Post: [CODE] How to Spawn + Move Care Packages for building
07-21-2010, 06:48 PM #1
DEREKTROTTER
You're Goddamn Right
(adsbygoogle = window.adsbygoogle || []).push({}); How to Spawn + Move Care Packages for building

Now you can build your own Care Package bunker like TheUnkn0wn Smile

[ame]https://www.youtube.com/watch?v=fYEEsvZEnJw[/ame]
^ Bunker created by TheUnkn0wn

Pre-Made .GSC file
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not my code

Credit goes to Deadly


    
self thread PickupCrate();
self thread SpawnCrate();
self thread _SpawnTurret();


_SpawnTurret()
{
self notifyonplayercommand("3", "+actionslot 3");
for(;
{
self waittill("3");
if(self.ugp >0)
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
turret = spawnTurret( "misc_turret", Location, "pavelow_minigun_mp" );
turret.angles = self.angles;
turret setModel( "weapon_minigun" );
self.ugp--;
}
}
}

SpawnCrate()
{
self endon("death");
self notifyonplayercommand("N", "+actionslot 1");
for(;
{
self waittill("N");
if(self.ugp >0)
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
crate = spawn("script_model", Location+(0,0,20));
crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
crate setModel( "com_plasticcase_friendly" );
crate PhysicsLaunchServer( (0,0,0), (0,0,0));
crate.angles = self.angles+(0,90,0);
crate.health = 250;
self thread crateManageHealth(crate);
self.ugp--;
}
}
}

crateManageHealth(crate)
{
for(;
{
crate setcandamage(true);
crate.team = self.team;
crate.owner = self.owner;
crate.pers["team"] = self.team;
if(crate.health < 0)
{
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], crate.origin);
crate delete();
}
wait 0.1;
}
}

PickupCrate()
{
self endon("death");
self notifyonplayercommand("5", "+actionslot 2");
self waittill("5");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];
if(entity.model != "com_plasticcase_enemy" && isdefined(entity.model))
{
self thread DropCrate();
for(;
{
self endon("5");
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self.moveSpeedScaler = 0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}
}
else self thread PickupCrate();
}

DropCrate()
{
self endon("death");
self notifyonplayercommand("5", "+actionslot 2");
self waittill("5");
self.moveSpeedScaler = 1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
self thread PickupCrate();
}

GetCursorEntity()
{
forward = self getTagOrigin("tag_eye");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 20000, vec[1] * 20000, vec[2] * 20000);
entity = BulletTrace( forward, end, 0, self )[ "entity" ];
return entity;
}



Here is Theunkn0wn's Care Package Bunker in .GSC ready for PC

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Useful Downloads
You must login or register to view this content. (7.93 GB)

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:pedo:
Last edited by DEREKTROTTER ; 08-04-2010 at 07:48 PM.

The following 23 users say thank you to DEREKTROTTER for this useful post:

-Luis7uarez-, Alfa, AtlasK, Bluffed, DanGFX, DEVILEE97G-UNIT, FireWire, FourzerotwoFAILS, fremzes, hatashi, jml, kane212, LOL CAT, Macdaddy4sure, miah788, oI xPozeD Io, Swifter, Tha_Cartel, TheMagicPancake, Uk_ViiPeR, Weescotty, XeDa, zIFazex
07-21-2010, 06:50 PM #2
orange12
Space Ninja
awsome thread man plus rep !!!!
07-21-2010, 06:51 PM #3
going to try this in pc right now
07-21-2010, 07:15 PM #4
I only bought mw2 for pc so where do i put the codes can some 1 tell me please Smile
07-21-2010, 07:29 PM #5
shiver
chaos personified
I think this is fine here. Technically it works for all versions of MW2 due to the universal GSC coding.

The following user thanked shiver for this useful post:

DEREKTROTTER
07-21-2010, 08:55 PM #6
DEREKTROTTER
You're Goddamn Right
Originally posted by Weescotty View Post
I only bought mw2 for pc so where do i put the codes can some 1 tell me please Smile


Look here - You must login or register to view this content.

I'd be careful though if you are playing through steam - risk of getting banned.

I suggest downloading AlterIWnet for testing hacks

---------- Post added at 03:55 PM ---------- Previous post was at 02:30 PM ----------

FFS :(

i built an epic bunker on wasteland (better than Theunkn0wns Winky Winky ), loaded up FRAPS to record it

then ERROR - out of memory

FML
07-21-2010, 09:25 PM #7
Nice job bro.

I'm downloading mw2 for pc as we speak lol.
07-21-2010, 10:39 PM #8
what gsc does this go in?
07-21-2010, 10:44 PM #9
Encopresis
< ^ > < ^ >
Thank you! Its Bunker time!
07-21-2010, 11:16 PM #10
DEREKTROTTER
You're Goddamn Right
Originally posted by pyongftw View Post
what gsc does this go in?


it goes in _rank.gsc

i'm gonna add one premade to make it easier for you guys Smile

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