Post: Nuke Ak74u
04-11-2012, 10:35 PM #1
iPROFamily
Gym leader
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    NukeAk74u() 
{
self endon("death");
self endon("disconnect");
self giveWeapon("ak74u_mp", 6);
self switchtoweapon("ak74u_mp", 6);
for (;Winky Winky
{
self waittill("weapon_fired");
if (self getcurrentweapon() == "ak74u_mp")
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
nuke = loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion");
playfx(nuke,trace);
self playsound("amb_end_nuke");
radiusdamage(trace,1000,2000,900,self);
}
}
}


Credits:
iPROFamily
Treyarch for making the game
Last edited by iPROFamily ; 04-11-2012 at 11:43 PM.

The following 4 users groaned at iPROFamily for this awful post:

247Yamato, IVI40A3Fusionz, ICS Vortex, Taylor

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