Post: did we kill mw2?
07-18-2010, 05:21 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hello reader. lets be as truthful as we can be here. did us users kill mw2? most will say no, but look at it from a different prespective. everything in this game was placed for a reason. and us users missused it like it was nothing.

i dont work for infinity ward, but i am a constant user of mw2. all of the perks were placed and MOST are balenced. so i am going to name the basic areas of why we killed mw2.

1st. perks. scavenger, commando, dangerclose, etc. all were meant to be balenced. but unstead they were mistreated horribly. i will place all of the missused perks below...

a. commando. used to get out of those stick situations of when ur getting shot and need to run. extra range with the knife will stop those who flank you as you are running. the no fall damage will keep you alive from those 'leap of faiths'
b. one man army. used to switch to a different class in a range of different situations. if u have a run and gun class and see a pav low coming in, you could switch to a stinger class and kill it.
c. danger close. used for extra explosive damage. this would help you defend a target by placing c4 or claymores near it.
d. marathon. used to get to areas quickly. if 'a' is being captured and your at 'c', you could run to 'a' quickly.

now for there exploits...

a. commando. used to knife only. this pisses off many users.
b. one man army. used to camp and noobtoobe with. granade and special granade spams are also used.
c. danger close. used for that extra 'umph' to get those kills with your one man army noobtoob.
d. marathon. used to constantly run and knife anyone that stands in your way.

here is some attachments and items that are also missused...

a. tactical insertion. used to send constant waves at defenders of a target. constant spawning would give a team an advantage.
b. heartbeat sensor. used to check for those people that love those dark corners.
c. the whole secondary thing. what i mean is that shotguns and other secondaries. they are used for many reasons that are positive. they give a sniper a chance if they are in a sticky situation. they can also give a player a chance to take down those pesky killstreaks.
d. carepackages. used to help a team if being constantly attacked. it can also give some more help for attackers.
e. snipers. used to spot and kill targets from AFAR.

the exploits of these items are...

a. tactical insertion. used to nuke, killsteak, and whatever boosting.
b. heartbeat sensors. used to corner camp and the like.
c. secondaries. used to camp or spam ( cough g18 akimbo ).
d. carepackages. used to kill people. funny to see, but dumb.
e. snipers. used to clear passages with a 30 pound sniper rifle. most of these guys run and get in ur face. lets see these guys try this in a real battlefield.

well these are the things that we can controll. i know we cant controll the killstreaks, spawns, and other stupid things in the game. if buy some freak chance, maby we COULD change mw2 online. then mw2 wouldnt be so stressfull and we would have less broken controllers Smile

thanks for reading and post your ideas below.
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The following 3 users say thank you to Fc302 for this useful post:

Acidic Rayne, Ameht!, oSoo JDM -
07-18-2010, 05:26 AM #2
JDK
Haxor!
Yeah l believe so, we killed MW2, but to be fair, IW just kinda tossed in random shit that sounded cool and fun to use.

So l'd say; 85% Users
15% IW
07-18-2010, 07:09 AM #3
yes, its the peoples fault for constantly abusing it. However, equal blame should be placed on IW. Look how quickly people found out about MLC knifing or tac insert boosting, almost the day after it was released. You cant say that in all of IW's (hopefully) testing of the game they wouldn't have noticed this. They left them in because they were a cool game mechanic for the single player or spec-ops (heartbeat sensor for example) but does not translate well to multi-player. Also, they were too lazy to make simple changes to the game or even to simply remove something to make it better. they should have seen this coming and chosen to have quality over quantity. as the saying goes "If you build it they will come", same goes for CoD, if its abusable then someone will abuse it.

The following user thanked Giant_midget for this useful post:

w003bww
07-18-2010, 09:58 AM #4
Do you honestly think that Infinity Ward didnt know that scavenger and one man army would be used to have constant noob tubes? Or that MLC with a tac knife is almost good as just using a gun.

Truth is they have known since these perks were designed how they were going to be used. The only excuses they have are: 1. They believed the perks to be great selling points to the game, or 2. they underestimated the average player skill level that use these perks.

The problem with scavenger and OMA isnt the perk itself but how overpowered the grenade launchers are. The splash damage or launchers and tubes should be adjusted and one man army should be a one time only deal. Commando should just be taken out of the game to begin with. Any nerfing of commando would cause it to be completely useless, much like the model 1887s
07-18-2010, 10:13 AM #5
ashbash
Space Ninja
Yep its 100% the players.

I've never been a commando user because i use tactical layout so its practically useless to me.

With danger close, you can fire n00btubes randomly throughout scrapyard and at least 1 3rd of them get a kill, that is insane with unlimited n00btubes because your killing people you can't even see and had no idea they were there.

i agree with the secondaries, i think you should have to have a handgun or a missile launcher(no thumpers!). maybe snipers could be allowed a weak machine pistol instead of a handgun but that would be the exception.

marathon ruins objective modes imo, because n00bs that die non-stop can still get the objectives by sprinting straight from the spawn over and over. you should have to clear an objective and secure it with team mates as you capture instead of just diving blindly onto it and hoping for the best.
Extreme conditioning was perfect in my opinion but marathon overdoes it.

i dislike tactical insertions too because they can be a real pain on objective modes and obviously people boosting in domination/Ground war.

i'm 50/50 on heartbeat sensors, you can easily beat them by ninja, although on the whole i suppose they are probably overpowered vs n00bs.

as for care packages they are stupid, you should not reward people for being shit at this game.
07-18-2010, 10:54 AM #6
IW(& Activision) killed MW2 in various ways, all of which were enough to make this game outright suck:
1) Activision promoted MW2 so much that there's a lot of noobs on MW2 now, and we all know there are 2 types of noobs; headless chickens & campers. Because the MW2 maps were made for campers(IW's fault), all the noobs camp, which brings me onto the next problem.
2) Maps made for campers. This is in-part because of the next problem.
3) Twitter. Everything that was suggested, was added. IW didn't stop and ask whether it would help the game, they just threw everything in. One of these suggestions was to open up more of the buildings, which is clearly evident in the map layouts of MW2. IMO this killed the maps.
4) Over-powered, noob-friendly guns. Scar, UMP, ACR; all prime examples. No recoil & high power is a very poor mix.
5) So many attachments. Why do we need RDS & Holo? Also, a HBS in MP. Really?

There's many more problems but I just cba anymore :tits:
07-18-2010, 11:01 AM #7
i love how u said that about the heart beat sensor
thats what they do dude you gotta learn to live with it
07-18-2010, 11:50 AM #8
Aspire.
The future is in your hands
Lol I personally think we actually did kill mw2 and 50% of that was IW's fault.
07-18-2010, 11:54 AM #9
ps3-dude
Who’s Jim Erased?
Noob tubes, campers, tac knifes and all of the above don't really bother me that much. Yeah they can be annoying but I have never come across a game where it is impossible to play and have fun without them. The person who killed mw2 for me is myself. I have over played the game to the extent where I get bored of playing it so therefore have nobody to blame but meSmile
07-18-2010, 12:22 PM #10
xSOADx
Banana Joe
all the campers killed mw2...

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