Post: Huge list for JTAG 360
03-21-2010, 01:27 PM #1
Hells
I'm Back...
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Match Dvars (temporary)

setDvar( "dvar", value );


Client Dvars (sticky)

setClientDvar( "dvar", value );


Useful DVARs
Many of these are un-tested but should work from previous experiences (CoD Tool)

bg_fallDamageMaxHeight 9999 //Use this and the next one so people don't die when they jump
bg_fallDamageMinHeight 9998 //See above
bg_forceDualWield 1 //Dual wield any weapon that supports it
bg_forceExplosiveBullets 1 //Exploding bullets
drawServerBandwidth 1 //Shows connection scale
cg_blood 0 //Disable blood
cg_brass 0 //No bullet casings from gun
cg_drawFPS 1 //Shows FPS scale
cg_everyoneHearsEveryone 1 //Hear the other team, lolol
cg_fov 65 //65 is default, I like to play on 45
cg_scoreboardPingText 1 //See connections as a number
cg_thirdPerson 1 //Third person mode
con_minicon 1 //Mini console
drawLagometer 1 //View lag (UNTESTED)
friction 2.5 //Low friction
gametype "gtnw" //Starts a game of global thermonuclear war (must use fast restart)
jump_height 999 //Super jump
laserForceOn 1 //Lasers
onlinegame 1 //Makes private matches into ranked games, earn XP, even in system link!
party_connectToOthers 0 //Stops lobby merging
party_hostmigration 0 //Stops host migration
perk_extendedMagsMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsPistolAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsRifleAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsSMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMeleeRange 999 //Infinite knife distance (REQUIRES COMMANDO)
perk_sprintMultiplier 20 //Super sprint speed (REQUIRES LIGHTWEIGHT)
perk_weapReloadMultiplier 0.001 //Super reload (REQUIRES SLEIGHT OF HAND)
perk_weapRateMultiplier 0.001 //Super double tap (requires rapid fire!)
perk_weapSpreadMultiplier 0.001 //Super aiming (no scopes across the map Happy ) (requires steady aim)
player_backSpeedScale 5 //Super back speed
player_burstFireCooldown 0 //No wait between shooting an M16 or FAMAS
player_lastStandCrawlSpeedScale 5 //Super speed while crawling in last stand
player_meleeRange 999 //Infinite knife distance
player_sprintSpeedScale 5 //Super sprint speed
player_sprintUnlimited 1 //Unlimited sprint
r_fullbright 1 //Makes everything bright and cool, try it
scr_game_forceuav 1 //Constant UAV (disregards cold-blooded)
timescale anyValue //Multiplier that time will go by (lower than 1 for slowmo, higher for super speed
xbl_privatematch 0 //Makes private matches into ranked games, earn XP, even in system link!


Wallhack
On
self ThermalVisionFOFOverlayOn();

Off
self ThermalVisionFOFOverlayOff();


Set 10th Spinning Emblem

self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );


Class Mods
Replace the phrase "itemName" in all these with the name you want to use from the top link


for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}


Complete All Challenges
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky
{
self waittill( "dpad_down" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
}
}


God Mode
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


Infinite Ammo
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}


Give AC-130
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );


Write Text on Screen
Text at bottem left
self iPrintln("Text");


Text at top
self iPrintlnBold("Text");


Typewriter Text
self thread maps\mp\gametypes\_hud_message::hintMessage("Text");


Text with Icon, color, sound, and 3 lines
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );


Speed Scale
self.moveSpeedScaler = 5


Extend Killstreak Times
self.killStreakScaler = 99;


No Recoil
self player_recoilScaleOn(0);


Give Weapon
self giveWeapon("itemName", 0);


Disable Jumping
self allowJump(false);


Disable Sprinting
self allowSprint(false);


Disable Aiming
self allowADS(false);


Disable Crouching
self allowCrouch(false);


Disable Standing
self allowStand(false);


Disable All Controls
self freezeControls(true);


Disable Weapons
self _disableWeapon();
self _disableOffhandWeapons();


Clear All Perks
self _clearPerks();


Create Money
createMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}


Teleportation
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;Winky Winky
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}


UFO Mode
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}


Stats
Kills
self setPersStat( "kills", value );

or
self incPersStat( "kills", value );


Wins
self setPersStat( "wins", value );

or
self incPersStat( "wins", value );


score
self setPersStat( "score", value );

or
self incPersStat( "score", value );


Instant Level 70
self setPlayerData( "experience", 2516000 );


Accolades
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}

self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );


Then, somewhere in the gsc, you need to make this function...

giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + value );
}


Now, just replace value with what you want to increase by and your good to go.

Cycle Through Weapons
cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;Winky Winky
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i < timesDone + 10; i++ )
{
self _giveWeapon( level.weaponList, 0);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}


Enable GTs
if((self.name == "GT")
|| (self.name == "GT2")
|| (self.name == level.hostname)
{

}
else
{

}


You can go on with that forever...

Vision Mods

For the vision, go here for all the possible visions....

Visions

For transition_time, make it any number you want. 0 for instant. Higher for fade.

Everyone
VisionSetNaked( vision, transition_time );


1 Person
self VisionSetNakedForPlayer( vision, transition_time );



Credit to CraigChrist8239 for this
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The following 4 users say thank you to Hells for this useful post:

Carbon0x, hkyluverPSN, PS3LUV3R, xXx UK BLiiTZz
03-22-2010, 12:32 AM #2
PS3LUV3R
Too Beast
Wow thats a lot. Soom really nice ones in there. +rep
03-22-2010, 12:33 AM #3
hkyluverPSN
Save Point
how do I "Jtag?" sorry i'm a nub :(
03-22-2010, 01:18 AM #4
good list a lot are the same from cod 4 which i guess would make sense why make a whole nother list when you have a good one working for you
03-23-2010, 09:15 AM #5
Hells
I'm Back...
Yea sum of the cod4 ones might not work according to the guy that made this but hey i guess it's trial n error with a few of them
03-23-2010, 10:27 PM #6
wow thanks for the information. It will seriouly help me.
03-30-2010, 11:52 PM #7
xDTx
Haxor!
nice work man.
03-31-2010, 12:27 AM #8
hardly most of these wont work now

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