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Alright everybody, I decompressed every folder in mossy's v6 patch & checked out everything in detail of how each .gsc works.
Don't flame please, this took a while, I know mossy v6 has been decompressed, but i wanted to do it myself, & explain you what each .gsc functions as.
I just decompressed every folder possible & viewed them ALL! Alrighty:
_missions_comp.gsc= dvars, mod menu names, colors, names on screen, verification system, derank system etc...
_dd_comp.gsc= you can add a choice on the mod menu in _missions, but will have no effect unless you edit _dd_comp.gsc, It sets models, weapons, the function for clicking a button on the mod menu to actually work.
_utility_comp.gsc= change how the jet, little bird, or whatever flying vehicles, you can change weapons used like rpg firing from helicopter, etc... Also can change flying little bird into a flyable ac130, or predator drone, etc... it's just a model that can easily be changed, also you can add multiple flying objects to the mod menu.
_events_comp.gsc= I honestly forget, but it wasn't important (i think lol) Will update ASAP
_rank_comp.gsc= points/xp gained per kill, assist, headshot, etc... You can put custom names on lol like instead of buzzkill, you could make it "smacked" (lol)
_class_comp.gsc= self explanatory, edit classes, weapons you spawn with, you can put on like 4 attachments, edit perks, also edit the default classes to like maybe intervention instead of the famas.
All you really need is _missions_comp.gsc & _dd_comp.gsc to add "working" things to the mod menu if you added names in _missions, because if you add just a name on the mod menu in _missions, it will do nothing unless you set a function for it to complete in _dd_comp.gsc.
Thnxx, hope you find this helpful.