! The HUD for one will screw up really badly otherwise.
self.spawnOrigin = self.origin;
if(self.pers["team"] == game["defenders"])
self thread Hiders();
if(self.pers["team"] == game["attackers"])
self thread Seekers();
self thread ThirdPerson();
self thread PreventPlanting();
self thread NewHUD();
if(!isdefined(self.hud_rankscroreupdate)) { self.hud_rankscroreupdate = NewScoreHudElem(self); self.hud_rankscroreupdate.horzAlign = "center"; self.hud_rankscroreupdate.vertAlign = "middle"; self.hud_rankscroreupdate.alignX = "center"; self.hud_rankscroreupdate.alignY = "middle"; self.hud_rankscroreupdate.x = 0; if( self IsSplitscreen() ) self.hud_rankscroreupdate.y = -15; else self.hud_rankscroreupdate.y = -60; self.hud_rankscroreupdate.font = "default"; self.hud_rankscroreupdate.fontscale = 2.0; self.hud_rankscroreupdate.archived = false; self.hud_rankscroreupdate.color = (0.5,0.5,0.5); self.hud_rankscroreupdate.alpha = 0; self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit(); self.hud_rankscroreupdate.overrridewhenindemo = true; }
}
}
setDvar("scr_hardcore", 1);
setDvar("ui_hud_hardcore", 1);
level.hardcoreMode = 1;
//level.rankedMatch = 1;
level waittill( "connected", player );
setDvar("scr_hardcore", 1);
player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = [];
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
player thread ThirdPerson();
player thread Instructions();
player setClientDvar("customclass1", "^2H^7IDE");
player setClientDvar("customclass2", "^2A^7ND");
player setClientDvar("customclass3", "^2S^7EEK");
player setClientDvar("customclass4", "^2@^7YOUTUBE.COM/");
player setClientDvar("customclass5", "^2M^7PKILLER100");
}
}
level.shader[0] = "emblem_bg_neon01";
precacheShader(level.shader[0]);
precacheShader("white");
level.prematchPeriod = 30; // 30
level.graceInAction = 1;
game["icons"][game["attackers"]] = "rank_prestige15";
game["icons"][game["defenders"]] = "rank_prestige07";
setdvar( "g_TeamIcon_Axis", game["icons"][game["defenders"]] );
setdvar( "g_TeamIcon_Allies", game["icons"][game["defenders"]] );
level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; buildStatsMilestoneInfo();
level thread onPlayerConnect();
setDvar("scr_disable_cac", 1);
setDvar("g_allow_teamchange", 0);
setDvar("scr_disable_weapondrop", 1);
setDvar("voice_deadChat", 1);
setDvar("sv_voice", 1);
setDvar("voice_global", 1);
setDvar("g_deadchat", 0);
setDvar("scr_sd_planttime", 9999);
setDvar("scr_sd_roundswitch", 1);
setDvar("scr_hardcore", 1);
level.killstreaksenabled = 0;
setDvar("scr_game_killstreaks", 0);
if(getDvar("g_inactivity") < 240)
setDvar("g_inactivity", 240);
level thread ModelLists();
level thread Vision();
level thread PrematchWait();
for(;
{
setDvar("scr_hardcore", 1);
wait 20;
AllClientsPrint( "^7If you are confused, press ^2[^7[{+actionslot 1}]^2] ^7for instructions." );
AllClientsPrint( "^7In case a Seeker is AFK, it takes 5 melee hits to kill him." );
wait 20;
AllClientsPrint( "^3You are playing the official ^7Hide n Seek ^3by AZUMIKKEL." );
AllClientsPrint( "^3Visit ^7youtube.com/^2mpkiller100 ^3for updates and mods." );
}
}
self freezeControls(false);
self takeAllWeapons();
self giveWeapon("knife_mp");
self giveWeapon("knife_ballistic_mp");
self setWeaponAmmoClip("knife_ballistic_mp", 0);
self setWeaponAmmoStock("knife_ballistic_mp", 0);
self switchToWeapon("knife_ballistic_mp");
self clearPerks();
self thread Prop();
self thread PropMenu();
self thread ToggleRotate();
}
Seekers()
{
self endon("death");
self endon("disconnect");
self.maxhealth = 1000;
self.health = 1000;
self takeAllWeapons();
self giveWeapon("knife_mp");
self giveWeapon("stoner63_mp");
self switchToWeapon("stoner63_mp");
self clearPerks();
self setPerk("specialty_unlimitedsprint");
self setPerk("specialty_fastreload");
if ( level.inGracePeriod )
self thread GraceProtection();
wait 0.05;
self thread checkAmmo();
}
checkAmmo()
{
self endon("death");
self endon("disconnect");
for(;
{
while(self getWeaponAmmoClip("stoner63_mp") != 0 || self getWeaponAmmoStock("stoner63_mp") != 0)
wait 0.5;
while(self getWeaponAmmoClip("m1911_mp") != 0 || self getWeaponAmmoStock("m1911_mp") != 0)
wait 0.5;
self takeAllWeapons();
self giveWeapon("knife_mp");
self giveWeapon("m1911_mp");
self switchToWeapon("m1911_mp");
wait 1;
}
}
Prop()
{
self endon("death");
self endon("disconnect");
self.hideModel = spawn( "script_model", self.origin );
self.hideModel setModel(level.hModel[0]);
self.hideModel notsolid();
self thread Death(self.hideModel);
self Hide();
for(;
{
if(isDefined(level.hHeight[self.propnumber]) && level.hHeight[self.propnumber])
n = level.hHeight[self.propnumber];
else
n = 0;
angles = self getPlayerAngles();
if(self.rotate)
self.hideModel.angles = (0, angles[1], 0);
self.hideModel MoveTo( self.origin+(0,0,n), 0.075);
wait 0.05;
}
}
PropMenu()
{
self endon("death");
self endon("disconnect");
self.hudList = [];
for(i = 0; i < level.hModel.size; i++ )
{
self.hudList[i] = self createFontString( "objective", 2 );
self.hudList[i] setPoint( "CENTRE", "CENTRE", 0, -150+(i*23) );
self.hudList[i] setText(level.hDesc[i]);
self thread Death(self.hudList[i]);
}
self.hudInstruct1 = self createFontString( "objective", 2 );
self.hudInstruct1 setPoint( "CENTRE", "CENTRE", 0, -150+((i+1)*23) );
self.hudInstruct1 setText("UP: ^2[^7[{+frag}]^2]");
self thread Death(self.hudInstruct1);
self.hudInstruct2 = self createFontString( "objective", 2 );
self.hudInstruct2 setPoint( "CENTRE", "CENTRE", 0, -150+((i+2)*23) );
self.hudInstruct2 setText("DOWN: ^2[^7[{+activate}]^2]");
self thread Death(self.hudInstruct2);
self.azumikkel = 1;
n = 0;
self.hudList[n] setText("^2>^7" +level.hDesc[n] +"^2<");
self.hudList[n].fontScale = 2.5;
for(;
{
while(self.azumikkel)
{
wait 0.15;
while(!self fragButtonPressed() && !self UseButtonPressed() && !self AttackButtonPressed())
{
wait 0.01;
}
if(self fragButtonPressed())
{
self.hudList[n] setText(level.hDesc[n]);
self.hudList[n].fontScale = 2;
n--;
}
if(self UseButtonPressed())
{
self.hudList[n] setText(level.hDesc[n]);
self.hudList[n].fontScale = 2;
n++;
}
if(self AttackButtonPressed())
{
self.azumikkel = 0;
wait 0.5;
}
if(n == -1)
n = level.hModel.size-1;
if(n > level.hModel.size-1)
n = 0;
self.propnumber = n;
self.hudList[n] setText("^2>^7" +level.hDesc[n] +"^2<");
self.hudList[n].fontScale = 2.5;
self.hideModel setModel(level.hModel[n]);
self.hideModel notsolid();
}
for(i = 0; i < self.hudList.size; i++ )
{
self.hudList[i] FadeOverTime( 1 );
self.hudList[i].alpha = 0;
}
self.hudInstruct1 FadeOverTime( 1 );
self.hudInstruct1.alpha = 0;
self.hudInstruct2 FadeOverTime( 1 );
self.hudInstruct2.alpha = 0;
while(!self AttackButtonPressed())
wait 0.01;
for(i = 0; i < self.hudList.size; i++ )
{
self.hudList[i] FadeOverTime( 1 );
self.hudList[i].alpha = 1;
}
self.hudInstruct1 FadeOverTime( 1 );
self.hudInstruct1.alpha = 1;
self.hudInstruct2 FadeOverTime( 1 );
self.hudInstruct2.alpha = 1;
self.azumikkel = 1;
}
}
ToggleRotate()
{
self endon("death");
self endon("disconnect");
te = self createFontString( "objective", 1.3 );
te setPoint("CENTER", "BOTTOM", 0, -80);
te setText("^2[^7[{+actionslot 3}]^2] ^3TOGGLE ROTATION");
te.sort = 10;
self thread Death(te);
for(;
{
while(!self ActionSlotThreeButtonPressed())
wait 0.05;
if(self.rotate)
{
self.rotate--;
self iPrintLnBold("ROTATION ^1OFF");
}
else
{
self.rotate++;
self iPrintLnBold("ROTATION ^2ON");
}
wait 0.50;
}
}
Death(entity)
{
self waittill_any("death", "round_end_done", "disconnect");
entity delete();
entity destroy();
}
ThirdPerson()
{
self endon("disconnect");
self setClientDvar("cg_thirdperson", 1);
i = 1;
te = self createFontString( "objective", 1.2 );
te setPoint("CENTER", "BOTTOM", 0, -65);
te setText("^2[^7[{+smoke}]^2] ^3TOGGLE THIRD PERSON");
te.sort = 10;
self thread Death(te);
for(;
{
while(!self SecondaryOffhandButtonPressed())
wait 0.01;
if(i)
i--;
else
i++;
self setClientDvar("cg_thirdperson", i);
wait 0.30;
}
}
Instructions()
{
te = self createFontString( "objective", 1.5 );
te setPoint("CENTER", "BOTTOM", 0, -50);
te setText("^2[^7[{+actionslot 1}]^2] ^3INSTRUCTIONS");
te.sort = 10;
for(;
{
while(!self ActionSlotOneButtonPressed())
wait 0.05;
if(self.pers["team"] == game["defenders"])
{
ClientPrint( self, "^2[^5Hide'n'Seek^2] ^2[^7[{+smoke}]^2] ^3TOGGLE THIRD PERSON" );
ClientPrint( self, "^2[^5Hide'n'Seek^2] ^2[^7[{+attack}]^2] ^3OPEN/CLOSE MENU" );
ClientPrint( self, "^2[^5Hide'n'Seek^2] ^2[^7[{+activate}]^2] ^3SCROLL DOWN IN MENU" );
ClientPrint( self, "^2[^5Hide'n'Seek^2] ^2[^7[{+frag}]^2] ^3SCROLL UP IN MENU" );
}
if(self.pers["team"] == game["attackers"])
{
ClientPrint( self, "^2[^5Hide'n'Seek^2] ^7Instructions for ^2Seekers^7:" );
ClientPrint( self, "^2[^5Hide'n'Seek^2] ^2[^7[{+smoke}]^2] ^3TOGGLE THIRD PERSON" );
ClientPrint( self, "^2[^5Hide'n'Seek^2] ^3Seek for the enemy players disguised as props." );
}
wait 1;
}
}
GraceProtection()
{
self endon("death");
self endon("disconnect");
self EnableInvulnerability();
self hide();
blackscreen = newclienthudelem( self );
blackscreen.horzAlign = "fullscreen";
blackscreen.vertAlign = "fullscreen";
blackscreen.foreground = false;
blackscreen.hidewhendead = false;
blackscreen.hidewheninmenu = false;
blackscreen.sort = -1000;
blackscreen SetShader( "black", 640, 480 );
blackscreen.alpha = 1;
while(level.graceInAction)
wait 0.05;
blackscreen fadeOverTime( 1 );
blackscreen.alpha = 0;
self DisableInvulnerability();
self show();
wait 1;
blackscreen destroy();
}
NewHUD()
{
self endon("death");
FRI = newclienthudelem( self );
FRI.x = 0;
FRI.y = 400;
FRI.horzAlign = "left";
FRI.vertAlign = "center";
FRI.sort = -2;
FRI.color = (0.2,0.6,0.2);
o = 1 / getDvarInt("scr_sd_scorelimit");
l = (GetTeamScore(self.pers["team"]) + 1) / getDvarInt("scr_sd_scorelimit");
s = ((l-o)*100)+5;
FRI SetShader( "white", int(s), 20 );
FRI.te = self createFontString( "objective", 2 );
FRI.te setPoint("LEFT", "LEFT", 5, 170);
FRI.te setText(GetTeamScore(self.pers["team"]) + "/" + getDvarInt("scr_sd_scorelimit"));
FRI.te.sort = 1;
self thread Death(FRI);
self thread Death(FRI.te);
EN = newclienthudelem( self );
EN.x = 0;
EN.y = 440;
EN.horzAlign = "left";
EN.vertAlign = "center";
EN.sort = -2;
EN.color = (0.6,0.2,0.2);
o = 1 / getDvarInt("scr_sd_scorelimit");
l = (GetTeamScore(getOtherTeam(self.team)) + 1) / getDvarInt("scr_sd_scorelimit");
s = ((l-o)*100)+5;
EN SetShader( "white", int(s), 20 );
EN.te = self createFontString( "objective", 2 );
EN.te setPoint("LEFT", "LEFT", 5, 210);
EN.te setText(GetTeamScore(getOtherTeam(self.team)) + "/" + getDvarInt("scr_sd_scorelimit"));
EN.te.sort = 1;
self thread Death(EN);
self thread Death(EN.te);
timer = self createFontString( "objective", 4 );
timer setPoint("RIGHT", "BOTTOM", -3, -23);
timer.sort = 1;
time = maps\mp\gametypes\_globallogic_utils::getTimeRemaining();
minute = floor(time/1000/60);
timer setText(minute+":");
self thread Death(timer);
timer2 = self createFontString( "objective", 4 );
timer2 setPoint("LEFT", "BOTTOM", -3, -23);
timer2 setValue(int(time/1000-minute*60));
timer2.sort = 1;
self thread Death(timer2);
HidersLeft = self createFontString( "objective", 1.6 );
HidersLeft setPoint("RIGHT", "CENTER", -63, 207);
HidersLeft setText("Hiders alive: " + level.alivePlayers[game["defenders"]].size + "/" + TeamCount(game["defenders"]));
HidersLeft.sort = 1;
HLCount = level.alivePlayers[game["defenders"]].size;
HMCount = TeamCount(game["defenders"]);
self thread Death(HidersLeft);
SeekersLeft = self createFontString( "objective", 1.6 );
SeekersLeft setPoint("RIGHT", "CENTER", -63, 227);
SeekersLeft setText("Seekers alive: " + level.alivePlayers[game["attackers"]].size + "/" + TeamCount(game["attackers"]));
SeekersLeft.sort = 1;
SLCount = level.alivePlayers[game["attackers"]].size;
SMCount = TeamCount(game["attackers"]);
self thread Death(SeekersLeft);
Kills = self createFontString( "objective", 1.6 );
Kills setPoint("LEFT", "CENTER", 63, 207);
Kills setText(self.pers["kills"] + " KILLS");
Kills.sort = 1;
KCount = self.pers["kills"];
self thread Death(Kills);
Deaths = self createFontString( "objective", 1.6 );
Deaths setPoint("LEFT", "CENTER", 63, 227);
Deaths setText(self.pers["deaths"] + " DEATHS");
Deaths.sort = 1;
DCount = self.pers["deaths"];
self thread Death(Deaths);
if(self.pers["team"] == game["attackers"])
{
self.Clip = self createFontString( "objective", 2 );
self.Clip setPoint("RIGHT", "CENTER", -2, 147);
self.Clip setValue(int(self getWeaponAmmoClip(self getCurrentWeapon())));
self.Clip.color = (0.66,0.9,0.11);
self.Clip.sort = 1;
self thread Death(self.Clip);
self.Stock = self createFontString( "objective", 2 );
self.Stock setPoint("LEFT", "CENTER", 2, 147);
self.Stock setValue(int(self getWeaponAmmoStock(self getCurrentWeapon())));
self.Stock.sort = 1;
self thread Death(self.Stock);
}
for(;
{
if(level.alivePlayers[game["defenders"]].size != HLCount || TeamCount(game["defenders"]) != HMCount)
{
HidersLeft setText("Hiders alive: " + level.alivePlayers[game["defenders"]].size + "/" + TeamCount(game["defenders"]));
HLCount = level.alivePlayers[game["defenders"]].size;
HMCount = TeamCount(game["defenders"]);
}
if(level.alivePlayers[game["attackers"]].size != SLCount || TeamCount(game["attackers"]) != SMCount)
{
SeekersLeft setText("Seekers alive: " + level.alivePlayers[game["attackers"]].size + "/" + TeamCount(game["attackers"]));
SLCount = level.alivePlayers[game["attackers"]].size;
SMCount = TeamCount(game["attackers"]);
}
if(self.pers["kills"] != KCount)
{
Kills setText(self.pers["kills"] + " KILLS");
KCount = self.pers["kills"];
}
if(self.pers["deaths"] != DCount)
{
Deaths setText(self.pers["deaths"] + " DEATHS");
DCount = self.pers["deaths"];
}
if(self.pers["team"] == game["attackers"] && self isOnGround() && !self isOnLadder())
{
if(isDefined(self.Clip))
self.Clip setValue(int(self getWeaponAmmoClip(self getCurrentWeapon())));
if(isDefined(self.Stock))
self.Stock setValue(int(self getWeaponAmmoStock(self getCurrentWeapon())));
}
time = floor(maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000);
if(floor(time/60) >= 0)
{
if(minute != floor(time/60))
{
minute = floor(time/60);
timer setText(minute+":");
}
}
if(int(time-minute*60) >= 0)
timer2 setValue(int(time-minute*60));
wait 0.05;
}
}
TeamCount(team)
{
a = 0;
for(i = 0; i < level.players.size; i++)
if(level.players[i].pers["team"] == team)
a++;
return a;
}
Vision()
{
for(;
{
VisionSetNaked( getDvar("mapname"), 0 );
wait 0.05;
}
}
PrematchWait()
{
level endon("round_end_done");
wait level.prematchPeriod;
level.graceInAction = 0;
}
onJoinedSpectators()
{
self endon("disconnect");
for(;
{
self waittill("joined_spectators");
self thread removeRankHUD();
}
}
ModelLists()
{
level.hModel = [];
switch(getDvar("mapname"))
{
case "mp_array":
level.hDesc[level.hModel.size] = "File cabinet";
level.hModel[level.hModel.size] = "dest_file_cabinet01_green_d0";
level.hDesc[level.hModel.size] = "Snowy UAZ";
level.hModel[level.hModel.size] = "vehicle_uaz_whole_snowy";
level.hDesc[level.hModel.size] = "Big fuel tank";
level.hModel[level.hModel.size] = "dest_fuel_storage_tank_snowy01_d0";
level.hDesc[level.hModel.size] = "Small fuel tank";
level.hModel[level.hModel.size] = "dest_tank_flat_end_snowy01_d0";
level.hDesc[level.hModel.size] = "Propane tank";
level.hModel[level.hModel.size] = "dest_propanetank_thin_01_d0";
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
break;
case "mp_cracked":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Window blinds";
level.hModel[level.hModel.size] = "p_jun_blinds03";
level.hDesc[level.hModel.size] = "Airconditioner";
level.hModel[level.hModel.size] = "fxanim_gp_airconditioner_d0_mod";
level.hDesc[level.hModel.size] = "Theater sign";
level.hModel[level.hModel.size] = "p_jun_theater_sign01";
level.hDesc[level.hModel.size] = "Tiara";
level.hModel[level.hModel.size] = "t5_vehicle_tiara_whole";
level.hDesc[level.hModel.size] = "Blue car";
level.hModel[level.hModel.size] = "t5_veh_civ_smallcar_whole_blue";
level.hDesc[level.hModel.size] = "Scooter 1";
level.hModel[level.hModel.size] = "dest_vespa_01_d0";
level.hDesc[level.hModel.size] = "Scooter 2";
level.hModel[level.hModel.size] = "dest_vespa_02_d0";
break;
case "mp_crisis":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Monitor";
level.hModel[level.hModel.size] = "dest_comp_term_monitor_d0";
level.hDesc[level.hModel.size] = "UAZ";
level.hModel[level.hModel.size] = "vehicle_uaz_whole";
level.hDesc[level.hModel.size] = "Brown dog";
level.hModel[level.hModel.size] = "german_shepherd";
level.hDesc[level.hModel.size] = "Black dog";
level.hModel[level.hModel.size] = "german_shepherd_black";
level.hDesc[level.hModel.size] = "RC-XD";
level.hModel[level.hModel.size] = "t5_veh_rcbomb_allies";
level.hDesc[level.hModel.size] = "Scrambler";
level.hModel[level.hModel.size] = "t5_weapon_scrambler_world";
break;
case "mp_firingrange":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Monitor";
level.hModel[level.hModel.size] = "dest_comp_term_monitor_d0";
level.hDesc[level.hModel.size] = "Airconditioner";
level.hModel[level.hModel.size] = "dest_airconditioner_01_d0";
level.hDesc[level.hModel.size] = "Tiara";
level.hModel[level.hModel.size] = "t5_vehicle_tiara_whole";
level.hDesc[level.hModel.size] = "Propane tank";
level.hModel[level.hModel.size] = "dest_propanetank_thin_01_d0";
level.hDesc[level.hModel.size] = "Explosive barrel";
level.hModel[level.hModel.size] = "dest_glo_barrel_explosive_d0";
level.hDesc[level.hModel.size] = "Propane tanks";
level.hModel[level.hModel.size] = "dest_propanetanks_02_d0";
level.hDesc[level.hModel.size] = "Jeep";
level.hModel[level.hModel.size] = "t5_veh_ultimate_jeep_whole";
break;
case "mp_duga":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Bunker door";
level.hModel[level.hModel.size] = "p_rus_bunker_door_duga";
level.hDesc[level.hModel.size] = "Snowy UAZ";
level.hModel[level.hModel.size] = "vehicle_uaz_whole_snowy";
level.hDesc[level.hModel.size] = "Explosive barrel";
level.hModel[level.hModel.size] = "dest_glo_barrel_explosive_d0";
level.hDesc[level.hModel.size] = "Brown dog";
level.hModel[level.hModel.size] = "german_shepherd";
level.hDesc[level.hModel.size] = "Black dog";
level.hModel[level.hModel.size] = "german_shepherd_black";
level.hDesc[level.hModel.size] = "RC-XD";
level.hModel[level.hModel.size] = "t5_veh_rcbomb_allies";
level.hDesc[level.hModel.size] = "Scrambler";
level.hModel[level.hModel.size] = "t5_weapon_scrambler_world";
break;
case "mp_hanoi":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Search light";
level.hModel[level.hModel.size] = "anim_jun_lights_searchlight_on";
level.hDesc[level.hModel.size] = "Crate";
level.hModel[level.hModel.size] = "dest_glo_dest_glo_crate01_d0";
level.hDesc[level.hModel.size] = "Explosive barrel";
level.hModel[level.hModel.size] = "dest_glo_barrel_explosive_d0";
level.hDesc[level.hModel.size] = "White car";
level.hModel[level.hModel.size] = "t5_veh_civ_smallcar_whole";
level.hDesc[level.hModel.size] = "Blue car";
level.hModel[level.hModel.size] = "t5_veh_civ_smallcar_whole_blue";
level.hDesc[level.hModel.size] = "Scooter 1";
level.hModel[level.hModel.size] = "dest_vespa_01_d0";
level.hDesc[level.hModel.size] = "Scooter 2";
level.hModel[level.hModel.size] = "dest_vespa_02_d0";
break;
case "mp_cairo":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Barrier";
level.hModel[level.hModel.size] = "p_glo_concrete_barrier_damaged";
level.hDesc[level.hModel.size] = "White car";
level.hModel[level.hModel.size] = "t5_veh_civ_smallwagon_whole";
level.hDesc[level.hModel.size] = "Blue car";
level.hModel[level.hModel.size] = "t5_veh_civ_smallwagon_whole_blue";
level.hDesc[level.hModel.size] = "Police car";
level.hModel[level.hModel.size] = "t5_veh_police_cuba_whole_mp";
level.hDesc[level.hModel.size] = "Scooter 1";
level.hModel[level.hModel.size] = "dest_vespa_01_d0";
level.hDesc[level.hModel.size] = "Scooter 2";
level.hModel[level.hModel.size] = "dest_vespa_02_d0";
break;
case "mp_havoc":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Explosive barrel";
level.hModel[level.hModel.size] = "dest_glo_barrel_explosive_d0";
level.hDesc[level.hModel.size] = "Jeep";
level.hModel[level.hModel.size] = "t5_veh_ultimate_jeep_whole";
level.hDesc[level.hModel.size] = "Brown dog";
level.hModel[level.hModel.size] = "german_shepherd";
level.hDesc[level.hModel.size] = "Black dog";
level.hModel[level.hModel.size] = "german_shepherd_black";
level.hDesc[level.hModel.size] = "RC-XD";
level.hModel[level.hModel.size] = "t5_veh_rcbomb_allies";
break;
case "mp_cosmodrome":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Radar";
level.hModel[level.hModel.size] = "p_rus_radar_dish";
level.hDesc[level.hModel.size] = "Monitor";
level.hModel[level.hModel.size] = "dest_comp_term_monitor_d0";
level.hDesc[level.hModel.size] = "Crane claw";
level.hModel[level.hModel.size] = "p_rus_gantry_claw";
level.hDesc[level.hModel.size] = "Brown dog";
level.hModel[level.hModel.size] = "german_shepherd";
level.hDesc[level.hModel.size] = "Black dog";
level.hModel[level.hModel.size] = "german_shepherd_black";
level.hDesc[level.hModel.size] = "RC-XD";
level.hModel[level.hModel.size] = "t5_veh_rcbomb_allies";
break;
case "mp_nuked":
level.hDesc[level.hModel.size] = "Tiara";
level.hModel[level.hModel.size] = "t5_vehicle_tiara_whole";
level.hHeight[level.hModel.size] = 20;
level.hDesc[level.hModel.size] = "Clock";
level.hModel[level.hModel.size] = "mp_nuked_townsign_counter";//UP
level.hDesc[level.hModel.size] = "Standing female 1";
level.hModel[level.hModel.size] = "dest_mp_nuked_female_01_d0";
level.hDesc[level.hModel.size] = "Standing female 2";
level.hModel[level.hModel.size] = "dest_mp_nuked_female_02_d0";
level.hDesc[level.hModel.size] = "Standing male";
level.hModel[level.hModel.size] = "dest_mp_nuked_male_01_d0";
level.hDesc[level.hModel.size] = "Sitting female";
level.hModel[level.hModel.size] = "dest_mp_nuked_female_03_d0";
level.hDesc[level.hModel.size] = "Sitting male";
level.hModel[level.hModel.size] = "dest_mp_nuked_male_02_d0";
level.hDesc[level.hModel.size] = "Jeep";
level.hModel[level.hModel.size] = "t5_veh_ultimate_jeep_whole";
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
break;
case "mp_radiation":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Explosive barrel";
level.hModel[level.hModel.size] = "dest_glo_barrel_explosive_d0";
level.hDesc[level.hModel.size] = "Airconditioner";
level.hModel[level.hModel.size] = "dest_airconditioner_01_d0";
level.hDesc[level.hModel.size] = "Generator";
level.hModel[level.hModel.size] = "dest_generator_01_d0";
level.hDesc[level.hModel.size] = "Hydraulic door";
level.hModel[level.hModel.size] = "p_rus_hydraulic_door_b";
level.hDesc[level.hModel.size] = "Brown dog";
level.hModel[level.hModel.size] = "german_shepherd";
level.hDesc[level.hModel.size] = "Black dog";
level.hModel[level.hModel.size] = "german_shepherd_black";
level.hDesc[level.hModel.size] = "RC-XD";
level.hModel[level.hModel.size] = "t5_veh_rcbomb_allies";
break;
case "mp_mountain":
level.hDesc[level.hModel.size] = "Skilift holder";
level.hModel[level.hModel.size] = "rus_gondola_arm_clamp";
level.hHeight[level.hModel.size] = 210;
level.hDesc[level.hModel.size] = "Skilift";
level.hModel[level.hModel.size] = "rus_gondola_cart"; //UP
level.hDesc[level.hModel.size] = "File cabinet";
level.hModel[level.hModel.size] = "dest_file_cabinet01_grey_d0";
level.hDesc[level.hModel.size] = "Antenna";
level.hModel[level.hModel.size] = "fxanim_wmd_square_anetta_mod";
level.hDesc[level.hModel.size] = "Small tank";
level.hModel[level.hModel.size] = "dest_tank_flat_end_snowy01_d0";
level.hDesc[level.hModel.size] = "Big tank";
level.hModel[level.hModel.size] = "dest_fuel_storage_tank_snowy01_d0";
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
break;
case "mp_villa":
level.hDesc[level.hModel.size] = "Tiara";
level.hModel[level.hModel.size] = "t5_vehicle_tiara_whole";
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Brown dog";
level.hModel[level.hModel.size] = "german_shepherd";
level.hDesc[level.hModel.size] = "Black dog";
level.hModel[level.hModel.size] = "german_shepherd_black";
level.hDesc[level.hModel.size] = "RC-XD";
level.hModel[level.hModel.size] = "t5_veh_rcbomb_allies";
break;
case "mp_russianbase":
level.hDesc[level.hModel.size] = "Bomb";
level.hModel[level.hModel.size] = "p_glo_bomb_stack_d";
level.hDesc[level.hModel.size] = "Wall fan";
level.hModel[level.hModel.size] = "p_glo_wall_fan";
level.hDesc[level.hModel.size] = "Window";
level.hModel[level.hModel.size] = "p_rus_window_dark01";
level.hDesc[level.hModel.size] = "Electric pole";
level.hModel[level.hModel.size] = "p_rus_electricpole";
level.hDesc[level.hModel.size] = "Brown dog";
level.hModel[level.hModel.size] = "german_shepherd";
level.hDesc[level.hModel.size] = "Black dog";
level.hModel[level.hModel.size] = "german_shepherd_black";
level.hDesc[level.hModel.size] = "RC-XD";
level.hModel[level.hModel.size] = "t5_veh_rcbomb_allies";
break;
}
}
incCodPoints( amount ){ if( !isRankEnabled() ) return; if( level.wagerMatch ) return; if ( self HasPerk( "specialty_extramoney" ) ) { multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" ); amount *= multiplier; amount = int( amount ); } newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount ); if ( newCodPoints > self.pers["codpoints"] ) { self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] ); } self.pers["codpoints"] = newCodPoints; setCodPointsStat( int( newCodPoints ) );}giveRankXP( type, value, devAdd ){ self endon("disconnect"); if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) ) return; else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) ) return; if( !isRankEnabled() ) return; if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) ) return; pixbeginevent("giveRankXP"); if ( !isDefined( value ) ) value = getScoreInfoValue( type ); switch( type ) { case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": xpGain_type = "assist"; break; default: xpGain_type = type; break; } if ( !isDefined( self.xpGains[xpGain_type] ) ) self.xpGains[xpGain_type] = 0; if( level.rankedMatch ) { bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value ); } switch( type ) { case "kill": case "headshot": case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": case "capture": case "defend": case "return": case "pickup": case "plant": case "defuse": case "assault": case "revive": case "medal": value = int( value * level.xpScale ); break; default: if ( level.xpScale == 0 ) value = 0; break; } self.xpGains[xpGain_type] += value; xpIncrease = self incRankXP( value ); if ( level.rankedMatch && updateRank() ) self thread updateRankAnnounceHUD(); if ( value != 0 ) { self syncXPStat(); } if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode ) { if ( type == "teamkill" ) self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) ); else self thread updateRankScoreHUD( value ); } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": case "capture": case "defend": case "return": case "pickup": case "assault": case "revive": case "medal": self.pers["summary"]["score"] += value; incCodPoints( round_this_number( value * level.codPointsXPScale ) ); break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; incCodPoints( round_this_number( value * level.codPointsMatchScale ) ); break; case "challenge": self.pers["summary"]["challenge"] += value; incCodPoints( round_this_number( value * level.codPointsChallengeScale ) ); break; default: self.pers["summary"]["misc"] += value; self.pers["summary"]["match"] += value; incCodPoints( round_this_number( value * level.codPointsMatchScale ) ); break; } self.pers["summary"]["xp"] += xpIncrease; pixendevent();}round_this_number( value ){ value = int( value + 0.5 ); return value;}updateRank(){ newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; while ( rankId <= newRankId ) { self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false ); self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false ); self.setPromotion = true; if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() ) self setClientDvar( "ui_lobbypopup", "promotion" ); if ( rankId != oldRank ) { codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId ); incCodPoints( codPointsEarnedForRank ); if ( !IsDefined( self.pers["rankcp"] ) ) { self.pers["rankcp"] = 0; } self.pers["rankcp"] += codPointsEarnedForRank; } rankId++; } self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) ); self setRank( newRankId ); if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 ) { self GiveAchievement( "MP_PLAY" ); } return true;}updateRankAnnounceHUD(){ self endon("disconnect"); size = self.rankNotifyQueue.size; self.rankNotifyQueue[size] = spawnstruct(); display_rank_column = 14; self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] ); self.rankNotifyQueue[size].prestige = self.pers["prestige"]; self notify( "received award" );}getItemIndex( refString ){ itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) ); assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex ); return itemIndex;}buildStatsMilestoneInfo(){ level.statsMilestoneInfo = []; for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ ) { tableName = "mp/statsmilestones"+tierNum+".csv"; moveToNextTable = false; for( idx = 0; idx < level.maxStatChallenges; idx++ ) { row = tableLookupRowNum( tableName, 0, idx ); if ( row > -1 ) { statType = tableLookupColumnForRow( tableName, row, 3 ); statName = tableLookupColumnForRow( tableName, row, 4 ); currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); if ( !isDefined( level.statsMilestoneInfo[statType] ) ) { level.statsMilestoneInfo[statType] = []; } if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) ) { level.statsMilestoneInfo[statType][statName] = []; } level.statsMilestoneInfo[statType][statName][currentLevel] = []; level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx; level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 ); level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 ); level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 ); level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) ); } } }}endGameUpdate(){ player = self; }updateRankScoreHUD( amount ){ self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "update_score" ); self endon( "update_score" ); self.rankUpdateTotal += amount; wait ( 0.05 ); if( isDefined( self.hud_rankscroreupdate ) ) { if ( self.rankUpdateTotal < 0 ) { self.hud_rankscroreupdate.label = &""; self.hud_rankscroreupdate.color = (0.73,0.19,0.19); } else { self.hud_rankscroreupdate.label = &"MP_PLUS"; self.hud_rankscroreupdate.color = (1,1,0.5); } self.hud_rankscroreupdate setValue(self.rankUpdateTotal); self.hud_rankscroreupdate.alpha = 0.85; self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self ); wait 1; self.hud_rankscroreupdate fadeOverTime( 0.75 ); self.hud_rankscroreupdate.alpha = 0; self.rankUpdateTotal = 0; }}removeRankHUD(){ if(isDefined(self.hud_rankscroreupdate)) self.hud_rankscroreupdate.alpha = 0;}getRank(){ rankXp = getRankXPCapped( self.pers["rankxp"] ); rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp );}getRankForXp( xpVal ){ rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId;}getSPM(){ rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10;}getPrestigeLevel(){ return self maps\mp\gametypes\_persistence::statGet( "plevel" );}getRankXP(){ return getRankXPCapped( self.pers["rankxp"] );}incRankXP( amount ){ if ( !level.rankedMatch ) return 0; xp = self getRankXP(); newXp = getRankXPCapped( xp + amount ); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"]; if ( xpIncrease < 0 ) { xpIncrease = 0; } self.pers["rankxp"] = getRankXPCapped( newXp ); return xpIncrease;}getRankXPCapped( inRankXp ){ if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp;}getCodPointsCapped( inCodPoints ){ if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) ) { return level.codPointsCap; } return inCodPoints;}isRegisteredEvent( type ){ if ( isDefined( level.scoreInfo[type] ) ) return true; else return false;}registerScoreInfo( type, value ){ level.scoreInfo[type]["value"] = value;}getScoreInfoValue( type ){ overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] );}getScoreInfoLabel( type ){ return ( level.scoreInfo[type]["label"] );}getRankInfoMinXP( rankId ){ return int(level.rankTable[rankId][2]);}getRankInfoXPAmt( rankId ){ return int(level.rankTable[rankId][3]);}getRankInfoMaxXp( rankId ){ return int(level.rankTable[rankId][7]);}getRankInfoFull( rankId ){ return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );}getRankInfoIcon( rankId, prestigeId ){ return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );}getRankInfoLevel( rankId ){ return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );}getRankInfoCodPointsEarned( rankId ){ return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );}shouldKickByRank(){ if ( self IsHost() ) { return false; } if (level.rankCap > 0 && self.pers["rank"] > level.rankCap) { return true; } if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) ) { return true; } if ( level.minPrestige > self.pers["plevel"] ) { return true; } return false;}getCodPointsStat(){ codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" ); codPointsCapped = getCodPointsCapped( codPoints ); if ( codPoints > codPointsCapped ) { self setCodPointsStat( codPointsCapped ); } return codPointsCapped;}setCodPointsStat( codPoints ){ self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );}getRankXpStat(){ rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" ); rankXpCapped = getRankXPCapped( rankXp ); if ( rankXp > rankXpCapped ) { self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false ); } return rankXpCapped;}syncXPStat(){ xp = getRankXPCapped( self getRankXP() ); cp = getCodPointsCapped( int( self.pers["codpoints"] ) ); self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false ); self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );}
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