



layer_CleanupOnGameEnded(valkyrie);
layer_CleanupOnTeamChange(valkyrie);
setDvar("missileRemoteFOV", 35);//camera fov
setDvar("missileRemoteSpeedTargetRange", "1700 2300");//(speed, speed with boost)
setDvar("missileRemoteSteerPitchRange", "-180 180");//steering degrees
setDvar("missileRemoteSteerPitchRate", 140);//steering, higher = easier
setDvar("missileRemoteSteerYawRate", 140);//steering, higher = easier
setDvar("missileRemoteSpeedUp", 900);//speed at launch
And this in OnPlayerSpawned (not in the loop)
self thread Initialize<span class="pun">();
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