Post: *TUT* NEW MW2 Exploit
02-10-2010, 03:04 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This exploit permits us to copy our own files to the PS3 hard drive. Currently files on the HD are executed from EBOOT.BIN, and the files are NPDRM encrypted, so you cannot simply replace it; however, it will assist in figuring out how ONLINE Files run you need v1.70-v1.81 PS3 Firmware, MW2, Folding@Home DNS Method, HTTP server, Ettercap Using 1.70+ PS3 Firmware, use the Folding@Home DNS Method to install the MW2 Upon completion, set up a HTTP server, as well as DNS (or say, Apache and Ettercap, as shown)
In your etter.dns, add: download-prod.online.scea.com A ApacheIPAddress. Save that file. In your Apache HTDOCS, create the directories: medius-patch/mw2-pubeta/mw2/20070608_r012 So your full directory looks like: /var/www/html/medius-patch/mw2-pubeta/mw2/20070608_r012 Inside the 20070608_r012, do a: wget You must login or register to view this content. \
medius-patch/mw2-pubeta/mw2/20070608_r012/NPUA80093.cfg
wget You must login or register to view this content. \
medius-patch/mw2-pubeta/mw2/
20070608_r012/NPUA80093_113_PARAM.sfo
wget You must login or register to view this content. \
medius-patch/mw2-pubeta/mw2/
20070608_r012/NPUA80093_113_release.self
So, you get with three resulting files as follows: a .SELF, a .CFG, and an .SFO file.
Your .CFG file is:
1.13 NPUA80093_113_release.self mw2.self 8019192
1.13 NPUA80093_113_PARAM.sfo PARAM.SFO 1128
1.00 data00p.psarc data00p.psarc 3043387
In the above example, each column is as follows:
1.13, 1.13, and 1.00 are the Firmware update version.
NPUA80093_113_release.self, NPUA80093_113_PARAM.sfo, and data00p.psarc are the file names on the Web server.
mw2app.self, PARAM.SFO, and data00p.psarc are the file names on the PS3 HDD.
8019192, 1128, and 3043387 are the file sizes in bytes.
This file can not be longer than 3 lines! If anything is wrong, it will fail and an error message will come up stating that the update didn't work, and then you will be prompted to redo it if you wish.
The 1.00 data00p.psarc line is REQUIRED, you can swap out the .SFO and .SELF, for other files (to change images etc, as we shown). Finally, bring up your HTTP server, and turn on your PS3, then in a terminal run (on your Linux PC): ettercap -T -Q -M arp -i eth0 // // -P dns_spoof Once your HTTP server is up (with the files inside, that you changed), and DNS redirects are on (using your preferred method), run Mw2, hit update, it will download the CFG from your PC, and update the files listed. This may work for other PS3 titles as well, but they have not been tested at this time.


Exploit found by ishmael11784 have fun~!
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The following user thanked ishmael11784 for this useful post:

NGU Modded XP
02-10-2010, 03:07 AM #2
AgentPig007
Little One
?IN english please
02-10-2010, 03:09 AM #3
Originally posted by krunker31 View Post
?IN english please

dude thats step by step
02-10-2010, 03:10 AM #4
AgentPig007
Little One
ok im so slow lol sorry
02-10-2010, 03:12 AM #5
What does this do? for mw2
02-10-2010, 03:12 AM #6
So.. what good is this? Like what exactly does it allow you to do..?
02-10-2010, 03:15 AM #7
Originally posted by AceVirus View Post
So.. what good is this? Like what exactly does it allow you to do..?


in a nutshell... get the hidden online files and see how they run
02-10-2010, 03:18 AM #8
GetDeleted -_-
- Former TACOTIME77 -
Damn thats intense lol i'll mess around wiyh stuff wen i hav time

---------- Post added at 10:18 PM ---------- Previous post was at 10:15 PM ----------

Originally posted by AceVirus View Post
So.. what good is this? Like what exactly does it allow you to do..?


A .CFG file is what we used to do the UFO hack in CoD4, IW failed and put it in there. If this works we can create our own CFGs and get sick hacks online Smile

The following user thanked GetDeleted -_- for this useful post:

ishmael11784
02-10-2010, 03:18 AM #9
NGU Modded XP
You've Just Been JTAG'ed
Could I upload code_pst_gfx to mw2 ps3?
02-10-2010, 03:28 AM #10
hey i have another thred on this but no answer for a 802.11 packet capture and analysis aid is it still necessary that captured data be decrypted dynamically and stored as plaintext or does use of the decrypter provide a more secure path to the post-mortem analysis of captured 802.11?s

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