mk_ (Masterkey)
grip_ (Grip)
_ (None/Default)
speed_ (Speed Reloader)
extclip_ (Extended Mags)
dualclip_ (Dual Mag)
auto_ (Full-Auto Upgrade)
rf_ (Rapid Fire)
_ (None/Default)
silencer_ (Suppressor)
snub_ (Snub Nose)
_ (None/Default)
(Lethal Grenades):
frag_grenade_mp (Frag)
explosive_bolt_mp (Semtex)
hatchet_mp (Tomahawk)
destructible_car_mp (CAR GRENADE)
explodable_barrel_mp (BARREL GRENADE)
(Tactical Grenades):
willy_pete_mp (Smoke)
tabun_gas_mp (Nova Gas)
flash_grenade_mp (Flash)
concussion_grenade_mp (Stun)
nightingale_mp (Decoy)
clientkick <value>
set xbl_rankedmatch "1"
set xbl_privatematch "0"
set onlinegame "1"
con_minicon 1
^0 = black
^1 = red
^2 = green
^3 = yellow
^4 = dark blue
^5 = light blue
^6 = pink
^7 = white
^8 = random
^F = flashing effect
set clanname "{CG}"
<- change the {CG} with your 4-didgit clanname[/code]
customclass1 "text here"
customclass2 "text here"
customclass3 "text here"
customclass4 "text here"
customclass5 "text here"
prestigeclass 1 "text here"
prestigeclass 2 "text here"
prestigeclass 3 "text here"
prestigeclass 4 "text here"
prestigeclass 5 "text here"
statsetbyname <anything listed below> <any number value>
statsetbyname VERSION 0
statsetbyname RANKXP 0
statsetbyname SCORE 0
statsetbyname KILLS 0
statsetbyname KILL_STREAK 0
statsetbyname DEATHS 0
statsetbyname DEATH_STREAK 0
statsetbyname ASSISTS 0
statsetbyname HEADSHOTS 0
statsetbyname TEAMKILLS 0
statsetbyname SUICIDES 0
statsetbyname TIME_PLAYED_ALLIES 0
statsetbyname TIME_PLAYED_OPFOR 0
statsetbyname TIME_PLAYED_OTHER 0
statsetbyname TIME_PLAYED_TOTAL 0
statsetbyname KDRATIO 0
statsetbyname WINS 0
statsetbyname LOSSES 0
statsetbyname TIES 0
statsetbyname WIN_STREAK 0
statsetbyname CUR_WIN_STREAK 0
statsetbyname WLRATIO 0
statsetbyname HITS 0
statsetbyname MISSES 0
statsetbyname TOTAL_SHOTS 0
statsetbyname ACCURACY 0
statsetbyname PLEVEL 0
statsetbyname RANK 0
statsetbyname MINXP 0
statsetbyname MAXXP 0
statsetbyname LASTXP 0
statsetbyname SESSIONBANS 0
statsetbyname GAMETYPEBAN 0
statsetbyname BLOB_REV_NUM 0
statsetbyname TIMEWHENNEXTHOST 0
statsetbyname BADHOSTCOUNT 0
statsetbyname KEYARCHIVEFLUSH 0
statsetbyname LEADERBOARDFAILURES 0
statsetbyname LASTSTATSBACKUP 0
statsetbyname STATSBACKUPVERSION 0
statsetbyname MAPPACKMASK 0
statsetbyname RANKXPZM 0
statsetbyname PLEVELZM 0
statsetbyname RANKZM 0
statsetbyname MINXPZM 0
statsetbyname MAXXPZM 0
statsetbyname LASTXPZM 0
bind DPAD_UP "toggle <dvar here> <value 1> <value 2>"
bind DPAD_UP "toggle g_speed 500 200"
< everytime you press directional up it will change running speed.
bind DPAD_UP "<cmd here>"
set ui_mapname ""
set ui_mapname "mp_nuked;"
set ui_mapname "mp_nuked;sv_cheats 1;jump_height 999;g_speed 500;cg_laserforceon 1"
g_gametype OR ui_gametype
set g_gametype ""
set g_gametype "^1youtube.com/CodGlitcherX1"
< colour codes are at SECTION O.
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