Post: Perk Guide
02-07-2010, 02:00 AM #1
PHO3NIX~
Regenerated and Reborn
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Perk 1 Slot
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At a glance, there are 5 different perks in this slot.

---------------------------
Marathon
---------------------------

In game description: "Unlimited sprint."

Level unlocked at: Level 1

What it does: Marathon is a nice perk if you're impatient, or if you like to
get places quickly. Like the description says, this perk lets you sprint for as
long as you like, unless you stop moving or attempt to fire your gun. Really
quite simple - I much prefer other perks like Sleight of Hand or Bling.

How to use: Just equip it, and sprint. On the Xbox version, this can be done by
pressing on the left analog stick, on your controller.

What it assists: Running

PRO Version: Unlocked by sprinting for a total of 26 miles with this perk
equipped, Marathon Pro allows you to climb over obstacles faster.


--------------------------
Sleight of Hand
--------------------------

In game description: "Faster reloading."

Level unlocked at: Level 1

What it does: Sleight of Hand is necessary for some guns, yet isn't too
necessary for others. What it does is speed up the reloading process by a very
large amount of time. You can definitely notice the decrease in time that it
takes for your player to reload. For some guns, using this may be a waste of a
perk, but for others it would be hard to survive without. I recommend using
this perk with any weapon that has a small clip, or that takes a while to
reload. For example, the AA-12 shotgun, or the Ranger. Any classes with guns
that have large clips would be far better off with a different perk.

How to use: Just equip it, and you're good to go. You don't need to do anything
to activate the fast reload, other then just to hit the reload button.

What it assists: The reloading time of any gun, including launchers like the
Stinger, Rifle Grenades, Thumper, etc.

PRO Version: Unlocked by getting a total of 120 kills with this perk equipped,
Sleight of Hand Pro allows you to aim down the sights (ADS) of your gun faster.


------------------------
Scavenger
------------------------

In game description: "Full resupply from dead enemies."

Level unlocked at: Level 13

What it does: This perk replaces the "Bandolier" perk from previous games, and
adds a twist to it. In previous Call of Duty games, Bandolier would start you
off with extra mags whenever you spawn. In Modern Warfare 2, if you have
Scavenger equipped, whenever you see a dead enemy, there will be a blue package
or bag near them. If you run over the package, an icon will flash on your
screen, and you'll have some ammo refilled. Note that you won't have full ammo
refilled, but you will have a good amount. This is good because you can
basically have endless ammo if you continue to run over dead enemies. A really
nice feature about this perk is that it can also refill equipment, such as
Tactical Insertions, Grenades, Secondary Grenades, Throwing Knives, etc.

How to use: Simply run over any dead enemies that you see on the ground to
refill some of your ammo. A confirmation that your ammo has been refilled will
pop up on your screen for a second or two.

What it assists: Almost any weapon will have ammo refilled from this perk, when
you run over someone. Stingers, Rifle Grenades, Grenades, etc. They all benefit
from this perk, making it incredibly useful.

PRO Version: Unlocked by resupplying 100 times, Scavenger Pro stars you off
with the maximum amount of ammo that you can possibly have for your gun.


------------------
Bling
------------------

In game description: "2 primary weapon attatchments."

Level unlocked at: Level 21

What it does: This is my favourite and most used perk in this slot. In previous
Call of Duty games, I'd always be annoyed by the fact that I couldn't have both
a silencer and a Red Dot Sight attatched to my primary weapon, and this solves
that problem. Bling lets you attatch two attatchments, which can be extremely
helpful. Note that there are some attatchments that cannot be placed on a gun
if other certain attatchments are already on the gun. For example, you cannot
attatch both a Red Dot Sight and a Thermal Scope to your gun, at the same time.

How to use: Simply equip this perk onto one of your classes, and when you're
selecting your primary weapon's attatchments, you'll be able to choose two.

What it assists: Any primary gun, other than the Riot Shield.

PRO Version: Unlocked by getting 200 kills with a weapon that has two
attatchments, Bling Pro allows you to have 2 attatchments on both your primary
AND seconday weapons.


--------------------------
One Man Army
--------------------------

In game description: "Swap classes at any time."

Level unlocked at: Level 45

What it does: One Man Army is a useful perk because it allows you to adjust
your classes and perks according to the events that are unfolding in the
current game. Basically, what it does is allow you to switch classes at any
time in the game, without needing to respawn. When you equip it, it'll replace
your secondary weapon, and whenever you try to switch to your secondary, you'll
pull out a bag instead. At this point, you'll be able to switch to another one
of your custom classes, and when you're done choosing, the transformation will
begin. Note that the transformation between classes is not instant - it takes
five seconds.

How to use: Equip the perk, and then when you want to change classes, switch to
your secondary weapon. Choose your new class, and wait five seconds.

What it assists: N/A

PRO Version: Unlocked by getting 120 kills with this perk equipped, One Man
Army Pro will reduce the amount of time required to switch classes by 2
seconds. Instead of taking 5 seconds to switch, it will only take 3.


===============================================================================


-------------------------------------------------------------------------------
Perk 2 Slot
-------------------------------------------------------------------------------

Like in the Perk 1 Slot, there are 5 perks that can possibly be used here. All
of these perks are activated automatically, when they're equipped onto a custom
class.

----------------------
Stopping Power
----------------------

In game description: "Increased bullet damage."

Level unlocked at: Level 1

What it does: This is probably one of the most popular Perk 2 Slot perks that
people use. It's my favourite Perk 2 Slot perk, though there are also many
other good perks that can be used here. Basically, this perk will make your
gun's bullets deal more damage. Enemies will be killed with less rounds, and
after playing a while with this perk and then switching back to a different
perk, you'll notice that it takes a lot more shots for them to die. This perk
is more useful in Core modes rather than in Hardcore, because in Hardcore,
enemies die quickly anyways. Like in Call of Duty: World at War, Stopping Power
bullets do 1.4X (140%) the amount of damage that they would normally do,
without the perk equipped. (Thanks to George Keenan and Z1ZYX for contributing
this information on Stopping Power damage.) This makes the perk extremely
useful for Core-mode snipers.

However, some guns do not benefit from Stopping Power as much as others do, and
therefore, are not "Stopping Power Friendly." Thanks to George Keenan for
pointing this out to me, as well as writing an explanation about the "Stopping
Power Friendly" concept, which can be seen in the following paragraph:

Since Stopping Power does a 1.4X multiplication on each bullet, it is obvious
that the number of bullets that you need to shoot to kill someone will
decrease. However, this is not always true for some guns. On "Core" matches
players spawn with a health of 100 (assuming that they do not respawn with
Painkiller active.). If you were to take a common weapon such as the SCAR-H and
analyze its bullet damage, you would find that it does 40 damage per bullet at
close-mid range. Now, in order to kill a player on "Core" settings you need to
deal damage greater than or equal to 100. This means that in order to kill a
player on "Core" settings with the SCAR-H at close-mid range, you would need to
shoot him 3 times. This is because 3*40=120, which is enough to kill a player.
Now lets put Stopping Power onto that gun. Since each bullet does 40 damage we
multiply 40 by 1.4, since that is how much Stopping Power multiplies each
bullets' damage. 40*1.4=56. Now that we have increased the bullet damage to 56
it only takes two bullets to kill an enemy. This is because 2*56=112. Since
putting Stopping Power on the SCAR-H reduced the amount of bullets it took to
kill a player, it is therefore "Stopping Power Friendly". Now look at another
gun that is commonly used, such as the FAL. The FAL does 55 damage at close-mid
range. That means it only takes two bullets to kill a player on "Core" settings
at close-mid range. Now put Stopping Power onto this gun. 55*1.4=77. Although
the "FAL" is much stronger now it still take 2 bullets to kill a player. Since
it did not reduce the amount of bullets it takes to kill a player it is NOT
"Stopping Power Friendly". There are few guns that are NOT "Stopping Power
Friendly" since most guns have a base damage of either 30 or 40 but there are
guns that do not cope well with Stopping Power.

What it defends from: N/A

What it assists: Most primary weapons and seconday weapons other than the Riot
Shield and all launchers.

PRO Version: Unlocked by getting 300 kills with Stopping Power equipped,
Stopping Power Pro will cause extra damage when you shoot at enemy vehicles
(air support).


-----------------
Lightweight
-----------------

In game description: "Move faster."

Level unlocked at: Level 1

What it does: This is an okay perk, but isn't that great, in my opinion. All it
does is let you move slightly faster, and though it's effects are still
noticeable, there are much better things that could be used in its place. Most
of the time, whenever I see this being used, it's being used by players who
like to use knifing to get the majority of their kills. The perks Marathon,
Lightweight, and Commando, make good classes to run around and knife with.

What it defends from: N/A

What it assists: Running

PRO Version: Unlocked by sprinting 30 miles with Lightweight equipped,
Lightweight Pro will allow you to aim down the sights quicker after sprinting,
increasing mobility.


-------------------
Hardline
-------------------

In game description: "Killstreaks require 1 less kill."

Level unlocked at: Level 9

What it does: Hardline lowers the amount of kills that you need to obtain a
killstreak by one. I find that this is a good perk, but whether its worth it or
not really depends on the killstreaks that you're using. If you're using
killstreaks that require low amounts of kills, such as a UAV, this perk will
make a much greater impact than it would on killstreaks that require large
amounts of kills, such as the Tactical Nuke. You do the math: Normally, a UAV
takes 3 kills, but with Hardline equipped it would only take 2. The perk takes
away 33% of the required kills needed to obtain the killstreak. However, if
you're going for a Tactical Nuke, and you have this perk, you'll need 24 kills
instead of 25. That's only 4% that the perk actually helps you with, and that's
not much. If you can get 24 kills, you can probably get one more, especially
with the help of Stopping Power instead of this.

So again, it's all up to you, but whether or not this is useful depends on the
killstreaks that you choose.

What it defends from: N/A

What it assists: Obtaining killstreaks

PRO Version: Unlocked by obtaining 40 killstreaks with this perk equipped,
Hardline Pro will make it so that you need one less death before your death
streaks are activated. So to activate copycat, you will only need two deaths
instead of the usual three.


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Cold-Blooded
----------------

In game description:

Level unlocked at: Level 25

What it does: Cold-Blooded has the same purpose as Camouflage in World at War,
and UAV Jammer in Call of Duty 4. It prevents you from showing up on the radar
when the enemy has a UAV. However, it also does a handful of other useful
things. It prevents automated killstreaks, (such as the Harrier or Pave Low)
from shooting at you, and when a manual killstreak that uses a laptop is used,
(such as the Chopper Gunner, AC-130, and Predator Missile), you won't show up
highlighted in red. Note that you can still be killed by player-controlled
killstreaks, but it is much less likely, unless you're standing next to
teammates who don't have Cold-Blooded equipped. Lastly, Cold-Blooded will make
you invisible to Sentry Guns and Thermal Scopes. Therefore, Cold-Blooded is a
great perk to use in Core modes, and an amazing perk to use in Hardcore.

Note that Cold-Blooded will NOT stop you from appearing on enemy radar when you
fire an unsuppressed weapon.

What it defends from: UAV, Sentry Gun, Predator Missile, Harrier Strike, Attack
Helicopter, Pave Low, Chopper Gunner, AC-130, Thermal Scope

What it assists: Hiding

PRO Version: Unlocked by destroying 40 enemy killstreak rewards with Cold-
Blooded equipped, Cold-Blooded Pro will prevent enemy crosshairs from turning
red when they are targeting you, or your name from popping up and giving away
your position.


------------------
Danger Close
------------------

In game description: "Increased explosive damage."

Level unlocked at: Level 33

What it does: Danger Close increases the damage of all things that explode.
Rifle Grenade explosions will be more deadly, as well as launchers, grenades,
and claymores. This is a good perk to use in Core modes, when explosives don`t
kill unless your target is near the explosion. However, in Hardcore modes, this
perk isn't really necessary.

What it defends from: N/A

What it assists: Rifle Grenades, Launchers (other than the Stinger), Grenades,
Claymores, C4

PRO Version: Unlocked by getting 100 kills with explosives while Danger Close
is equipped, Danger Close Pro will cause your air support to deal extra damage.


===============================================================================


-------------------------------------------------------------------------------
Perk 3 Slot
-------------------------------------------------------------------------------

Unlike the previous two slots, this slot has 6 choices of perks to choose from.

-------------------
Commando
-------------------

In game description: "Increased melee distance."

Level unlocked at: Level 1

What it does: Commando is a perk that increases your melee distance. If you're
near someone, and you attempt to melee attack someone with this perk equipped,
you will lunge towards them and knife them. Without this perk, you wouldn't
lunge towards the enemy player, and therefore would not get the kill unless you
were right next to them. Commando lets you be farther away to get the kill. The
perk also works with the Riot Shield. If you have it out, and you attempt to
melee, you won't knife, but will instead try and bash a player with the shield.
In core modes, it takes two hits with the shield, and in Hardcore modes, it
takes only one.

What it defends from: N/A

What it assists: Knifing and other melee attacks (Riot Shield)

PRO Version: Unlocked by getting 20 melee kills with Commando equipped,
Commando Pro will stop all falling damage. Note that jumping out of the map
(for example, Highrise) will still result in death.


----------------------------
Steady Aim
----------------------------

In game description: "Increased hip-fire accuracy."

Level unlocked at: Level 1

What it does: Not one of my preferred perks, but I can see the use in this one.
When you have your gun at your hip, you'll see crosshairs in the middle of your
screen. However, these crosshairs cover a large area, and as a result, aren't
very accurate. With Steady Aim equipped, these crosshairs will cover a smaller
amount of area, therefore increasing your hip-fire accuracy. If you like to aim
down the sight (ADS) whenever you're shooting your gun, then this perk is quite
useless to you, but if you're spraying an SMG or using Akimbo weapons, then
this perk can be useful.

What it defends from: N/A

What it assists: Spraying, hip-firing, Akimbo weapons

PRO Version: Unlocked by getting 80 hip-fire kills while using Steady Aim,
Steady Aim Pro will allow you to hold your breath longer when you're steadying
a Sniper Scope.


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Scrambler
------------------

In game description: "Scrambles the radar of nearby enemies."

Level unlocked at: Level 17

What it does: In my opinion, this is probably the worst perk in the game. Not
only does it seem useless, but it works AGAINST you. What it does is jam the
radar of the enemies who are near you. However, the major flaw is that their
radar progressively gets fuzzier and fuzzier, depending on how close that they
are to you. With a little knowledge of the map and layout, enemies can easily
guess where you're hiding, depending on how fuzzy their map is. In conclusion,
I wouldn't use this perk. There's many better perks out there in this slot, and
this one isn't helpful in the slightest.

What it defends from: Really new players

What it assists: Giving away your location

PRO Version: Unlocked by getting 50 close range kills with Scrambler equipped,
Scrambler Pro will delay enemy Claymore explosions, allowing you to escape
before the Claymore kills you.


-----------------
Ninja
-----------------

In game description: "Invisible to heartbeat sensors."

Level unlocked at: Level 29

What it does: Ninja is a perk all about stealth. Without it equipped, you'll
show up as a red dot if any nearby enemies have a Heartbeat Sensor out and are
scanning for enemies. Ninja stops you from showing up on said Heartbeat
Sensors, and nothing more. I find it's useful in Hardcore because in Hardcore
modes many people seem to use Heartbeat Sensors, while in core not too many do.

What it defends from: Heartbeat Sensors

What it assists: Stealth

PRO Version: Unlocked by getting 50 close range kills with Ninja equipped,
Ninja Pro will allow you to jump, walk, and run silently.


---------------------
SitRep
---------------------

In game description: "Detect enemy explosives and tactical insertions."

Level unlocked at: Level 37

What it does: SitRep is the equivalent of Bomb Squad in both Call of Duty 4 and
World at War, but instead of being a first tier perk, it's a third. SitRep
allows you to see all explosive equipment nearby, as well as Tactical
Insertions. Claymores, C4, Grenades, and Tactical Insertions will all be
highlighted in red, and will be able to be seen through many, many, many walls.
This is the big difference between SitRep and Bomb Squad. It's sort of funny
how you can see enemy traps halfway across a small map.

Oh, and SitRep is often used in modes such as Free-For-All, for the sole
intention of preventing Nuke Boosting and other forms of online cheating that
include the use of Tactical Insertions.

What it defends from: Claymores, C4, Grenades (if you're fast enough)

What it assists: Stopping Nuke Boosters

PRO Version: Unlocked by destroying 120 enemy equipment with SitRep equipped,
SitRep Pro will make enemy's footsteps sound louder.


-----------------
Last Stand
-----------------
In game description: "Pull out your pistol before dying."

Level unlocked at: Level 41

What it does: Last Stand in Modern Warfare 2 is the exact same as the Last
Stand perk from Call of Duty 4, except for the fact that you can move while in
it. This is definitely one of my favourite Perk 3 Slot perks, and I have it
equipped on most of my classes. In the game, if you have this perk equipped,
you'll get a second chance before death to finish the enemy off. Basically,
what happens is that when you're shot and damaged enough to be on the brink of
death, you fall into a somewhat "prone" position and automatically take out
your side arm. During this time (10 seconds), you can shoot with only your side
arm, and there are two possible things that you can do:

1. If an enemy is near you, you can try to kill them (it counts as a normal
kill on your records, and may even get you a killstreak reward that you needed)

2. Let yourself die. If there are no enemies near you, and you don't feel like
waiting the 10 seconds for you to die automatically, you can let yourself die
by hitting the same button that you would use to reload. (For example, the X
button on the Xbox 360.)

NOTE: If you're using a secondary weapon other than a handgun, or you picked up
two primary weapons before being put into Last Stand, you will not pull out a
primary weapon instead of a side arm. Instead, you'll pull out the default M9
handgun, and will use that.

What it defends from: N/A

What it assists: Last-chance kills

PRO Version: Unlocked by getting 20 kills while in Last Stand, Last Stand Pro
will allow you to use equipment while you're in Last Stand mode. Instead of
only being able to shoot your handgun, you'll also be able to throw grenades,
knives, place Claymores, throw C4, etc.

NOTE: This is not my work, it is a copy and paste
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02-07-2010, 04:01 AM #2
You must login or register to view this content.
You just copy and pasted this from here...You must login or register to view this content. You should of said in your post you just copy and pasted this. Instead of letting people believe your wrote this up.
02-07-2010, 04:25 AM #3
StickyRicky
I defeated!
Smile whats with the green names?
02-07-2010, 04:51 AM #4
Dewzy916
i am broski916
Yeah, nice guide but too bad you copied and pasted.
02-07-2010, 10:03 AM #5
PHO3NIX~
Regenerated and Reborn
Originally posted by HeAdsWillRoLL View Post
You must login or register to view this content.
You just copy and pasted this from here...You must login or register to view this content. You should of said in your post you just copy and pasted this. Instead of letting people believe your wrote this up.


Yeah, you are right
It is a copy and paste, I added copy and pasted at top and bottom of the 3 guides I posted Smile
02-07-2010, 08:27 PM #6
Can anyone make a guide that they actually created instead of stealing others?
02-07-2010, 08:44 PM #7
Pricey91
Professor of trollology
Originally posted by Yep
Can anyone make a guide that they actually created instead of stealing others?


Pricey's how to steal someone else's work guide

Step1: Highlight the text you intent to steal

Step2: Press CTRL and C

Step3: Click where you want to copy your stolen material

Step4: Press CTRL and V

Step5: Post message

Happy now? :Sad AwesomeD

The following user thanked Pricey91 for this useful post:

StickStickly
02-07-2010, 10:01 PM #8
PHO3NIX~
Regenerated and Reborn
Originally posted by Pricey91 View Post
Pricey's how to steal someone else's work guide

Step1: Highlight the text you intent to steal

Step2: Press CTRL and C

Step3: Click where you want to copy your stolen material

Step4: Press CTRL and V

Step5: Post message

Happy now? :Sad AwesomeD


What an excellent way of straying off-topic and hijacking a thread

Thanks Smile :p
02-07-2010, 10:12 PM #9
Pricey91
Professor of trollology
Sorry buddy. I couldn't miss the opportunity to be an arsehole Happy Anyway, nice find. It's interesting to see how others use the perks like scrambler.
02-08-2010, 01:10 AM #10
Originally posted by KH4N View Post
What an excellent way of straying off-topic and hijacking a thread

Thanks Smile :p


U mean a stolen thread right?

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