doVision4all()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
for(;
{
self waittill( "button_square" );
if ( self GetStance() == "prone" ){
self VisionSetNakedForPlayer("ac130_inverted", 9000);
foreach (player in level.players)
}
}
}
doVision4all()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
for(;
{
self waittill( "button_square" );
if ( self GetStance() == "prone" ){
self VisionSetNakedForPlayer("ac130_inverted", 9000);
foreach (player in level.players)
}
}
}
foreach (player in level.players);
self VisionSetNakedForPlayer( vision, transition_time );
VisionSetNaked( vision, transition_time );
self VisionSetNakedForPlayer( vision, transition_time );
VisionSetNaked( vision, transition_time );
doVision( pick )
{
switch ( pick )
{
case "Normal":
VisionSetNaked( "default", 2 );
break;
case "Chaplin Night":
VisionSetNaked( "cheat_chaplinnight", 2 );
break;
case "Near Death":
VisionSetNaked( "near_death_mp", 2 );
break;
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "^3Vision Set to: " + "^2" + pick );
}
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