Post: Shooting Fire
10-24-2010, 05:43 PM #1
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[ame]https://www.youtube.com/watch?v=5qpp71W8h0A&feature=player_embedded[/ame]

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The 'shooting fire mod' will only work on 4 maps; karachi, favela, scrapyard and invasion.

All credits goes to 4FunPlayin from se7ensins!
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10-24-2010, 05:48 PM #2
Originally posted by llibertine View Post
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The 'shooting fire mod' will only work on 4 maps; karachi, favela, scrapyard and invasion.

All credits goes to 4FunPlayin from se7ensins!
That's just.....BEAST great job. I've always wondered when this would come out! I might use it in the future.
10-24-2010, 06:03 PM #3
IDontbreak
Cake is a lie
Why only on those maps?
10-24-2010, 06:08 PM #4
OFWGKTA
Developer
4funplayin posted this for pc

    

giveFlamethrower()
{
self thread giveFT();
wait 0.3;
self thread sunGlasses();
wait 0.3;
self giveWeapon("defaultweapon_mp", 7, false);
wait 0.3;
self thread doFXbyMap(getDvar("mapname"));
}

sunGlasses()
{
self.bitchFTW = createIcon( "black", 1000, 1000 );
self.bitchFTW setPoint( "CENTER", "CENTER" );
self.bitchFTW.alpha = .35;
self thread destroyOnDeath(self.bitchFTW);
}

giveFT()
{
self endon("death");
self endon("disconnect");
while(1)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "defaultweapon_mp")
{
startB = GetCursorPos();
startA = self getTagOrigin("tag_weapon_left");
xD = distance(startA, startB);
//We will have to do a limit of range, or else error 'no free dobjs'
owner = self;
if(xD < 855)
{
pointe = roundUp(xD/55);
CX = startA[0] - startB[0];
CY = startA[1] - startB[1];
CZ = startA[2] - startB[2];

XA = CX/pointe;
YA = CY/pointe;
ZA = CZ/pointe;

RadiusDamage( startB, 300, 300, 300, owner );
for(b = pointe; b > -1; b--)
{
playFX(self.ZFX, startB + (((XA, YA, ZA) * b)) );
wait 0.01;
}
}
}
}
}

doFXbyMap(mapz)
{
self.ZFX = level.spawnGlow["enemy"];;
switch(mapz)
{
case "mp_checkpoint":
self.ZFX = level._effect[ "firelp_med_pm" ];
break;

case "mp_boneyard":
self.ZFX = level._effect[ "firelp_med_pm_nolight" ];
break;

case "mp_favela":
self.ZFX = level._effect[ "firelp_med_pm" ];
break;

case "mp_invasion":
self.ZFX = level._effect[ "firelp_med_pm" ];
break;
}
}



dont rep this guy for giving you a download link Not Happy or Sad
also its flame thrower mod xD not shooting fire

---------- Post added at 01:08 PM ---------- Previous post was at 01:07 PM ----------

Originally posted by IDontbreak View Post
Why only on those maps?


Because thats where 4FunPlayin got the cool looking flames from :mudkip: you cant precache all level models
10-24-2010, 06:09 PM #5
Superahm
< ^ > < ^ >
looks laggy, might be host connection idk
10-24-2010, 06:13 PM #6
OFWGKTA
Developer
Originally posted by TheSuperHam View Post
looks laggy, might be host connection idk


Recording in hd on pc causes lag when rendering video :pedo:

The following user thanked OFWGKTA for this useful post:

Superahm
10-24-2010, 06:36 PM #7
Arvindian
Error… Cat invasion!
This is Cool!
10-24-2010, 07:05 PM #8
Default Avatar
AK47_
Guest
convert to ps3?
10-24-2010, 07:17 PM #9
OFWGKTA
Developer
Originally posted by addiction
convert to ps3?


its not a patch, its a gsc code, which I posted above, if you cant put this in a patch you're self I will gladly make you an awesome patch for a mandatory donation xD
10-24-2010, 07:31 PM #10
Howdoh
NextGenHoward.
doesnt look to bad but id rather have explosive bullets :P but cool release.

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