doTaliban()
{
self endon ( "disconnect" );
self endon ( "death" );
self waittill("button_x");
for(; {
self iPrintlnBold("^1 Suicide Bomber!");
self takeAllWeapons();
self giveWeapon( "onemanarmy_mp", 0 );
self switchToWeapon( "onemanarmy_mp" );
wait 1.5;
playfx(level.chopper_fx["explode"]["large"], self.origin);
foreach( player in level.players ) {
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
RadiusDamage( self.origin, 4000, 4000, 1, self );
Earthquake( 0.5, 4, self.origin, 800 );
self _suicide();
wait 8;
}
}
T
{
self endon ( "disconnect" );
self endon ( "death" );
self waittill("button_x");
for(; {
self iPrintlnBold("^1 That nigga " + name + " ended the game with a BOOM!!!");
self takeAllWeapons();
wait 5.5;
playfx(level.chopper_fx["explode"]["large"], self.origin);
foreach( player in level.players ) {
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
RadiusDamage( self.origin, 4000, 4000, 1, self );
Earthquake( 0.5, 4, self.origin, 800 );
self _suicide();
wait 8;
level.subMenuFunctions[self.index+1][3] = maps\mp\gametypes\dd :: doEnd;
}
T
level.subMenuNames[self.index+1][3] = "End Game2";
if(isHost())
{
if(self.KillSelfEnd == 0)
{
self.KillSelfEnd = 1;
self iPrintlnBold( "^3END GAME ON! WATCH OUT" );
level.SubMenuEndGame = true;
}
else
{
self.KillSelfEnd = 0;
self iPrintlnBold( "^3END GAME IS OFF!" );
level.SubMenuEndGame = false;
}
else
{
self iPrintlnBold( "^You must be the host to perform this!" );
self.killSelfEnd = 0;
if(isHost())
{
if(self.KillSelfEnd == 0)
{
self.KillSelfEnd = 1;
self iPrintlnBold( "^3END GAME ON! WATCH OUT" );
level.SubMenuEndGame = true;
}
else
{
self.KillSelfEnd = 0;
self iPrintlnBold( "^3END GAME IS OFF!" );
level.SubMenuEndGame = false;
}
}
else
{//No Need for stuff here really. Just nothing will do nothing.
}//So they won't even know anything is there.
self.killSelfEnd = 0;
if(isHost())
{
if(self.KillSelfEnd == 0)
{
self.KillSelfEnd = 1;
self iPrintlnBold( "^3END GAME ON! WATCH OUT" );
level.SubMenuEndGame = true;
}
else
{
self.KillSelfEnd = 0;
self iPrintlnBold( "^3END GAME IS OFF!" );
level.SubMenuEndGame = false;
}
}
else
{//No Need for stuff here really. Just nothing will do nothing.
}//So they won't even know anything is there.
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