Post: Need the right patch_mp.ff help
03-09-2010, 06:24 PM #1
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03-09-2010, 06:28 PM #2
shiver
chaos personified
It is very easy to edit them in yourself. The codes are posted here.
03-10-2010, 05:31 AM #3
Originally posted by G3R
Need the right patch_mp.ff with Xp & Unlock evrything if someone won't uploadI'll be very thankfull


I just posted the following: You must login or register to view this content.
03-10-2010, 10:33 AM #4
Originally posted by SSBelmont View Post
I just posted the following: You must login or register to view this content.


Ok but this is not the right one this code I had too but so many peolple had this mod but knowone won't upload so if knowone won't upload how I can't find the right in VIP section or what
Can I put a patch_mp.ff and a code_post_gfx_mp.ff in the same Folder would this work
03-10-2010, 09:40 PM #5
Originally posted by G3R
Ok but this is not the right one this code I had too but so many peolple had this mod but knowone won't upload so if knowone won't upload how I can't find the right in VIP section or what
Can I put a patch_mp.ff and a code_post_gfx_mp.ff in the same Folder would this work


The patch_mp file in that .rar should have the unlock all challenges, if not, you can add the following using the Patch editor and call it from onPlayerSpawned().

doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
self iPrintlnBold( "^2Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self iPrintlnBold( "^2Everything Unlocked! Please thank SSBelmont for the lobby!" );
}
}

You can find some good examples of scripts You must login or register to view this content..

I hope this helps.
03-10-2010, 11:09 PM #6
Originally posted by SSBelmont View Post
The patch_mp file in that .rar should have the unlock all challenges, if not, you can add the following using the Patch editor and call it from onPlayerSpawned().

doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
self iPrintlnBold( "^2Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self iPrintlnBold( "^2Everything Unlocked! Please thank SSBelmont for the lobby!" );
}
}

You can find some good examples of scripts You must login or register to view this content..

I hope this helps.


Thanks but I don't need this Code because I had 2 Mod files
1: Xp Mod
2: Unlock All Titles,Emblem and Challenges
but what I'm looking for is a Mod file that have the Xp Mod and Unlock All in one not in two seperate files I tried to edit a patch_mp.ff file with the Xp mod and I got a file name patch_mp.zlib
so what must I next to be done with this file or work this when I had a code_post_gfx_mp.ff with the Xp mod in it and a patch_mp.ff with Unlock all in it so put all files together with the current PATCHED default_mp.xex
03-11-2010, 05:46 AM #7
Originally posted by G3R
Thanks but I don't need this Code because I had 2 Mod files
1: Xp Mod
2: Unlock All Titles,Emblem and Challenges
but what I'm looking for is a Mod file that have the Xp Mod and Unlock All in one not in two seperate files I tried to edit a patch_mp.ff file with the Xp mod and I got a file name patch_mp.zlib
so what must I next to be done with this file or work this when I had a code_post_gfx_mp.ff with the Xp mod in it and a patch_mp.ff with Unlock all in it so put all files together with the current PATCHED default_mp.xex


You need two files bro, one for XP mod, which is the code_post file, the the necessary functions in the patch_mp file. I suggest you do some reading because if you think you can do everything with just one file, you are wrong.
03-11-2010, 11:03 AM #8
Originally posted by SSBelmont View Post
You need two files bro, one for XP mod, which is the code_post file, the the necessary functions in the patch_mp file. I suggest you do some reading because if you think you can do everything with just one file, you are wrong.


Ok I thinks there was code out that have all included so I have the two file and I Tried but I got a Disc read error so this is my Method

1.MW2 Folder with the Extracted Iso
2.code_post_gfx_mp.ff Xp Mod Code
2.patch_mp.ff with Unlock All challenges,Titles & Emblems
4.Patched default_mp.xex 11/02/2010
5.patch the Cache file for Host Migration

So I put all the files together in the MW2 Folder Load the default_mp.xex and teted first Offline in Splitscreen
03-11-2010, 05:07 PM #9
Originally posted by G3R
Ok I thinks there was code out that have all included so I have the two file and I Tried but I got a Disc read error so this is my Method

1.MW2 Folder with the Extracted Iso
2.code_post_gfx_mp.ff Xp Mod Code
2.patch_mp.ff with Unlock All challenges,Titles & Emblems
4.Patched default_mp.xex 11/02/2010
5.patch the Cache file for Host Migration

So I put all the files together in the MW2 Folder Load the default_mp.xex and teted first Offline in Splitscreen


I would get this working first without patching the cache file. Are you able to start MW2 with the default patch_mp file? Keep it simple first.
03-12-2010, 11:00 AM #10
Originally posted by SSBelmont View Post
I would get this working first without patching the cache file. Are you able to start MW2 with the default patch_mp file? Keep it simple first.


So All worked know and I patched the Cahce file too so one Question I had still I had the Score Mod in the patch_mp and each kill the Game is over with 5588 kills and 99999999 score so How I can't change that, that I get like 500000 Score points on the Leaderboards but the Game is not over after one kill I found that that in events,gsc

maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 9000000000 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );

if ( isDefined ( kill_ref ) )
{
attacker incPlayerStat( kill_ref, 250 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "score", 99990 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );
self incPersStat( "kills", 999 );

So to what must tese change that the Game is not over in each kill

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