Post: New killstreak ideas
07-13-2010, 06:27 PM #1
Wondoh
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); This thread will be us sharing any killstreak unlock idea any of you have had Smile
Post your ideas and good ones il add to the list.

Rep+ if you like Smile

List

my idea - Juggernaut - 12 killstreak - The drum noise sounds and a juggernaut runs onto the map and tries to kill the enemy team. imagine the drum noise and eveyone running for their lives

Elmo - Suppressive Fire -13 kills- A medium-armored Blackhawk appears over the map and moves around the map for 90secs. Using a laser, the player can guide it to put fire down with either of its miniguns on certain areas for 10secs. It also automatically fires on anyone exposed in its line of sight while it’s not targeting or engaged. It contains 2 countermeasures.

Mobile SAM – 14 kills – an airdrop that rewards a moveable SAM launcher that fires at enemy helicopters and planes, but not missiles. It can be destroyed and moved.
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07-13-2010, 06:36 PM #2
Octavia
"PonyF ag"
UAV -3 kills- A UAV that orbits the map for 30secs giving enemy position on your team’s radar

Care Package -4 kills- an airdrop that rewards a random Killstreak or ammo

UAV jammer -4 kills- A UAV that orbits the map for 30secs and blocks enemy radar

Sentry Gun -5 kills- Drops a crate containing a moveable turret. The turret automatically fires on enemies and can be destroyed.

Predator Missile -5 kills- Allows you to guide in a missile fired from above with a medium radius.

Ammo Crate -5 kills- an airdrop that awards a moveable crate that resupplies players’ ammo. It can be destroyed, and enemies can also resupply from it.

Little Bird -6 Kills- A Little Bird helicopter enters the map and stay in the map until it runs out of ammo, It move fast like when dropping a care package.

Poison Gas -6 kills- A clear, hazy, somewhat yellow smoke appears from a grenade with a medium radius that obscures view and does damage to anyone inside it for 30secs. The user gets kills for every enemy dying inside. Allies who die inside get the “Skull & Crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Precision Airstrike -6 kills- 3 F-15s that drop cluster bombs on a predetermined path.

JDAM -7 kills- The user guides large bomb which airbursts above the ground making a large blast radius.

Attack Helicopter -7 kills- A medium armored attack helicopter the moves around the map firing on enemies below for 30secs. It can also use missiles to destroy other harriers and enemy helicopters.

Harrier Strike -7 kills- An imprecise airstrike followed by a lightly-armored hovering harrier for 30secs

Combat Air Patrol -8 kills- 2 F-22s make two passes over the airspace, clearing the skies of enemy air support, but not missiles.

Emergency Airdrop -8 kills- A C-130 cargo plane that airdrops 4 random killstreaks or ammo. Direction you throw the beacon is the direction the plane goes. It cannot be shot down.

Pave-Low -9 kills- A heavily armored and armed attack helicopter with 1 deployable countermeasure which orbits the map for 45secs.

Stealth Bomber -9 kills- A B-2 drops a carpet-bomb over a predetermined path and is invisible to enemy radar.

Bunker Buster -9 kills- A beacon is thrown that signals a Bunker Buster which makes its way through buildings and other obstacles. It will keep going until it hits the level that the beacon was thrown on, and has a medium blast radius. (EX: if thrown on 1st floor of 3 story building, is goes through the first 2 floors until it hits the 1st and detonates.)

Artillery Strike -10 kills- An inaccurate artillery barrage (10secs)

Ground Support -10 kills- an A-10 warthog makes 3 passes over the map, using missiles and its Gatling-gun to destroy any enemy presence in an area. It does not take down enemy helicopters.

Anti-missile net -10kills- an airdrop crate with an anti-missile system that fires at and takes down enemy missiles. Can be destroyed and moved.

MOAB -11 kills- A user-guided bomb. It is capable of creating an extremely large blast radius.

Rations -12kills- An airdrop crate that awards everyone on the friendly team with a random killstreak.

AC-130 -13 kills- A player controlled AC-130 flies above with (infinite time,) a limited ammo supply and then leaves once depleted. (100x20mm, 20x40mm, 5x105mm.) It contains 2 deployable countermeasures

Chopper Gunner -13 kills- An Apache orbits the map until its destroyed or its ammunition runs out. The user is in control of its ordinance. (100x20mm cannon rounds, 8 air-ground rockets, and 2 Air-to-air missiles.) It contains 1 deployable countermeasure.


Fuel-Air Bomb -15 kills- A satellite-targeted bomb similar to the MOAB that has a large gas cloud that lingers for three seconds before exploding. It is capable of killing enemies inside buildings. If an enemy were to leave the cloud they would survive.

EMP -15 kills- An Electro-Magnetic-Pulse that takes out all enemy electronics (thermals, guided munitions and killstreaks) for 60secs. Enemies cannot call in any killstreaks while it’s in play.

Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the “Skull & crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Tactical Nuke -35 kills- A timer counts down and ends the game and kills all players. The user gets kill points for every enemy alive at the time.


~Elmo
07-13-2010, 06:50 PM #3
DEREKTROTTER
You're Goddamn Right
Originally posted by NiTeMaRe View Post
This thread will be us sharing any killstreak unlock idea any of you have had Smile
Post your ideas and good ones il add to the list.

Rep+ if you like Smile

List

my idea - Juggernaut - 12 killstreak - The drum noise sounds and a juggernaut runs onto the map and tries to kill the enemy team. imagine the drum noise and eveyone running for their lives


that is an epic idea, similar to dogs from WAW

I didnt play much of spec ops but i heard they are difficult to kill. Just imagine an army of them with Marathon/Lightweight Happy
07-13-2010, 06:55 PM #4
GenghisKhan
I am error
i think the juggernout would be awsome like the drum sound will scare people withc will force them to not camp but to run
07-13-2010, 08:29 PM #5
XitsBooX
< ^ > < ^ >
Originally posted by Elmo
UAV -3 kills- A UAV that orbits the map for 30secs giving enemy position on your team’s radar

Care Package -4 kills- an airdrop that rewards a random Killstreak or ammo

UAV jammer -4 kills- A UAV that orbits the map for 30secs and blocks enemy radar

Sentry Gun -5 kills- Drops a crate containing a moveable turret. The turret automatically fires on enemies and can be destroyed.

Predator Missile -5 kills- Allows you to guide in a missile fired from above with a medium radius.

Ammo Crate -5 kills- an airdrop that awards a moveable crate that resupplies players’ ammo. It can be destroyed, and enemies can also resupply from it.

Little Bird -6 Kills- A Little Bird helicopter enters the map and stay in the map until it runs out of ammo, It move fast like when dropping a care package.

Poison Gas -6 kills- A clear, hazy, somewhat yellow smoke appears from a grenade with a medium radius that obscures view and does damage to anyone inside it for 30secs. The user gets kills for every enemy dying inside. Allies who die inside get the “Skull & Crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Precision Airstrike -6 kills- 3 F-15s that drop cluster bombs on a predetermined path.

JDAM -7 kills- The user guides large bomb which airbursts above the ground making a large blast radius.

Attack Helicopter -7 kills- A medium armored attack helicopter the moves around the map firing on enemies below for 30secs. It can also use missiles to destroy other harriers and enemy helicopters.

Harrier Strike -7 kills- An imprecise airstrike followed by a lightly-armored hovering harrier for 30secs

Combat Air Patrol -8 kills- 2 F-22s make two passes over the airspace, clearing the skies of enemy air support, but not missiles.

Emergency Airdrop -8 kills- A C-130 cargo plane that airdrops 4 random killstreaks or ammo. Direction you throw the beacon is the direction the plane goes. It cannot be shot down.

Pave-Low -9 kills- A heavily armored and armed attack helicopter with 1 deployable countermeasure which orbits the map for 45secs.

Stealth Bomber -9 kills- A B-2 drops a carpet-bomb over a predetermined path and is invisible to enemy radar.

Bunker Buster -9 kills- A beacon is thrown that signals a Bunker Buster which makes its way through buildings and other obstacles. It will keep going until it hits the level that the beacon was thrown on, and has a medium blast radius. (EX: if thrown on 1st floor of 3 story building, is goes through the first 2 floors until it hits the 1st and detonates.)

Artillery Strike -10 kills- An inaccurate artillery barrage (10secs)

Ground Support -10 kills- an A-10 warthog makes 3 passes over the map, using missiles and its Gatling-gun to destroy any enemy presence in an area. It does not take down enemy helicopters.

Anti-missile net -10kills- an airdrop crate with an anti-missile system that fires at and takes down enemy missiles. Can be destroyed and moved.

MOAB -11 kills- A user-guided bomb. It is capable of creating an extremely large blast radius.

Juggernaut -11kills- A friendly juggernaut appears with an MG4 and charges enemy players. It will stay on the map until killed. High-caliber weapons and kinetic impacts by launchers do heavy damage to it.

Rations -12kills- An airdrop crate that awards everyone on the friendly team with a random killstreak.

AC-130 -13 kills- A player controlled AC-130 flies above with (infinite time,) a limited ammo supply and then leaves once depleted. (100x20mm, 20x40mm, 5x105mm.) It contains 2 deployable countermeasures

Chopper Gunner -13 kills- An Apache orbits the map until its destroyed or its ammunition runs out. The user is in control of its ordinance. (100x20mm cannon rounds, 8 air-ground rockets, and 2 Air-to-air missiles.) It contains 1 deployable countermeasure.

Suppressive Fire -13 kills- A medium-armored Blackhawk appears over the map and moves around the map for 90secs. Using a laser, the player can guide it to put fire down with either of its miniguns on certain areas for 10secs. It also automatically fires on anyone exposed in its line of sight while it’s not targeting or engaged. It contains 2 countermeasures.

Mobile SAM – 14 kills – an airdrop that rewards a moveable SAM launcher that fires at enemy helicopters and planes, but not missiles. It can be destroyed and moved.

Fuel-Air Bomb -15 kills- A satellite-targeted bomb similar to the MOAB that has a large gas cloud that lingers for three seconds before exploding. It is capable of killing enemies inside buildings. If an enemy were to leave the cloud they would survive.

EMP -15 kills- An Electro-Magnetic-Pulse that takes out all enemy electronics (thermals, guided munitions and killstreaks) for 60secs. Enemies cannot call in any killstreaks while it’s in play.

Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the “Skull & crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Tactical Nuke -35 kills- A timer counts down and ends the game and kills all players. The user gets kill points for every enemy alive at the time.


~Elmo


woah nice list Claps
07-13-2010, 08:41 PM #6
Cyber Altair
League Champion
Thank God Elmo doesn't work for IW.
07-13-2010, 08:42 PM #7
Octavia
"PonyF ag"
Originally posted by Cyber
Thank God Elmo doesn't work for IW.

Is that a insult?



~Elmo
07-13-2010, 08:53 PM #8
Wondoh
Former Staff
Originally posted by Elmo
UAV -3 kills- A UAV that orbits the map for 30secs giving enemy position on your team?s radar

Care Package -4 kills- an airdrop that rewards a random Killstreak or ammo

UAV jammer -4 kills- A UAV that orbits the map for 30secs and blocks enemy radar

Sentry Gun -5 kills- Drops a crate containing a moveable turret. The turret automatically fires on enemies and can be destroyed.

Predator Missile -5 kills- Allows you to guide in a missile fired from above with a medium radius.

Ammo Crate -5 kills- an airdrop that awards a moveable crate that resupplies players? ammo. It can be destroyed, and enemies can also resupply from it.

Little Bird -6 Kills- A Little Bird helicopter enters the map and stay in the map until it runs out of ammo, It move fast like when dropping a care package.

Poison Gas -6 kills- A clear, hazy, somewhat yellow smoke appears from a grenade with a medium radius that obscures view and does damage to anyone inside it for 30secs. The user gets kills for every enemy dying inside. Allies who die inside get the ?Skull & Crossbones.? It cannot be thrown within a certain vicinity of in-game objectives.

Precision Airstrike -6 kills- 3 F-15s that drop cluster bombs on a predetermined path.

JDAM -7 kills- The user guides large bomb which airbursts above the ground making a large blast radius.

Attack Helicopter -7 kills- A medium armored attack helicopter the moves around the map firing on enemies below for 30secs. It can also use missiles to destroy other harriers and enemy helicopters.

Harrier Strike -7 kills- An imprecise airstrike followed by a lightly-armored hovering harrier for 30secs

Combat Air Patrol -8 kills- 2 F-22s make two passes over the airspace, clearing the skies of enemy air support, but not missiles.

Emergency Airdrop -8 kills- A C-130 cargo plane that airdrops 4 random killstreaks or ammo. Direction you throw the beacon is the direction the plane goes. It cannot be shot down.

Pave-Low -9 kills- A heavily armored and armed attack helicopter with 1 deployable countermeasure which orbits the map for 45secs.

Stealth Bomber -9 kills- A B-2 drops a carpet-bomb over a predetermined path and is invisible to enemy radar.

Bunker Buster -9 kills- A beacon is thrown that signals a Bunker Buster which makes its way through buildings and other obstacles. It will keep going until it hits the level that the beacon was thrown on, and has a medium blast radius. (EX: if thrown on 1st floor of 3 story building, is goes through the first 2 floors until it hits the 1st and detonates.)

Artillery Strike -10 kills- An inaccurate artillery barrage (10secs)

Ground Support -10 kills- an A-10 warthog makes 3 passes over the map, using missiles and its Gatling-gun to destroy any enemy presence in an area. It does not take down enemy helicopters.

Anti-missile net -10kills- an airdrop crate with an anti-missile system that fires at and takes down enemy missiles. Can be destroyed and moved.

MOAB -11 kills- A user-guided bomb. It is capable of creating an extremely large blast radius.

Juggernaut -11kills- A friendly juggernaut appears with an MG4 and charges enemy players. It will stay on the map until killed. High-caliber weapons and kinetic impacts by launchers do heavy damage to it.

Rations -12kills- An airdrop crate that awards everyone on the friendly team with a random killstreak.

AC-130 -13 kills- A player controlled AC-130 flies above with (infinite time,) a limited ammo supply and then leaves once depleted. (100x20mm, 20x40mm, 5x105mm.) It contains 2 deployable countermeasures

Chopper Gunner -13 kills- An Apache orbits the map until its destroyed or its ammunition runs out. The user is in control of its ordinance. (100x20mm cannon rounds, 8 air-ground rockets, and 2 Air-to-air missiles.) It contains 1 deployable countermeasure.

Suppressive Fire -13 kills- A medium-armored Blackhawk appears over the map and moves around the map for 90secs. Using a laser, the player can guide it to put fire down with either of its miniguns on certain areas for 10secs. It also automatically fires on anyone exposed in its line of sight while it?s not targeting or engaged. It contains 2 countermeasures.

Mobile SAM ? 14 kills ? an airdrop that rewards a moveable SAM launcher that fires at enemy helicopters and planes, but not missiles. It can be destroyed and moved.

Fuel-Air Bomb -15 kills- A satellite-targeted bomb similar to the MOAB that has a large gas cloud that lingers for three seconds before exploding. It is capable of killing enemies inside buildings. If an enemy were to leave the cloud they would survive.

EMP -15 kills- An Electro-Magnetic-Pulse that takes out all enemy electronics (thermals, guided munitions and killstreaks) for 60secs. Enemies cannot call in any killstreaks while it?s in play.

Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the ?Skull & crossbones.? It cannot be thrown within a certain vicinity of in-game objectives.

Tactical Nuke -35 kills- A timer counts down and ends the game and kills all players. The user gets kill points for every enemy alive at the time.


~Elmo


nice list (copy & paste) but cant you edit out the already present killstreaks since that is what the thread is about
07-13-2010, 08:58 PM #9
Cyber Altair
League Champion
Originally posted by Elmo
Is that a insult?



~Elmo


Pretty much, had we had a game mode that was similar to Assault in in Unreal Tournament then they might have been fine but other then that they're very overpowered, most of them.
07-13-2010, 09:13 PM #10
MetallicA-PwnZz
Do a barrel roll!
i like the juggernaut idea

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