and then i saw this a verification menu generator : Credit goes to JzMz on se7ensins[/U]
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheMenu("uiscript_startsingleplayer");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self.displayst destroy();
level.vstat[level.hostname]="Host";
self thread doVerify();
if(self.name == level.hostname){
self thread doPlayerMen();
}
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
doPerms( status )
{
self.displayst = self createFontString( "objective", 1.6 );
self.displayst setPoint( "TOPLEFT", "TOPLEFT", 0, 0 );
self.displayst setText("^4Status: ^1"+status);
}
doPlayerMen() {
self thread doMenu1p();
self thread doMenu2p();
self thread doAselect();
self thread doClickp();
self.mopen=0;
self endon ( "death" );
self notifyOnPlayerCommand("dpad_left", "+actionslot 3");
self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
for(;
{
self waittill( "dpad_left" );
self freezecontrols(true);
self VisionSetNakedForPlayer( "blacktest", 3 );
self.mopen=1;
for(x=0; x<=level.players.size; x++) {
self.display[x] = self createFontString( "objective", 1.5 );
self.display[x] setPoint( "TOP", "TOP", 0, x*20+40 );
self.display[x] setText("^1"+level.players[x].name);
}
self.displayd = self createFontString( "objective", 1.3 );
self.displayd setPoint( "TOP", "TOP", 0, 20 );
self.displayd setText("^1Press [{+smoke}] To Toggle The Action");
self waittill( "dpad_right" );
if( self.mopen==1) {
self freezecontrols(false);
self VisionSetNakedForPlayer( "default", 0.05 );
self.mopen=0;
for(x=0; x<=level.players.size; x++) { self.display[x] destroy(); self.displayd destroy();}
}
}
}
doMenu1p() {
self endon ( "death" );
self notifyOnPlayerCommand("dpad_down", "+actionslot 2");
for(;
{
self waittill( "dpad_down" );
self.selected += 1;
if( self.selected>=level.players.size) { self.selected = 0; }
for(x=0; x<=level.players.size; x++) { self.display[x] setText("^1"+level.players[x].name); }
self.display[self.selected] setText("^2"+level.players[self.selected].name);
}
}
doMenu2p() { self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{ self waittill( "dpad_up" );
self.selected -= 1;
if( self.selected<0) { self.selected = level.players.size-1; }
for(x=0; x<=level.players.size; x++) { self.display[x] setText("^1"+level.players[x].name); }
self.display[self.selected] setText("^2"+level.players[self.selected].name);
}
}
doClickp() { self endon ( "disconnect" );
self notifyOnPlayerCommand( "aButton", "+gostand" );
for ( ;; ) {
self waittill( "aButton" );
if( self.mopen==1) { self thread doExep(); }
}
}
doExep() {
foreach (player in level.players)
if ( level.players[self.selected].name == player.name )
player thread checkV();
}
doKickme() {
self iPrintln("^1Bye!");
wait 0.5;
self openpopupmenu("uiscript_startsingleplayer");
}
checkV() {
self endon ( "disconnect" );
{
self notify( "dpad_right" );
level.vstat[self.name]=level.newv;
self.displayd destroy();
wait 1;
self suicide();
}
}
doAselect() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; ) {
self waittill( "LB" );
if ( self.mopen==1) {
level.newv="Not Verified";
self iPrintln("Action Set To Not Verified");
}
self waittill( "LB" );
if ( self.mopen==1) {
level.newv="Verified";
self iPrintln("Action Set To Verified");
}
self waittill( "LB" );
if ( self.mopen==1) {
level.newv="VIP";
self iPrintln("Action Set To VIP");
}
self waittill( "LB" );
if ( self.mopen==1) {
level.newv="doKickme";
self iPrintln("Action Set To doKickme");
}
self waittill( "LB" );
if ( self.mopen==1) {
level.newv="Host";
self iPrintln("Action Set To Host");
}
}
}
doVerify() {
self endon ( "disconnect" );
self endon ( "death" );
if((level.vstat[self.name]!="Not Verified") && (level.vstat[self.name]!="Verified") && (level.vstat[self.name]!="VIP") && (level.vstat[self.name]!="doKickme") && (level.vstat[self.name]!="Host"))
{
level.vstat[self.name] = "Not Verified";
}
if (level.vstat[self.name]=="Not Verified") {
self thread itNotVerified();
}
if (level.vstat[self.name]=="Verified") {
self thread itVerified();
}
if (level.vstat[self.name]=="VIP") {
self thread itVIP();
}
if (level.vstat[self.name]=="doKickme") {
self thread doKickme();
}
if (level.vstat[self.name]=="Host") {
self thread itHost();
}
}
itNotVerified() {
self thread doPerms("Not Verified");
}
itVerified() {
self thread doPerms("Verified");
}
itVIP() {
self thread doPerms("VIP");
}
itHost() {
self thread doPerms("Host");
}
<?php
$file = $_GET['ops'];;
$actions = explode(',',$file);
$pre = $_GET['pre'];;
$actioncount = count($actions)-1;
echo nl2br('#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheMenu("uiscript_startsingleplayer");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );' . '<br>self.displayst destroy();<br>level.vstat[level.hostname]="' . $actions[$actioncount] . '";' . '<br>self thread doVerify();
if(self.name == level.hostname){
self thread doPlayerMen();
}
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
doPerms( status )
{
self.displayst = self createFontString( "objective", 1.6 );
self.displayst setPoint( "TOPLEFT", "TOPLEFT", 0, 0 );
self.displayst setText("^4Status: ^1"+status);
}
doPlayerMen() {
self thread doMenu1p();
self thread doMenu2p();
self thread doAselect();
self thread doClickp();
self.mopen=0;
self endon ( "death" );
self notifyOnPlayerCommand("dpad_left", "+actionslot 3");
self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
for(;
{
self waittill( "dpad_left" );
self freezecontrols(true);
self VisionSetNakedForPlayer( "blacktest", 3 );
self.mopen=1;
for(x=0; x<=level.players.size; x++) {
self.display[x] = self createFontString( "objective", 1.5 );
self.display[x] setPoint( "TOP", "TOP", 0, x*20+40 );
self.display[x] setText("^1"+level.players[x].name);
}
self.displayd = self createFontString( "objective", 1.3 );
self.displayd setPoint( "TOP", "TOP", 0, 20 );
self.displayd setText("^1Press [{+smoke}] To Toggle The Action");
self waittill( "dpad_right" );
if( self.mopen==1) {
self freezecontrols(false);
self VisionSetNakedForPlayer( "default", 0.05 );
self.mopen=0;
for(x=0; x<=level.players.size; x++) { self.display[x] destroy(); self.displayd destroy();}
}
}
}
doMenu1p() {
self endon ( "death" );
self notifyOnPlayerCommand("dpad_down", "+actionslot 2");
for(;
{
self waittill( "dpad_down" );
self.selected += 1;
if( self.selected>=level.players.size) { self.selected = 0; }
for(x=0; x<=level.players.size; x++) { self.display[x] setText("^1"+level.players[x].name); }
self.display[self.selected] setText("^2"+level.players[self.selected].name);
}
}
doMenu2p() { self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{ self waittill( "dpad_up" );
self.selected -= 1;
if( self.selected<0) { self.selected = level.players.size-1; }
for(x=0; x<=level.players.size; x++) { self.display[x] setText("^1"+level.players[x].name); }
self.display[self.selected] setText("^2"+level.players[self.selected].name);
}
}
doClickp() { self endon ( "disconnect" );
self notifyOnPlayerCommand( "aButton", "+gostand" );
for ( ;; ) {
self waittill( "aButton" );
if( self.mopen==1) { self thread doExep(); }
}
}
doExep() {
foreach (player in level.players)
if ( level.players[self.selected].name == player.name )
player thread checkV();
}
doKickme() {
self iPrintln("^1Bye!");
wait 0.5;
self openpopupmenu("uiscript_startsingleplayer");
}
checkV() {
self endon ( "disconnect" );
{
self notify( "dpad_right" );
level.vstat[self.name]=level.newv;
self.displayd destroy();
wait 1;
self suicide();
}
}
'
;
//dont change above
// Start Action Select
echo nl2br('doAselect() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for ( ;; ) {
'
;
for($x=0; $x<=$actioncount; $x+=1) {
echo nl2br('self waittill( "LB" );
if ( self.mopen==1) {
level.newv="'
;
echo $actions[$x] . '";<br>
self iPrintln("Action Set To ' . $actions[$x] . '");
<br>}<br>';
}
echo '}<br>}<br>';
// End Action Select
// Start doverify
echo'doVerify() {<br>
self endon ( "disconnect" );<br>
self endon ( "death" );<br>if(';
for($x=0; $x<=$actioncount; $x+=1) {
echo '(level.vstat[self.name]!="' . $actions[$x] . '")';
if ( $x != $actioncount ) {
echo " && ";
}
}
echo '
<br>{<br>level.vstat[self.name] = "' . $actions[0] . '";<br>}<br>';
for($x=0; $x<=$actioncount; $x+=1) {
$str = str_replace(' ', '', $actions[$x]);
if ( $actions[$x]!="doKickme" ) {
echo 'if (level.vstat[self.name]=="' . $actions[$x] . '") {<br>self thread ' . $pre . $str . '();<br>}<br>';
}else{
echo 'if (level.vstat[self.name]=="' . $actions[$x] . '") {<br>self thread ' . $str . '();<br>}<br>';
}
}
echo '}<br>';
// End Verifydo
for($x=0; $x<=$actioncount; $x+=1) {
$str = str_replace(' ', '', $actions[$x]);
if ( $actions[$x]!="doKickme" ) {
echo $pre . $str . '() {<br>self thread doPerms("' . $actions[$x] . '");<br>}<br>';
}
}
?>
and im hoping it hasnt already been posted lmao 
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