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Lately, I have seen plenty of false claims about weapons damage in MW2, so I decided to make a thread to show how it works!
If you did not know, each player has
100 in life
300 with painkiller*,
1 in last stand and
50 in final stand
* Techniclly, painkiller doesn't inscrease your life, it just takes all damage you get, and divide it with 3.
PRIMARY WEAPONS.
Well, with your new knowledge of how much life a player has, well, we will talk about how much weapons damage!
I divide the weapons in several different categories;
Assault rifles:
Within the category, there are three main categories, and an exception.
Either a weapon damages 40 damage at close range, and 30 at long range, some of theese are:
FAMAS
M16A4
TAR-21
SCAR-H
Or they damage 30 at close range and 20 at long range. Some of theese are:
ACR
M4A1
F2000
You said something about an exception, what is it?
Well, this exception is of course the known FAL! =)
A FAL does 55 damage at close range, and 35 in the distance. If you add a holo. Damage is increased by 5!
SMG's:
The SMG-category is pretty strange. There are four categories to those five weapons.
MP5K:
An MP5K does 40 damage at close range, and 20 in long.
UMP45:
A UMP45 doing 40 damage at close range, and 35 in the distance.
VECTOR:
A vector does 25 damage at close range, and 20 in long.
P90 & Mini-Uzi:
Finally, the two only SMGs that do the same damage! =)
These two will both do 30 at close, and 20 in the distance.
Snipers:
This category is quite tricky, because I do not actually know how much damage WA2000 and M21 do!
The two "real" snipersen!
Both Barret .50 cal & intervention makes 70 damage both near and far. With a silencer, this will be at 50 both far & near.
LMGs
This category should open your eyes and see that LMGs is incredibly good weapons!
High damaging:
The weapons in this category do 40-40 in damage. So, 40 at close range, and 40 in the distance. This is reduced to 30-30 with a silencer. Some examples here are:
Aug HBAR
RPD
Low damaging: Weapons of this category makes 30-30 damage. So, 30 at close range, and 30 at long. This is reduced to 20-20 with a silencer. Some examples here are:
MG4
M240
Well, now we have gone through all primary weapons damage. Now,the important stuff.
A silencers effect, FMJ and hardcore![/ center]
FMJ
Full Metal Jacket has the effect that the damage is not reduced as much through the buildings.
FMJ works for all weapons, but the reason for most uses by the Snipers is that it usually results in a one-shot kill even if the person being shot at is behind protection.
Remember, FMJ does N_O_T increase damage
Silencers:
A silencer does not lower the damage a weapon does. It reduces the damage over time .
Let us take an example to the ACR. We say that it does 30 damage to up to 20 feet, and then it goes down to 20. A silencer will make the damage goes down earlier. Special cases are Snipers & lgms. Where the damage is lowered completely, but never after time.
Exceptions are the UMP45. The silencer does not effect that weapon negatively at all!
Stopping Power:
I would like to claim that stopping power is misunderstood. Stopping power multiplies the damage that weapon does with 1.4.
Cases where the stopping power will be needed is:
UMP45:
Without stopping power, it does 40-35.With stopping power it does 56-49. and as a UMP go down to their lower damage incredibly fast, it's not worth it.
Hitmultipliers:
Here comes the fun part! Each weapon has different multipliers hit at different parts of the body.
Assault rifles, SMGs and LMGs:
With all these weapons, the head is the only way to get a hit multiplier. If you hit someone in the hit, you get a 1.4 multiplier.
However, there IS an exeption. What is it, you may ask.
Well, once again. It's the FAL. The FAL has a 1.1 hit multiplier do the neck.
Snipers:
Snipers are designed to make it easy to get a one-shot kill. Therefore, there are here several multipliers.
Itervention & Barret .50 cal:
Head: 1.5
The breast: 1.5
Stomach: 1.1
WA2000:
Head - 1.5
Neck - 1.5
Chest - 1.5
Stomach - 1.0
Limbs - 1.0
M21 EBR:
Head - 1.5
Neck - 1.1
Chest - 1.1
Stomach - 1.0
Limbs - 1.0
Hardcore:
Hardcore is also misunderstood. The weapons do no more harm here, your life just lowered to 30. The result is that it usually only takes one shot to kill someone.
SECONDARY WEAPON:
This category will be incredibly small, because the damage Launchers do is unknown.
Shotguns! *NEW*
Okay, here's how it works, each shotgun shoots 6-8 pellets. Each of theese pellets does both a max, and a min damage. I will show how many pellets each shotgun shoots, and how much damage they do.
Masterpiece shotgun (The weapon attachement)
This one shoots six pellets, each of them do a maximum of 25, and a minimum of one damage. (It CAN shoot across map, only with a little amount of damage) if all of theese hits, it does a maximum of 150 and a minimum of 6 damage.
SPAS-12
This one shoots eight pellets, each of them do a maximum of 40 damage, and a minumum of 20. If all of theese hits, it does 320-150!
AA-12
Again, eight pellets. But we all know the AA-12 is weak. They only do 20-15 damage. If all hits, it does 160-120.
Striker
Ah, here we have another one with 6 pellets! 
This time they do 25-15, and if all hit, that's 150-90
Ranger
Six pellets again! Here we have a really powerful gun. 75-25 on each pellet. That's 450-150 if all hits!
Model 1887
35-20, eight pellets. 280-160 if all hits.
M1004
Eight pellets, 40-20, that's 320-160 if all hits.
Handguns
M9 & USP
Those two weapons do 40 damage to both near and at long distance, 25 damage.
Desert Eagle & .44 magnum .
This is probably the most surprising.
Desert eagle: 50-30
.44 magnum. 50-35
Thus, a .44 magnum is more powerful than a Desert Eagle!
Machine Pistols:
These are really Overpowered!
PP2000: [/ u]
40 at close range, 20 at long. Goes down to 20 quickly.
tmp & G18:
Both of these harms 30-20. Again, they go down to 20 quickly.
M93 raffica:
Theese harm 40-30. And if you think about how fast it shoots off a burst (3 shots) imagine how strong it is!
SECONDARY WEAPON hitmultipliers:
All secondaries have only one hit multiplier, the head. with the usual 1.4 exept the shotguns, wich has NO HITMULTIPLIERS!
But wait, now I'm confused. You say that x is worse than y, but I get much faster Kills with Y!
Then it's because y has a higher fire rate. There is also a very important factor. =)
Here you have the fire rate of some popular weapons:
Assault rifles: [/ b]
ACR: , 12 shots per second
SCAR: 10 shots per second
TAKE: 11 666 .. shots per second
M4: 13 shot per second
F2000: .. 14.5833 shots per second
SMGs
P90: .. 15.1666 shots per second
the UMP .45: 10 shots per second
mini Uzi: 15 shots per second
LMGs [/ b]
RP
10.5 shots per second
L86: .. 10.08333 shots per second