onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread monitorSprintDistance();
setDvar( "onlinegame", 1 );
self thread goInvisible();
}
}
goInvisible()
{
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill( "dpad_up" );
self hide();
self waittill( "dpad_up" );
self show();
}
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread monitorSprintDistance();
self thread goInvisible();
}
}
goInvisible()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill( "dpad_up" );
self hide();
self waittill( "dpad_up" );
self show();
}
}
}
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