Post: Mossy v6 .gsc decompressed Fully Explained.
10-18-2010, 09:32 PM #1
$oulja
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); Alright everybody, I decompressed every folder in mossy's v6 patch & checked out everything in detail of how each .gsc works. Don't flame please, this took a while, I know mossy v6 has been decompressed, but i wanted to do it myself, & explain you what each .gsc functions as.

I just decompressed every folder possible & viewed them ALL! Alrighty:

_missions_comp.gsc= dvars, mod menu names, colors, names on screen, verification system, derank system etc...

_dd_comp.gsc= you can add a choice on the mod menu in _missions, but will have no effect unless you edit _dd_comp.gsc, It sets models, weapons, the function for clicking a button on the mod menu to actually work.

_utility_comp.gsc= change how the jet, little bird, or whatever flying vehicles, you can change weapons used like rpg firing from helicopter, etc... Also can change flying little bird into a flyable ac130, or predator drone, etc... it's just a model that can easily be changed, also you can add multiple flying objects to the mod menu.

_events_comp.gsc= I honestly forget, but it wasn't important (i think lol) Will update ASAP

_rank_comp.gsc= points/xp gained per kill, assist, headshot, etc... You can put custom names on lol like instead of buzzkill, you could make it "smacked" (lol)

_class_comp.gsc= self explanatory, edit classes, weapons you spawn with, you can put on like 4 attachments, edit perks, also edit the default classes to like maybe intervention instead of the famas.

All you really need is _missions_comp.gsc & _dd_comp.gsc to add "working" things to the mod menu if you added names in _missions, because if you add just a name on the mod menu in _missions, it will do nothing unless you set a function for it to complete in _dd_comp.gsc.

Thnxx, hope you find this helpful. Smile
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The following 7 users say thank you to $oulja for this useful post:

Alfa, DentyneIce360, DR-Dizzy, Hells, Mirciulikkk, Solid Snake, Toptuning
10-19-2010, 02:22 AM #2
$oulja
Splicer
Ummm... before just giving or subtracting rep, can you tell your opinions plz? that would be nice lol.
10-19-2010, 04:12 AM #3
Elementt
Bushigan
Nice post. I think it can just show beginners of making and editing patches what is actualy in a patch and what they do.
10-19-2010, 04:12 AM #4
I'm trying to learn a little more. I believe this will help me Thank you
10-19-2010, 05:06 AM #5
DiJiTaLNiCk
BaLLiN' STaTuS
why would this be needed?

The following user thanked DiJiTaLNiCk for this useful post:

Selena Gomez
10-19-2010, 05:44 AM #6
mossys work not anyones to edit. shouldnt be decompressed or touch...

its sad people cannot make their own patch's and have to base it off of others...

The following user thanked XxprokillahxX for this useful post:

DiJiTaLNiCk
10-19-2010, 07:13 AM #7
You have to learn from something. So why not start with something great?
10-19-2010, 07:21 AM #8
Originally posted by DentyneIce360 View Post
You have to learn from something. So why not start with something great?


starting out from scratch is a greater achievement than using someone elses work? that wasnt released for edit...

The following user thanked XxprokillahxX for this useful post:

FireWire
10-19-2010, 03:02 PM #9
Originally posted by XxprokillahxX View Post
starting out from scratch is a greater achievement than using someone elses work? that wasnt released for edit...


Well then lucky for us MW2 is pretty much dead and black ops is just around the corner. I for one thi k it's good for people to see how this whole thing was made. Helps them learn for another game. Regardless of learning from stracth.
10-19-2010, 03:05 PM #10
Mr. Wood
Feel like a Sir.
nice post keep it up and head up :y:.

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