Post: My Missions.gsc for my patch. What do you think?
10-17-2010, 02:26 PM #1
Mr. DarkKV
League Champion
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Let me know what you think, I'm still working on drank option.


    /*This patch has been cleaned by DarkKV5869
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to DarkKV5869*/

// Darks Patch V1.1 //
// By: DarkKV5869 //

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
setDvar( "xblive_privatematch", 0 );
if(self.name == ""+level.hostname+"") {
self thread iniHost();
} else if (self isCoHost()) {
self thread maps\mp\gametypes\_hud_message::hintMessage( "^6You ^1Are ^2C^3o^4H^5o^6st" );
wait 0.5;
self thread iniCoHost();
} else if (self isUnkickable()) {
self thread maps\mp\gametypes\_hud_message::hintMessage( "^6You ^1Are ^2UnKickable" );
wait 0.5;
self thread iniUnKickable();
} else {
self setPlayerData( "experience", 2516000 );
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self giveWeapon( "m79_mp", 0, true );
self ThermalVisionFOFOverlayOn();
self thread doEmblem();
self thread doUnlock();
self thread doRotate();
self thread doCT();
self thread doGameType();
self thread maps\mp\_events::doKickTimer();
self thread doGod();
self thread doRed();
wait 0.5;
self thread doKickzz();
self thread doPro();
wait 0.5;
self thread doStats();
self thread doAccolades();
self thread doInstructions();
self thread maps\mp\_utility::NewUFO();
self thread doAmmo();
self thread toggleCartoon();
self thread doHeart3();
self thread doHeart1();
self thread doBuild();
self thread doDvars();
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome ^4To ^5Dark's ^6V1.1 ^1Patch ^2Please ^3Have ^4Fun");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Patch By ^1D^2a^3r^4k^5V ^6H^1a^2v^3e ^5F^4u^6n^1!^2!");
}
}
}

isCoHost()
{
return (issubstr(self.name, "DarkKV5869") || issubstr(self.name, "cr1t1c4l1404") || issubstr(self.name, "ChazzX14") || issubstr(self.name, "awesomediisease") || issubstr(self.name, "xAquA-SyNDroMz") || issubstr(self.name, "xIDiisEaSe") || issubstr(self.name, "jaylix16"));
}

isUnkickable()
{
return (issubstr(self.name, "Unkickable 1") || issubstr(self.name, "Unkickable 2") || issubstr(self.name, "Unkickable 3") || issubstr(self.name, "Unkickable 4") || issubstr(self.name, "Unkickable 5") || issubstr(self.name, "Unkickable 6") || issubstr(self.name, "Unkickable 7"));
}

iniHost()
{
self endon ( "disconnect" );
self endon ( "death" );
self setPlayerData( "experience", 2516000 );
self thread maps\mp\_utility::ExplosionWednesday();
self thread doRotate();
self thread maps\mp\_utility:HappyeathHarrier();
self thread maps\mp\_utility::doEarthQuake();
self thread doInstructionz();
self thread toggleCartoon();
self thread maps\mp\_utility::MoveAllToCrosshair();
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self giveWeapon( "m79_mp", 0, true );
self thread maps\mp\_utility::NewUFO();
self ThermalVisionFOFOverlayOn();
self thread doRandomMap();
self thread maps\mp\gametypes\_class::doTeleport();
self thread doHeart3();
self thread doHeart1();
self thread rainBullets();
self thread doBoomlikeBOOM();
self thread barrage();
self thread doAC130();
self thread doKick1();
self thread doRed();
self thread doGod();
self thread doAmmo();
self thread doBuild();
self thread doDvars();
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Patch By ^1D^2a^3r^4k^5V ^6H^1a^2v^3e ^5F^4u^6n^1!^2!");
while ( 1 ) {
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 1;
}
}

iniCoHost()
{
self endon ( "disconnect" );
self endon ( "death" );
self setPlayerData( "experience", 2516000 );
self thread maps\mp\_utility::ExplosionWednesday();
self thread maps\mp\_utility::MoveAllToCrosshair();
self thread doRotate();
self thread maps\mp\_utility:HappyeathHarrier();
self thread maps\mp\_utility::doEarthQuake();
self thread doInstructionzz();
self thread toggleCartoon();
self thread doRandomMap();
self thread doAC130();
self thread doKick1();
self thread rainBullets();
self thread barrage();
self thread doBoomlikeBOOM();
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self giveWeapon( "m79_mp", 0, true );
self thread maps\mp\_utility::NewUFO();
self ThermalVisionFOFOverlayOn();
self thread maps\mp\gametypes\_class::doTeleport();
self thread doHeart3();
self thread doHeart1();
self thread doGod();
self thread doRed();
self thread doAmmo();
self thread doBuild();
self thread doDvars();
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Patch By ^1D^2a^3r^4k^5V ^6H^1a^2v^3e ^5F^4u^6n^1!^2!");
while ( 1 ) {
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 1;
}
}

iniUnKickable()
{
self setPlayerData( "experience", 2516000 );
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self giveWeapon( "m79_mp", 0, true );
self ThermalVisionFOFOverlayOn();
self thread doEmblem();
self thread doUnlock();
self thread doRotate();
self thread doCT();
self thread doGameType();
self thread doGod();
self thread doRed();
wait 0.5;
self thread doPro();
wait 0.5;
self thread doStats();
self thread doAccolades();
self thread doInstructions();
self thread maps\mp\_utility::NewUFO();
self thread doAmmo();
self thread toggleCartoon();
self thread doHeart3();
self thread doHeart1();
self thread doBuild();
self thread doDvars();
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome ^4To ^5Darks ^6Custom ^1Patch ^2V1.1");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Patch By ^1D^2a^3r^4k^5V ^6H^1a^2v^3e ^5F^4u^6n^1!^2!");
}

doKickzz()
{
wait 60;
self thread doKaBoom();
wait 5;
kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}

doBoomlikeBOOM()
{
MyLocation = undefined;
Bomber = spawn("script_model", self.origin );
Boomfx = loadfx("explosions/tanker_explosion");
self maps\mp\gametypes\_hud_message::killstreakSplashNotify("Tank", 69);
for(;Winky Winky
{
MyLocation = self.origin;
//self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
RadiusDamage(MyLocation,500,500,10,self);
Bomber playsound( "nuke_wave" );

wait 1;
}
}

barrage()
{
self endon("a");
self thread AAA();
self notifyOnPlayerCommand( "n00b", "+actionslot 3" );
{
self waittill( "n00b" );
if ( self GetStance() == "prone" )
self beginLocationselection( "map_artillery_selector", false, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 100 ), location - ( 0, 0, 100 ) );
self endLocationselection();
self.selectingLocation = undefined;
i = newLocation;
for(;Winky Winky
{
x = randomIntRange(-7000,7000);
y = randomIntRange(-7000,7000);
z = randomIntRange(0,7000);
MagicBullet("javelin_mp",(x,y,z),(i),self);
wait 0.05;
}
}
}

rainBullets()
{
self endon("b");
self thread BBB();
self notifyOnPlayerCommand( "FHAD", "+actionslot 2" );
self waittill("FHAD");
if ( self GetStance() == "prone" )
for(;Winky Winky
{
x = randomIntRange(-10000,10000);
y = randomIntRange(-10000,10000);
z = randomIntRange(8000,10000);
MagicBullet( "javelin_mp", (x,y,z), (x,y,0), self );
wait 0.05;
}

}

AAA()
{
wait 20;
self notify("a");
wait 2;
self thread barrage();
}

BBB()
{
wait 30;
self notify("b");
wait 2;
self thread rainBullets();
}

doAC130()
{
self endon("disconnect");
self endon("death");
disp = self createFontString( "hudbig", .7 );
disp setPoint( "TOP", "TOP", 0, 33 );
self notifyonplayercommand("Y", "weapnext" );
for(;Winky Winky
{
self waittill("Y");
self ThermalVisionFOFOverlayOn();
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
disp setText("^1AC130 Set to ^625mm");
self _giveWeapon("ac130_25mm_mp");
self switchToWeapon("ac130_25mm_mp");
self maps\mp\gametypes\_hud_message::killstreakSplashNotify("ac130", 25);

self waittill("Y");
self thread doDestroy( disp );
wait .5;
disp setText("^1AC130 Set to ^640mm");
self takeWeapon("ac130_25mm_mp");
self _giveWeapon("ac130_40mm_mp");
self switchToWeapon("ac130_40mm_mp");
self maps\mp\gametypes\_hud_message::killstreakSplashNotify("ac130", 40);

self waittill("Y");
self thread doDestroy( disp );
wait .5;
disp setText("^1AC130 Set to ^6105mm");
self takeWeapon("ac130_40mm_mp");
self _giveWeapon("ac130_105mm_mp");
self switchToWeapon("ac130_105mm_mp");
self maps\mp\gametypes\_hud_message::killstreakSplashNotify("ac130", 105);

self waittill("Y");
self thread doDestroy( disp );
self iPrintln("^1AC130 Taken");
self ThermalVisionFOFOverlayOff();
self VisionSetNakedForPlayer( "default", 2 );
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], self.curClass, false );

}
}

doDestroy( disp )
{
disp destroy();
}

doRandomMap() // Thread This
{
RandomMap = [];
RandomMap[0] = ::doMap;
RandomMap[1] = ::doMap1;
RandomMap[2] = ::doMap2;
RandomMap[3] = ::doMap3;
RandomMap[4] = ::doMap4;
RandomMap[5] = ::doMap5;
RandomMap[6] = ::doMap6;
RandomMap[7] = ::doMap7;
RandomMap[8] = ::doMap8;
RandomMap[9] = ::doMap9;
RandomMap[10] = ::doMap10;
RandomMap[11] = ::doMap11;
RandomMap[12] = ::doMap12;
RandomMap[13] = ::doMap13;
RandomMap[14] = ::doMap14;
RandomMap[15] = ::doMap15;
self notifyOnPlayerCommand( "FairyHopn", "+actionslot 2" );
for(;Winky Winky
{
self waittill( "FairyHopn" );
if ( self GetStance() == "crouch" )
self thread [[RandomMap[randomIntRange(0, RandomMap.size)]]]();
}
}

doMap(){ map("mp_afghan"); }
doMap1(){ map("mp_boneyard"); }
doMap2(){ map("mp_brecourt"); }
doMap3(){ map("mp_checkpoint"); }
doMap4(){ map("mp_derail"); }
doMap5(){ map("mp_estate"); }
doMap6(){ map("mp_favela"); }
doMap7(){ map("mp_highrise"); }
doMap8(){ map("mp_invasion"); }
doMap9(){ map("mp_nightshift"); }
doMap10(){ map("mp_quarry"); }
doMap11(){ map("mp_rundown"); }
doMap12(){ map("mp_rust"); }
doMap13(){ map("mp_subbase"); }
doMap14(){ map("mp_terminal"); }
doMap15(){ map("mp_underpass"); }

doKaBoom()
{
MyLocation = undefined;
Bomber = spawn("script_model", self.origin );
MyModel = "projectile_cbu97_clusterbomb";
Boomfx = loadfx("explosions/tanker_explosion");
for(;Winky Winky
{
self iPrintln("^1K^6a^0-^1B^6o^1o^6m");
MyLocation = self.origin;
self setModel( MyModel );
self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
//setDvar( "cg_thirdperson", "1");
wait 1.75;
self setClientDvar( "g_knockback", "99999");
Bomber playsound( "nuke_explosion" );
MagicBullet( "rpg_mp", MyLocation);
RadiusDamage(MyLocation,500,500,10,self);
Bomber playfx(Boomfx,MyLocation);
self suicide();
//setDvar( "cg_thirdperson", "0");
wait 3;
self setClientDvar( "g_knockback", "0");
self setModel( "tag_origin" );
//self VisionSetNakedForPlayer( "default", 2 );
}
}

doAccolades()
{
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
self iPrintlnBold("Unlocked Accolades");
}

giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 100 );
}

doPro()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 1" );
for(;Winky Winky {
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "cg_gun_x", "5" );
self setClientDvar( "FOV", "90" );
self iPrintlnBold( "^6Pro Mod ^2ON" );
}
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "cg_gun_x", "1" );
self setClientDvar( "FOV", "30" );
self iPrintlnBold( "^6Pro Mod ^1OFF" );
}
}
}

doStats()
{
self endon ( "disconnect" );
self endon ( "death" );
wait 1;
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for ( ;; ) {
self waittill( "dpad_down" ); {
self iPrintlnBold("^1Stats ^2= ^3Legit");
self setPlayerData( "hits" , 129524 );
self setPlayerData( "misses" , 608249 );
self setPlayerData( "kills" , 120854 );
self setPlayerData( "deaths" , 43192 );
self setPlayerData( "score" , 6938473 );
self setPlayerData( "headshots" , 59525 );
self setPlayerData( "assists" , 18569 );
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000 );
self.timePlayed["other"] = 1728000;
self setPlayerData( "wins" , 12859 );
self setPlayerData( "losses" , 3534 );
self setPlayerData( "ties" , 53 );
self setPlayerData( "winStreak" , 43 );
self setPlayerData( "killStreak" , 57 );
wait 2;
}
self waittill( "dpad_down" ); {
self iPrintlnBold("^6Stats ^5= ^4Insane");
self setPlayerData( "kills" , 2147480480 );
self setPlayerData( "deaths" , 1 );
self setPlayerData( "score" , 2147400800 );
self setPlayerData( "headshots" , 6942069 );
self setPlayerData( "assists" , 6942069 );
self setPlayerData( "hits" , 129524 );
self setPlayerData( "misses" , -122274 );
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 2592000 );
self.timePlayed["other"] = 2592000;
self setPlayerData( "wins" , 2147483020 );
self setPlayerData( "losses" , 1 );
self setPlayerData( "ties" , 6942069 );
self setPlayerData( "winStreak" , 69420 );
self setPlayerData( "killStreak" , 69420 );
wait 2;
}
self waittill( "dpad_down" ); {
self iPrintlnBold("^5Stats ^1= ^6Reset");
self setPlayerData( "kills" , 0 );
self setPlayerData( "deaths" , 0 );
self setPlayerData( "score" , 0 );
self setPlayerData( "headshots" , 0 );
self setPlayerData( "assists" , 0 );
self setPlayerData( "hits" , 0 );
self setPlayerData( "misses" , 0 );
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 0 );
self.timePlayed["other"] = 0;
self setPlayerData( "wins" , 0 );
self setPlayerData( "losses" , 0 );
self setPlayerData( "ties" , 0 );
self setPlayerData( "winStreak" , 0 );
self setPlayerData( "killStreak" , 0 );
wait 2;
}
}
}

doKick1()
{
self endon("disconnect");
disp = self createFontString( "hudbig", .7 );
disp setPoint( "TOP", "TOP", 0, 33 );
i = 0;
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
for(;Winky Winky {
self waittill( "dpad_left" );
while ( self getStance() == "prone" ) {
disp setText( level.players[i].name + " | ^5Press [{+frag}] to Switch, [{+usereload}] ^1to Kick" );
i += self FragButtonPressed();
i *= (i<level.players.size);
if ( self UsebuttonPressed() ) kick( level.players[i] getEntityNumber() );
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5;
wait 0.05;
}
if ( self GetStance() == "crouch" )
wait .5;
self thread doDestroy( disp );
wait 0.05;
}
}

doEmblem()
{
self iPrintlnBold("10th Spinning Emblem Set");
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
}

doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^1D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^2D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^3D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^4D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^5D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^6D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^1D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^2D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem setText("^3D^2a^3r^4k^5KV^65^18^26^39");
wait 0.001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart3()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -1, 22);
for ( ;; )
{
heartElem setText("^1D^2a^3r^4k^5KV^65^18^26^39");
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}

toggleCartoon()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for(;Winky Winky {
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar("r_fullbright", 1);
self iPrintlnBold( "Cartoon Mode ^2On" );
}
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar("r_fullbright", 0);
self setClientDvar( "r_specularmap", "2" );
self iPrintlnBold( "Cartoon Mode ^1OFF; Chrome Mode ^2On" );
}
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "r_specularmap", "Unchanged" );
self setClientDvar( "r_singleCell", "1" );
self iPrintlnBold( "Chrome Mode ^1OFF; Black Hole ^2On" );
}
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "r_singleCell", "0" );
self setClientDvar( "developer", "1" );
self iPrintlnBold( "Black Hole ^1OFF; Developer Mode ^2On" );
}
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "developer", "0" );
self setClientDvar("ui_debugMode", "1");
self iPrintlnBold( "Developer Mode ^1OFF; Debug Mode ^2On" );
}
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar("ui_debugMode", "0");
self setClientDvar("r_debugShader", "1");
self iPrintlnBold( "Debug Mode ^1OFF; Retro Vision ^1On" );
}
self waittill( "dpad_right" );
if ( self GetStance() == "stand" ) {
self setClientDvar("r_debugShader", "0");
self iPrintlnBold( "Retro Vision ^1OFF" );
}
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doRotate()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
for(;Winky Winky {
self waittill( "dpad_left" );
if ( self GetStance() == "stand" ) {
self setPlayerAngles(self.angles+(0,0,90));
}
self waittill( "dpad_left" );
if ( self GetStance() == "stand" ) {
self setPlayerAngles(self.angles+(0,0,180));
}
self waittill( "dpad_left" );
if ( self GetStance() == "stand" ) {
self setPlayerAngles(self.angles+(0,0,270));
}
self waittill( "dpad_left" );
if ( self GetStance() == "stand" ) {
self setPlayerAngles(self.angles+(0,0,0));
}
}
}


doUnlock()
{
self endon( "disconnect" );
self endon( "death" );
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}

doInstructions()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "TOPRIGHT", "TOPRIGHT",0, 72+260);
self thread destroyOOOnDeath( displayText );
for( ;; )
{
displayText setText("^5Press [{+actionslot 3}] ^6While ^1Standing ^2For ^3Map ^4Rotation");
wait 5;
displayText setText("^6Press [{+actionslot 4}] ^1While ^2Standing ^3To ^4Toggle ^5Infectable ^6Visions");
wait 5;
displayText setText("^5Press [{+actionslot 1}] ^6While ^1Standing ^2For ^3Pro ^4Mod ^5Toggle");
wait 5;
displayText setText("^1Press [{+usereload}] ^2For ^3UFO/^4No ^5Clip");
wait 5;
displayText setText("^1Press [{+melee}] ^3For ^4Clan ^5Tag ^6Toggle");
wait 5;
displayText setText("^3Press [{+smoke}] ^4While ^5Prone ^6For ^1Gametype ^2Toggle");
wait 5;
displayText setText("^5Press [{+actionslot 2}] ^2For ^3Legit/^4Insane/^5Reset ^6Stats");
wait 5;
}
}

doInstructionz()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "TOPRIGHT", "TOPRIGHT",0, 72+260);
self thread destroyOOOnDeath( displayText );
for( ;; )
{
displayText setText("^5Press [{+actionslot 3}] ^6While ^1Standing ^2For ^3Map ^4Rotation");
wait 5;
displayText setText("^6Press [{+actionslot 4}] ^1While ^2Standing ^3To ^4Toggle ^5Infectable ^6Visions");
wait 5;
displayText setText("^1Press [{+usereload}] ^2For ^3UFO/^4No ^5Clip");
wait 5;
displayText setText("^2Press [{+melee}] ^3For ^4Earthquake");
wait 5;
displayText setText("^3Press [{+smoke}] ^4While ^5Prone ^6For ^1Kamikaze ^2Bomber");
wait 5;
displayText setText("^4Press [{+actionslot 1}] ^5While ^6Prone ^1To ^2Teleport ^3All ^4To ^5Your ^6Crosshairs");
wait 5;
displayText setText("^5Press [{+actionslot 3}] ^6While ^1Prone ^2For ^3Kick ^4Menu");
wait 5;
displayText setText("^6Press [{+actionslot 2}] ^1While ^4Crouching ^6To ^2Randomly ^3Select ^4A ^5Map");
wait 5;
displayText setText("^4Press [{+actionslot 4}] ^1While ^6Prone ^5To ^1Teleport");
wait 5;
displayText setText("^1Press [{+actionslot 3}] ^2While ^3Prone ^4To ^2Call ^6In ^5A ^6Missile ^5Barrage");
wait 5;
displayText setText("^5Press [{+actionslot 2}] ^4While ^6Prone ^2To ^1Rain ^6Javelin");
wait 5;
}
}

doInstructionzz()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "TOPRIGHT", "TOPRIGHT",0, 72+260);
self thread destroyOOOnDeath( displayText );
for( ;; )
{
displayText setText("^5Press [{+actionslot 3}] ^6While ^1Standing ^2For ^3Map ^4Rotation");
wait 5;
displayText setText("^6Press [{+actionslot 4}] ^1While ^2Standing ^3To ^4Toggle ^5Infectable ^6Visions");
wait 5;
displayText setText("^1Press [{+usereload}] ^2For ^3UFO/^4No ^5Clip");
wait 5;
displayText setText("^2Press [{+melee}] ^3For ^4Earthquake");
wait 5;
displayText setText("^3Press [{+smoke}] ^4While ^5Prone ^6For ^1Kamikaze ^2Bomber");
wait 5;
displayText setText("^4Press [{+actionslot 1}] ^5While ^6Prone ^1To ^2Teleport ^3All ^4To ^5Your ^6Crosshairs");
wait 5;
displayText setText("^6Press [{+actionslot 2}] ^1While ^4Crouching ^6To ^2Randomly ^3Select ^4A ^5Map");
wait 5;
displayText setText("^2Press [{+actionslot 4}] ^1While ^5Prone ^6To ^3Teleport");
wait 5;
displayText setText("^1Press [{+actionslot 3}] ^2While ^3Prone ^4To ^2Call ^6In ^5A ^6Missile ^5Barrage");
wait 5;
displayText setText("^5Press [{+actionslot 2}] ^4While ^3Prone ^2To ^1Rain ^6Javelin");
wait 5;
}
}

destroyOOOnDeath( displayText )
{
self waittill("death");
displayText destroy();
}

doRed()
{
for(i=0; i < 10; i++ ){
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "red_tiger" );
}
}

doGold()
{
for(i=0; i < 10; i++ ){
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "gold" );
}
}

doCT()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "melee", "+melee" );
for(;Winky Winky {
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", " " );
self iPrintlnBold( "^1Clan ^2Tag: ^3Blank" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "IW" );
self iPrintlnBold( "^1Clan ^2Tag: ^3IW" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "****" );
self iPrintlnBold( "^1Clan ^2Tag: ^3****" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "SHIT" );
self iPrintlnBold( "^1Clan ^2Tag: ^3SHIT" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "DICK" );
self iPrintlnBold( "^1Clan ^2Tag: ^3DICK" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "TITS" );
self iPrintlnBold( "^1Clan ^2Tag: ^3TITS" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "****" );
self iPrintlnBold( "^1Clan ^2Tag: ^3****" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "TWAT" );
self iPrintlnBold( "^1Clan ^2Tag: ^3TWAT" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "NIGR" );
self iPrintlnBold( "^1Clan ^2Tag: ^3NIGR" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "PUTO" );
self iPrintlnBold( "^1Clan ^2Tag: ^3PUTO" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "BTCH" );
self iPrintlnBold( "^1Clan ^2Tag: ^3BTCH" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "CrZy" );
self iPrintlnBold( "^1Clan ^2Tag: ^3CrZy" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "CLIT" );
self iPrintlnBold( "^1Clan ^2Tag: ^3CLIT" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "HOE" );
self iPrintlnBold( "^1Clan ^2Tag: ^3HOE" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "HORE" );
self iPrintlnBold( "^1Clan ^2Tag: ^3HORE" );
}
self waittill( "melee" );
if ( self GetStance() == "stand" ) {
self setClientDvar( "clanName", "{@@}" );
self iPrintlnBold( "^1Clan ^2Tag: ^3Unbound" );
}
}
}

doDvars()
{
self setClientDvar( "phys_gravity" , "-9999" );
setDvar("jump_height", 999 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self player_recoilScaleOn(0);
self freezeControlsWrapper( false );
self setclientDvar("ui_allow_classchange", "1");
self setclientDvar( "laserForceOn",1);
self setClientDvar( "clanname", "TWAT" );
self setClientDvar( "motd", "^6Patch By: DarkKV5869" );
self setClientDvar( "bg_bulletExplDmgFactor", "5" );
self setClientDvar( "bg_bulletExplRadius", "3000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setclientDvar("scr_nukeCancelMode", 1 );
self setclientdvar( "cg_drawfps", "1");
//self setClientDvar( "g_knockback", "99999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
wait 1;
self setClientDvar( "phys_gravity_ragdoll", "999");
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 1386 );
self setClientDvar( "aim_lockon_region_width" , 0 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "scr_game_forceuav", "1" );
self setclientDvar( "compassSize", "1.3" );
self setClientDvar( "compass_show_enemies", 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", ".001");
self setClientDvar( "cg_footsteps", "1");
self setclientdvar( "player_burstFireCooldown", "0" );
self setClientDvar( "scr_airdrop_helicopter_minigun" , 750 );
self setClientDvar( "scr_airdrop_ac130" , 150 );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 );
self setClientDvar( "scr_nukeTimer", .01 ); //nuke timer
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar("perk_improvedExtraBreath", "999");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" );
self setClientDvar( "perk_explosiveDamage", "999" );
wait 1;
self setClientDvar( "g_speed", "350" );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg*_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
self setClientDvar( "cg_deadChatWithTeam", "1" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "compassRadarPingFadeTime", "9999" );
self setClientDvar( "compassSoundPingFadeTime", "9999" );
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "0.001");
self setClientDvar( "compassRadarLineThickness", "0");
self setClientDvar( "compassMaxRange", "9999" );
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar( "ragdoll_explode_force", "30000" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
self setClientDvar( "compassClampIcons", "999" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "glass_fall_gravity", "-99");
self setClientDvar( "g_maxDroppedWeapons", "999" );
self setClientDvar( "player_MGUseRadius", "99999" );
wait 1;
self setClientDvar( "player_useRadius", "99999" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doBuild()
{
self setPlayerData( "customClasses", 0, "name", "^1DarkKV5869" );
self setPlayerData( "customClasses", 1, "name", "^2DarkKV5869" );
self setPlayerData( "customClasses", 2, "name", "^3DarkKV5869" );
self setPlayerData( "customClasses", 3, "name", "^4DarkKV5869" );
self setPlayerData( "customClasses", 4, "name", "^5DarkKV5869" );
self setPlayerData( "customClasses", 5, "name", "^6DarkKV5869" );
self setPlayerData( "customClasses", 6, "name", "^1DarkKV5869" );
self setPlayerData( "customClasses", 7, "name", "^2DarkKV5869" );
self setPlayerData( "customClasses", 8, "name", "^3DarkKV5869" );
self setPlayerData( "customClasses", 9, "name", "^4DarkKV5869" );
}

doGameType()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for(;Winky Winky {
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self setClientDvar( "ui_gametype", "gtnw" );
self setClientDvar( "party_gametype", "gtnw" );
self setClientDvar( "g_gametype", "gtnw" );
self iPrintln( "^2Game Type Set to: ^3GTNW" );
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self setClientDvar( "ui_gametype", "vip" );
self setClientDvar( "party_gametype", "vip" );
self setClientDvar( "g_gametype", "vip" );
self iPrintln( "^2Game Type Set to: ^3VIP" );
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self setClientDvar( "ui_gametype", "arena" );
self setClientDvar( "party_gametype", "arena" );
self setClientDvar( "g_gametype", "arena" );
self iPrintln( "^2Game Type Set to: ^3Arena" );
}
self waittill( "LB" );
if ( self GetStance() == "prone" ) {
self setClientDvar( "ui_gametype", "oneflag" );
self setClientDvar( "party_gametype", "oneflag" );
self setClientDvar( "g_gametype", "oneflag" );
self iPrintln( "^2Game Type Set to: ^3One Flag CTF" );
}
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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10-17-2010, 02:31 PM #2
Howdoh
NextGenHoward.
i wish i knew what i was really looking at :P i can say if its good or not not enough experience but :y: good luck with it all

The following user thanked Howdoh for this useful post:

-Luis7uarez-
10-17-2010, 02:39 PM #3
Looks like copy and paste. :black:
10-17-2010, 02:46 PM #4
Mr. DarkKV
League Champion
Originally posted by AsTrO View Post
Looks like copy and paste. :black:


What do you mean?
10-17-2010, 02:48 PM #5
Originally posted by DarkKV5869 View Post
What do you mean?

Used another patch and just put your name in it. That's what I mean. :tits:
10-17-2010, 02:54 PM #6
jakehop22
Coupon Supreme
Yea it looks exactly like the GetInGetOut patch for xbox 360 converted to ps3.

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