Originally posted by SSBelmont
I would get this working first without patching the cache file. Are you able to start MW2 with the default patch_mp file? Keep it simple first.
So All worked know and I patched the Cahce file too so one Question I had still I had the Score Mod in the patch_mp and each kill the Game is over with 5588 kills and 99999999 score so How I can't change that, that I get like 500000 Score points on the Leaderboards but the Game is not over after one kill I found that that in events,gsc
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 9000000000 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );
if ( isDefined ( kill_ref ) )
{
attacker incPlayerStat( kill_ref, 250 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
So to what must tese change that the Game is not over in each kill